With the Thanksgiving holiday this Thursday, I'll have been a part of the recap team for a full year. I always respected what Ceark and the other volunteers did for the site, but it took me a while to nut up and volunteer myself. It's been a lot of work, but I don't regret a minute of it. When I began, I had two objectives: perform a service to the community, and try to get my name (or avatar, at least) out there a little, so I wouldn't feel like such a face in the crowd. While the success or failure of the first objective is not something I can objectively judge, the latter has been very successful, and I thank you all for that. My service here gave me the confidence to introduce myself at PAX this year to many of you, and to send friend requests on services like Steam and PSN to many others. If you've read my 10 things post, you know that opening up to people is a struggle for me, but the feedback and support the recap blogs get are a fine motivator. I rarely have time to post my own blogs... you've probably noticed that my personal blog hasn't been updated since August. The -isms section here has provided the outlet that my own blog once provided.
I thought you might like a little behind the scenes insight into the recaps. Recap team business is handled on Google groups. We report to Conrad Zimmerman, who was doing the recaps for like three days of the week before he got greyscaled and kicked upstairs. Although we have a template for use on the Google group page, I keep a .txt document on my desktop that I can copy and paste a blank recap into the browser. I use IE and Firefox simultaneously to do recaps... I read the blogs in IE and do all the copy-pasting in Firefox, because it autosaves changes made. Recaps are, just like any other blog, posted in BBcode. As a result I've gotten a LOT better at BBcode since I began. Each recap takes me between 2 1/2 to 3 1/2 hours, depending on how many blogs there were that day and their length. I do read every blog from beginning to end to try to find the best category match, but sometimes there's just something that doesn't fit and the ?- category is pressed into service.
I do my best to include each blogger's name with their blog's tagline, so it's easier for them to find in the recap. The exceptions to this are the Fail and Could Be Better categories-- I try to spare people's feelings, if only in a small way. I never post a name with either of these two categories.
In closing, here are a few of my favorite moments from the last year. It always seemed as though I was the one on duty whenever a meme hit the blogs...
So I spent all day Saturday at a Modern Warfare 2 LAN party. It was pretty disappointing considering Infinity Ward has disabled the ability to gain experience during LAN play. Absolutely nothing you do counts toward advancing your character. It's extremely annoying and it completely ruined the game for all of us. We attempted to go online, but getting all 9 people online from one location was not the easiest thing in the world. Suffice to say, MW2's LAN capability is complete crap and will probably make it a game that is never played at LAN parties.
Honestly, Modern Warfare 2 is about the only thing I've played the last week. I finally beat the single player, and that was some completely over-the-top shit. Did anyone else get completely confused as to what was going on plat wise those last 3-4 missions. I was having no problems following the story up to that point, and then the game just lost me. I personally think the ending to Modern Warfare 1 was much much better.
I'm just really looking forward to the Thanksgiving holiday this coming weekend. I'm gonna use the time to catch up on some other gaming, which includes DJ Hero, Brutal Legend, Batman: AA, and probably New Super Mario Bros Wii. Trust me when I say that Wednesday night can't get here soon enough.
Well that's enough about me. Let's get on with the weekend cblog recaps shall we.
Let it not be said that I never write anything in this space, I probably gab on for far longer than anyone else in fact. Never mind that today though, I have Assassin's Creed 2 arriving tomorrow. Yes I know I'm a day or so behind everyone else but screw that, I hate everyone who's been playing it since Tuesday.
What I will fill this space with is a little something I'm planning on bringing to the Cblogs sometime next week. If you read Negative Gamer (a site about which I have an embarassing amount of jokes) then you may have seen what are internally called the iGame recaps (or that column I never have done in time). Well I'm bringing that series to the Cblogs, I'll have a more details prep post up later this week but basically I play all the games put up on the Xbox Live Indie Games channel in a week and then pass judgment. It's extremely cathartic and has given me loads of great games over the 7 months I've been doing it. Hopefully it'll remain as important to me after the move.
Late recaps are late, due mainly to the fact that I had...a sleepover last night. Yeah, a bunch of my pals came over, and we all got into our footie pj's and watched The Last Dragon and Hard Candy. There is no real situation where those movies should be shown together, but then again, I have some really fucking weird friends. If you've never seen The Last Dragon, then you don't know about the glory that is Sho Nuff. Google that shit and enjoy. It's blaxploitation at it's finest. As for Hard Candy, well...it'll make you think twice about talking to young girls online. As if Chris Hanson hadn't ruined that for you as is.
Enough about films, let's get into games. In today's recap, we've got a bevy of incredible Monthly Musings, the passing of The Age of Mascots, and blatant racism, of course.
A- Articles
S- Series
M- Monthly Musings
P- Podcasts
CONTEStoid
C- Community Contests
W- Winners/Updates
E- Entries
COMMUNItoid
E- Events
F- Fight Nights
D- Destructoid in the Wild
S- Stories from the Community
C- Contemplations
I- Introductions
B- Birthdays
R- Rest in Peace
H- Houses, cribs, setups
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006