Deluded illusions of mediocrity, my destiny is to become the ultimate amateur. Critiques no one asked for? I'll be there! Information no one cares about? I'll be there! Bias needing confirmation? I might be there if it's a Thursday afternoon and the traffic is clear.
For you see, Conan the Barbarian was wrong when he uttered what is best in life. The true answer is to play the vidija games, to discuss the vidija games, and to hear the lamentation of the women (while playing the vidija games).
I am frequently rambling in a rather inane manner on my site of web (www.gamertagged.net), so if you are bored and have nothing better to do while waiting for your white collar slave masters to crack the whip and demand you exit the premises, then do me a favor and give my stuff a read.
Because if you don't, I'll go on with life without knowing any better. And how terrible would THAT be?
So Mr. Jim Sterling has already shared his thoughts on the Dead Space 3 demo, but I figured I may as well toss in my own two cents as well. At the very least so that I can organize my own thoughts on it.
I got a Roxio Game Capture HD for Christmas, and decided to make the Dead Space 3 demo my first published capture (I'm slowly working on Resident Evil 6...slowly...for good reason). No commentary at this stage. Basically only truly interesting if you haven't gotten your hands on the demo yet and are looking to see it yourself.
Honestly, the Dead Space 3 demo felt like it was missing... something. I can't really tell you what, though. Something just seemed off from the previous two games. When I played the Dead Space 2 demo it was familiar. The Necromorphs behaved as expected, as did the weapons. I didn't get that here.
Part of it may simply be the difference in setting. You're in more open environments in the demo rather than a confined ship, and the difference between these two environments is the same as your perception of speed in a three-lane highway or a one-way street crammed in a city.
It is also possible there is something different about the weapons. The game drops a default plasma cutter on you, but something about it just seems nerfed. Was it weaker? Or do I just remember things incorrectly? Perhaps the modifications on the plasma cutter provided in the demo are simply weaker than what they could be.
The work bench modifications themselves provide a new feel, as you can basically mix weapons together. Having the capability to fire off an assault rifle or a line gun based on the simple press of a button is a wonderful thing. Yet having each weapon use the same sort of ammunition suddenly makes the decision to use select weapons different than before. In fact, inventory seems much less of an issue altogether, as you can have groups of items in a single slot. Add to this the fact that the demo starts you off with more than enough resources and the ability to buy plenty more.
Will the retail version allow it to be so easy, or inventory to be so cluttered? Doubtful, which is only the more inconvenient that they'd release a demo that would give the wrong impression.
The monsters themselves feel completely changed from previous releases. The typical humanoid Necromorphs, the tentacle babies and the scorpions all follow the same general appearance and style, but their behavior has been recreated from scratch. As a result, that same sense of familiarity is gone.
The best way I can summarize it is that Dead Space 3 is to Dead Space 1 as Halo Reach is to Halo 2 or Halo 3. A lot of it feels the same, a lot of it feels familiar, but so many little things have been adjusted and modified that it's hard to really say what the final verdict should be.
But, here is what I can say. Being able to construct or modify weapons was fun. Shooting limbs is as fun as ever. I wasn't really bothered by the "normal shooty" bits. That first jump scare was a good one. All in all, I liked what I played.
Dead Space 3 will certainly be a good game. How it compares to the previous ones...well, too early to say. But there are enough changes that I wouldn't be surprised if there is a population of gamers that take to the Internet and shout "FUCKING BULLSHIT" and demand a boycott (that inevitably fails because gamers).