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Skyrim is a Huge Disappointment
bustaballs | 4:14 PM on 11.17.2011 16 comments


Hello everyone. Are you enjoying your time in Skyrim? I certainly am. It’s easily the most beautiful and solid Elder Scrolls title to date. I’ve already invested 60 hours into the game and I feel like I’m only getting started. So what is with my blog title?

The majority of people coming to Skyrim have (probably) either never played an Elder Scrolls game before or have only played Oblivion. For these people, I can only imagine how amazing Skyrim is to them. However, Skyrim and Oblivion were not my first Elder Scrolls games. My first title was Daggerfall. I’ve personally experienced the evolution of the series over the past 15 years and it is a huge love/hate thing for me. Compared to Daggerfall, Skyrim feels like a lite version of an Elder Scrolls title. They made many sacrifices to the key features of previous titles in order to bring you the game you see today. This is a huge disappointment for me.

Before I go further into this, allow me to explain my preferences in these types of games. I love freedom. The more freedom you give me, the happier I am. The more stuff I can do, the better. I also am a fan of reasonable complexity and I like learning curves. So, my ideal video game would be as close to a P&P RPG as possible. That’s obviously not possible so I will take the closest thing I can get. My personal favorite video game of all time is Shadowrun for the Sega Genesis. It was true to the original Shadowrun and provided an insane amount of content and freedom. At least I thought it had an insane amount of content and freedom until I played Daggerfall (The Elder Scrolls II).

Daggerfall completely absorbed me. There were tens of thousands of square kilometers of land that was possible to travel. There were thousands of towns, dungeons, temples, and homes throughout the land and you could visit every single one. Towns and cities were literally the size of real towns and cities. The list of guilds you could join was crazy. The amount of abilities in Daggerfall were double that of Skyrim. The amount of spells was crazy and you could make your own custom spells. Daggerfall also wasn’t afraid of providing adult content. There was a fair amount of nudity, sexual content, and crazy gore that you’d never see in another Elder Scrolls game again.






Pick a province on the main map and then choose a dot or search for a specific place you want to go.


This is the map for the city of Daggerfall.




Because the land size was so huge, an instant travel system was the only viable means of travel in most cases. But unlike Oblivion and Skyrim, it was more than just a “click and poof”. You could purchase horses and also purchase wagons for the horse. You could also purchase boats. When you traveled, you had to select many options such as how you wanted to travel, whether you would stay at inns or camp out, and if you would travel carefully or recklessly. This determined your travel time, cost, and possible dangers you might encounter on the way.







This doesn’t even begin to cover the craziness of the game of Daggerfall. No other game has ever come close to matching the things that Daggerfall accomplished. Everything about that game was incredible with the sheer amount of stuff that was there. Unfortunately, there were plenty of negative things to counter the much of the good. Most of the stuff in the world was randomly generated. This meant that most of it was the same and that there was no point in actually trying to visit every possible place even if you could. The graphics were fairly outdated for the time and the combat system was nothing to be proud of. To top it all off the game was very buggy and was difficult or sometimes impossible to complete the main story. Daggerfall ignored quality for the sake of quantity and, for the most part, I loved it.

Then there was Morrowind (The Elder Scrolls III). I had hoped that Bethesda would build upon the Daggerfall formula, improve the graphics, increase the variety of content to encourage more exploration or cities and dungeons, and minimize the bugs. The last thing I wanted was for content to be stripped out. Morrowind was developed for both Xbox and PC and went in a completely different direction than Daggerfall.

There was a heavier focus on quality. They replaced Daggerfall’s huge generated world with a fair sized island that was built by hand. They replaced the randomly generated quests with scripted quests. They replaced the realistically sized towns and cities with “cities” that could barely be labeled a village in our world. The travel system was replaced with teleportation spells, boats, and silt striders (Morrowind’s taxi service). Since the land was easy to travel by foot, I approved of this new travel system.


This wasn’t terrible. It was just different. When I first played Morrowind, I had nothing but love and no regrets. I still had my stats, the majority of my abilities, the majority of my spells, my enchantment system, my spell creation system, my alchemy, etc. I could still disarm traps with spells. I could lockpick every single door in the game with lockpicks or spells. This seemed to be the perfect middle ground between quality and quantity. My freedom wasn’t gone, it was just replaced with a different system.

I loved focusing on speed and athletics while having permanent levitation and slowfall abilities ready. After beating the game, I grew my character to the point where I could fly over cities and nuke them with my retardedly overpowered customized destruction spells. I felt like a character out of Dragon Ball Z and it was great.








If you have my same experience, you can imagine my disappointment with Oblivion. They gutted so much. Where were my teleports? Where was my levitation and slowfall (and many other spells)? Why have more abilities been cut out or condensed? What the hell is this stupid instant travel? Why can’t I lockpick this door? Why do I need a special key? Why do I have to zone into cities? Morrowind only required you to zone into indoor areas. Why can’t I jump over this even though it’s obvious I should be able to? I felt.. extremely limited. I felt confined and restricted in comparison to previous titles.

Again, it wasn’t the most terrible thing in the world. The game was being consolized for the masses. Elder Scrolls was mainstream and therefore it had to be simple. Your average gamer couldn’t handle 5 minutes of Daggerfall. It could have been worse. I still had most of my abilities and stats. I had my limited spell creation and limited enchantment system. I couldn’t fly or slowfall but at least I could still max out my speed and athletics, down some skooma, and run like Superman. My freedom wasn’t entirely gone, so I sucked it up and enjoyed the game.

When Skyrim was announced I was terrified and excited at the same time. I knew what would happen. I knew it. Oh, beautiful Skyrim. How I love you and yet how I hate you. Why did you continue down this horrible path? You are such a good game. You deserve every bit of praise and love you get. You deserve all of the millions of sold copies. If only I hadn’t played the previous titles, I’d see you as a nearly perfect game. But I have been spoiled by my love for freedom and you have stripped me of most of the key ingredients of, not only previous Elder Scrolls titles, but of RPG video games in general.

Back in the day, when someone referred to an RPG, they were usually referring to a pen and paper game like Dungeons and Dragons. In these games, the players make their characters and take these characters into the world that the dungeon master describes. The players have an infinite amount of freedom in what they can or cannot attempt to do because the dungeon master can use his own judgement to determine potential outcomes. When someone makes a computer RPG, they usually tried to make this experience as close to the P&P games as possible but they obviously can’t allow for infinite freedom as the P&P games allow.




http://www.youtube.com/watch?v=ZUZnFJfBJt0
This video sums up many of my opinions on the Daggerfall vs Morrowind vs Oblivion debate.




Skyrim has been completely stripped of main stats. This was a key ingredient to every single main Elder Scrolls game and the vast majority of RPG games in general. Skyrim’s skills have been stripped and condensed to a level that makes me cry. The amount of spells has been reduced to almost nothing in comparison to Daggerfall and Morrowind. I can’t even do something as simple as water walking or feather anymore (which is completely unacceptable). But far far worse than that is the lack of the spell creation. Being able to create my own spells was very much a key feature to Elder Scrolls game for me. No, the smithing system doesn’t make up for it.

I wish it stopped there but it doesn’t. It just keeps going. Athletics and acrobatics have been cut entirely. You have a preset speed for walking, running, and sprinting. Skooma doesn’t even help anymore. The enchantment system is extremely limited in comparison to previous titles. When you add that to the fact that all of my related issues with Oblivion have been kept and/or furthered in Skyrim, you have a game that I have a hard time calling The Elder Scrolls.

Daggerfall was pure quantity. Skyrim is pure quality. Daggerfall was closer to a real RPG. Skyrim is closer to an action/adventure game than a real RPG. It was made for the mainstream... the masses. It is similar to Diablo in this way. It is very simple and very easy to play. It doesn’t have many of the elements needed to be considered an RPG by the standards of the hardcore but it is still extremely fun and addictive. More people will love it this way than if they improved upon the Daggerfall formula.








I want to complain and hate Skyrim but I can’t. It’s just too good to hate. But I will always have a hard time calling it an Elder Scrolls game. Many people might disagree with me on this and that’s fine. This is simply my opinion. My niche is RPG freedom and reasonable complexity and my niche is dead. Oldschool style computer RPGs are dead. I hope to prove myself wrong on this someday but that’s a project for another day. I’ll end this by quoting Thomas Jefferson since quoting important historical people is a cool way to make you sound smarter.








For those of you interested in trying Daggerfall (Elder Scrolls 2) or Arena (Elder Scrolls 1), here's a link that sets up the game, dosbox, official patches, unofficial patches, and some mods. It's great for those that just want to install a file and play the game. Daggerfall works great for me on Windows 7 using this. Both of these titles are freeware so enjoy!

http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN



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14 comments | showing # 1 to 14
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The Silent Protagonist's Avatar - Comment posted on 11/18/2011 01:24
The Silent Protagonist
I think when Thomas Jefferson said that, he wasn't referring to video games, but the complexity of our style of government in the US.

Hate to break it to you, but Arena and Daggerfall are unplayable by today standards and remain full of problems and redundencies to this very day. You willfully overlook the problems of Morrowind, but fail to see that too much ambition can be a bad thing. The Hover spell was only ever a good idea on paper, but ended up being my largest disappointment with that game.

Hours I spend grinding the magic I needed to enchant, hours I spent hunting for Grand Soul Gems and soul trapping - all so I could make a CE Hover Ring.

And my reward for that? A game that brought me nothing but crash after crash and Bethesda never did a damned thing to fix it on Xbox.

Why promise me the world when you can't deliver? Why do I have to wait for a PC mod community to fix it on PC even?

You complain that Bethesda Soft is dumbing down and streamlining too much from the old games in Skyrim, but from where I'm standing the design FINALLY matches the ambition perfectly. I could never go back and play Morrowind. Maybe Oblivion, but even that would be hard.

Big worlds with lots of stuff to do is cool and all, but I want that world to be meaningful and playable, not catering to same dork in a basement that finds phony sophistication in the Acrobatics stat. Skyrim and Oblivion were games that made good on their promises, the prior installments did not.
ScottyG's Avatar - Comment posted on 11/18/2011 01:43
ScottyG
You must have thought Fallout 2 was a lot better than 3 and New Vegas, didn't you?
bustaballs's Avatar - Comment posted on 11/18/2011 04:01
bustaballs
@The Silent Protagonist: As a person who heavily studies American history, political science, and economics, I'm quite aware of what Jefferson was in reference to. It was supposed to be a joke.

I never had issues with Morrowind. I owned the PC version and played through it both with and without mods. The formula with Daggerfall was beautiful. Neither that nor Morrowind was "too ambitious". The Daggerfall formula was great. Had they only expanded upon that, the hardcore RPG gamers would have their true sandbox world to play in. Daggerfall came close to achieving many of the things people like myself have always desired in a video game.

Also, constructive criticism is fine but please leave insults out of my blog comments.

@ScottyG: Are you suggesting that Fallout 3 and New Vegas are superior to Fallout and Fallout 2? If so, I think the vast majority of the gaming community would like to have a word with you. Fallout 3 was a great game but I doubt there will ever be a future Fallout title to compete with Fallout 2. I could be wrong but I won't keep my hopes high for something like that. Had the original development of Fallout 3 been finished, I doubt even it would have been a worthy successor to Fallout 2.
innocuousremark's Avatar - Comment posted on 11/18/2011 04:47
innocuousremark
I think the changes Bethesda made in Skyrim are 90% fat-cutting and 10% sacrifice for the sake of simplicity and streamlining. I didn't like the leveling and spell crafting systems in Oblivion and I'm glad they're gone. I'm not bothered at all by a couple of invisible walls and special locked doors. I really don't care if I have to have a 5 second loading session when I enter a city.

I never played Daggerfall, but the more I hear about it the less interested I am to try it. You're right: most people wouldn't be interested, because it caters to what is, at least now, a very small percentage of gamers.

What's so bad about instant travel? It's not like you have to do it. You could hoof it constantly if you like.

I appreciate your point of view, but I cam summarize my response to it like this:
If Skyrim and Daggerfall had come out at the same time with the same technology, I'd still have picked Skyrim.
innocuousremark's Avatar - Comment posted on 11/18/2011 04:54
innocuousremark
Oh, and one more thing. More boobs and gore in Skyrim? With you 100%.
ManWithNoName's Avatar - Comment posted on 11/18/2011 05:01
ManWithNoName
Segata Sanchiro!
Jonathan Holmes's Avatar - Comment posted on 11/18/2011 06:55
Jonathan Holmes
Sounds like you have every right to be personally disappointed with the fact that Elder Scrolls has changed a lot over the years, and that represents a loss of an entire genre to you. That's sort of how I felt when Mario 64 came out.

This holiday season we have a traditional 2D Rayman game on all platforms at retail, a new traditional Kirby game on home consoles, and countless new indie 2D platformers on PC.

Genre's don't die. They just go dormant for a while. I'm sure either a big developer or a small, dedicated team of independent devs will make a Daggerfall-type game again soon enough.
Tubatic's Avatar - Comment posted on 11/18/2011 09:03
Tubatic
I think I share a similar feeling for city building games and the X-Com series. Epic complexity is a fantastic flavor for those that take the time to develop the pallete for it, and certainly its a hard sell. Its a premium product that hasn't been scaled up as game tech has progressed. The trade off for graphical fidelity is the size of things, unfortunately. Especially in RPGs.

But, I've gotta say that Skyrim feels like a general turn in the right direction. The villages and towns feel just a little more believably small. Slightly. Its hard livin' out there. But even in that smaller geographic scope, its providing this thick set of systems that combine in some pretty powerful ways. I'm hoping that the game's success encourages a paradigm shift in the industry: build a strong world and rules first, and populate that with an experience.

I feel ya though.
Nic128's Avatar - Comment posted on 11/18/2011 09:14
Nic128
If I have too much freedom, I get lost and lose interest. I never finished Morrowind for that reason. My mind is not wired to figure out things on my own. So, streamlining it works for me. A lot.

I'm not in a hurry to play Skyrim.
TheManchild's Avatar - Comment posted on 11/18/2011 12:07
TheManchild
Sorry but for as much as I love Daggerfall, for as many memories I have of it, Bethesda is continually improving their games far beyond anything Daggerfall could have hoped to accomplish. Daggerfall is a great game, but one that feels empty, lonely. Skyrim feels like a living breathing world, and I would much rather give up the massive scale for that kind of immersion.

Daggerfall was incredibly ambitious, but just too big for its own good, I feel.
princevaliant's Avatar - Comment posted on 11/18/2011 14:10
princevaliant
Best article I've read so far on Skyrim. Thanks for sharing your well written thoughts.
Kalki's Avatar - Comment posted on 12/19/2011 10:10
Kalki
I agree with you 100%, but at least they do seem to be trying to evolve their games. Even if this means they remove some excitement for the sake of believability or add to much shock and awe to save some from micromanagement. I loved Morrowind, and recently came to appreciated Daggerfall for the developer's inspiration to push boundaries. Oblivion was always a dead game to me, yet after playing Skyrim I can see idea that they were shooting for, for which Oblivion was a stepping stone. Bethesda is also dealing with Physical limitations , particularly with the Xbox. Yet by maximizing sales across consoles they are giving themselves breathing space in the future to continue to evolve. Hopefully by epidode 7 the franchise will again approach something resembling the staggering expanse of Daggerfall, while retaining the tactile beauty that embodies Skyrim. In any case it could certainly be worse when I started reading your article I immediately started thinking about Bioware. Baldur's Gate II is still one of the only games that approach an ideal melding of pen & paper and digital possibility. Yet since that release, despite any positive points in their subsequent releases, I feel that they've fallen into a shameful spiral of mediocrity.
ac429's Avatar - Comment posted on 01/18/2012 12:03
ac429
I agree with you, and I pretty melancholy. I feel like we can't ignore that not only is the old school RPG genre dead, there's no market incentive to revive it.

But, maybe that's what we deserve for expecting large publishers to make anything that doesn't cater to the mainstream demographic. Why should a company, designed to maximize revenue, make anything that wouldn't target the largest audience?

At this point, videogames aren't art; they're products designed to be sold at maximum possible volume. They even have a universally accepted starting price: $60 in US.

You know, I would happily buy a game if it had reduced graphics, even to the level of sprites or 2d isometric views, if it meant much more content, deeper complexity and freedom.

I wish game designers didn't feel pressured to make better and better graphics. I'm not here to watch a movie or read a book; I'm here to experience decision making and consequences to my actions. The more scripted or streamlined a game gets, the more it becomes a book or, more usually today, a movie.
waffle247's Avatar - Comment posted on 05/15/2012 08:41
waffle247
Great article!

I agree Skyrim did not live up to the hype and was a little dissapointing given it's potential, however I would not compare the 2D predecessors to their 3D decendents without at least mentioning that these are completely different platforms, totally different code and the framework is unrecognisable to that used in the old 2D games. There is almsot no correlation between the 3D gaming engine and the old school 2D games. Even the basic architectures of the platforms they are building the game engines for differ greatly. From a development perspective this is similar to comparing a flash game to a mainframe - completely different beasts.

I'm not a fan of pointing out minor development errors as though they have failed to make one of the greatest RPGs ever made (well until the next ES release) just because their wasn't as many options as previous installments allowed for. Creating a stable 3D engine is incredibly complex and everything you put on top of it (i.e. all the in game options from 2D game) have to be carefully integrated into the very complicated game engine they have painstakingly created, so I say well done to Bethesda and (more importantly) thank you Bethesda for once again making the gaming world a brighter place.
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