What would Portal have been like if you could select what levels to play?
Chaos, most likely... and not to mention an incoherent story.
Linear progression in a puzzle game is a great way to ensure ramping difficulty, introduce new gameplay mechanics and test the user. But what if the user gets stuck on a level? You run the risk of player frustration, and breaking the flow state of the user. Not to mention if the user can't progress past said puzzle, they aren't able to experience more content.
Would Portal have worked out if it was non-linear? Most likely not, but what if it had been semi-non linear? Group puzzles together and allow the user to choose which puzzle they want to solve first, once all puzzles are solved a new group of puzzles is unlocked.
Basically, Guitar Hero formula.
Portal introduces new mechanics slowly through out the beginning levels, until it reaches a point where the user has all the available mechanics the game offers. Perhaps at this point, the linear progression could be broken up but it would still dismantle the story.
Non-linear progression in a puzzle game shouldn't be attempted unless:
* The user has all the tools available to solve puzzles. Full move set, complete equipment, etc.
* The puzzles aren't tied together by a story, or the story needs to support the player completing the puzzles in multiple orders.
It wouldn't work right, to be really open ended there'd have to be some way to get outside. Then people would just spend their time trying to get to the top of the map, and easily get outside it. Also, you can use the Portal gun in HL2, but it's really buggy.
I dunno, Portal is one of the most well designed games I have ever played, I would be surprised if it wasn't as well designed as a non-linear game in some parallel universe.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
Crap?
@OrangeGoblin:
Ditto.
Can't you use the Portal gun in HL2 anyways? There's a vid out somewhere...
It wouldn't work right, to be really open ended there'd have to be some way to get outside. Then people would just spend their time trying to get to the top of the map, and easily get outside it. Also, you can use the Portal gun in HL2, but it's really buggy.
I think it would of been cool had portal been set in a lab type of place rather then an on going corridoor.
But I'm not complaining, portal is an exellent and funny game the way it is.
I dunno, Portal is one of the most well designed games I have ever played, I would be surprised if it wasn't as well designed as a non-linear game in some parallel universe.