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8:14 PM on 03.08.2013  

Mega Man 9 - How many hours have U.S. Wii owners reported playing?



Coffee Beans
Mega Man 9 was released for Nintendo's WiiWare service on September 22, 2008, in the U.S., at a $10 price point. The game was co-developed by Inti Creates and Capcom, with Capcom publishing it. It received an ESRB rating of "EVERYONE" with only "Mild Cartoon Violence" listed as content for parents and gamers to be aware of.

How many U.S. Wii owners have reported playing Mega Man 9 since it released, and how many hours have they reported playing it with 1,624 days of data possibly reported? Brew yourself some coffee, and let's take a look!



The Brew
Mega Man 9 has approximately 68,115 U.S. Wii owners that have gameplay data reported through the Nintendo Channel, and the average play-time per day/session is just over 50 Minutes.

As the image above shows, Mega Man 9 has almost 700,000 Total Hours of gameplay reported, which makes it the most played Mega Man game on the Wii, based on the Total Hours reported.

Like all other WiiWare titles, customer reviews are not available for the game directly on the console, but the game does have an 8.1 out of 10 "User Score", based on 45 ratings on Metacritic.com. The WiiWare version of Mega Man 9 has a "professional" critic review score average of 84.04%, based on 28 reviews on GameRankings.com.

The U.S. WiiWare release of Mega Man 9 has made Capcom about $681,150 (before taxes and profit sharing) over the last 4 years, just based on the number of players that have data reported and the game's $10 price point.

Caffeinated Thoughts
I mentioned in 2010 that I had never played any Mega Man game for any length of time. Now that we are 2013, that unfortunately still has not changed.

If you are not familiar with Mega Man 9, it is categorized as an "Action, Platformer", and below you can see a video Capcom used to help promote the game back in 2008:


Being that I really enjoy platforming games, I don't know why (other than my cheapness) that I don't own any of the Mega Man games. Hopefully, Nintendo gets the Wii U's Virtual Console and eShop issue straightened out quickly. Perhaps after they figure it out, I will look at purchasing a Mega Man game and be able to play it on just the Wii U GamePad, as I have come to enjoy that feature for several Wii U games already.



Questions
If you have played Mega Man 9, do you know how many hours you played the game? Also, if you're a fan of the series, do you hope Capcom continues the Mega Man series; perhaps with a retro-styled Mega Man 11, or maybe with a totally different styled Mega Man game?



Original story here.   read


11:01 PM on 03.06.2013  

The Amazing Spider-Man data report. Hours US Wii owners have spent web-slinging


Coffee Beans
The Amazing Spider-Man was released on June 26, 2012 for the Nintendo Wii, and was based around the Spider-Man movie of the same name. The game was developed by Beenox and published by Activision, and it received an ESRB rating of "TEEN" with "Mild Language, Mild Suggestive Themes, Violence" listed as content for parents and gamers to be aware of.

A description for the game on the Wii's Nintendo Channel says, "Spidey is back with the return of wall crawling, web-slinging action! Perform acrobatic attacks and stealth maneuvers with the brand new web rush combat system. Uncover the rest of Peter Parker's untold story in the original epilogue to the film."

While we have looked at another Spider-Man Wii game before, how many hours have U.S. Wii owners reported web-slinging in The Amazing Spider-Man since it released last year? Brew yourself some coffee, and let's take a look!



The Brew
The Amazing Spider-Man has approximately 11,023 U.S. Wii owners that have reported gameplay hours, with 251 days possibly reported. The average play-time reported is 8 Hours 0 Minutes "Per person" as the image shows, which averages to be about 2 Hours 15 Minutes played per time (or day) reported.

As the image also shows, U.S. Wii owners have reported web-slinging in The Amazing Spider-Man nearly 90,000 Total Hours (over 500 weeks' worth). While it's not as high as other games based on the number of days possibly reported, the fact the game did have hours show up in less than a year since it released is a positive compared to many other Wii games.

What about critic and customer reviews for the Wii version of The Amazing Spider-Man? Well, the game has a "professional" critic review score average of 64.33%, based on 3 reviews on GameRankings.com. It has a customer review score average of 66.66%, based on 9 reviews from Amazon.com.

Caffeinated Thoughts
First, if you missed how Activision promoted the game last year, here is the initial trailer for it, as well as an extra trailer showing off more from the HD version of the game (it says Wii Trailer, but was for the HD version I believe):



While the Wii version of The Amazing Spider-Man bears the same name as the PlayStation 3 and Xbox 360 version released at the same time, it doesn't feature the exact same open-world gameplay of the other version, which I expect the open-world gameplay would add more hours and replay value to the game overall. This also might be one reason the customer and critic reviews of the Wii version of the game averaged lower than the other version, due to the limited exploration in the Wii version.

With the game's overall reported average of 8 Hours "Per person" probably being about how many hours you can expect to play it, before beating it, these reported hours are probably not a reflection time you can expect from the PC, PlayStation 3, Xbox 360, and now Wii U version(s) of the game.

You can watch a movie many times, just as you can play a game many times. I always find it interesting to see what the average hours (and/or minutes) played per day/time is on games, and not just the overall reported average. Why? Because it shows if gamers are playing the game in shorter sessions, or longer sessions, and what I can maybe expect if I get it.

I think it's interesting that Wii owners have reported playing The Amazing Spider-Man game (each time/day reported) about as long as it would take to watch the movie (a movie I still haven't seen!). The Amazing Spider-Man, the movie, has a run time of 136 minutes (which is 2 hours 16 minutes), and again, the Wii game's average play session is just over 2 hours 15 minutes.


If you own a Wii U and are a Spider-Man fan, The Amazing Spider-Man Ultimate Edition which is based off the Xbox 360 and PlayStation 3 version(s) released today with a MSRP of just $39.99. The Wii U version includes four DLC packs, as well as some Wii U GamePad features (not in the other versions), including Off-screen Mode (Off-TV Play) which allows you to play the entire game on just the GamePad, if you like that option (I do).

Questions
Have any of you played The Amazing Spider-Man on the Wii, or maybe another console? If you played the Wii version (or other console version), do you remember how many hours it took you to beat the game from start to finish?

With the Wii U version, The Amazing Spider-Man Ultimate Edition, just releasing, are any of you planning on purchasing it and giving it a try?

Original here.   read


7:59 PM on 02.25.2013  

Drones! What are they good for? Fox News' Charles Krauthammer & Black Ops II?



Coffee Beans
Drones! What are they good for?

According to Charles Krauthammer, a Fox News contributor, drones are good for hunting bad guys overseas, but should not be flying overhead in U.S. skies. At least, that's what he thought last year in a segment he participated in on Fox News.

If you play Call of Duty: Black Ops II, you might find other reasons drones are good.

What do I find drones, or UAVs as they are called in Black Ops II, good for and do I agree with Mr. Krauthammer's initial statement last year on the issue of drones flying in the U.S.? Brew yourself some coffee, take a look, and watch a video I edited together on the topic!

The Brew
Basic drones, or UAVs , in Black Ops II are used to show one team (or, perhaps player) where enemies on the other team are on the radar. There is also a Counter-UAV in the game, which makes the radar fuzzy and not of any use while it is flying. Both UAV types mentioned are visible to players in the skies, if you look for them. What do I find the drones, or UAVs, good for though?

Personally, I find UAVs are good for +75 or +100 Scorestreak points in the game. UAVs are my weakness in the game. I may have the perfect camping spot set up, looking down my sites, just waiting on the enemies to fill it up; then I hear, "Be advised: hostile UAV incoming."

As soon as I hear that, I switch to my secondary weapon, usually the SMAW or FHJ-18 AA, and look up into the sky and start spinning like a top searching for the UAV. I try to make the UAVs' flight time short, very short. Like non-existent.

While blasting UAVs out of the skies in Call of Duty: Black Ops II's online multiplayer is one of my favorite things to do, I personally hope that drones do not become a standard operating use here in the U.S., even other countries around the world, by the government or private companies. Before a few of my own reasons why, here's the video (maybe the oddest Black Ops II video yet)!


Caffeinated Thoughts
Why don't I want drones to become a standard operating use?

Well, one reason, they can crash. Sure, it's a rare occasion now, but the drone crashing in Maryland is a recent example just in the last year. While that one fortunately didn't crash in a neighborhood, I can only imagine what might happen if there are 30,000, or more, drones up in the skies; that was the number of drones reported by The Washington Times last year that "could be" flying in the U.S. by 2020. 30,000!

Another reason is that they also apparently can lose communication with the original operator, and/or be hacked, which is possibly how Iran brought one down in their country. Black Ops II's story actually addresses this issue somewhat, and the idea of them possibly being hacked, and controlled by somebody other than the original operator is a bit crazy to me.

While armed drones are supposedly off limits right now for U.S. airspace, the fact that innocent civilians have been killed by drone strikes is reason enough that I think armed drone strikes should be ruled out everywhere; not just here in the United States. How many accidental drone strikes does it take, to create more enemies? I doubt very many.

One more reason? Basically, I don't trust U.S. politicians (see: government in general). The politicians in Washington D.C. can't even balance the budget or bother to read the bills they vote on, and why should we give them the benefit of the doubt with more information possibly gathered by drones? The more I see things happening, the more I'm reminded of 1984 and panem et circenses.

So, in short, I do agree with Mr. Krauthammer's initial statement about drones flying in the U.S., and I hope it doesn't happen. Either way, I'll enjoy shooting down UAVs inBlack Ops II for now, and if you have a Wii U and Black Ops II feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list.

You can call the U.S. Capitol's switchboard, if you don't know your representatives' direct numbers, at 202-224-3121 to contact your representatives and let them know your opinion on this issue, and other issues that may be important to you.

Questions
Do you think drones should be allowed to fly in U.S. airspace for basic surveillance purposes? Do you have any thoughts on this topic in general, or is this the first you have heard about it?

Have you shot down, or tried to shoot down, any UAV in Black Ops II or other Call of Duty game?


Original here.   read


12:26 PM on 11.15.2012  

What is the Wii's most played FPS in the U.S.? Call of Duty? Conduit? GoldenEye?



The Roast
The Wii has had a variety of first-person shooter (FPS) games released during the last 6 years, some of the more popular Wii FPS titles you can see in the image above. With more than 20 FPS games released for the Wii, at least 10 have had online multiplayer, while some have been more single player focused like Metroid Prime 3: Corruption and Red Steel 2.

What is the most played FPS game on the Wii in the United States, according to the overall total hours reported and the average hours reported "Per person" on the Nintendo Channel? Brew yourself some coffee, and let's take a look!

How most Call of Duty: Black Ops 2 players probably feel after the last few days!

Coffee Beans
Call of Duty: Black Ops is the Wii's most played game from the Call of Duty series, according to the average hours reported "Per person" and also the total hours reported on the Nintendo Channel for all of the Call of Duty games, as well as all of the other FPS games with data reported through the Nintendo Channel.

Call of Duty: Black Ops was released on November 9, 2010 for the Wii, with a MSRP of $49.99. The game was developed by Treyarch and published by Activision, and received an ESRB rating of "MATURE" with "Blood and Gore, Intense Violence, Strong Language" listed as content for gamers and parents to be aware of.

The data shown in the image below is for the gameplay hours reported from U.S. Wii owners, with 734 days possibly report.



The Brew
Black Ops now has approximately 200,601 Wii owners from the U.S. that have reported playing the game through the Nintendo Channel, which is about 23,428 more Wii owners that have now reported data for the game, since the data report in June.

The game's reported average play-time is now 84 Hours 22 Minutes "Per person", over 2 hours higher than June's reported average "Per person", and the average played per day/time is about 2 Hours 36 Minutes. This simply means each time a Wii owner sits down to play Black Ops, they are spending about 2.5 hours playing it each time. It could be zombies. It could be standard online multiplayer. It could be single player. It could be all of them, but whatever it is, the game is still being played a lot.

What about reviews for Call of Duty: Black Ops on the Wii, has anything changed since June? Well, the game still has a "professional" review score average of 81.47%, based on 17 reviews on GameRankings.com. It now has a customer review score average of 77.30%, based on 141 customer reviews from Amazon.com.

Caffeinated Thoughts
Millions of gamers are probably playing Call of Duty: Black Ops 2 on their PlayStation 3s, Xbox 360s, and PCs as I'm typing this. While Black Ops 2 is not releasing for the Wii, as confirmed by an Activision representative in October, the Wii was home to every other Treyarch developed Call of Duty game.

I haven't played my copy of Black Ops on the PS3 in a while, but I did enjoy the online multiplayer when I played it, and the zombie mode as well. I didn't go out and get a copy of Black Ops 2 for my PlayStation 3, because I'm debating on grabbing the game with my Wii U this Sunday.

If you haven't seen any footage of Black Ops 2, take a look at the launch trailer below!


I am surprised that Black Ops on the Wii has become the most played FPS for the system, in both the hours reported "Per person" and the overall total hours reported. I thought that Call of Duty: World at War would hold onto the most played according to "Total Hours" reported because of Modern Warfare 3 potentially getting purchased and played by Black Ops players, but the data just over the last few months shows Black Ops is on a steady increase each week.

I'm really glad to see Treyarch releasing Black Ops 2 for the Wii U, and while it's unfortunate for Wii owners that want to play Black Ops 2 but won't be getting a Wii U soon, hopefully the game makes use of the Wii U GamePad in some innovative ways that might even help sell a few more Wii U consoles to Call of Duty fans.

Questions
Have any of you been playing Call of Duty: Black Ops on the Wii, perhaps while waiting on Black Ops 2 and the Wii U's release next week? If you have played Black Ops on the Wii, do you know how many hours you have put into the game?

Also, did any of you go to a midnight launch for Black Ops 2, or are any of you planning on buying Black Ops 2 for the Wii U?

Original here.   read


11:53 PM on 11.13.2012  

Nintendo's U.S. Wii U TV advertising. Marketing genius, or marketing failure?



Coffee Beans
There are now four official Wii U commercials for the United States. There is the official "Wii U Advertising Campaign Launch Video", which is the only one minute Wii U commercial so far; and New Super Mario Bros. U, Nintendo Land, and SiNG Party each have their own 30 second commercial.

The U.S. Wii U commercials have received mixed reactions from fans, and for various reasons: the music, the presentation, the information (or lack thereof). The video above is the slightly updated version of my original updated version of Nintendo's "Wii U Advertising Campaign Launch Video", that Nintendo of America revealed on November 1st.

Do the U.S. Wii U commercials do a good enough job at addressing the fact that the Wii U is a brand new console, with a brand new controller? Will the way that each U.S. commercial is worded be a genius marketing strategy, or a marketing failure? Brew yourself some coffee and hit the jump to take a look at the commercials, and specifically listen to the way the Wii U is talked about in each commercial.

The Brew
Here's the first U.S. Wii U commercial, "Wii U Advertising Campaign Launch Video":


The second Wii U commercial to hit Nintendo of America's YouTube account was this New Super Mario Bros. U commercial:


The SiNG Party Wii U commercial was originally released by the production company behind the dancers in the commercial, and then Nintendo added it to their YouTube account:


The last U.S. Wii U commercial to be released, so far, is this Nintendo Land commercial:


Caffeinated Thoughts
I don't think the Wii U commercials do a good enough job of addressing the fact the Wii U is a brand new console, and instead I think they give the impression the "Wii U" is just a brand new controller that works with existing Wii consoles.

In the Wii U campaign launch video the line used is, "With the all new Wii U...", and that's it. Not once, in the entire one minute video are the words "console" or "system" spoken. I also think the commercial is lacking a few key details that would help clear up that the Wii U is a new console and not just a new Wii controller, and I added a few of those details in my video up top. Instead of just focusing on the Wii U console and the Wii U GamePad, they show people sitting around in the rooms participating in gameplay using Wii Remotes and Nunchuks as well.

What about the New Super Mario Bros. U launch TV commercial? It has the same issue. The lines are, "This is how you'll play next. Using the all new Wii U GamePad controller...", and it ends with "New Super Mario Bros. U, only available on the all new Wii U." It lacks the specific words "the all new Wii U console" or "the all new Wii U system". Like the Wii U launch video, they show other people playing with Wii Remotes in the commercial.

What about the SiNG Party Wii U launch TV commercial? Same thing! It's a 30 second commercial, and the first voice-over line in the commercial is, "Face the crowd and get the party started with the all new Wii U GamePad controller.", followed up immediately with the next line, "SiNG Party, only available on the all new Wii U."

Nintendo Land's commercial? Same thing. "With the all new Wii U, this is how you'll play next." There is no focus on the Wii U console by itself, and it shows other players using Wii Remotes (and Nunchuks) to play the game along side the GamePad.

The commercials all end with an image of the Wii U GamePad in front of the Wii U system, and the games being sandwiched between them (on the game only commercials). The problem with this? The Wii U console looks a lot like the Wii console. Hiding it in the back without ever showing it up close with the logo on it, and never showing the price of the two bundles (or that it comes in two bundles), I don't think is helping customers/viewers understand this is an entirely new system. To see what the Wii would look like behind the Wii U GamePad, I edited the following image:


Also, while I understand Nintendo is wanting current Wii owners to understand their Wii Remotes and Nunchuks will work on the new Wii U system, I don't understand why they are showing the Wii Remotes and Nunchuks being used for gameplay, instead of showing the Wii U Pro Controllers being used instead.

I really do hope I'm wrong and that the Wii U commercials provide enough information for your average consumer, but I fear for the retail employees that will have to explain to the customers showing up in stores expecting only to buy a new Wii controller, that it's not just the controller but an entirely new system they need. Having worked in retail, and seeing how the U.S. Wii U commercials are worded and lack information such as price, I can see this being an issue.

Perhaps the commercials are worded the way they are to purposely get consumers thinking this is just a new Wii controller, and then when they show up in stores they will get to demo the system live hands-on instead? Maybe Nintendo is betting that hands-on with the system in stores will help sell it, and that consumers will also do the research before heading out this holiday season to buy a Wii U?

If the marketing strategy with the U.S. Wii U commercials is trying to get the mass market to think the Wii U GamePad is just a new Wii controller though, I think they are doing it the right way, even though I think it would be odd if that's their goal. Maybe this will be the best way to get consumers to look up information on the Wii U, and I just hope that providing less information to consumers initially, ends up selling more Wii U consoles for them.

I don't think the European or Japanese Wii U commercials have the wording problem that the U.S. commercials do, so I think it will be interesting to see which marketing strategy works out to be the best. Will more basic information equal more sales, or less basic information equal more sales? Is less, more? I guess we'll find out within a few months if Wii U units are flying off store shelves in the U.S., or if Nintendo of America changes the marketing techniques.

Questions
If you have a cable TV or satellite TV subscription, have you seen any of the Wii U's commercials? If so, do you think the commercials do a good enough job explaining that the Wii U is a brand new console, with a brand new controller?

Do you think the lack of information such as the Wii U being available in two bundles, at two different price points, and the wording in the U.S. commercials is a genius marketing strategy, or a marketing failure from what you have seen?

Original source here.   read


8:29 AM on 11.06.2012  

Vote? Don't vote? Gamers vote? Did you vote? Everybody Votes Channel Data Report


Coffee Beans
Today, November 6, 2012, is the general election in the United States, and many Americans will be going to cast votes for the next President of the United States, if they haven't already.

The Everybody Votes Channel was released on February 13, 2007 for the Nintendo Wii and was (and is) available as a free Wii Channel download from the Wii's Shop Channel. If you own a Nintendo Wii, you have the opportunity to participate in weekly votes through the Everybody Votes Channel. The questions are usually simple, such as one this week being something like, "Do you feel small when looking at stars?", and they have been consistently updated.

How many hours have U.S. Wii owners reported voting through the Everybody Votes Channel with over 5 years of data possibly reported? Brew yourself some coffee on this general election day, and let's take a look!




The Brew
The Everybody Votes Channel has approximately 2,840,592 Wii owners from the United States that have reported data, with 2,092 days possibly reported. The average "voting" time reported is 1 Hour 8 Minutes "Per person" as the image shows, which averages to be just over 5 minutes spent per time/day reported on the Everybody Votes Channel.

Caffeinated Thoughts
I enjoy politics, and it's probably a lot to do with how I was raised. Whether it was running around as a young bean with my dad dealing with political yard signs, or running for Student Council in junior high and high school with my mom basically as my campaign manager, I have enjoyed political activities for a long time now.

I enjoy a good political debate. Not the debates on TV though, usually because I often find the questions and topics to be completely stupid; but I do enjoy throwing ideas around, and seeing which ones make sense and which ideas don't make sense. I also don't mind defending political positions that I have held, or candidates I have supported, in a civil manner. I do believe that if you are voting for somebody though, let's say a presidential candidate, you should at the very least be able explain why you are voting for them, and it shouldn't be "They are Democrat", or "They are Republican". It also shouldn't be "Because the other candidate is terrible." I think there needs to be a reason to vote FOR a candidate, and not simply AGAINST another candidate.

You might be wondering, "Coffee, are you voting this year?"

As for voting this year, sadly I don't see a reason to vote FOR either of the main two presidential candidates touted to everybody voting by the media: President Obama or Mitt Romney. I see few, if any, differences between them on issues that matter to me the most (can neither of them produce a balanced budget their first (or second) term, seriously?), and I don't feel like going out wasting my time on either of them this election.

As for the Everybody Votes Channel data, I think it's interesting nearly 3 million United States Wii owners have used the channel to "vote", or at least checked out the channel, since it released. I wonder how many of those Wii owners will be voting today in the general election, or have already voted? It's a pretty high number that have reported data though, and is higher than Wii games like Mario Kart Wii and Super Smash Bros. Brawl. The overall average "Per person" is slightly lower than I expected though, based on our reported time; but I think it shows Wii owners just hopped into the channel, voted, then hopped right back out.

My wife and I did use the Everybody Votes Channel pretty consistently after Nintendo released it, and we had a good number of votes racked up, but then we just stopped using it on a regular basis as there didn't seem to be really point to voting. Our oldest child has found the Everybody Votes Channel in recent weeks, and changed out all of our Miis and even the language setting on it recently. I'm not sure what happened to our older Miis vote totals, but I hope they are around somewhere!

I am wondering if there will be Wii U Channels, and possibly completely new ones that make use of the GamePad in different ways. Perhaps a Wii U Art Channel? I hope Nintendo answers this in the next few weeks (in less than 11 days to be exact!), along with other Wii U details that aren't yet clear.

Questions
Have any of you used the Everybody Votes Channel, perhaps every single week since it released, or did you use it early on and stop like we did?

Are any of you voting today, or perhaps already have? Are any of you not voting today? Do you think everybody should vote? Do any of you think, like I do, that the general election outcome either way, might have a negative effect on the number of Wii U systems that are sold? (A few million people mad/upset their candidate didn't win the general election, may influence their buying decisions this holiday season I'm thinking.)

Feel free to share your thoughts below, keep them civil (no name-calling!), and if you want to try and convince me to go and vote today you can do so.

Original, here.   read


1:28 AM on 10.29.2012  

Jim Sterling's 4.0/10 = 18+ Hours of Gameplay? The Last Story Data Report


Coffee Beans
How many hours of gameplay can you expect from a game that received a 4.0/10 from Jim Sterling?

The Last Story released for the Wii on August 14, 2012 with a MSRP of $49.99. The game was developed by MISTWALKER, and published by XSEED Games for its North American release. The Last Story received an ESRB rating of "TEEN" with "Language, Mild Suggestive Themes, Use of Alcohol, Violence" listed as content for gamers and parents to be aware of.

How many US Wii owners have reported playing The Last Story, and how many hours have they reported playing since the game released? Brew yourself some coffee, and let's take a look!



The Brew
The Last Story has approximately 2,828 Wii owners from the US that have reported 52,897 hours of gameplay through the Nintendo Channel, with 69 days possibly reported. The game's reported average play-time is 18 Hours 42 Minutes "Per person", which averages out to about 2 Hours 51 Minutes per day/session it is played.

How has The Last Story been received by critics and customers? Well, the game has a "professional" critic review score average of 78.22%, based on 36 reviews on GameRankings.com. It has a customer review score average of 88.00%, based on 40 reviews from Amazon.com.

Caffeinated Thoughts
I haven't played The Last Story, and I'm not sure if I will at this point. I have read a few comments about how it compares to the Final Fantasy games though, so I have thought about purchasing it for Mrs. Coffee to play, since she has enjoyed the Final Fantasy series a good amount.

I think seeing The Last Story have hours debut already on the Nintendo Channel is a positive sign for XSEED, and I really do hope they make a good profit on the game, even if only for taking a chance and bringing it over for U.S. Wii owners, when Nintendo wouldn't.

If you haven't seen anything about the game, here is the official US Trailer released by XSEED for the game:


While The Last Story took longer than the Nintendo published Xenoblade Chronicles to debut with hours, another Operation Rainfall game, the game did debut faster than another Nintendo Wii published title, Sin & Punishment: Star Successor; and it already has more hours averaged "Per person" than many other Wii retail titles that have been out for several years. So, to answer the first question above, The Last Story was faster than Sin & Punishment: Star Successor, but slower than Xenoblade Chronicles, in the number of days it took for the game to have hours debut on the Nintendo Channel.

I think it will be interesting to see if the average hours "Per person" continue to increase steadily over the next year, especially with the Wii U releasing next month and current Wii owners possibly playing the game on the new system, and it perhaps not having data reported.

Questions
Have any of you played The Last Story, and if so, is it a Wii game you would recommend to others?

If you have played and beaten The Last Story, how many hours did it take you to finish the main quest, and did you try the game online any?

Original Source   read


1:28 PM on 10.23.2012  

What is the most played Just Dance Wii game?



The Roast
The first Just Dance game released on November 17, 2009 for the Nintendo Wii. The game did not receive a typical professional review score average that would make you think it would become one of the best selling Wii games, but apparently many consumers ignored the "professional reviews" and bought the original Just Dance in droves. It has sold millions of copies and its success helped form a new major franchise for Ubisoft, with at least one new game for the series each year, since the original released.

In January this year, Ubisoft announced that since the series launched, it had sold more than 25 million copies. The Wii has had at least 8 games from the Just Dance series, from my count:
Just Dance
Just Dance 2
Just Dance 3
Just Dance 4
Just Dance Greatest Hits
Just Dance Summer Party
Just Dance Kids
Just Dance Kids 2
Another Just Dance title is releasing this Tuesday, Just Dance: Disney Party.

Which Just Dance game has become the Wii's most played "Per person" and also has the most total hours of gameplay reported, with so many titles for Wii owners to choose from? (Hint: It's not Just Dance 4.) Brew yourself some coffee, and let's take a look!



Coffee Beans
Just Dance 2 is the Wii's most played game from the Just Dance series, according to the average hours reported "Per person" and also the total hours reported on the Nintendo Channel for all of the Just Dance games.

Just Dance 2 was released on October 12, 2010 with a MSRP of $39.99. The game was developed by Ubisoft Paris, and received an ESRB rating of "Everyone 10+" with "Lyrics, Mild Suggestive Themes" listed as content for gamers and parents to be aware of.

The data shown in the image below is for the gameplay hours reported from U.S. Wii owners, with 734 days possibly reported.



The Brew
Just Dance 2 now has approximately 453,768 U.S. Wii owners that have reported playing the game through the Nintendo Channel, which is about 160,000 more Wii owners that have reported data for the game since last year's report.

Just Dance 2's reported average play-time is 12 Hours 55 Minutes "Per person", with the average time played per day/session being about 1 Hour 7 Minutes. This means each time reported dancing session is lasting just over an hour. The game's reported average is 12 Hours 55 Minutes "Per person" as the image above shows.

How has the game been received by critics and customers? The game has a "professional" critic review score average of 77.25%, based on 16 reviews on GameRankings.com. Just Dance 2 has a customer review score average of 90.22%, based on 1,097 reviews from Amazon.com.

Caffeinated Thoughts
While I still have not played any of the Just Dance games, I have found it interesting to see the series continue to be so successful, and I enjoy seeing how Ubisoft has marketed the series and expanded it to the other consoles as well. Seeing Just Dance 2 being the most played game of the series on the Wii though, I do find interesting because it wasn't the first game in the series on the Wii.

The 5,863,176 Total Hours reported for the game are equivalent to dancing for about 244,299 days, straight. That would be dancing 24 hours a day, 7 days a week, for just over 669 years. I think that would make for the longest "Just Sweat It Out" session!

Just Dance 4 was just released on October 9th for the PlayStation 3, Wii, and Xbox 360. The Wii U is not yet out (less than a month now!), but Just Dance 4 is scheduled to release 5 days before the system, on November 13th. The trailer below is for Just Dance 4, and promotes how the Wii U GamePad's streaming function will work.



Just Dance 4 on the Wii U currently has a MSRP of $49.99, which is $10 higher than the PlayStation 3, Wii, and Xbox 360 versions of the game. The game is releasing with three exclusive tracks for the Wii U version, as well as the Wii U exclusive Master of Ceremony and Puppet Master modes, and the ability to play Just Dance 4 off of just the Wii U GamePad.

I just wonder if the $10 price difference is going to be adjusted before launch, and make a big difference for fans of the series; or if it will make for the first Just Dance title to release at $49.99, and perhaps future Just Dance games will continue to release at that price as well?

Questions
Have any of you played Just Dance 2, and helped it become the Wii's most played Just Dance game in at least the U.S., passing the original? Have any of you played all of the Just Dance Wii games by any chance, and if so, do you have a favorite game from the series?

If you're a fan of the Just Dance series and planning on buying a Wii U, do the extra Wii U modes in Just Dance 4 and the option to play off of just the Wii U GamePad make you likely to buy the game?

Original Source   read


12:36 PM on 10.18.2012  

Time for rabid Rabbids on Wii U? Time for rabid Rabbids on Wii!



Are you looking forward to Rabbids LAND on the Wii U? Did you play any of the Rabbids games on the Wii? We're taking the plunge, and looking at one of them today!

Rayman Raving Rabbids 2 was released for the Wii on November 13, 2007 in the U.S., and was developed by Ubisoft Paris. It released with a MSRP of $49.99, and received an ESRB rating or "EVERYONE 10+" with "Cartoon Violence, Crude Humor" listed as content for gamers and parents to be aware of.

How many U.S. Wii owners have reported playing Rayman Raving Rabbids 2, and how many hours have they reported being Rabbid rabid? Brew yourself some coffee, and take a look below!



Rayman Raving Rabbids 2 has approximately 337,017 U.S. Wii owners that have reported playing the game through the Nintendo Channel, with days possibly reported. The players have reported 4,640,386 Total Hours of gameplay since the game released, almost 5 years ago now. The total average play-time is 13 Hours 46 Minutes "Per person, with the average time played per day/session being about 1 Hour 29 Minutes.

How was the Rabbids' second Wii outing received by critics and customers? The game's "professional" critic review score average is 67.71%, based on 27 reviews on GameRankings.com. It has a customer review score average of 82.29%, based on 122 reviews from Amazon.com.



I am really looking forward to Rabbids LAND on the Wii U. The original Rayman Raving Rabbids was a day one purchase with our Wii system. Why? My wife. Growing up, she took a liking to rabbits and the original promotional videos of Rayman Raving Rabbids really caught her attention, and the humor in them helped sell her (and me) on giving the game a try. I wasn't really sure what to expect from it, but I think the original game had some of the best uses of the Wii Remote and Nunchuk in the launch titles for the system. The Rabbids dancing mini-games were the family favorite in the games, and provided us with many hours of fun.

I personally enjoyed the first-person rail shooting mini-games in the first game a lot, and I was excited to see Ubisoft try new things with the sequel's first-person rail shooting mini-games. They filmed real life city locations for the rail shooting mini-games in Rayman Raving Rabbids 2, and put the Rabbids in those locations. If you want to see what the first-person rail shooting (real life location) Rabbid mini-game looks like, watch the first video below.


Being that we are now pretty big fans of the Rabbids and own three of their Wii games, I really am expecting Rabbids LAND for the Wii U to be fun and funny, and I'm also expecting it to use the GamePad in some of the most unique ways out of all the launch games. If you haven't seen any promotional videos for Rabbids LAND on the Wii U, the second video is a short trailer for that game.


As for the average reported for Rayman Raving Rabbids 2, because our average is about 30 hours higher than the average reported, it makes me think most Wii owners used this as mainly a party game and would pull it out occasionally to play with friends and family, instead of playing through the majority of the mini-games and attempting to get high scores in them as we would did.

Did any of you play Rayman Raving Rabbids 2, or any of the other Rabbids games on the Wii? If so, do you have a favorite game from the series, or perhaps a favorite mini-game?

Are any of you looking forward to Rabbids LAND on the Wii U?   read


1:04 AM on 10.16.2012  

New Super Mario Bros. U with online multiplayer? "Online Interactions Not Rated"



Will New Super Mario Bros. U have some form of online multiplayer?

New Super Mario Bros. U will be releasing with the Wii U on November 18th, just over a month away now. Nintendo has not really detailed the Wii U's online features, and hasn't even really confirmed which Wii U launch games will feature any sort of online multiplayer, yet. We do know New Super Mario Bros. U and Nintendo Land, both Wii U launch titles, have Miiverse functionality; but Miiverse details have not been fully discussed by Nintendo either.

At the Wii U Preview on September 13th, Nintendo showed off two new game modes in New Super Mario Bros. U for the first time, those being the Boost Rush Mode and Challenge Mode. So, Nintendo had kept two new modes in New Super Mario Bros. U under wraps until the Wii U event, and nothing was said if either of those modes would have an online multiplayer function.

Why do I think New Super Mario Bros. U might have a form of online multiplayer, outside of just Miiverse communication? Brew yourself some coffee, take a look at the images below!



Look at the two boxes for New Super Mario Bros. U and Nintendo Land in the image above. Do you notice anything different between the them? If not, take another look.

So, why would one box have the text, and not the other, if it is just talking about Miiverse? At the Wii U Preview event in September, Nintendo's Bill Trinen said of Miiverse, "...we're gonna go into more detail on Miiverse in New Super Mario Bros. U and other games, as we get closer to launch."

Again, we know that both New Super Mario Bros. U and Nintendo Land have Miiverse functionality, according to Nintendo representatives' statements and the official Nintendo fact sheets for both games. You can see the statements from the Nintendo fact sheets for both games in the image below.


If you are still haven't spotted the difference, look to the right of the ESRB's "E" logo on NSMBU's box. The small black text next to the ESRB rating says, "Online Interactions Not Rated by the ESRB". Not just in English either, "Les Úchanges en ligne ne sont pas classÚs par l'ESRB". The image below shows it up close, and personal?


Why does New Super Mario Bros. U's box have that extra text, but Nintendo Land's box doesn't? The fact sheets for both game specify Miiverse functionality, so if the text is only for the Miiverse functionality in New Super Mario Bros. U, is it a lot different from what is being offered with Nintendo Land's Miiverse functionality?

I think it's interesting that both games feature Miiverse, and both boxes have the Nintendo Network logo on them, but only the NSMBU box has the text specifically about online interactions. Perhaps the Miiverse interactions allowed in New Super Mario Bros. U will be different from those allowed for Nintendo Land? Maybe Nintendo is trying to change the standard "online multiplayer" lingo, to a Wii U console specific "Online Miiverse" lingo for future marketing reasons?

Knowing how Nintendo has been pretty careful with what they are saying about the Wii U and even certain games being developed for it, gives me slight hope that they are preparing one last big Wii U online details reveal. I hope they detail the key features of the system such as Miiverse, multiplayer, patching, eShop prices, accomplishments, the friend code situation, and things like video chat and voice chat features.

Having games to demonstrate the online functionality live, or even in a pre-recorded video, like New Super Mario Bros. U, I think would help cement buyers' decisions, and perhaps even make the console more appealing to gamers currently sitting on the Wii U fence.

I hope that New Super Mario Bros. U features some form of online co-op, or even a Mario platforming multiplayer battle mode of some sort. Even if it doesn't though, I already have NSMBU pre-ordered (for Bean 1, our oldest son), so we should be playing it together as a family this holiday season at the very least, and maybe even with some of you if there is online multiplayer of some sort in the game.

Do you think that Nintendo has perhaps kept online multiplayer for New Super Mario Bros. U a secret this entire time, waiting to tell us all about it when they detail more of the Wii U's online capabilities and Miiverse features within the next few weeks? If you haven't decided on buying a Wii U system yet, would New Super Mario Bros. U having online multiplayer help you make your decision?

Are there any Wii U online features that could still be revealed, helping to push you toward getting the system if you still aren't sure about it?   read







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