Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Alternate Reality: Once more with feeling photo
Want your blog on our home page? Answer this!

[Chaotical scribes a unique take on this Monthly Musing topic as he explores what reality would be like if we all possessed the fearlessness of video game characters. His conclusions might surprise you. -SCarey]

From an early age, I've always shown a keen interest in extreme sports. Oft ill-advised but exhilarating nonetheless, watching the spectacular antics of Rodney Mullen et al provided me with hours of entertainment while growing up. 

The closest I've ever gotten to the majesty such athletes can create has been via computer games. Titles like theTony Hawk's Pro Skater series, Cool Boarders, SSX and Aggressive Inline were mainstays in my game library for many years and I still hold such games in high regard today.

I guess children are almost naturally inclined to try and emulate their heroes in real life. Rational thought gives way to illusions of grandeur as even the most fragile adolescent suddenly thinks they're built like a brick shithouse. 

Why? 

Because, in that brief intrepid moment, they are Rodney Mullen (or whoever it was they were imitating at the time) and nothing will stand in their way. Of course, a sprained ankle or grazed knee will soon bring them back to reality with a cacophony of tears and broken promises.



The problem I have with this picture is one of consequence, both from a physical and mental standpoint. All it takes is one botched trick for something rotten to occur. Frequent trips to infirmaries is a side to extreme sports that the fans rarely see. 

Not that the fans care all that much. As long as the stars turn up to the next event, they will continue to applaud in their droves. The crowd will see their heroes fall, get up and dust themselves off ready to attempt that leap down a staircase for the eighteenth time in succession. Pain temporarily becomes something worth "playing through" in exchange for the lofty pedestal the professionals now find themselves upon. There are no plasters, bandages or meds here. A prescription for a rousing chorus of cheers and adulation is called for, as its the only medicine available for the time being. 


There's also a mental aspect. Knowing that there are consequences and repercussions to our actions can drastically sway our daily decisions. The vast majority of us wouldn't attempt to steal a car for example, as you know the police will be on to you quicker than you can say "yo-homes, to Bel Air." You know that capture is a matter of when not if and that the punishment for such activity is as swift as it is deplorable. 

Sometimes we are more worried about the consequences of our actions than the actual deed itself. For instance, a child that breaks an ornament or vase will try to hide the disparate pieces before an adult spots them. Primarily due to the realization that, while destroying personal effects is wrong, a stern lecture emphasized by an authoritative tone and wagging finger gestures is a far more daunting prospect. 



So, with that in mind, what would I bring kicking and screaming from the video game world into real life. Well, I would like to take the euphoric sense of fearlessness that game characters seemingly exude from every orifice. 

Surprised? 

Aghast that I haven't chosen something more outlandish like warp pipes, checkpoints, time control. An enormous boot made of hair; or perhaps a gun that shoot portals. The ability to breathe underwater; moogles, shields, plasmids. Morrigan Aensland's gigantic mammary glands or my own personal rocket powered battle-car? 

Think about it. 

Video game characters never question the commands they are given, they boldly go about their business with reckless abandon. Obviously games (and to a greater extent, our real lives) are subject to rules. Things like laws, time, gravity or even the logistical confines of a particular area can hold us back. However, playing within these rules often reveals that there is nothing to protect me from what I want. 

Should I decide one day that Lara Croft will sleep with the fishes or that Kratos will end the night sleeping with ghosts, I can (and inevitably will) make those particularly macabre dreams come true. 

Unfortunately, real life is never that simple. Until now.


Imagine a world without fear. An audacious and brave world devoid of panic and revulsion. If you can think it, you can do it and if you can't do it you would try your damnedest anyway. 

Think of the effect such a change would have on society. No fear means no phobias. How many lives would be improved if no-one was scared of girls, the dark, heights, spiders, flying or clowns. Think of the newfound freedom people would enjoy, the adventures they would go on and the things they might achieve while doing so. 

The human race could progress at a much faster rate than before, which is surely something we would all benefit from. Those learned kings of medicine known as scientists would be able to develop new technology, drugs and treatments to illnesses without fear of the unknown, reprisals or public outcry. 

However, despite all the positives, it appears that my desire for a fearless society has a major flaw in the crux of its inception. A relatively simple issue that may totally ruin the entire human race. 

Removing all aspects of fear also destroys one of humanity's greatest assets; the ability to know when to stop. Without trepidation to reign us in, people would push themselves to breaking point in an effort to come home with brand new experiences. 

Angst, jealousy, spite & malice would start to creep into everyday thoughts as society degenerates into a constant state of one-upmanship. Stunts lead to bigger stunts. Adventurers would be inclined to travel further afield. Criminals would know no bounds, their fearlessness towards law enforcement giving rise to grander schemes. 

Until the bitter end, when humanity would begin to tear itself apart at the seams. 

I suppose fear and all of its connotations are here to stay, and rightfully so; the ends do not justify the means. Phobias, and the conquering of such irrational thoughts should remain a personal journey of discovery and empowerment. Annexing fear from the human psyche would be the equivalent of playing the last level of a video game and not bothering with any of the preceding stages. 

Sure, the result may be similar. It may even be the same. But unless the journey is a legitimate one, any experience and knowledge gained will be greatly diminished. Time to try, try and try again; once more with feeling.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

17 comments | showing # 1 to 17
prev next

Kickastronaut's Avatar - Comment posted on 07/07/2010 15:10
Kickastronaut
It's a good article. But I'm more impressed that you fit the titles of that many Placebo songs.
Trebz's Avatar - Comment posted on 07/07/2010 19:55
Trebz
Kratos is probably the ultimate example of someone who is not afraid of anything or anyone.

Very nice blog, anyway. Though I think that, if there were no fear in the world, almost everyone would be dead by now. With absolutely no caution, everyone would most likely be out trying to do the most extreme thing possible. No matter what you might believe that is, it's probably very deadly.
knutaf's Avatar - Comment posted on 07/08/2010 01:55
knutaf
algophobia = "fear of pain"
triskadekaphobia = "fear of 13"
caligynephobia = "fear of hot women" (if you're mixing Latin and Greek)
cynophobia = "fear of dogs"

Hooray!

Good blog, too. I don't think it's that weird an idea at all. Having a never-ending supply of determination and... recklessness, I guess? would be super useful. But I have to wonder: do the video game characters only gain such a disregard for personal safety, laws, etc.. at the expense of something else, like free will?
Elsa's Avatar - Comment posted on 07/08/2010 09:39
Elsa
Ah... very nice! Life would be great if we simply respawned! :)
Darren Nakamura's Avatar - Comment posted on 07/14/2010 17:12
Darren Nakamura
Interesting idea, but I think I take the opposite stance. While playing through Uncharted 2, I enjoyed the stuff, but several times throughout, I thought to myself, "This is completely unbelievable. These characters shouldn't be so nonchalant about these death-defying stunts." So rather than bringing fearlessness out of games, I'd prefer to add fear into games.
Stevil's Avatar - Comment posted on 07/14/2010 17:15
Stevil
This reminds me of a segment on Top Gear where Jeremy Clarkson played a real-life track on something like Forza 2 and then drove around the same track in reality. Basically, he couldn't get near the lap time he did on the videogame because of survival instinct. It was strangely revealing and informative for a show that shallow.
Klarden's Avatar - Comment posted on 07/14/2010 17:33
Klarden
in enduring grow strong
phobias, some "real-life" things, imo, should be in some games. it will help them to create a special feel of "realistically fragile hero". But a lot of other games shouldn't have them, because that will take a lot of fun from gameplay.
was interesting to read things i've been thinking about coming from another person, thank you)
AwesomeExMachina's Avatar - Comment posted on 07/14/2010 18:18
AwesomeExMachina
A fantastic, philosophical piece with awesome ties to the video game esthetic. And just downright pretty to look. Bravo.
Estrelas's Avatar - Comment posted on 07/14/2010 19:14
Estrelas
*~round of applause~*
Monodi's Avatar - Comment posted on 07/14/2010 19:25
Monodi
I have discovered through my life that I have dominated the fear of being ridiculed time ago, which has also helped me to go beyond the toe on the water.Now when I think of doing something, I am having more chances of executing it rather than sit down thinking about secondary effects that could or could not happen.
Monodi's Avatar - Comment posted on 07/14/2010 19:28
Monodi
Social barriers are possibly the worse enemy of human progress to overcome fears, I don't give a fuck anymore if dancing will make me look like a douche or a doofus, I just motherfucking dance because it's awesome.

I usually represent this problem like this: I take the deliciousness of life like chocolate, however almost everybody is afraid of trying them because they could otherwise get fat. I say, fuck that thing and eat the goddamn bar because it's really delicious and that's the whole purpose of it.
Jnr Johnson's Avatar - Comment posted on 07/14/2010 20:12
Jnr Johnson
@Monodi I like Chocolate.
Monodi's Avatar - Comment posted on 07/14/2010 20:20
Monodi
Point made
merryinsantaty's Avatar - Comment posted on 07/15/2010 00:30
merryinsantaty
Don't worry. Soon enough when nuclear winter ravages the physical world we'll all plug ourselves in to virtual realities where we can do whatever the hell we want!

Didn't the LEGO Indiana Jones have a fear of snakes?

another pitfall to the "have no fear" nature of all videogame avatars is that they become numb to other emotions as well--while they don't feel fear, they don't become giddy with happiness or depressed to the extent that we have trouble motivating them to move with a button press.
thevenomous1's Avatar - Comment posted on 07/16/2010 16:28
thevenomous1
good read I know there are some real world psychological ailments like Williams disease where the subjects has a lack of fear. I think it would be interesting to look back through history and study people that may have had psychological ailments like that. All in all we as a people need fear we rely on it to keep order why else would people follow a list of commandments sent from a source they cant physically see cuz they feared going to hell just like most folk follow the laws of man because they fear death or imprisonment.
Josef Hargreaves's Avatar - Comment posted on 07/21/2010 19:31
Josef Hargreaves
I have no idea what the hell I just read, but I enjoyed every second of it. xD

tl;dr: "Fear stops us being prats."

@Stevil: Was a Gran Tourismo track, in a Honda NSX. I'm not trying to correct you or anything; I'm just being in awe because I love the car, and typing whilst I am. xD
KaL YoshiKa's Avatar - Comment posted on 07/28/2010 23:22
KaL YoshiKa
Your discussions seems quite similar to the themes explored in Brave New World. Which I guess makes sense.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!