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How inFAMOUS turns to crap
buzski | 3:21 PM on 06.14.2009 8 comments


So I'm playing inFAMOUS, on Hard difficulty, because the fucking game changed the difficulty on
me and I don't know how to change it. Most of the game is very straight forward, bosses have
certain weaknesses that you exploit and everything seems to be going along fine. This is until you
arrive at the ending of the game, and partake in the cheapest, most unsatisfying and frustrating
battles of video game history. To describe to you this final "boss", I will be referring to him as
Wesker. Why the name Wesker? Because if anyone has ever played Resident Evil 5, then you
know the boss battle with Wesker, and they are almost exactly the same. For starters, Kessler,
the actual character from inFAMOUS, not only has the same voice actor but they both also behave
in the same manner as well. They both have smoked crystal meth for years, because they both
can magically move from one spot to another, quite like Flash. This just makes for really annoying
gameplay, and you can't really shoot him because he dodges every single shot. You would think,
that since electricity travels at the speed of light that it'd be able to hit "Wesker", but no he dodges
the shit out of your fire then knocks you on your ass with a shockwave and tosses some grenades
at you, death number one. Contrary to what you would think, and I thought also, but "Wesker"
seems to be the only animate object in the game that you can't even budge with your fucking
upgraded shockwave. So you are left with a dive-roll that doesn't even work half the time or you
dive into some grenades. Then he pulls out a shock wave that knocks you on your ass once
again, followed by a group of what I call "death bots", which upon touching you snatch the life out
of you, followed by a nice on screen picture of the fuck, death number two. Beyond these
shortcomings, in addition, this battle is in a wide open arena with electric wires scattered about 20
meters apart from each other, and they are the same color as the ground, so when your screen
turns grey from getting fucked in the ass by "Wesker", you are stuck with nothing to power up with,
unless you memorize the positions of the wires, death number three. To top it all off, if you take the
slightest step outside this imaginary line across the arena, "Wesker" picks you up with electricity,
places you on a platform in the center, and showers you with grenades, death number four. Then
you partake in a nice pummel QTE with "Wesker", in which you are too weak to overpower him,
and you are supposed to fail like the pansy you are. Then all the above processes are repeated
once again, resulting in Cole's frustrating and untimely death. The entirety of the game is spent
taking down drug addicts and thugs off the street, and in the end even killing thousands of these
characters will not prepare you for this battle in any shape or fashion.
[img]http://bulk.destructoid.com/ul/user/5/5199-136174-InfamousKESSLERboxart160wjpg-
620x.jpg[/img]



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8 comments | showing # 1 to 8

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The Pat Man's Destructoid Blog
It was an insanely hard but extremely satisfying boss battle. I won't go into any spoilers. But as for why you can't hurt him and he dodges until that one specific attack that leads him open, well the ending of the game explains that. You didn't really mention this so I don't know if you knew, but all you have to do is jump during the shockwave. That's it, doesn't affect you in mid air. After that, those "death bots" are pretty easy to shoot. But I will agree, nothing in the game prepares you for this boss battle, which is the reason why it's so satisfying when you finally do beat him. All final bosses should be hard like this because that's what they are, FINAL BOSSES.

Also, you might want to space the blog out more. Kind of hard to read without any proper paragraphs going on. Just saying.
Justin Villasenor's Destructoid Blog
I didn't find him to be that challenging on Hard,but that's probably because I beat the game on Normal first.
zgerhard's Destructoid Blog
I didn't think he was too challenging - but yes, it was frustrating. He behaves just like the First Sons conduits that are invisible, so the way he behaves isn't really a first time in the game event.

Also, Radec in Killzone 2 is equally as frustrating.

rarhghghrhg
whatisdelicious's Destructoid Blog
Honestly, I don't like using the "you just don't like it because you aren't good at it" defense, but that's exactly what it sounds like here. Personally, I had no trouble with the Kessler fight. Any time he's firing those electricity beams at you, just keep dodging or just move so the center platform is blocking the shot. When he starts teleporting toward you to knock you over, just keep dodging. When he summons the flying dudes, kill them quickly because they're super annoying. Etc. It's really not that difficult of a fight; he's just got enough health that you're totally having to just whittle it down.

And if you don't like playing on hard and aren't smart enough to press start and hit "options," then I don't know what to tell you.

Finally, not only are the wires REALLY easy to see and you're usually never more than a couple steps away from them, but the fight is paced well enough that you've almost always got time to just move away from him and juice up again.
Magnalon's Destructoid Blog
If you use Chrome, your formatting will be all out of whack.

Go into Firefox and fix it :D

Also, inFamous was great, and I didn't think it was that hard. And, <3 Wesker. Haha, he was my old avatar. I see this rip-off battle as a tribute.
Eagle 88's Destructoid Blog
If you want to tone the difficulty down, go to the menu and options. The choice for difficulty should be there.
buzski's Destructoid Blog
I did finally beat him, and yes it was very satisfying indeed.
Holyetheline's Destructoid Blog
Sounds like a bitch to fight.


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