Sorry if this has been discussed, but after playing the demo extensively this one thing I've noticed will without a doubt make Burnout: Paradise a little bit worse than it should be.
There is no retry button.
Imagine this: you partake in a huge race nearly covering the entire playmap (surely you've noticed the entire city is HUGE). You're comfortably in first-place for the majority of the game. You drift around a corner and SMASH, careen into a car you didn't see. Second place zips by you to take the lead and win the race.
Well, time to try this race over, so just hit pause and go to retry...wait. It's not there. You mean I gotta drive that entire distance back to just try this race again, perhaps to fail again and repeat the whole process?
Shane of 1UP, while beaming about the game on 1UP Yours podcast, brushed by this point by saying there's always a race or event at any intersection, so you don't have to go far to play again. Well...what if you've played most of the game and you need to finish this particular event? Or you just want to do a race, not a new stunt event that's nearby?
I love Burnout, and Paradise is awesome. But it's not gonna surpass Burnout 3 for this very reason. It's quite unfortunate. Alex Ward, in response to similar criticism, said that it would have required a load screen, and the Criterion team "hates loading with a passion."
Yeah, loading can suck, but I think I'd put up with one for the ability to instantly retry an event. Wouldn't you?
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i do agree that they should add a retry button somehow, but i'm not saying it's going to kill the game. i'm still looking foreward to it.
Ward "also makes sure to point out that feedback on the demo will in no way affect the final game, as work on Paradise has already wrapped up."