a couple weeks ago when hamza was crashing my place i showed him some personal stuff on thing that i was working on. he suggested that it would be pretty cool to share it with you dtoiders, so i'm doing just that.
in my short 23 years on this planet, i've worked in a lot of different mediums as an artist. my body of work can be divided into digital and non digital; my most prominent work that people know me for of course, is my digital work. my body of digital work can again generally be divided into 2d and 3d. a majority of my 3d work is actual work work (with an exception to reference models created for my 2d work), thus i can't talk about it, but my 2d work is almost entirely all personal work that i do for fun and that's the creative process i'll be sharing with ya'll today.
i've only been doing 3d work for probably 4 years now. before that, i had been learning how to paint in photoshop for about 3 years, and before that, i was entirely traditional. the time i've spent in serious training as an artist now is about 11 years (i started taking art seriously when i was 12). what's fascinating about art to me, it that one skills set required to do specific craft is entirely transferable to another craft. skills sets from different crafts can also be mixed, which is something i started doing in the last 2 years with 2d and 3d.
all 2d
here's a painting from almost 5 years ago.
i was a freshman in college at the time, i did it as a photoshop painting demo for some high school students, thus i actually have a saved progression of progress. unfortunately, this is my only piece that i'm able to show progression from beginning to end because unlike alot of other artists, i work in one file and i generally don't use more then 3 layers at the most. this partially because i find multiple files a waste of hard drive space and partially because it's a habit from traditional canvas painting that I could never really break. (cause you know, you can't save multiple canvases....)
although this is from 5 years ago, this is more or less the same method i use today, for pieces such as colette's painting (see side bar; i'm now wishing i had a saved progression of that painting to share with ya'll) that are 2D. the main differences now are that I work in Corel Painter for the painting and only do color correction in photoshop, and I'm better at painting now then I was then (although I think I was much better at drawing back then).
integrating 3d techniques into 2d paintings
something i started experimenting with in the last 2 years is modelling assets 3d as reference for painting in 2d. at first, and still a majority of the time, this is only just laying out primitive cubes and spheres for perpective reference. i view 3d as mainly a time saving process, and usually avoid using it in 2d work if it's going to take
more time. I first got this idea from sitting at a Midway presentation where they share some concept art from one of their games, and some of the really simple but useful 3d models that were quickly laid out to aid in the painting process. in todays market where speed is very important, this is definitely a very useful technique when used wisely. Although a common problem while using this technique is that the end piece may look more 3d then 2d (thus loosing the emotive quality of painting), a skill artist can generally pull it off pretty well, especially if his original background was painting.
things to note about implementing 3d into 2d.
-great for experimenting with composition/camera angles
-when assets at done, things are easily tweaked
-asset creation can take a lot of time, and isn't worth it all the time
-you have really good structural knowledge of what your making because this is more like sculpture then painting. in painting, you deal more with form. in sculpture, you deal more with space. This is especially important if your modeling things like vehicles or characters, which are generally very advanced things to model.
occasionally, i may flesh out a model in a little more detail if
1) i can do it quickly
or
2) i'm going to be reusing it for multiple works.
usually, these more fleshed out models are really shitty models in terms of quality, but they give me more then enough to paint off of.
you may recognize this one:
from hamza'a painting. this was 25 minute speed model that probably saved me about 2 hours drawing it out manually.
or this one:
which I used multiple times in the dtoid comic. about 30 minutes.
Occasionally, I will invest the time to do a really high quality model if I feel it's worth the time. This is the case with my train models, which are used it alot of current/future works:
these are probably 50 hour models each (so about 200 hours total for 2 styles of engine and cabin cars)
and a painted over:
This was also a the case with Rio McCarthy's painting. However, in this case, it wasn't a time saver at all. I just felt like modelling something in 3D. I probably won't go through this much trouble again =P
I actually spent 50 hours modelling the scene and only 15 painting
When using 3D as a ground work for 2D painting I generally prepare the images in 2 ways.
If rendering time is a waste, I just screen cap the wire frame and paint over that. However, if doing a couple renders may help me work out some of the forms (good for complicated models) I generally output the 2 following renders:
a default lit gray scale render. this usually only takes a few minutes
an ambient occlusion pass. this usually takes about 2+ hours.
and something new that I tried for this very first time on this painting, a surface shaded color pass. Almost every time I do a piece of art, I try to do something I've never done before. This was the something I've never done before for this painting.
These renders are then comped in photoshop or shake. I then drop the opacity of the image down to about 10-20 percent, import it into painter and just start painting over it. During this process I spend alot of time paint backwards or upside down. this helps me spot errors, and is one of the things I like most about digital painting that you can't do with traditional.
and this is the final result at 75% scale (the image uploader resized my shit).
So there you have it. That's a little inside look at how I create some of my artwork. hope that wasn't too boring.
Wow, doing stuff in 3d and then painting it over in 2d is really freaking cool, not something I would have thought of at all. Sort of like making a really advanced colouring book...
Wow man, I allways loved your art, but now I'm even more amazed!
I studied multimedia in college, so I have a faint idea of how mutch work goes into these, kudos man!
This is the first i have seen of your work , and the insight and display is much appreciated.
Your 3d Modeling has REALLY pushed me into considering 3D modeling for art i would like to do for my own projects/hobbies.
Slapped you on the Friends list, now please share with us your hardware/software..... as i would like to know what 3d rendering requires.
cheers
I love this inside look stuff. Keep up the great work man :D
Wow.. the 3d stuff is amazing. hard to believe how long that takes!! i don't think I have the patience for that kind of work. (and yet i used to recolor pictures pixel by pixel D:)
I'm also impressed you only use a limited amount of layers! I've gotten into the habit of making layers so i don't mess up other parts. But i can see how in 'painting' it's not needed as much. I remember using my trial of Painter, and that is a very fun program.
Awesomeness <3
@magicAQ
my hardware is pretty outdated. I don't even remember what I put in it when I built my computer 3 and half years ago. I'm badly in need of an upgrade but there are more pressing things I have to save my money for right now.
I use maya, painter, photoshop, and a few other programs that I can't remember the names up. If you just wanting to experiment and learn there are plenty of ways to "borrow" these programs. If your a working professional though it's a good idea to buy these programs, or even just the student licenses which are way cheaper. since everything I do at on the at-home-not-at-work-side is just for fun and practice, I own student licenses of everything. Of course atwork they have the full licenses of everything that I wish I had at home, but those are all hella expensive.
@magicAQ
as for rendering, I'm just using mentalray. back when I was still in school, we had renderman for maya which gave really really nice results. unfortunately I don't currently have 999 to buy a license of that and I don't think they have student licenses available =P
@nessie
using minimal amounts of layers is good way to retain a painterly look. if you screw something up your forced to paint back over it and it adds a nice bit of orderly chaos ^_^
So there’s a method to the madness, eh? Great work as always, ceark.
Wow Ark, that must be indeed hard to do. That's just incredible, your art is always impressive. Keep up the great work!
I had no idea you went via 3d, I'm very impressed. As somebody who has done some 3d modelling before, it's clear you have spent a lot of time homing your skills. Very, very impressive.
Kee-rist, I'll never really grasp how digital painting and just digital art in general works...Just give me a canvas and some acrylics and I'll be okay. Everything else just makes my head hurt, the way you handle it is impressive. Great work.
Fascinating. I always like to see the technical aspects of these sorts of things.
It also makes me want to pick up a brush and finish a painting I started a couple of years ago.
You Rembrandt Van Gogh you! I love that first painting. And maybe it's just me but that default lit gray scale render is so damn beautiful. I has got something awesome over it. Can't tell you what. Man, I wish I had the skills, creating stuff is always nice. Keep it up and keep on posting because it's very interesting to see a master creating his work.
I should recommend my friend to this blog. He is becoming an animator himself, and does this kind of stuff all the time. While he can do some stuff , he can never do stuff like this.
Impressive! I just make my drawings by pulling out an index car, a pencil and a red pen and doodling :P
Really awesome techniques- your work is inspiring, sir! I tip my multiple hats to you.
As a person with no art skills of any kind, it always fascinates me to see how artists work. I know I'll never be able to use any of the advice, but it's wonderful to see a step-by-step process.
I worship you as a God, Ceark.
Wow, that's amazing. I envy your talents Ceark!
damn. nice work man
You should do a mini-documentary about this. I would love to see all this animated.
Neat!
I wish I had a talent.
Man this is great stuff! I'm just getting into Maya myself, not for integration with my painting but for game development. Inspirational!
Holy crap that looks nuts! My mind just boggles at the degree of spacial intelligence that requires.
I love seeing how other artists work. Things like this are fascinating to me.
That's fucking awesome! I didn't think you went through so much trouble for the paintings, but now that I know you work up to 80hrs on a single piece of work, they're that much more fucking amazing. Nice!
Also, this one just looks fucking cool, regardless of color.
Thanks for sharing that with us Ceark, I found this article very interesting and I'm sure it will be beneficial to my art process.
God that's so awesome, Ceark. Thanks a lot for giving us that insight, as I always love learning new things about art. I love the painting you did for me so much! <3
Amazing work Ceark! You're getting me inspired to finally crack open that 3DSMax I've had for a long while now. Guys like you and GuitarAtomik seriously push me to improve the artistic side of me.
Thanks for pulling the curtain aside just long enough to appreciate your magic even more Oz..I mean ceark.
OMG this more awesome than fruit fucker.
I can only use a pencil and draw shitty faces.
@Cobra
Indeed that's the one I was talking about.
@Shipero
You can stab like none other. I think that's a skill. I KNOW that's a skill.
@cobra
that's just straight occlusion pass. The reason a game like mirror's edge is so visually appealing is that everything looks like that render (meaning they baked the occlusion pass in to the textures). Occlusion passes are always visually pleasing because they look soft.
@trailerparkjesus
Did you know me and GuitarAtomik graduated from the same art school? I only found that out a couple months ago.
That's insane!
Wow, your art is amazing. I know the feeling of getting totally into an art project, but I'm more of a photography person myself.
Ceark, the process and the end results are amazing! You are extremely talented man!
Agree with agentMOO...that awesome!
I want you to put a baby in me.
Wow, I have to say that all the effort you put in your art really does show up in the amazingness of it.
How about a 3d to 2d painting of you putting a baby in Dexter??
s i c k