Hi everyone, this is my first review over here on the C-Blogs because some amazing people over on TwitchTv, mainly spamfish and kingfoom who need no introduction here on dtoid, inspired me to write one. I decided to do my first review about super mario sunshine, since its a game i have played a numerous of times,and is sometimes overlooked by gamers as it is sometimes reffered to as 'a bad mario game', so i think it's time to try and 'shine' some light on this game.
I know what you're thinking, it's a mario game,so it must follow the same formula as all mario games: princess gets captured,mario has to travel through several worlds to rescue her and everyone lives happily ever after. Well this is not the case in mario sunshine, because it takes a different approach.Instead mario wants to take a break from jumping on goombas,dodging fireballs and collecting stars, so he decides to go on a vacation to the tropical 'isle Delfino'. Sounds beautiful right? Wrong! As soon as mario lands on the isle he is greeted by shadow mario and shadow mario covers the isle with grafitti so that mario will get blamed and have to clean it all up, thus starting your adventure (and you think you have bad vacations). Im not going to give away any spoilers, but there are a few minor twists throughout the game.None of them however will leave you speachless.
With the story aside, now we come down to what mario games do best, and that is to keep you hooked with its addicting gameplay, which makes you never want to put your controller down,as you keep saying"just one more level". Mario sunshine does not disappoint in my opinion. Now i am coming to the part of the game that put many mario fans off this title, which is that it removes most of the gameplay mechanics that makes mario,mario. instead it introduces FLUDD (Flash Liquidizer Ultra Dousing Device). This is basically a talking backpack that can shoot water out of itself ,and manipulate it in many ways, so this now becomes your primary way of killing most enemies. The thing about mario sunshine that appeals to me the most is the exploration. You go from world to world and each time you complete one you get a shrine sprite and when you reach a certain amount of shine sprites, the next story event is triggered, which will eventually progress you to the end of the game. there are hidden shine sprites in each level and some can be a real challange to get. At certain parts in the worlds you will come across bosses, and im going to be honest here, I freakin loved theese bosses, because there was so much variety in them, from trying to find shelter from the shadow of a giant manta ray, to a good old skirmish with some of marios most classic of bosses.
This was the first major mario title on the gamecube,so the graphics were pretty good for a game that was released in 2002, but the graphics dont even come close to the way the game is presented, because mario sunshine it one of the most imaginative games i have ever seen. Each time you enter a new place coverd with grafitti it looks dull,and looks like an unfinished painting, but once you clear it, it suddenly fills with colour and puts a smile on your face.Every new world brings something new to the table when it comes to environments, from enemy infested theme parks to ghost riddled hotels.
I've been sitting here for the best part of 20 miniutes now trying to think of something negative to say about the game,and the only thing i have come up with,is that it can get slightly repetative, but cant all games? So in my own personal opinion super mario sunshine still remains to this day one of the best games and experiences i have ever played, and if you have never played it i do reccomend picking it up, so what if your 10 years late you'll still have an awesome experience!
Im sorry this review is not very long, but it is my very first one, so i dont mind and criticism as long as it is constructive. Thank you to anyone who takes the time to read this review and please respond in the comments . read