I drink a lot of coffee, and often drink it while playing games. I enjoy FPS games and platforming games a great deal. GoldenEye 007 from the N64 is probably my favorite game ever. I enjoyed the first Red Steel on the Wii, a good bit.
I am married, a father of two (three, counting the dog), and extremely fortunate to have a wife that not only doesn't mind me gaming, but enjoys gaming herself as well.
I started a blog just over 3 years ago, CoffeeWithGames, covering a lot of Nintendo Wii titles, and how much those games are played. I broke the news about Nintendo stopping the shipping/printing of Metroid Prime Trilogy on the Wii, as well as a few other Wii titles.
We own a Wii and PS3 as "current" generation consoles go. I just started gaming (a little) again on my PC in the last year, and am enjoying it as well.
I have a Wii U Deluxe Set pre-ordered, and I am hoping Nintendo addresses a few remaining questions I have about the system, in the very near future.
Coffee Beans Can you imagine a video game sales pitch to a publisher which mentions, "Sandwiches: Drive through the ingredients in the proper order to make a delicious sandwich.", as a mini-game feature? Probably not? Yeah, I couldn't either until I saw it in motion and did just that in ExciteBots: Trick Racing on the Wii!
ExciteBots: Trick Racing released for the Wii in the U.S. on April 20, 2009, with two SKUs available for purchase. One SKU included the game with the Wii Wheel peripheral, the other SKU was just the game only.
ExciteBots was developed by Monster Games, the same developer behind the Wii launch title Excite Truck and the 3DS launch title PilotWings Resort. The game was published by Nintendo, and received an ESRB rating of "EVERYONE" with "Mild Fantasy Violence" listed as content for parents and gamers to be aware of.
How many hours have U.S. Wii owners spent making sandwiches, playing darts, bowling, and throwing pies at clowns during races in ExciteBots: Trick Racing, since the game released just over 4 years ago? If you own a Wii, or even a Wii U, how many hours might you expect from ExciteBots: Trick Racing should you buy it? Brew yourself some coffee, and let's take a look!
The Brew ExciteBots: Trick Racing has approximately 58,393 U.S. Wii owners with game-play data reported through the Nintendo Channel. The game's 875,169 Total Hours of reported game-play (seen in the image above), is equivalent to the game being played for almost 100 straight years!
The game's reported average of 15 Hours 0 Minutes "Per person", makes ExciteBots: Trick Racing the Wii's most played game in the Excite series on the system. That's more hours played "Per person" than Excite Truck, the Wii NES Virtual Console Excitebike release, and the WiiWare Excitebike: World Rally release. U.S. Wii owners have averaged playing the game about 1 Hour 29 Minutes each time they play it, according to the data from the image.
Destructoid's very own Jonathan Holmes reviewed the game in May 2009, and his score was slightly lower than the critic and customer review score averages above. He gave it a 7.5 out of 10, and you can read his full review of the game, HERE.
Caffeinated Thoughts First, let me answer the second question (okay, really like fourth question) from above. If you own a Wii, or even a Wii U, is ExciteBots: Trick Racing a game you should look at buying? YES! If you enjoy arcade racing type games that have a great sense of speed, I highly recommend you give ExciteBots a try. The game can now be found for under $20 new, and under $10 used. (Only $5 used HERE, at GameStop!) Now, if you're a Wii U owner interested in the game, you just need to make sure that you own a Wii Remote as well, because Wii games can't currently be played with the Wii U GamePad.
As for my reported game-play time with ExciteBots, the image above shows what my reported time with the game is, as it appears on the Nintendo Channel. So, I have just over three times the number of hours played, as the reported average "Per person". Again, if you can grab the game now for under $10 used (I doubt Nintendo is still publishing it), I would highly recommend that you do so. You should easily be able to get around 10 hours of game-play from it just enjoying the single-player racing campaign on your own, without even playing local or online multiplayer or the mini-games in it.
Like I mentioned in a piece over 2 years ago, ExciteBots: Trick Racing had little (to no) advertising before and after it released, which I find unfortunate and it might be a reason you have never heard of the game (or, simply forgot about it quickly). If you haven't seen any footage from the game, the video below should give you a good idea of how the races are set up.
Monster Games (again, the developer) has a pretty solid record of racing games now, and in just a few shorts weeks their next game will be released for the Nintendo 3DS, Donkey Kong Country Returns 3D. I'm glad to see Nintendo has apparently formed a good developer/publisher relationship with Monster Games, allowing the developer to even try new things outside of their racing roots with series like PilotWings Resort and now porting Donkey Kong Country Returns 3D.
Seeing that Monster Games has produced some really solid games for Nintendo platforms in recent years, like ExciteBots, I really hope that Nintendo will let the developer create either a new Excite game for the Wii U. If not a new Excite game for the Wii U, I think even a completely new racing game from Nintendo's F-Zero or Wave Race series for the Wii U (personally, I would like a Wave Race HD title right now) would be great.
Questions If you perhaps played both Excite Truck and ExciteBots: Trick Racing on the Wii, which game did you enjoy more? If you enjoyed ExciteBots as much as I did (or, perhaps even more and paused playing it to leave a comment!), do you hope that Nintendo will get Monster Games to make an ExciteBots sequel for the Wii U?
Also, if you have played a lot of racing games on the Wii, can you think of one that is perhaps more hilariously bizarre and fun to play than ExciteBots?
Coffee Beans Nintendo is set to release the first big Wii U system update next week, with a second big system update planned for the summer.
What will this first Wii U system update fix? Well, Nintendo released a video in March showing the update should improve loading times when exiting from Wii U games to the system's main menu.
Other than improving Wii U loading times though, Mr. Iwata just addressed some other features that the Wii U's "Spring System Update" will address when it releases next week. In a Nintendo Direct this morning (April 17th), these are some of the features said to be addressed with the update:
1) Adds ability to copy/move data between two USB HDDs.
2) Download and install software in the background, while playing games.
3) Download and install updates, even when the system is off.
4) Software updates can automatically start downloading, without having to start the game.
5) Holding the B button when turning the system on, will jump you straight to the Wii U's Wii Mode channel.
Also, Mr. Iwata said the Wii U's Virtual Console service will become available next week, the day after the system update. (I'm guessing next Thursday, April 18th for the Virtual Console, April 17th for the system update?)
While these five updates are nice, what are some things that I think should be patched to make the Wii U a better system overall? What are (at least) five things that Nintendo hasn't mentioned the Wii U patch(es) will address, that I think could/should be? Brew yourself some coffee, and let's take a look!
The Brew 1) Sharing "Daily Log" Data - I could tell you that my Trine 2 "Play Time" is 49:20, and that I have "played" it 64 times. Or, I could show you my Trine 2 Wii U data like the image above. Nintendo doesn't like the Nintendo Channel (and, several other Wii Channels they're getting rid of), but does that mean I shouldn't be able to post my recorded Wii U game-play data to Miiverse? Apparently, yes. While the Wii U tracks how many hours and times you play a game (or, use a particular application) in the Daily Log channel, you can't post that information to Miiverse using the sytem's photo capture option like some games offer. While I doubt Nintendo will introduce a Wii U Nintendo Channel like the Wii has (or, soon to be had), I think it would be nice if Wii U owners could post Daily Log images to Miiverse. It would allow Wii U owners to share their most played/used games and apps during a month, and if a game doesn't provide the number of hours played on the save file, it could be a good way to get an idea of the average hours played for a game.
2) Freezing - Winter is over, but my Wii U console is still freezing. Sure, it's only occasionally, but even as I typed this, it was sitting frozen. I hopped on Assassin's Creed III Monday morning to get my save file stats, and posted them to Miiverse. Upon attempting to exit Miiverse, my Wii U system froze, again. The Wii U system freezing up would not be such a big issue to me, IF the system functioned as it's supposed to function when it freezes. It doesn't though. Still having to unplug my Wii U console when it freezes is annoying (and slightly concerning), when I should be able to simply hold the "Power" button for a few seconds to fix the freezing problem instead. Mr. Iwata did not mention the Wii U freezing issue in the Nintendo Direct a few months back when he mentioned Nintendo was working on improving the loading speeds and he didn't mention it in today's Nintendo Direct, so I'm a little concerned that this issue might not be able to be patched. I really hope I'm wrong, for a number of reasons, but I just find it odd that Nintendo would wait until this patch (or the summer one) to make the Wii U function as it should have when it released.
3) Copy/paste/keyboard options - The 100 character limit posts in Miiverse might be tough to use sometimes when trying to answer a question, or post up some thoughts on a game. One thing that would make this limit not so bad though, would be a simple copy/paste option for text. Let's say you type out your full Miiverse message, and the text gets grayed out that is over the 100 character limit, but you have an option to "copy" some of it. You would simply copy the text over the limit, and post a new comment pasting the additional text to it. I'm surprised the copy/paste option wasn't in the Wii U's original Miiverse OS, because it is an option in the Wii U's Internet Browser. Speaking of the Wii U's Internet Browser, a GamePad keyboard update that would be an improvement I think, would be adding a ".com" button to the Internet Browser keyboard. Sure, it's only a few extra taps on the GamePad, but I think little things like a ".com" button, and perhaps some other keyboard shortcuts, would be appreciated.
4) The "Energizer" disc drive - I mentioned back in November, in my "Caffeinated Thoughts on the Wii U" post, the freezing issue and the disc drive issue. The disc drive issue, like the freezing issue, still has not been addressed. If you don't know, the Wii U's disc drive is constantly is reading/spinning the game disc when one is in the system. It doesn't matter if you are just using the Wii U for Netflix, Amazon Video, or any other non-game application, if there is a game in the Wii U's disc drive, it is spinning. It's like the Wii U's disc drive is an Energizer Bunny of sorts, in that it just keeps going and going, or spinning and spinning in this situation. I know some Wii owners had disc drive issues, and I received my PlayStation 3 from a friend because the disc drive had stopped working. I really hope that Nintendo updates the Wii U so the disc drive is not constantly reading/spinning the disc, when non-game Wii U applications are being used such as Netflix, Amazon Video, Hulu, or even the Internet Browser. The Wii's disc drive does not constantly spin if a disc is in the system and Netflix or another non-gaming Wii Channel is being used, so I would imagine Nintendo can patch the Wii U for fix the issue.
5) Gifting Wii U eShop games - Did you know you could give Virtual Console and WiiWare games to other Wii owners as "gifts"? Did you know that you cannot give Wii U eShop games to other Wii U owners as gifts? I think it's odd that Nintendo didn't include the gifting option right from the beginning. I hope they make "gifting" Wii U eShop titles a new feature, as I do like to give things away from time-to-time, and I can think of a few eShop titles that would be at the top of that list right now: Toki Tori 2 and Trine 2.
Questions Are there any other Wii U system improvements you would like to see Nintendo address with the first big system update next week, or perhaps in the update planned for the summer?
If you're into programming, is there any reason Nintendo can't address the Wii U's hard reset option (holding the Power button for a few seconds to turn the system off), with a system patch? Like I mentioned above, I just find it odd that has not already been patched.
Coffee Beans Did you miss the first Movie Magic Monday feature earlier this month? If so, you can read about a movie based game, that apparently plays some like ICO, HERE!
For this Movie Magic Monday, we are taking a look at how many hours have been reported trying to train dragons!
How to Train Your Dragon was released for the Wii on March 23, 2010, just a few days before the movie it was based on. Surprisingly (to me anyway), this movie tie-in game was developed by Etranges Libellules, the same studio that developed the last Movie Magic Monday game we looked at, but it was published by Activision. The game received an ESRB rating of "EVERYONE 10+" with "Fantasy Violence" listed as content for parents and gamers to be aware of.
About how many U.S. Wii owners have gameplay data reported and how many hours have been reported playing How to Train Your Dragon, since it released just over 3 years ago? Brew yourself some coffee, and let's take a look!
The Brew How to Train Your Dragon has approximately 27,496 U.S. Wii owners that have reported almost 500,000 Total Hours of gameplay through the Nintendo Channel, with 1,098 days of data possibly reported.
The game's average play-time reported is 17 Hours 26 Minutes "Per Person" as the image above shows, which averages out to be about 2 Hours 7 Minutes played per day/time reported.
As for the How to Train Your Dragon movie this game is based off of, here are some statistics I found interesting while putting this piece together:
1) The movie has a runtime of 1 Hour 38 Minutes, which means from the official Nintendo Channel data for the game, it is being played longer each session reported, than it would take to watch the movie. It was the opposite scenario for Alice in Wonderland, which we looked at earlier this month.
2) The movie was very well received by critics and cinema goers when it released, and it has a "98% Certified Fresh" critic rating and a 90% audience rating on RottenTomatoes.com.
3) Apparently, the first movie did well enough (just a few hundred million dollars, pocket change these days), and a sequel is in the works. How to Train Your Dragon 2 (current title) is currently in production and scheduled to release in 2014.
Caffeinated Thoughts If you haven't seen any footage of How to Train Your Dragon, the game, here is a trailer for the game from the Wii's Nintendo Channel:
While I haven't played How to Train Your Dragon, or seen the movie, I do enjoy the dragons topic/items in general, probably because I was a big Godzilla fan when I was little. Even though I didn't play it and didn't know much about it before this post, I was really surprised when I saw how high the average reported "Per person" was! Why? Well, there are two reasons.
For one, this is a game based off a movie, and I'm used to seeing the "professional" critics' reviews on movie based games usually being lower (For whatever reason(s): wrong target audience playing it, didn't like the movie, or just didn't want to review it? Not sure.), than customers' reviews on these type of games. Knowing many movie tie-in games get lower scores from the "professionals" at the gaming sites, I kind of expect a lower average reported play-time "Per person" to go along with the lower scores. (I guess a recent example would be the new The Walking Dead: Survival Instinct. The game has received many low critic review scores, and the game is said to be pretty short.)
The second reason I was surprised to see the average reported "Per person" so high, is because it's higher than some Nintendo published Wii games like Metroid: Other M and Punch-Out!!. I just find it surprising that a game based on a new movie series (when it was released), has a higher average than games from pretty well known and established Nintendo series.
Questions Have any of you played any version of How to Train Your Dragon? If so, did you enjoy the game and would you recommend it to others? If you're a fan of dragon items/movies in general, and you saw the movie, did you enjoy it?
If you didn't play How to Train Your Dragon, but like dragons in general, are there any other dragon based games you have played that you would recommend? (I was interested in Lair for a while, but never picked it up. Anybody play that?)
Coffee Beans Did you know the Wii had six Need for Speed games released for it? Well, at least six in the United States. Six. 1, 2, 3, 4, 5, 6! I didn't realize there were so many Need for Speed games within 6 years, much less six Need for Speed games on one console!
The image above shows the six Need for Speed games that released on the Wii in the United States, at least that I'm aware of. They were: Need for Speed Carbon, Need for Speed: Pro Street, Need for Speed: Undercover, Need for Speed NITRO, Need for Speed: Hot Pursuit, and Need for Speed: The Run. There could have been another that I missed, but these are what I found in my research.
Now, if you're a Wii U owner, like myself, you may be aware (or not) that Need for Speed: Most Wanted U just released for the system this past week, on March 19th. While it is the Wii U's first Need for Speed game, if the number of Need for Speed games on the Wii is any clue, Most Wanted U won't be the Wii U's last.
Before you go off and start playing Need for Speed: Most Wanted U though, what is the Wii's most played Need for Speed game based on the total hours reported played from U.S. Wii owners? Brew yourself some coffee, and let's take a look!
The Brew If you guessed Need for Speed Carbon as the most played Need for Speed Wii game, at least according to total hours reported from U.S. Wii owners, you guessed right!
Need for Speed Carbon was the first game from the series for the Wii, releasing on November 20, 2006. It was published by Electronic Arts (EA), and the game received an ESRB rating of "EVERYONE 10+"with "Violence" listed as content for gamers and parents to be aware of when it released.
Need for Speed Carbon has approximately 218,258 U.S. Wii owners that have reported almost 5 million "Tota Hours" of gameplay, through the Nintendo Channel with 2,310 days possibly reported.
The 4,912,413 Total Hours reported, makes Need for Speed Carbon the Wii's most played Need for Speed game according to total hours reported on the Nintendo Channel. The game's average reported play-time is 22 Hours 31 Minutes "Per person", as you can see in the image above, which averages out to be about 1 hour 42 minutes played per day/time reported.
Caffeinated Thoughts I never played any of the Need for Speed Wii games, but I did play one of the older titles. I think it was maybe the original Need for Speed that released on the original PlayStation (yes, that many years ago!).
If you have started reading the data reports by CoffeeWithGames just in the last year or so, you may have missed how my data images used to look before I had a capture device (pretty horrendous!). I did a data report on Need for Speed Carbon back in 2009, which you can read HERE.
Since that first data report over 3 years ago, the game has had over 70,000 more Wii owners with data reported for it through the Nintendo Channel, almost two million more "Total Hours" reported, and its average "Per person" has increased by just over an hour. I think this shows that the game was/is being played a good amount these last several years, including a good amount by late Wii adopters that bought it.
As I mentioned in the "Coffee Beans" section above, if you own a Wii U and have enjoyed Need for Speed games in the past, you may be interested in Need for Speed: Most Wanted U. The game did release for the system earlier this week, and the Wii U version has a MSRP of $59.99, which includes some DLC content and Wii U only features.
If you haven't seen any footage or the features in Need for Speed: Most Wanted U, the trailer below should give you an idea of what you can expect:
Again, while I haven't played any of the Wii's Need for Speed games, I am interested in Need for Speed: Most Wanted U. I was a big fan of the Burnout games, and the developer behind this Wii U Need for Speed title is the same developer behind the Burnout games.
Seeing Need for Speed Carbon on the Wii with so many "Total Hours" reported and the average "Per person", I can only imagine that Need for Speed: Most Wanted U will give Wii U owners many hours of fun, especially with the included DLC and extra Wii U features such as Off-TV play.
Questions Have any of you played Need for Speed Carbon on the Wii (or, maybe other console), and if so, did you enjoy the game? If you are a big fan of the Need for Speed series in general, and have played several titles, do you have a favorite game from the series?
Also, with Need for Speed: Most Wanted U getting released last week for the Wii U, did any of you pick it up? If you did purchase it, has it delivered the racing experience you were expecting?
Coffee Beans Castlevania: The Adventure ReBirth released for Nintendo's WiiWare service on December 28, 2009 in the U.S., at 1,000 Wii Points (which is $10). The game was developed by M2 and published by Konami, and received an ESRB rating of "TEEN" with "Animated Blood, Fantasy Violence" listed as content for parents and gamers to be aware of.
A brief description for the game on its Nintendo Channel page reads, "The classic Castlevania game is reborn for the Wii with all-new upgrades."
How many U.S. Wii owners have reported playing Castlevania: The Adventure ReBirth, and how many hours have they reported playing it? Brew yourself some coffee, and let's take a look!
The Brew Castlevania: The Adventure ReBirth has approximately 16,044 U.S. Wii owners with gameplay data that has been reported through the Nintendo Channel. The game has just over 60,000 hours of gameplay reported, as the image shows, with 1,169 days possibly reported.
The average reported play-time is 3 hours 50 minutes "Per person", which averages to be about 44 minutes played per day/session.
Based on the approximate number of players with reported data and the game's $10 price point, Castlevania: The Adventure ReBirth's U.S. WiiWare release has made Konami about $160,440, since it released.
Caffeinated Thoughts I played either the original Castlevania or Super Castlevania IV at a cousin's house when I was younger, but not since then. I don't remember which game it was, but I do remember using the whip in the game, and I thought it was really cool at the time.
If you haven't seen footage for Castlevania: The Adventure ReBirth, the short video below will give you an idea of the visual style for the game and some of the gameplay mechanics as well:
While Castlevania: The Adventure ReBirth has a lower reported average played "Per person" than some other WiiWare games I have reported on before, I think it's interesting that Konami allowed M2 to remake the game for the WiiWare service.
Why? Well, Konami had already released the original Castlevania through the Wii's Virtual Console service in 2007, and had a few other Castlevania games on the Virtual Console service as well. Apparently though, Nintendo fans are Castlevania fans, and Konami probably saw some early sales numbers from the Virtual Console Castlevania titles and thought a remake would do well on the WiiWare service.
If you own a Wii or Wii U, and are interested in Castlevania: The Adventure ReBirth you can still purchase it through the Wii's Shop Channel under the WiiWare section. You can also find the original NES Castlevania and Castlevania II Simon's Quest games, and the SNES Super Castlevania IV, on the Virtual Console section of the Wii's Shop Channel.
Questions First, if you're a fan of the Castlevania games, do you have a favorite?
If you have played Castlevania: The Adventure ReBirth, what did you think about the game? Was it a solid enough remake of the original, and worth its asking price?
Also, while I may not own a Nintendo 3DS, I am aware of the new Castlevania game that released for it earlier this month, Lords of Shadow Mirror of Fate. If you have played it, what do you think about it?
Coffee Beans Alice in Wonderland was released for the Nintendo Wii on March 2, 2010. The game was developed by Étranges Libellules (now closed) and published by Disney Interactive Studios, and it received an ESRB rating of "EVERYONE 10+" with "Fantasy Violence" listed as content for parents and gamers to be aware of. The game's development was "inspired by Tim Burton's" movie, Alice in Wonderland, which released in theaters on March 5, 2010.
How many hours have U.S. Wii owners reported playing Alice in Wonderland, since it released just over 3 years ago? Brew yourself some coffee, and let's take a look!
The Brew Alice in Wonderland has approximately 28,301 U.S. Wii owners that have reported gameplay hours through the Nintendo Channel. U.S. Wii owners have reported playing close to 300,000 hours, as the image above shows, with 1,105 days possibly reported.
The game's average reported play-time is 10 hours 13 minutes "Per person", as the image above shows, which averages to be about 1 hours 19 minutes played per time/day reported. The movie has a runtime of 1 hour 49 minutes.
Caffeinated Thoughts While I have not played the game, Alice in Wonderland, I did see the movie when it was in theaters. I enjoyed the movie, but haven't purchased it on DVD or Blu-ray yet (it will probably be Blu-ray, once we decide on a player!).
If you haven't seen anything from the game, the video below contains a few clips from the game and was a promotional trailer released for it:
Seeing the game with an average time of more than 10 hours "Per person", really surprised me for a movie based game! Alice in Wonderland has a higher average play-time reported "Per person", than some Wii exclusive games like Red Steel 2 and Deadly Creatures.
If you didn't see the movie, here are two statistics I learned about it, while researching information for this post. According to Box Office Mojo:
1) Alice in Wonderland is currently ranked 13th overall, for worldwide grosses with movies.
2) It is currently ranked as having the 2nd best opening weekend, for March movie releases, only behind The Hunger Games (the newly released Oz The Great and Powerful is close behind though!).
You can learn more interesting information about the movie, by visiting its Box Office Mojo page, HERE.
Questions Have any of you played Alice in Wonderland (any version), and if so, what did you think about it? Even if you haven't played the game (like me), did you perhaps watch Tim Burton's Alice in Wonderland and enjoy it?
Coffee Beans Mega Man 9 was released for Nintendo's WiiWare service on September 22, 2008, in the U.S., at a $10 price point. The game was co-developed by Inti Creates and Capcom, with Capcom publishing it. It received an ESRB rating of "EVERYONE" with only "Mild Cartoon Violence" listed as content for parents and gamers to be aware of.
How many U.S. Wii owners have reported playing Mega Man 9 since it released, and how many hours have they reported playing it with 1,624 days of data possibly reported? Brew yourself some coffee, and let's take a look!
The Brew Mega Man 9 has approximately 68,115 U.S. Wii owners that have gameplay data reported through the Nintendo Channel, and the average play-time per day/session is just over 50 Minutes.
As the image above shows, Mega Man 9 has almost 700,000 Total Hours of gameplay reported, which makes it the most played Mega Man game on the Wii, based on the Total Hours reported.
The U.S. WiiWare release of Mega Man 9 has made Capcom about $681,150 (before taxes and profit sharing) over the last 4 years, just based on the number of players that have data reported and the game's $10 price point.
Caffeinated Thoughts I mentioned in 2010 that I had never played any Mega Man game for any length of time. Now that we are 2013, that unfortunately still has not changed.
If you are not familiar with Mega Man 9, it is categorized as an "Action, Platformer", and below you can see a video Capcom used to help promote the game back in 2008:
Being that I really enjoy platforming games, I don't know why (other than my cheapness) that I don't own any of the Mega Man games. Hopefully, Nintendo gets the Wii U's Virtual Console and eShop issue straightened out quickly. Perhaps after they figure it out, I will look at purchasing a Mega Man game and be able to play it on just the Wii U GamePad, as I have come to enjoy that feature for several Wii U games already.
Questions If you have played Mega Man 9, do you know how many hours you played the game? Also, if you're a fan of the series, do you hope Capcom continues the Mega Man series; perhaps with a retro-styled Mega Man 11, or maybe with a totally different styled Mega Man game?
Coffee Beans The Amazing Spider-Man was released on June 26, 2012 for the Nintendo Wii, and was based around the Spider-Man movie of the same name. The game was developed by Beenox and published by Activision, and it received an ESRB rating of "TEEN" with "Mild Language, Mild Suggestive Themes, Violence" listed as content for parents and gamers to be aware of.
A description for the game on the Wii's Nintendo Channel says, "Spidey is back with the return of wall crawling, web-slinging action! Perform acrobatic attacks and stealth maneuvers with the brand new web rush combat system. Uncover the rest of Peter Parker's untold story in the original epilogue to the film."
While we have looked at another Spider-Man Wii game before, how many hours have U.S. Wii owners reported web-slinging in The Amazing Spider-Man since it released last year? Brew yourself some coffee, and let's take a look!
The Brew The Amazing Spider-Man has approximately 11,023 U.S. Wii owners that have reported gameplay hours, with 251 days possibly reported. The average play-time reported is 8 Hours 0 Minutes "Per person" as the image shows, which averages to be about 2 Hours 15 Minutes played per time (or day) reported.
As the image also shows, U.S. Wii owners have reported web-slinging in The Amazing Spider-Man nearly 90,000 Total Hours (over 500 weeks' worth). While it's not as high as other games based on the number of days possibly reported, the fact the game did have hours show up in less than a year since it released is a positive compared to many other Wii games.
Caffeinated Thoughts First, if you missed how Activision promoted the game last year, here is the initial trailer for it, as well as an extra trailer showing off more from the HD version of the game (it says Wii Trailer, but was for the HD version I believe):
While the Wii version of The Amazing Spider-Man bears the same name as the PlayStation 3 and Xbox 360 version released at the same time, it doesn't feature the exact same open-world gameplay of the other version, which I expect the open-world gameplay would add more hours and replay value to the game overall. This also might be one reason the customer and critic reviews of the Wii version of the game averaged lower than the other version, due to the limited exploration in the Wii version.
With the game's overall reported average of 8 Hours "Per person" probably being about how many hours you can expect to play it, before beating it, these reported hours are probably not a reflection time you can expect from the PC, PlayStation 3, Xbox 360, and now Wii U version(s) of the game.
You can watch a movie many times, just as you can play a game many times. I always find it interesting to see what the average hours (and/or minutes) played per day/time is on games, and not just the overall reported average. Why? Because it shows if gamers are playing the game in shorter sessions, or longer sessions, and what I can maybe expect if I get it.
I think it's interesting that Wii owners have reported playing The Amazing Spider-Man game (each time/day reported) about as long as it would take to watch the movie (a movie I still haven't seen!). The Amazing Spider-Man, the movie, has a run time of 136 minutes (which is 2 hours 16 minutes), and again, the Wii game's average play session is just over 2 hours 15 minutes.
If you own a Wii U and are a Spider-Man fan, The Amazing Spider-Man Ultimate Edition which is based off the Xbox 360 and PlayStation 3 version(s) released today with a MSRP of just $39.99. The Wii U version includes four DLC packs, as well as some Wii U GamePad features (not in the other versions), including Off-screen Mode (Off-TV Play) which allows you to play the entire game on just the GamePad, if you like that option (I do).
Questions Have any of you played The Amazing Spider-Man on the Wii, or maybe another console? If you played the Wii version (or other console version), do you remember how many hours it took you to beat the game from start to finish?
With the Wii U version, The Amazing Spider-Man Ultimate Edition, just releasing, are any of you planning on purchasing it and giving it a try?
According to Charles Krauthammer, a Fox News contributor, drones are good for hunting bad guys overseas, but should not be flying overhead in U.S. skies. At least, that's what he thought last year in a segment he participated in on Fox News.
If you play Call of Duty: Black Ops II, you might find other reasons drones are good.
What do I find drones, or UAVs as they are called in Black Ops II, good for and do I agree with Mr. Krauthammer's initial statement last year on the issue of drones flying in the U.S.? Brew yourself some coffee, take a look, and watch a video I edited together on the topic!
The Brew Basic drones, or UAVs , in Black Ops II are used to show one team (or, perhaps player) where enemies on the other team are on the radar. There is also a Counter-UAV in the game, which makes the radar fuzzy and not of any use while it is flying. Both UAV types mentioned are visible to players in the skies, if you look for them. What do I find the drones, or UAVs, good for though?
Personally, I find UAVs are good for +75 or +100 Scorestreak points in the game. UAVs are my weakness in the game. I may have the perfect camping spot set up, looking down my sites, just waiting on the enemies to fill it up; then I hear, "Be advised: hostile UAV incoming."
As soon as I hear that, I switch to my secondary weapon, usually the SMAW or FHJ-18 AA, and look up into the sky and start spinning like a top searching for the UAV. I try to make the UAVs' flight time short, very short. Like non-existent.
While blasting UAVs out of the skies in Call of Duty: Black Ops II's online multiplayer is one of my favorite things to do, I personally hope that drones do not become a standard operating use here in the U.S., even other countries around the world, by the government or private companies. Before a few of my own reasons why, here's the video (maybe the oddest Black Ops II video yet)!
Caffeinated Thoughts Why don't I want drones to become a standard operating use?
Well, one reason, they can crash. Sure, it's a rare occasion now, but the drone crashing in Maryland is a recent example just in the last year. While that one fortunately didn't crash in a neighborhood, I can only imagine what might happen if there are 30,000, or more, drones up in the skies; that was the number of drones reported by The Washington Times last year that "could be" flying in the U.S. by 2020. 30,000!
Another reason is that they also apparently can lose communication with the original operator, and/or be hacked, which is possibly how Iran brought one down in their country. Black Ops II's story actually addresses this issue somewhat, and the idea of them possibly being hacked, and controlled by somebody other than the original operator is a bit crazy to me.
While armed drones are supposedly off limits right now for U.S. airspace, the fact that innocent civilians have been killed by drone strikes is reason enough that I think armed drone strikes should be ruled out everywhere; not just here in the United States. How many accidental drone strikes does it take, to create more enemies? I doubt very many.
One more reason? Basically, I don't trust U.S. politicians (see: government in general). The politicians in Washington D.C. can't even balance the budget or bother to read the bills they vote on, and why should we give them the benefit of the doubt with more information possibly gathered by drones? The more I see things happening, the more I'm reminded of 1984 and panem et circenses.
So, in short, I do agree with Mr. Krauthammer's initial statement about drones flying in the U.S., and I hope it doesn't happen. Either way, I'll enjoy shooting down UAVs inBlack Ops II for now, and if you have a Wii U and Black Ops II feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list.
You can call the U.S. Capitol's switchboard, if you don't know your representatives' direct numbers, at 202-224-3121 to contact your representatives and let them know your opinion on this issue, and other issues that may be important to you.
Questions Do you think drones should be allowed to fly in U.S. airspace for basic surveillance purposes? Do you have any thoughts on this topic in general, or is this the first you have heard about it?
Have you shot down, or tried to shoot down, any UAV in Black Ops II or other Call of Duty game?
The Roast The Wii has had a variety of first-person shooter (FPS) games released during the last 6 years, some of the more popular Wii FPS titles you can see in the image above. With more than 20 FPS games released for the Wii, at least 10 have had online multiplayer, while some have been more single player focused like Metroid Prime 3: Corruption and Red Steel 2.
What is the most played FPS game on the Wii in the United States, according to the overall total hours reported and the average hours reported "Per person" on the Nintendo Channel? Brew yourself some coffee, and let's take a look!
How most Call of Duty: Black Ops 2 players probably feel after the last few days!
Coffee Beans Call of Duty: Black Ops is the Wii's most played game from the Call of Duty series, according to the average hours reported "Per person" and also the total hours reported on the Nintendo Channel for all of the Call of Duty games, as well as all of the other FPS games with data reported through the Nintendo Channel.
Call of Duty: Black Ops was released on November 9, 2010 for the Wii, with a MSRP of $49.99. The game was developed by Treyarch and published by Activision, and received an ESRB rating of "MATURE" with "Blood and Gore, Intense Violence, Strong Language" listed as content for gamers and parents to be aware of.
The data shown in the image below is for the gameplay hours reported from U.S. Wii owners, with 734 days possibly report.
The Brew Black Ops now has approximately 200,601 Wii owners from the U.S. that have reported playing the game through the Nintendo Channel, which is about 23,428 more Wii owners that have now reported data for the game, since the data report in June.
The game's reported average play-time is now 84 Hours 22 Minutes "Per person", over 2 hours higher than June's reported average "Per person", and the average played per day/time is about 2 Hours 36 Minutes. This simply means each time a Wii owner sits down to play Black Ops, they are spending about 2.5 hours playing it each time. It could be zombies. It could be standard online multiplayer. It could be single player. It could be all of them, but whatever it is, the game is still being played a lot.
Caffeinated Thoughts Millions of gamers are probably playing Call of Duty: Black Ops 2 on their PlayStation 3s, Xbox 360s, and PCs as I'm typing this. While Black Ops 2 is not releasing for the Wii, as confirmed by an Activision representative in October, the Wii was home to every other Treyarch developed Call of Duty game.
I haven't played my copy of Black Ops on the PS3 in a while, but I did enjoy the online multiplayer when I played it, and the zombie mode as well. I didn't go out and get a copy of Black Ops 2 for my PlayStation 3, because I'm debating on grabbing the game with my Wii U this Sunday.
If you haven't seen any footage of Black Ops 2, take a look at the launch trailer below!
I am surprised that Black Ops on the Wii has become the most played FPS for the system, in both the hours reported "Per person" and the overall total hours reported. I thought that Call of Duty: World at War would hold onto the most played according to "Total Hours" reported because of Modern Warfare 3 potentially getting purchased and played by Black Ops players, but the data just over the last few months shows Black Ops is on a steady increase each week.
I'm really glad to see Treyarch releasing Black Ops 2 for the Wii U, and while it's unfortunate for Wii owners that want to play Black Ops 2 but won't be getting a Wii U soon, hopefully the game makes use of the Wii U GamePad in some innovative ways that might even help sell a few more Wii U consoles to Call of Duty fans.
Questions Have any of you been playing Call of Duty: Black Ops on the Wii, perhaps while waiting on Black Ops 2 and the Wii U's release next week? If you have played Black Ops on the Wii, do you know how many hours you have put into the game?
Also, did any of you go to a midnight launch for Black Ops 2, or are any of you planning on buying Black Ops 2 for the Wii U?
Coffee Beans There are now four official Wii U commercials for the United States. There is the official "Wii U Advertising Campaign Launch Video", which is the only one minute Wii U commercial so far; and New Super Mario Bros. U, Nintendo Land, and SiNG Party each have their own 30 second commercial.
The U.S. Wii U commercials have received mixed reactions from fans, and for various reasons: the music, the presentation, the information (or lack thereof). The video above is the slightly updated version of my original updated version of Nintendo's "Wii U Advertising Campaign Launch Video", that Nintendo of America revealed on November 1st.
Do the U.S. Wii U commercials do a good enough job at addressing the fact that the Wii U is a brand new console, with a brand new controller? Will the way that each U.S. commercial is worded be a genius marketing strategy, or a marketing failure? Brew yourself some coffee and hit the jump to take a look at the commercials, and specifically listen to the way the Wii U is talked about in each commercial.
The Brew Here's the first U.S. Wii U commercial, "Wii U Advertising Campaign Launch Video":
The second Wii U commercial to hit Nintendo of America's YouTube account was this New Super Mario Bros. U commercial:
The SiNG Party Wii U commercial was originally released by the production company behind the dancers in the commercial, and then Nintendo added it to their YouTube account:
The last U.S. Wii U commercial to be released, so far, is this Nintendo Land commercial:
Caffeinated Thoughts I don't think the Wii U commercials do a good enough job of addressing the fact the Wii U is a brand new console, and instead I think they give the impression the "Wii U" is just a brand new controller that works with existing Wii consoles.
In the Wii U campaign launch video the line used is, "With the all new Wii U...", and that's it. Not once, in the entire one minute video are the words "console" or "system" spoken. I also think the commercial is lacking a few key details that would help clear up that the Wii U is a new console and not just a new Wii controller, and I added a few of those details in my video up top. Instead of just focusing on the Wii U console and the Wii U GamePad, they show people sitting around in the rooms participating in gameplay using Wii Remotes and Nunchuks as well.
What about the New Super Mario Bros. U launch TV commercial? It has the same issue. The lines are, "This is how you'll play next. Using the all new Wii U GamePad controller...", and it ends with "New Super Mario Bros. U, only available on the all new Wii U." It lacks the specific words "the all new Wii U console" or "the all new Wii U system". Like the Wii U launch video, they show other people playing with Wii Remotes in the commercial.
What about the SiNG Party Wii U launch TV commercial? Same thing! It's a 30 second commercial, and the first voice-over line in the commercial is, "Face the crowd and get the party started with the all new Wii U GamePad controller.", followed up immediately with the next line, "SiNG Party, only available on the all new Wii U."
Nintendo Land's commercial? Same thing. "With the all new Wii U, this is how you'll play next." There is no focus on the Wii U console by itself, and it shows other players using Wii Remotes (and Nunchuks) to play the game along side the GamePad.
The commercials all end with an image of the Wii U GamePad in front of the Wii U system, and the games being sandwiched between them (on the game only commercials). The problem with this? The Wii U console looks a lot like the Wii console. Hiding it in the back without ever showing it up close with the logo on it, and never showing the price of the two bundles (or that it comes in two bundles), I don't think is helping customers/viewers understand this is an entirely new system. To see what the Wii would look like behind the Wii U GamePad, I edited the following image:
Also, while I understand Nintendo is wanting current Wii owners to understand their Wii Remotes and Nunchuks will work on the new Wii U system, I don't understand why they are showing the Wii Remotes and Nunchuks being used for gameplay, instead of showing the Wii U Pro Controllers being used instead.
I really do hope I'm wrong and that the Wii U commercials provide enough information for your average consumer, but I fear for the retail employees that will have to explain to the customers showing up in stores expecting only to buy a new Wii controller, that it's not just the controller but an entirely new system they need. Having worked in retail, and seeing how the U.S. Wii U commercials are worded and lack information such as price, I can see this being an issue.
Perhaps the commercials are worded the way they are to purposely get consumers thinking this is just a new Wii controller, and then when they show up in stores they will get to demo the system live hands-on instead? Maybe Nintendo is betting that hands-on with the system in stores will help sell it, and that consumers will also do the research before heading out this holiday season to buy a Wii U?
If the marketing strategy with the U.S. Wii U commercials is trying to get the mass market to think the Wii U GamePad is just a new Wii controller though, I think they are doing it the right way, even though I think it would be odd if that's their goal. Maybe this will be the best way to get consumers to look up information on the Wii U, and I just hope that providing less information to consumers initially, ends up selling more Wii U consoles for them.
I don't think the European or Japanese Wii U commercials have the wording problem that the U.S. commercials do, so I think it will be interesting to see which marketing strategy works out to be the best. Will more basic information equal more sales, or less basic information equal more sales? Is less, more? I guess we'll find out within a few months if Wii U units are flying off store shelves in the U.S., or if Nintendo of America changes the marketing techniques.
Questions If you have a cable TV or satellite TV subscription, have you seen any of the Wii U's commercials? If so, do you think the commercials do a good enough job explaining that the Wii U is a brand new console, with a brand new controller?
Do you think the lack of information such as the Wii U being available in two bundles, at two different price points, and the wording in the U.S. commercials is a genius marketing strategy, or a marketing failure from what you have seen?
Coffee Beans Today, November 6, 2012, is the general election in the United States, and many Americans will be going to cast votes for the next President of the United States, if they haven't already.
The Everybody Votes Channel was released on February 13, 2007 for the Nintendo Wii and was (and is) available as a free Wii Channel download from the Wii's Shop Channel. If you own a Nintendo Wii, you have the opportunity to participate in weekly votes through the Everybody Votes Channel. The questions are usually simple, such as one this week being something like, "Do you feel small when looking at stars?", and they have been consistently updated.
How many hours have U.S. Wii owners reported voting through the Everybody Votes Channel with over 5 years of data possibly reported? Brew yourself some coffee on this general election day, and let's take a look!
The Brew The Everybody Votes Channel has approximately 2,840,592 Wii owners from the United States that have reported data, with 2,092 days possibly reported. The average "voting" time reported is 1 Hour 8 Minutes "Per person" as the image shows, which averages to be just over 5 minutes spent per time/day reported on the Everybody Votes Channel.
Caffeinated Thoughts I enjoy politics, and it's probably a lot to do with how I was raised. Whether it was running around as a young bean with my dad dealing with political yard signs, or running for Student Council in junior high and high school with my mom basically as my campaign manager, I have enjoyed political activities for a long time now.
I enjoy a good political debate. Not the debates on TV though, usually because I often find the questions and topics to be completely stupid; but I do enjoy throwing ideas around, and seeing which ones make sense and which ideas don't make sense. I also don't mind defending political positions that I have held, or candidates I have supported, in a civil manner. I do believe that if you are voting for somebody though, let's say a presidential candidate, you should at the very least be able explain why you are voting for them, and it shouldn't be "They are Democrat", or "They are Republican". It also shouldn't be "Because the other candidate is terrible." I think there needs to be a reason to vote FOR a candidate, and not simply AGAINST another candidate.
You might be wondering, "Coffee, are you voting this year?"
As for voting this year, sadly I don't see a reason to vote FOR either of the main two presidential candidates touted to everybody voting by the media: President Obama or Mitt Romney. I see few, if any, differences between them on issues that matter to me the most (can neither of them produce a balanced budget their first (or second) term, seriously?), and I don't feel like going out wasting my time on either of them this election.
As for the Everybody Votes Channel data, I think it's interesting nearly 3 million United States Wii owners have used the channel to "vote", or at least checked out the channel, since it released. I wonder how many of those Wii owners will be voting today in the general election, or have already voted? It's a pretty high number that have reported data though, and is higher than Wii games like Mario Kart Wii and Super Smash Bros. Brawl. The overall average "Per person" is slightly lower than I expected though, based on our reported time; but I think it shows Wii owners just hopped into the channel, voted, then hopped right back out.
My wife and I did use the Everybody Votes Channel pretty consistently after Nintendo released it, and we had a good number of votes racked up, but then we just stopped using it on a regular basis as there didn't seem to be really point to voting. Our oldest child has found the Everybody Votes Channel in recent weeks, and changed out all of our Miis and even the language setting on it recently. I'm not sure what happened to our older Miis vote totals, but I hope they are around somewhere!
I am wondering if there will be Wii U Channels, and possibly completely new ones that make use of the GamePad in different ways. Perhaps a Wii U Art Channel? I hope Nintendo answers this in the next few weeks (in less than 11 days to be exact!), along with other Wii U details that aren't yet clear.
Questions Have any of you used the Everybody Votes Channel, perhaps every single week since it released, or did you use it early on and stop like we did?
Are any of you voting today, or perhaps already have? Are any of you not voting today? Do you think everybody should vote? Do any of you think, like I do, that the general election outcome either way, might have a negative effect on the number of Wii U systems that are sold? (A few million people mad/upset their candidate didn't win the general election, may influence their buying decisions this holiday season I'm thinking.)
Feel free to share your thoughts below, keep them civil (no name-calling!), and if you want to try and convince me to go and vote today you can do so.