HEY! Did you know Fat Princess was released today? Well it was. I bought that shit! Turns out it's pretty cool. Want to know what I think about the game? Cus if not, you should close the blog right now.
Anyways, FP at its core is a very fun and entertaining little game that while simple, can get very addicting. For those of you who don't know what Fat Princess is, its basically 32 player online capture the flag, only the flag is a princess who you feed cake to so she gets fat and harder to carry. I've been waiting for this game a long time and I have to say it delivers pretty well and I was surprised about a few things.
For one, I didn't know about the alternate forms of many of the classes in the game. I knew that you had a worker, warrior, archer, mage, and priest, but I didn't know how drastically different the upgraded alt versions are. For instance the workers second version is a bomber, the warrior gets a spear with a lunging charge attack, the archer gets a shotgun, the mage instead of fire uses ice to freeze people, and the dark priest sucks the life out of people. I also didn't know that the princess grows... not fat over time. So you have to keep stuffing that glutton's face with cake to keep her happy/heavy.
The game's sense of humor isn't overly hilarious, but its charming. The announcer will constantly give you updates as to what is happening, some of which include lines such as "you're getting powned!" Then you have the dark priest, who when they charge their attack a pentagram forms under them and you hear ominous music as well as some chanting. That along with all the blood (and there is LOTS of it) just contrasts the cutesy visuals really well.
That's the good, here's the bad
Games take forever! The first full game I played was about 40 minutes long. Its not a game like a lot of XBLA/PSN games that you can play for 10 minutes and then go do something else. It's not a real problem, just sort of frustrating due to...
The fact no one works together. This is probably partially because a lot of people don't have/use mics. But everyone honestly does their own thing. I was never backed up when I was trying to infiltrate the other castle, and the only reason why I ever was is because people were just doing what they felt like doing, not because it was an orchestrated attack. There will be a big battle and then you'll see one of your team mates at the other end of the screen just chopping wood. Say the other team tries to get the princess, they bring her outside, but you kill them, so you try and carry her back, theoretically your team mates can stand around you and help you so you can carry her faster... but they don't. Playing with friends probably would fix this.
The controls some times are a bit weird. 90% of the time, they're fine, but often there are times where you'll try to lock on to a door or something to repair it, start hitting the button to do it, and nothing happens. You'll think "oh must not have any wood" but then you see that you have plenty... and the game just doens't want to work properly for it.
Anyways, the negatives are minor. This game is awesome. Well worth the $15 it costs.
I have only done the single player so far, but I can totally see how this would be better as a FNF game than just a game with a bunch of randoms. Being able to work together as a cohesive unit would probably ensure victory against a team of people doing their own thing.
However, I'm pretty sure that with time, people will get the gist that you need to work together. People who don't won't keep playing, and the people who do keep playing will be the people with mics who can handle teamwork.
Or do you control a team?
Still debating on getting this or not..
The Single Player A.I. is fucked up as well. Either they do shit or they don't, which means matches can be 5 minuets or NEVER-FUCKING-ENDING.
And all the Trophy's are Bronze. LOLWUT?
... and is mic chat reliable when you do play? ... or does it cut out or lose connection?
The long games seem quite a negative... even Killzone usually only takes about 25 minutes... 40 minutes seems to really be pushing it for a PSN game.
I'll likely get it... but still debating...
Wha ...
You guys have to watch the credits.
I don't even ...
It's amazing!
@Covah: everyone else
It's amazing! Buy it!
I noticed I was playing against Trev online and it was lagging pretty badly in the two games I played. I wasn't using a mic but the two or three people who were using them were able to orchestrate an attack that won the game. It took awhile but it worked in the end. Mics seem to be key *doesn't take own advice*.
I don't know. I know I'm going to love this game but I'd recommend people who are on the fence may want to hold over for about a week or two to see if the online issues get ironed out. This is definitely a game I see myself playing for some time to come if the problems get fixed.
And seriously, I just bought Shatter not too long ago, why did this have to come out shortly after? PSN is getting too many good downloadable games. :(
the anti-cooperative problems look serious but maybe time will help it.
But in all, this is a must buy game. The length in matches makes this game feel like a full blown retail game instead a digital download. Add story mode, gladiator mode, offline single play, and a slew of unlockables to customize your character's appearance with, well you feel and know that you get your money's worth and then some. The matches can be both fun and annoying. And the class structure really makes you feel like you're contributing to the team no matter what you do. This is a game I would consider as must buy.
I know how you feel. I felt the same way. But that feeling quickly disappears when you finally get into an online game. As of this moment, I'm chalking up the online problem to the first week jitters. Just keep trying and you'll finally play online. I'm sure that's something that will be fixed in the upcoming days since this has been a rather highly anticipated game. Try joining in an online game with a friend. I think that might improve your chances.