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It seems we hear all of the time about some media developer or publisher complaining about piracy. The statements range from barely justified to completely absurd where the latter is far more frequent. From my personal perspective, it seems that the majority of the time these developers are simply using "piracy" as an excuse to avoid the real issues that affect the sales of their products. These days, if you make a poor product or are too lazy to port your product to certain devices, you can hide this fact by blaming piracy. I obviously take issue with this but I go even further to ask why piracy has such a bad reputation in the first place. I can easily make the argument that piracy potentially helps the various media industries. In order to debunk the arguments made by these people, we must first look at the claims as to why piracy is supposedly bad and if these statements have any factual basis. Let's make a short list. Piracy is bad because: 1: It is theft and theft is immoral. 2: It leads to many lost sales that would have otherwise been made. 3: The lost sales deter developers from developing on a broader range of devices, affect the development of future media, and can potentially cause the developer to go out of business entirely. 4: It forces extra expenses to be focused on anti-piracy measures such as DRM.
It is theft and theft is immoral. Theft is certainly immoral but is piracy theft? This question is complicated because it doesn't apply to the traditional idea of theft and opinions on what exactly constitutes legitimate private property varies greatly. The original copy is not removed. The owner is not deprived of anything. The only victim is theoretical. It's hard for anyone to say one way or the other without some detailed thought and reasoning. I could probably write an entire book on this question alone. However, I can sum up the focus of my point by applying it to the physical world. Let's assume that we have the power to make a copy of a physical product with relatively little cost and minimal effort in a similar fashion to how we "pirate" digital media. Let's say someone invents a very cheap duplication device. I might have the ability to make a copy of my friend's laptop or bicycle by borrowing it and using my duplication device. The original owner of the product is not deprived of his product. The bicycle and laptop manufacturers then claim I "stole" their product. Are they correct? Here's another one. Let's travel back in time to the days before digital technology and cheap book manufacturing. I borrow a book from a friend. I enjoy this book so much but have no ability to purchase my own and my friend wants me to return this book soon. I decide to manually copy the contents of the book onto my own parchment. Did I steal anything from anyone? If yes, why is it theft and what exactly did I steal? If I’m a local cover band at a local bar am I stealing? If someone draws a picture on a paper and I can look at that pictures and draw an exact duplicate am I stealing? These examples are the physical equivalent of what a person does when he downloads copyrighted materials illegally. If you have an extreme and very broad sense of private property, you can make the assertion that “piracy” is theft. If you are like myself or the developer of Minecraft, you probably have a difficult time calling it theft. There's one last thing I'd like to add. Is there any moral justification for piracy? What if a product I want has been discontinued? I modded my Sega Saturn in order to play Panzer Dragoon Saga and Dragon Force. Did I steal these games? If so, who did I steal from? How could I have supported the developers since they are discontinued? What if there is no way for you to be able to determine whether or not purchasing the product is justified? PC games have no rental service and the demos are few and far between. Sometimes even when there are demos they do a poor job. I have personally "pirated" many games simply to determine whether or not I wanted to purchase them. I did this for many games in the past. I purchased every one of those when I had the funds. Was this still theft and still immoral even though the "piracy" led to additional revenue for the industry?
I hate the word piracy. A word used to describe people who murder, rape, and pillage should not be equated with downloading a piece of data off of the internet. It leads to many lost sales that would have otherwise been made. Does "piracy" lead to lost sales? Many developers and publishers seem to think so. In fact, some go so far as to assert that every pirated copy is a lost sale. Anyone with half of a brain knows this is completely absurd. It's obvious that many of the people illegally downloading media would not have purchased the media otherwise. The simple fact is, there are too many factors and too much unknown data to be able to determine whether or not piracy leads to lost sales. I'll mention some of the main determining factors. The first has already been mentioned. Assuming piracy did not exist, how many people would have purchased the product that didn't in reality? Logic tells me that this number is probably a very low percentage. The second factor has also been mentioned. Some people illegally download material in order to determine whether it deserves a purchase. This leads to additional sales for the industry. Another major factor is the positive side effect of free exposure which acts as a form of free advertisement. I grabbed the Deus Ex: Human Revolution leak before the release. After completing it, I immediately preordered my Augmented Edition copy. In addition, I was constantly informing my gaming friends about the game and telling them how great it was. This led to more legitimate purchases and even further exposure that would not have occurred had I not illegally downloaded this game. Eidos were even nice enough to let us discuss the leak on their forum! I have many similar experiences but that was the first that came to mind. There are obviously many other factors but I'd say those three are some of the more important ones. The positive side effects of piracy can potentially cancel out the theoretical "lost sales" or even lead to more sales than would have occurred without piracy. Notch and Gabe Newell don't see "lost sales" but rather "potential customers". I think this is a proper business approach. In the end, it is impossible to know for sure if piracy helps or hurts sales overall.
The lost sales deter developers from developing on a broader range of devices, affect the development of future media, and can potentially cause the developer to go out of business entirely. Every week or so some developer or publisher mentions some kind of nonsense about how excessive piracy is preventing them from developing for PC. We already know that it is impossible to determine the overall effect of piracy so this argument is false. The reality is that it is easier to blame piracy for all of the ills than to say, "Our games do not have the level of quality required to justify development on the PC. The risk is too high that people will not like our games so we have decided to develop exclusively for consoles where the user base is greater." To say this would be suicide for the games and possibly the company. This argument also ignores the fact that piracy is absolutely rampant on the consoles and handhelds as well. The only current console that remains a slight exception to this is the PS3. I don't think I know anyone with a DS, PSP, Wii, or 360 that is not modded for playing copied games. The 360 and Wii don't even require hardware modifications. Reality shows that if you make a good game that appeals to many people, it will sale. Like anything else with economics, it's all about supply and demand. If a developer makes something that I want badly enough, I will purchase it. There are endless examples of this. If a person or group decides to believe in scare tactics and this prevents them from developing quality media for any device, they do so at their own disadvantage.
It forces extra expenses to be focused on anti-piracy measures such as DRM. DRM is a strategy that many developers and publishers use to counter piracy. The vast majority of gamers agree that DRM can only ever hurt the customer because the person downloading the product illegally doesn't encounter the DRM. At best, the DRM prevents the game from being cracked for a very short time. The companies that reward their customers with minimal (or zero) DRM and offer many benefits to purchasing the product instead of pirating receive their own rewards in exchange. Good Old Games and Steam are massively successful for their business models. The companies that incorporate a "guilty until proven innocent" attitude (ex: Ubisoft) towards their customers receive deserving criticism and lack of sales. Some companies have done a great job at using their creativity in order to fight piracy. Others run to the government and lobby for draconian laws. It shouldn't be so obvious to see who is in the right and who is in the wrong. For examples of great attitudes towards piracy, check out Notch (Minecraft) and Gabe Newell (Half-Life, Left 4 Dead). If a company decides to invest the resources into DRM, this is their own choice. There is no solid evidence that DRM diminishes piracy. The resources poured into this are based on either ignorance or blind hope. It doesn't matter what kind of DRM you have, your media will be cracked and illegally distributed if it is popular enough. The faster companies accept this and learn to deal with it instead of whining to shareholders, customers, and the government, the faster they can get back to making quality media and software. Am I defending piracy? Not really. I simply know that it's an issue that is completely blown out of proportion and a very different viewpoint and approach for the industry, customers, and the government have to made in order to come up with a reasonable solution. I’ll end my rant here but I’d like to go into more detail about where piracy comes from and what companies can do in order to combat piracy without the use of government. Stay tuned for a future blog covering this topic. Thanks for reading!
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That said, this is a very well written argument. I mean it's coherent, calm, passionate but very firm about diction usage. Thank you for being civil about it. I hope others have enough balls to step outside of their comfort zone to give what you wrote a good read.
The counter-argument will probably be that that happens in many circumstances outside of software piracy but that too I would say is generally wrong unless the person who produced what you are consuming is dead--at which point it becomes more of a moral gray zone and subject to the vicissitudes of inheritance laws.
Yes, I agree that you can't possibly determine whether *every* pirated copy of a game is a lost sale or not, but even if you try-before-you-buy you are still contributing to the problem. You are still adding to piracy-statistics and you're keeping the download alive as you can't download without seeding (torrents and such). And let's not kid ourselves here, being able to obtain the full version of software for free removes the incentive to actually buy it. Yes, there are people who try-and-buy, but the majority of people just try-and-keep. I'm sure mandatory demo's for every game would help somewhat, but that's it. Somewhat.
Gabe and Notch have it easy you know. It's easy to say that piracy is bullshit when you're basically swimming in cash and are in no danger of losing that position anytime soon. I'm sure Gabe would bitch and moan a lot more if Steam wasn't the incredible success it is today. Same goes for Notch and Minecraft. Though I really can't complain about Steams incredible sales. Yet, when even the Humble a-fucking-dollar Bundle gets pirated, you just know that there are fuckers out there who simply don't care and just want everything for free like the entitled little scum they are. Yarrr.
I do agree that legal customers sometimes have to jump through hoops that pirates can simply avoid, which is a sad, silly reality. But again, I really don't see that as the main reason why people pirate in the first place. Shitty DRM doesn't help, but it's not anywhere near the main factor. People like getting stuff for free and most people would definitely steal physical things if they could get away with it.
Yes, in some ways piracy might be good as a means of free exposure and whatnot, but one cannot deny the simple fact that if the majority of buying customers would turn into pirating customers, this industry would be finished rather quickly. It's that simple.
Second, an oversimplified example:
Lets say Jostiq copies DToid articles, word for word, but credits them at the end of the story. Some of the articles are Exclusive to DToid, like a Developer interview, or a new game announcement. After reading what was on Joystiq, no one will have a reason to go to DToid, so this site will not get page hits (but they wouldn't anyway, they were coming to Joystiq in the first place). Now imagine if every pageview on the actual site there were between 1 and 10 page views on the other sites. Pageviews determine how much someone gets paid. Destructoid could be pulling in 10 times more money , and now also has to hire a legal team to go after every article, further eating into profits. Too few views means no one at DToid gets paid, and they fire Jim and Max.
Joystiq didn't steal anything right? They credited the site. Maybe it was more convenient to read on their site (layout, comment system, no ads, etc). But somewhere, somehow, someone lost their job. Now here's the sad part: Without the writers, there would be no unique Destructoid content so now Joystiq starts posting crappy stories, without Mario farting on Toad or Skyrim Finger Penises. Everyone loses.
:(
Look at our own industry. Witcher 2 was pirated by about 4.5 million people. Lets say only a paltry 10% of those people would've bought the game anyway. That's still nearly half a million people. Some games are lucky to sell that much in their whole lifespan. Yes, there are people that download to sample games, but I think they are the exception to the rule. Most people I know that download stuff have no intention on buying it, but do it because it's free and all too easy. I mean, c'mon it's free stuff! If Bethesda was tossing out free copies of Skyrim are you going to throw $60 back? Heck no. What motivation does a pirate have to pay once he or she has something for free? Also, considering how widespread piracy is shouldn't every industry be booming right now if it was actually that helpful? I'm not white knighting for companies or anything I just don't think the argument holds up too well.
I think others here said it best... but bascially the simple question is "do you go to work everyday and work for free?". If you expect to be paid for your work, then why then would you expect others to work for free? You are stealing their salaries when you steal their work.
Also, if you are a gamer then you have to recognize that developers and publishers have to make a profit (after covering salaries and costs) in order to have an investment to be able to create a new game. If you steal the salaries and profit, then you can't expect them to create a new game. You are in effect destroying the industry... as is illustrated by what has happened with PC games. If there's no profit in making PC games, developers simply stop creating them.
What you have here is a well written, wonderful rationalization that sounds very nice, but simply doesn't make any sense.
However...
If I make a song, and spend $5m in the studio for it. My business analyst says that in a market of 1m people for my niche music, I can make $10m back if everyone buys my CD, after my label takes a cut.
You, and everyone else pirates my music. I make $3m and the label drops me because I owe them money.
Everyone loses. The studio loses a good artist and potential long term deal. You lose more musical content from me. I lose my job.
Your argument ultimately does not make sense. I agree that internet piracy should not equal "murdering people", but it's still stealing.
Words and terms are just arbitrary words and terms. Actions are actions - and this action doesn't end in putting money in the artist's pocket - it's wrong.
The comments also give me some general views of how many of you feel and gives me more material to further my debate and, hopefully, I can change some of your minds in the process. At the very least, I can provide some thought provoking material. That should be enough to satisfy some of you who don't mind reading material that doesn't "preach to the choir" as I'm probably in the minority with my views.
I'll consider making this a series of articles on the topic of digital piracy and PM each of you as I respond to your arguments. Thank you again for reading!
to justify stealing there has to be a marginal cost of production,
what is the marginal cost of production to burn an cd, or to copy and paste a file??
very very little, in fact I believe that all products and services have an natural tendency to head to the price level of being free
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That is yet another good point to be made. I actively study economics and I plan to incorporate both my knowledge of economics and my (more limited) knowledge of marketing into my next article regarding where piracy comes from and what we can do about it.
In addition, I think I might expand the entire argument of piracy = theft into its own article since the majority here seem to believe that is the case. I'm always looking for more arguments to either counter or expand my own.
I don't pirate because I'm too lazy to even do that.
Maybe you honestly do pirate games just to try them, and actually buy them, but you're not everyone. Many people like myself only play a game once. That and game demos exist, so that's not an entirely valid excuse. Piracy does hurt the business very badly. Take the music Industry for instance notice how many people complain about how Radio music today all sounds the same, and is generic well that's because the music industry no longer takes risks like signing bands like Nirvana because the only thing that really moves major numbers is generic stuff. The same thing is going on in the movie business. It's a good thing playing pirated games on consoles isn't as easy as downloading an MP3 or MP4 file otherwise the videgame industry would be in the same boat.