After a little over a year's hiatus I have returned to the Destructoid Blog fold. Despite how thinly-spread my writing efforts have become, I still sometimes feel the need for a canvas in which I can sloppily splash the paint of my thoughts upon in hopes to have something resembling a thing.
So who am I? Right now I'm a writer over at GamersWithJobs, a blogger, a YouTuber and a Podcaster. I specialize in games analysis and criticism, and would like to use the Destructoid blog to share in some of my experiences working on these projects.
Note that I will be linking things I've been working on, but I will do so with the intent of embellishing on thoughts unsaid or detailing some of the work for any interested in also being content providers. Perhaps some of my experiences can help you out along the way.
Man, a lot and yet nothing at all has happened since I last posted here in April. Let me see if I can summarize.
Personal life stuff happened that got me a bit down in the dumps. I discovered some amazing all-female Japanese symphonic metal bands, which kick-started what I like to call "Total Weaboo Mode" in which I started to watch a crap-ton of live-action Japanese film and television. If your interest in Japan extends beyond anime and Japanese role-playing games, then I would recommend checking out the films Shall We Dance? and Departures on Netflix Instant. Note that I specifically mean the original Japanese Shall We Dance? from 1996 or so. In terms of television, you can't go wrong with Densha Otoko, Akihabara@Deep, or Dekichatta Kekkon. Maybe I'll discuss these films/shows in future blogs in greater detail.
Akihabara@Deep is a seriously fun show. Check it out.
On the gaming front, things have been moving slowly. Despite a huge pile of unplayed or incomplete games, I went back and pumped several more hours into Castle Crashers. Ended up leveling an all-melee Peasant character into bad assery and completed all the game's arenas with him. While I recall wondering how that game spent so long in development when I first played, the fact that I could have such an incredible time replaying really stands as a testament to all the effort they put in. At some point, I'll be grabbing a copy of Battleblock Theater.
Other than that, slowly progressing through Luigi's Mansion: Dark Moon on the 3DS. It's a great game, but it fails to really have any hooks in me. It's more a game that I really enjoy when I get to playing it, but for some reason I'm never really drawn back to it. This doesn't happen as often as when I was younger, truth told. Now, however, I've started Bioshock Infinite, and I sit here at work typing this up thinking "Man, if only I was back home playing Infinite".
Behold, bad assery is happening
I'll have more to say on that game in the future as well. Short summary: liking it a lot, but there are some ways you can just tell they focus tested the game a little too much with the assumed mainstream crowd. I'll discuss it in more depth on my series RamblePak 64.
Which is where I'll end this brief update. See, one of the other things keeping me busy was my huge and, for me at least, disappointing analysis of Aliens: Colonial Marines. I was so excited for it, but the sheer length and the many flaws with the show's script just has me feeling like it was all a bunch of wasted effort.
Fortunately I also made a much shorter one about Iron Man 3's use of The Mandarin.
I share both with you guys in hopes that you'll find redeeming qualities. Putting these videos together is a lot of hard work, and has only reinforced the knowledge that it takes a lot of effort even to make a shitty product. I hope you'll indulge me and watch at least the Mandarin one (seeing as the Aliens one is so friggin' long), and next time I come around blogging, I'll have something more substantial and exclusive to Destructoid.
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