Sorry if this has been discussed, but after playing the demo extensively this one thing I've noticed will without a doubt make Burnout: Paradise a little bit worse than it should be.
There is no retry button.
Imagine this: you partake in a huge race nearly covering the entire playmap (surely you've noticed the entire city is HUGE). You're comfortably in first-place for the majority of the game. You drift around a corner and SMASH, careen into a car you didn't see. Second place zips by you to take the lead and win the race.
Well, time to try this race over, so just hit pause and go to retry...wait. It's not there. You mean I gotta drive that entire distance back to just try this race again, perhaps to fail again and repeat the whole process?
Shane of 1UP, while beaming about the game on 1UP Yours podcast, brushed by this point by saying there's always a race or event at any intersection, so you don't have to go far to play again. Well...what if you've played most of the game and you need to finish this particular event? Or you just want to do a race, not a new stunt event that's nearby?
I love Burnout, and Paradise is awesome. But it's not gonna surpass Burnout 3 for this very reason. It's quite unfortunate. Alex Ward, in response to similar criticism, said that it would have required a load screen, and the Criterion team "hates loading with a passion."
Yeah, loading can suck, but I think I'd put up with one for the ability to instantly retry an event. Wouldn't you?
Hey guys...apparently the possibility of a "Max Payne" movie is more realistic than at least I thought. According to an article in Variety, Fox is trying to get a film version of Max Payne rolling before/during the dreaded screenwriter strike that could hit Hollywood as soon as Thursday.
The strike would mean, you know, no one is writing new movies for awhile. Maybe there's a script for a Max Payne movie floating around that they are thinking about trying to get into production? All I know for sure is this:
1) I love Max Payne
2) I love good movies
3) I would absolutely adore a good Max Payne movie. Make it happen!
(If an NPD post has been done already, I apologize. I didn't see one, so...)
The July NPD numbers are in. Let's take a look:
Nintendo DS: 405,000
PlayStation 2: 222,000
PlayStation Portable: 214,000
Xbox 360: 170,000
PlayStation 3: 159,000
Game Boy Advance: 87,000
Two fairly amazing things.
1) Even with the price cut, PS3 was still outsold by 360, though barely. I was sure that PS3 at least for this month would have jumped ahead of 360. Maybe it's just me, but this seems like nothing but more bad news for Sony. This was their price cut for now, and they still didn't beat Xbox. Then, in August, we'll see the effects of the 360 price cut, where I assume 360 will sell more than PS3 again, and by a much greater number than this month. Poor Sony...
2) News Flash: The Wii is popular. It outsells the DS. 425,000...that's a fucking lot of systems compared to PS3 and 360. I know it's been said before, but just wait until the Wii get's some big games out (Metroid, etc.) and more systems on shelves.
Now this is interesting. As I'm sure you've seen on the Destructoid front page, Infinity Ward is asking for comments regarding possible box art for Call of Duty 4. The examples they give are for the 360 version. Take a look:
See anything interesting?
That box at the bottom? "Storage Required"? Shows a memory unit and a hard drive? What's that about?
It seems obvious the 360 won't require a hard drive, per se, but "storage required?" Correct me if I'm wrong, but this seems to be a first. What do you guys think?