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3:46 PM on 04.01.2008

The REAL Rock Band DLC Wishlist: Part 1

So we read the recent IGN feature about their wishlist for the party game phenon Rock
Band. Very underwhelming. Amy Winehouse? Seriously? The day Harmonix releases that
garbage will be a day that will forever live in infamy. Brobots decided to compile our own
wishlist, one that we believe you'll find actually desirable. We'll be publishing this list in a
few parts, as it is pretty lengthy, but there is something on this list for all different musical


The Beatles - Come Together

I love the Beatles, but I don't feel many of their songs would make good Rock Band
material. "Come Together," however, would be a real blast to play. The drum, bass, and
guitar parts are all memorable.

Beck - Loser

This song has an iconic guitar riff that is instantly recognizable. Many a drunk night could
be spent singing along to this.

Blink-182 - What's My Age Again? / Adam's Song

Enema Of The State is by far blink's best outing. The Parental Advisory warning probably
hinders the possibility of its release as a full album, but these two singles would go well with
the other Rock Band songs.

Brand New - Your Favorite Weapon (Full Album) / Deja Entendu (Full Album)
/ The Devil & God Are Raging Inside Me (Full Album)

I would gladly pay for any one of these albums, as they all have some great songs to jam
to. The songs have an emotion and intensity that would make for some crazy Rock Band
sessions, and would fill a gap in the library.

The Cars - Just What I Needed

This needs no explanation.

CKY - 96 Quite Bitter Beings

Anyone who has played a Tony Hawk Pro Skater game (not THUG, or THAW, or THP8, or
THPG, but THPS1-4), should recognize this iconic guitar riff.

Coheed & Cambria - The Second Stage Turbine Blade (Full Album)
/ In Keeping Secrets Of Silent Earth: 3 (Full Album)

Coheed already has some songs in Rock Band, unfortunately their recent outings pale in
comparison to their past works. These albums have some of the catchiest vocals and riffs,
and would all be a blast to play with friends.

Collective Soul - Shine

Another classic 90's gem.

The Darkness - I Believe In A Thing Called Love

This song took the world by storm when it came out, and The Darkness proceeded to fall off
the face of the earth. Any cocky vocalist will meet his/her match when he/she tries to hit
those ridiculously high notes. The guitarist is in for quite a fun workout as well.

Dire Straits - Sultans Of Swing

Mark Knopfler is one of the greatest guitarist to guitar. The work on this song
especially is so clean and intricate that it would be ridiculously fun to play. I have no idea
why Dire Straits haven't been featured in Rock Band already.

Electric Light Orchestra - Four Little Diamonds

The guitar and vocal work really shines on this track. I'll always hold a special place in my
heart for this song since it was on the Vice City soundtrack.

Eve 6 - Inside Out

It is ridiculously fun to sing along to this song anyway. Put it in Rock Band and you have a
recipe for success. C'mon, you KNOW you can't hear this song without singing along like a

Foo Fighters - My Hero

I don't really know why this song hasn't made it yet, either. They already have quite a bit
of Foo Fighters in the rhythm games, even some from the same album this track is on. The
guitar and drums take the spotlight here, but it would be a fun song for every instrument.

The Goo Goo Dolls - Iris

This song would be great in the same way the Oasis' "Wonderwall" is great.

Green Day - Longview / Basket Case

The bass line in "Longview" needs no introduction. The guitar riff in "Basket Case" likewise
needs no introduction. I don't know why there is no Green Day, but there needs to be
some Green Day, y'know?

Incubus - Drive

Some great acoustic guitar work, catchy chorus, and neat drums. This song would be a
good mid-set jam that slows things down a little, but not too much.

Jimmy Eat World - The Middle / Sweetness

Both of these songs offer great vocal tracks, mixed with a solid offering from the guitar,
bass, AND drums. Great party jams that everyone can dance and sing-along to.

Next time, we'll look at L-R.   read

10:00 AM on 03.24.2008

RSV2: In-Depth MP Review

Like many, many other people, I absolutely loved the first Rainbow Six: Vegas for the
xbox360. I put it an ungodly amount of hours into its online multiplayer, so, needless to
say, I was beyond stoked for the sequel. Having said that, I'm going to review this game
from the stance of someone who LOVED the original (and all past Rainbow Six games), so
I'm going to bring up little nuances (either good or bad) that no other reviews have really
touched on.

Terrorist Hunts
Ubisoft added a small amount of respawns this time around, which is an extremely welcome
addition (if you're playing solo, you don't have any respawns still). But here's my main
complaint with these T-Hunts: As soon as you shoot a single terrorist (with or without a
Sound Suppressor), the entire area instantly becomes alerted to your presence, so you'll
have an influx or 7-10 terrorists on your position. If you manage to survive that, as soon
as you get your next kill, the process starts over again. This doesn't really allow you to be
as strategic as you'd like to. You can't do the nifty "room clearing" strategies with your

The Villa level is similar to a T-Hunt level in Rainbow Six 3 that I used to play all the time.
Instead of being able to creep around the entire level, slowly taking out baddies, it usually
descends into a simple strategy of "make a loud noise, wait for terrorists to flood the area,
kill them all, rinse, repeat." I'd rather the AI awareness had been "lowered" (at least if I'm
using silenced weapons! ), so that the overall hunt could be more strategic. I've done
numerous runs through Villa on Realistic, yet I've never even gone up to the third floor of
the house. Or even the roof. As soon as I open any door or shoot any terrorist, the entire
brigade converges on my position. So I'm forced to retreat back outside, and pick them off
from a distance. It's still fun, but not as fun as it should be.

Adversarial MP
The basic formula for the MP hasn't changed at all, but there are quite a few subtle changes
that haven't really been addressed in other reviews. First, Ranked Matches now have
predetermined settings, which usually involve a very small amount of respawns (0-2). If
you get into a ranked TDM, be prepared for it to be a very short camp fest. Luckily, you
don't need ranked matches to earn XP, so unless you're overly concerned with leaderboard
positions or whatever, I'd advise sticking to Player Matches.

Overall, I'm not the much of a fan of any of the new maps on this iteration. Murdertown in
particular is pretty bad, but the maps in general "feel" larger. While their actual size is
apparently actually less than many RSV1 maps, the maps have so much "clutter" that their
never seems to be a true flow on the battlefield. Remember all those choke points from
the old maps? Like the walkways at LVU, the vault at Casino Vault, or that stairwell leading
to the slots at Calypso? So far, I haven't encountered any such iconic battles on the new
maps. Hopefully, as we learn the maps, the action will pick up.

I know RS is supposed to be a slower-paced game, but I played a 20 min TDM and only
registered 13 kills. In the original in a similar increment of time, I'd register 25+. I seem
to spend a lot of time wandering around, trying to find where in the world combat is actualy
taking place. I've played entire matches without encountering anybody on the opposing
team. The maps that Ubi brought back from the original (Streets, Killhouse, as well as
Presidio and others from the map packs) seem to flow about the same as before, but the
same can't be said of the majority of the new maps. Hopefuly, Ubi will release a
Throwback pack of sorts with LVU, Casino Vault, and Calypso Casino.

Experience System
The original Vegas had an extraordinary (and revolutionary) online XP system. The second
one (perhaps also fueled by recent COD4 features) is a lot more streamlined. First, you
earn experience no matter what mode you play, single player or online. You get
experience for every kill (+1 casual, +5 normal, +10 realistic, +10 multiplayer), as well as
the ability to complete A.C.E.S. challenges in categories like CQB (Close Quarters),
Marksman, and Assault. As you complete levels in these challenges, you'll alternate
between unlocking new weapons and earning extra experience. If you max them all out,
you'll earn about 60,000 XP to aid you in your quest to become ELITE. Speaking of which,
attaining ELITE is actually possible without selling your soul to this game this time around.
Last time, you needed 675k to reach Elite, and that's without any experience from single
player/offline modes. In Vegas 2, you only need 400k. With the 60k you get from
A.C.E.S., as well as the experience you earn throughout the game, it's a lot less daunting.
Having played for only a few hours online, I'm already a Sergeant First Class. Getting to
the same rank in Vegas 1 took me MUCH longer.

It's not all good news, however, as the A.C.E.S. unlockables seem to go against basic
weapon progressions. The SPAS-12 and Desert Eagle for instance, took FOREVER to unlock
in the original. I believe you had to become an officer for the SPAS, and a Captain for the
Desert Eagle. In Vegas 2, however, you unlock both these guns relatively early in A.C.E.S.
While this wouldn't ordinarily be a problem, 90% of the matches I played had entire teams
outfitted exclusively with SPAS shotguns. The SPAS is ridiculously powerful and (with a
Laser Sight) is ridiculously accurate, even at relatively long ranges. I did grow tired of
having to deal with that constant barrage, and I wouldn't be surprised if the SPAS will finally
earn a spot on the Restricted Items list in many servers. Ubisoft did, however, make you
max out your assault A.C.E.S. in order to earn the Shield, which was also a frequently
banned item.

General Online Interface
The interface has been greatly streamlined since the original, but it still has nothing on the
likes of Halo 3 and Call Of Duty 4 in this department. After playing those titles all fall,
having to go back to the ol' manually-joining-games-with-friends set-up seems outdated.
For an outdated system, however, it works surprisingly well. First, you can now invite
friends in both ranked and player matches. When your friend accepts your invite, you'll
automatically be matched to be on the same team. Teams don't have to be balanced (as
in, you can launch a game 6v1), which actually proves to make the online experience
better, as it helps in getting all your friends on the same team.

Unfortunately, the "Ready" option still seems to be useless, as the host can launch the
game before anyone is ready. This can lead to teams launching 7v3 (which happened to
me at least twice). Most frequently, however, the host will launch before you've had a
chance to change your equipment. It's a little frustrating, and I wonder what's the point of
a Ready button that does nothing. On the flip side, having a Ready system that required
EVERYONE to Ready up before a match would also be aggravating. So I guess it's the
lesser of two evils. Also, if you enter a match that has Restricted Items, the game will
automatically alter your equipment, but won't switch it back to its previous configuration
after the game. Due to the previously mentioned equipment issue, this can be pretty
annoying. It sucks to have just left a game that has explosives banned, enter a new game
with no restrictions, and get annihilated by grenades because you didn't have time (or
forgot) to switch your equipment back to its default. Again, minor complaint, but a
complaint nonetheless.

Overall, the game still remains unbelievably solid. The MP is a mixed bag of alterations,
but the overall package remains stellar. While some changes lead to annoyances, some
changes lead to a more rewarding experience. Actually being able to attain Elite this time
is definitely good for my morale (I only got to Lieutenant Colonel in RSV1). The maps are a
bit sketchy, but over time I'm sure all will work out. It's just a matter of finding what
modes work for what maps. (I highly recommend Total Conquest @ Convention Center and
Team Leader @ CQB Training or Villa).

Again, my gamertag is: dj fantastica and Ta's is technical ta. Drop a
message if you wanna kill terrorists or each other.   read

1:52 PM on 03.17.2008

RSV2: Jackpot!

Tomorrow, Tom Clancy's Rainbow Six Vegas 2 ships to retail stores all over. I, for one, am
extremely excited. Although the SP campaigns haven't really been good since the R6's of
long past, the multiplayer in the last Vegas was absolutely stellar. I played it far too much,
although I never attained the elusive ELITE ranking. (So I guess you could argue I didn't
play it enough).

With Vegas 2, Ubisoft seems to have addressed quite a few of the problems associated with
the first title, but they've still left some to be desired in terms of feature sets. The P.E.C.
(Persistent Elite Creation) system returns, and also extends to the SP portion of the game.
That'll be a nice touch, and will reward gamers for replaying SP and co-op segments, as
well as grinding hundreds of hours into the multiplayer portion. The added co-op story will
also be a nice addition, allowing you to progress through the game with a buddy. From a
story standpoint, Ubi also said that this game will actually have a real ending, as opposed to
the blatant cliff hanger that ended the last game. They've also further refined the Terrorist
Hunts by adding respawns, which is definitely welcome.

In terms of the multiplayer, they've kept the basic XP system of the previous iteration, but
added some features which are pretty obviously inspired by COD4. There are now
challenges for each weapon/play style, and you earn XP from kills as well as match
performance. Luckily, they've also added Join In Progress to help aid us in finding games,
but they have neglected to add a Party System. I don't know why Ubisoft/Tom Clancy
games refuse to implement this time saving feature. After playing Halo 3 and Call Of Duty
4, having to manually find games with friends is going to feel very outdated. It's only a
minor annoyance, but as long as I plan to be playing this game, I can see it driving me

All in all, I'm very stoked for this release and can't wait to pick it up. Any other
Dtoiders excited about it? If you guys want to play it up on LIVE, my gamertag is:
dj fantastica.
I'm looking forward to spending countless hours freeing the world (or at least Las Vegas)
from terrorists hell-bent on destroying our way of life (or at least our casinos).

- john   read

1:19 PM on 03.11.2008

Subspace Frustrations

So when I first played the Subspace Emissary I was actually having good time and I
thought the whole concept was pretty neat. The gameplay was entertaining and I really
only had a problem with the co-op camera which only follows Player 1 (whyyyyy?).

This enjoyment all came to an end when I started the last level of the game, "The Great
Maze." The worst thing I have experienced in gaming since I played Prey. So it seems
that the developers of SSBB thought it would be fun to just rehash all of the levels again in
this maze of portals and then make you find and beat all of the bosses and characters all
over again. Why is it that, according to the save file percentage, that I come into the last
level of the game with about 50% completed and come out with 83%? This was just such a
lazy design choice. I know that SSE is basically an afterthought to the normal Brawl modes
but they could have done better with this ending.

I found myself having to retrace my steps over and over again because I really didn't know
what I was suppose to do or where I was going until I was almost finished. I just love
running around with my head up my ass and fighting the infinite respawns of retarded
enemies. This was not so much a challenge but actually a big middle finger to the player. I
hate games that make me fight bosses I've already beaten. There is no point whatsoever
besides artificially lengthening the game.

So I say this: Do not play this fucking mode. I know you think its the easiest way to unlock
everything but that is false. John started to do 1 stock suicides when I was half way into
this level and he beat me in unlocking every character by about 10 minutes. So screw
Nintendo for SSE and I will get back to Brawling with Toon Link!

-Ta   read

1:07 PM on 03.10.2008

Bring on the Brawl!

So we've now had the pleasure of owning Super Smash Bros. Brawl for over 24 hours.
Having logged at least 10 hours of gameplay already, it's pretty easy to say that Brawl
shaped up to be one of the greatest fighters of all time. Like other reviews have said, if
you've played any other Smash game, you'll be instantly familiar with pretty much
everything Brawl has to offer. The only difference is the sheer volume offered. Brawl has
tons. Of everything. Stages, characters, music, customization, etc etc. And it all works
extremely well, and will provide hundreds of hours of zany gameplay.

Perhaps our only real complaint about the game centers around the Subspace Emissary
mode. The mode itself is fine (albeit a little too long/repetitive, but nothing major). The
mode allows you to co-op with another player locally, which seems like a great idea. The
only problem is that the camera will only follow Player 1 as you journey through the levels.
As Player 2, I frequently found myself lost and stuck behind obstacles I couldn't get around,
getting hit by enemies I couldn't even see. Nintendo should have definitely used a better
camera/movement system for the co-op gameplay, as we grew tired of having to deal with
the camera issues pretty quickly. On top of all that, your character will take damage as
soon as they're off-screen. So Player 2's damage counter will go up the entire time, and
there really is little you can do to avoid it. In our opinion, it's best just to go through this
mode solo.

The music is by far our favorite part of the game. Combining both original and remixed
tracks of hundreds of classic Nintendo tunes (as well as special remixes from Sonic and
Metal Gear Solid), it is literally impossible not to find a song you like. Or love.
Furthermore, you can choose which songs play in the background of your own created
stages and adjust sliders to determine how frequently certain themes play on the built-in
stages. You can also unlock songs using the game's "Challenges" feature, which is also a
really neat feature. Whenever you unlock something, the game will show you a matrix of
blue squares. The square that housed whatever unlockable you just freed will also reveal
hints as to how to unlock any adjacent squares. As you earn more and more unlockables,
you'll continue to garner more hints as to how to unlock even more goodies. It's really
intuitive, and (as a self-proclaimed 360 achievement addict) very addicting. Instead of
receiving arbitrary points, you earn stages, music, characters, etc.

Obviously, the focus of any fighting game is on the fighters themselves. Brawl brings an
impressive 35-man roster to the table. Almost all of the fighters from Melee are back
(except Mewtwo, Dr. Mario, Roy, and Pichu), as well as quite a few new additions. In our
playtime so far, we've unlocked Marth, Ness, Falco, Snake, Luigi, and Captain Falcon. As
with Melee, you can unlock most characters by either completing Classic Mode while
satisfying certain requirement (difficulty, time, no game overs, etc.), or just by playing the
game a ton. We unlocked Captain Falcon for playing 70 brawls. You can also unlock
characters by getting them to join your party in the Subspace Emissary. You'll have to get
pretty far in that mode before you really start unlocking characters though. There are 31
levels, and most new characters are unlocked in Stages 18-24. You can also unlock
characters like Jigglypuff and Toon Link by returning to various stages in this mode after
you've beaten it. Unfortunately, the SSE just isn't anywhere near as fun as the basic
Brawling. We're going to play through it once, and probably only once.

So far, here are our favorite characters to use in Brawl.

Meta Knight
Donkey Kong

Meta Knight

Of the new characters, Meta Knight is by far the most badass. His moves are so fun to pull
off, and he can do some sick damage. Pit is also a favorite, as he is extremely fast and
has unbelievable recovery. We're really looking forward to unlocking Sonic, Lucario, Toon
Link, and Mr. Game & Watch, as they all have potential to become one of our elusive top
5s. We've also unlocked quite a few stages (mostly old favorites from Melee), but we plan
on progressing through the Events mode to get the rest of those. If it weren't for pesky
midterms, we'd have it all done already. But alas, college is far too time consuming. Once
we've unlocked all the characters, we'll begin posting our character profiles.

If you guys wanna post your Brawl codes, we can start getting online and Brawling with
fellow Dtoiders.

John: 2249-4328-2984
Ta: 1246-8419-8284

Ta's Take:

I'm going to try to not repeat what has all ready been stated above because I agree with
almost everything he said. But I have to admit I was never a big fan of the Super Smash
Bros series since its debut on the N64. The concept really never clicked with me as I was
accustomed to the traditional fighters, such as Mortal Kombat and Street Fighter.

That being said Brawl has converted me to the series in a serious way. All of the hype that
Nintendo generated with the DOJO really got me interested in the game and I finally gave it
a fair shot and boy am I glad. This game is just pure joy. I haven't been sucked into a
game like this in a long time. There is just so much to do in Brawl. Do I want to take on the
objectives and try to unlock all the characters right way? Or maybe create my own level?
Or do I play Subspace Emissary? (which I think is pretty good) Or hell just do a good old
fashion Brawl with friends in the living room? I don't think I can be bored with this game
around. As a former "hater" of the series I can honestly say that Brawl is one of the
greatest games I've ever played and definitely the best game currently on the Wii. Okay
back to Brawlin'!   read

4:32 PM on 03.07.2008

Anticipated Titles

Life occasionally toys with me, usually through the means of technology. About two months
ago, my Xbox 360 bit the dust. Without access to my 360 library, I turned my attentions
toward World Of Warcraft, spending almost all my gaming time exclusively on my first
character (Level 60 - Warlock). Ironically enough, my 360 is returned to me, allowing my
laptop to decide that it no longer wants to work. The fan started making impressive
impersonations of a lawn mower of shorts, and then just flat out cut out. The part (of
course) was on back-order, meaning a wait of nearly three weeks just to get this thing
back. Finally, I'm back with my full arsenal of technological gadgets and ready to party.

It's of no secret that last year's fall season was awesome for gamers everywhere. I
remember when Bioshock came out, it was basically the "start" of the whole season. It was
the first extremely anticipated AAA title to release, and from that week on we had need-to-
have titles rolling out every week or so. In the same way I view Bioshock, I see Super
Smash Bros. Brawl as being the first title in a flurry of must-haves. Brawl releases, then
Rainbow Six Vegas 2, then GTA IV, then MGS4/Ninja Gaiden II. Only a month or so later
the whole fall rush starts again, with the promise of Fable 2, Resistance 2, LittleBigPlanet,
Mario Kart, Gears Of War 2... And this is happening in the SPRING, generally a pretty dry
spell for gamers. Every spring we'll get a gem here or there (GRAW2, Crackdown from last
year). Personally, I find myself very excited. It's such a great time to be a gamer, really.
Even with my short tenure so far on this earth, I've seen the industry come so far, I can't
help but get excited for what's to come.

Basically, we'll be heading to the midnight launch of Brawl and we'll play it nonstop. Then
we'll report our impressions on here. We're starting up a "reviews" section, in the sense
that we'll be sharing our thoughts on major releases, and Super Smash Bros Brawl is going
to be our first game. We're going to try to avoid giving any scores, just our basic opinions
on the game's particular nuances. I'm also going to be doing features specifically related to
Brawl, doing Character Profiles of each of the 35 brawlers, listing (what I view) are the pros
and cons of each, ultimately leading to me revealing what my favorite character is (I don't
even know yet...). Then we'll ask you guys for your input concerning the best characters
and we'll see who thinks the same way/different way, etc. It should be rad.

Until then (expect the first Brawl posts sometime Sunday afternoon), happy gaming guys.
And brace yourselves, this season is going to be a big one.


11:12 AM on 02.01.2008

Week In The News

Another week, another plethora of anti-gaming news stories for me to rip apart. I've
always known that ignorance runs wild in the media, but I guess I never fully the grasped
the EXTENT it runs wild until now. (Now refers to anything after-Mass Effect/FoxNews
debacle, or AMEND for short). This personal quasi-epiphany arose as simply this

"The media knows nothing about video games, yet they report about them all the time.
Who's to say that they ever know anything about anything? As a self-proclaimed video
game expert, I can easily tear apart every inaccuracy they vomit out, but these are only
the discrepancies that are visible to me. I can easily believe that other self-proclaimed
experts in other, lesser fields (economics, social reform, etc.) experience this as well."

Basically, the media exists as a business. Therefore, they're trying to SELL the news to us.
They're trying to compete against other like-minded organizations through product
differentiation. But you can't compete on grounds of accuracy since that can't really be
"proven," as our only source of the news is, well, the news. So instead they opt for
sensationalist stories that appear to be interesting, either in a positive or negative way.
This general disregard/apathy for actual journalistic accuracy is made clearly evident by
FoxNews' lackluster response to EA's recent appeals to the network. As a news
organization, they delivered over 5 minutes of unadulterated fallacies, yet they feel no
need to correct this blatant mistake. Being honest isn't their agenda, making money is.
Based on this conglomeration of past things that have already been generally accepted as
being "the way things are," I've decided to avoid the televised media altogether.

Now, back to the true crux of this entry: the week in the news.

Let's discuss the recent claims of Wicomico County, Maryland officials that gang violence in
their community is solely caused by violent video games and rap music. Their argument is
very convincing:
"In Grand Theft Auto, you score points by killing cops, stealing cars and beating prostitutes.
In the í80s and í90s, you didnít have video games, you didnít have the violence in the
media, you didnít have the Internet. It creates a lack of respect for life and makes violence
As a gamer, the first thing that pops out to me is that there are no points in Grand Theft
Auto. You don't earn "points" for anything. Secondly, when you "kill cops, steal cars, or
beat prostitutes" you tend to garner unwanted legal attention, leading to cops, SWAT
teams, and even the military trying to either kill you or take you to jail. One could argue
(albeit somewhat weakly) that GTA games in fact reinforce the legal systems of our society,
as they remind us that you CAN do anything, but there are always consequences.
The very next sentence contains logical misconceptions as well. Video games have been
around since the 70s. Pong was released in 1972. The NES launched in 1985. The
"hyperviolent" Contra launched in 1987. Mortal Kombat was released in 1992. So their
claim that "in the '80s and '90s, you didn't have video games..." is entirely accurate, if you
disregard all the video games that have come out in the past 35 years, which is apparently
what they did.
The phrase "you didn't have violence in the media" also proves problematic, as violence in
the media has been pretty common since the televised coverage of the Vietnam War. Also,
people misinterpret the amount of violent stories covered in the media as being indicative
of the amount of "violence" that exists in our society. This is incorrect (see above), news
outlets are just trying to gain an audience. They'll report stories about people getting
murdered, but not about the 250 million other people who weren't murdered (this is
obviously a mild exaggeration used to illustrate my point, but the moral remains the same.
I also mean no disrespect to murder victims). What about the televised coverage of Desert
Storm in '91? The LA Riots of '92? Without violence, there really isn't any media.
Obviously, the claim that there was no "internet" until the 2000s is just flat out ridiculous.
Development on the internet started in the 50's and 60's. In the early 80's it was basically
in the form it is now, albeit on a much, MUCH, smaller scale. By the early 90's, the internet
was erupting into a national phenomenon. Obviously, its growth rate was small at first, as
the cost/availability of the needed hardware (read: computers) was still sketchy. Once
again, their remarks are totally devoid of factual evidence or even basic historical
awareness. They simply call out our two most recent scapegoats for anything (rap music
and video games) with the hopes of creating some sort of buzz in the media.
Somewhat sarcastically, I can argue that video games would definitely PREVENT gang-
related activities, as you can't indulge in gang-related activities while playing video games.
There's a general push for children to "play outside," but "outside" is where these kids get
into real trouble. Maybe you need to keep these delinquents inside and hooked up to an
Xbox, so that they don't further damage society.

-john   read

1:39 PM on 01.28.2008

Gluttony and Decapitation

So I regularly visit the blogs of the IGN staff and I stumbled upon Tal Belvin's most recent

I was completely floored when I saw this. There was a distinct feeling of disgust and intrigue.
So I am putting in a order for one of the Bacon Chocolate bars to see what it is like for
myself. Be ready for impressions.

On the gaming side of things I purchased No More Heroes over the weekend. I've played
about two hours of it now and I have to say that I am impressed. The amount of blood that is
in this game is hysterical and the finishing kills are very satisfying. This game just makes you
laugh and it is something the Wii needed.

-Ta   read

5:23 PM on 01.23.2008

EA/Bioware Seek Apology For Terrible Fox News Report

I find it odd to side with EA, but I give them major props for this. This laughably bad report
on Mass Effect pissed me off. A lot. The ignorance was running wild for about ten minutes,
and they wouldn't allow Geoff Keighley to speak.

There better be an apology segment.
I can't wait to see that.   read

10:16 PM on 01.14.2008

Another 360 Dies...

So my fourth xbox360 died just now. For no apparent reason whatsoever. It worked fine for
some COD4 last night, and today it decided that it should give me the Disk Read Error.
My first three 360s all died from 3RL. At least this one decided to mix it up a bit.
Of course this happens as soon as the LIVE issues seem to be calming down.

Well, looks like my PS3 will continue to dominate my game time, as Microsoft can't seem to
sustain any working networking services (LIVE DOWN FOR 25 DAYS NOW) or hardware, as it
will be another month (at least) until I can play another game.


It's also to be noted that they told me to send in my power supply as well as my console, as
this is my fourth repair in the last year. Maybe that'll provide SOME sort of hardware
reliability this time around? Let's hope so.

-john   read

4:37 PM on 01.09.2008

STAR WARS Characters in Soul Calibur IV

So 1UP just released some new screens showing that at least two playable Star Wars
characters are set to star the upcoming Soul Calibur IV. My wildest fighting game dreams
have unbelievably come true.
We get Darth Vader.
We get Yoda.
Need I say more?


11:57 AM on 01.06.2008

Best Games Of 2007

So 2007 is finally at an end, and the gamer community enjoys a sign of relief. Our wallets
definitely took a beating this year, but it was definitely worth it. This was easily the best
year for gaming in recent memory, if not ever. So the brobots are posting up the games
that were especially memorable this year. We're not assigning any numbers or one true
GOTY winner because that shit is worthless.


Bioshock truly blew me away with its immersive environments. The story of Rapture is
truly awe-inspiring. You want to play the game just to further explore the watery depths.
We here at brobots subscribe to the belief that games can be an art form all their own, and
Bioshock reaffirms that belief. What Kevin Levine and Irrational did with Bioshock (notice
how I didn't call them 2K Boston) is truly a beautiful thing and remains one of the most
memorable single player experiences in my gaming career.

Call Of Duty 4

While Call Of Duty 4 doesn't necessarily do anything new, it absolutely perfects the FPS
genre, particularly with its online play, which is perhaps the greatest of all time. The
gameplay is frantic and visceral from start to finish. The online experience system remains
one of my more addictive past times. If you have Xbox Live (or PSN), then you owe it to
yourself as a human being to check this out. You won't be disappointed.

Halo 3

I have grown weary of the constant Halo hate train that seems to patrol most online gaming
communities. Halo 3 is a great game. The single player doesn't hold too many surprises,
but it definitely delivers many "wow!" moments throughout. But as with COD4, the real
meat here is in the multiplayer, which is the most polished online experience to date.
Everything is streamlined to perfection with customization options abound. There are quite
a few revolutionary new features here, such as the Theater and Forge modes, which have
no equal in any other game.

Mass Effect

Mass Effect is probably the biggest game I've ever experienced. The scope is beyond
over-whelming. But in the best way. It might be a little hard for the casuals to get into this
one, as the game literally offers you no guidance. Ever. But it's definitely worth every inch
of the steep learning curve. The dialogue system is incredible. The gameplay is solid. The
story is beautiful. The replayability is infinite. This could be Bioware's best RPG yet.

The Orange Box

The Orange Box is undisputedly the best value in gaming history. Five games for the price
of one. Five incredibly good games. Half Life 2 remains a landmark FPS experience, and
it's two expansions continue those high standards. Team Fortress 2, while suffering from
some sketchy issues on Xbox Live, remains one of the best class-based multiplayer options
available, especially on the PC. But the real jewel of the bunch is Portal. I love Portal. I
can't say that enough. I would gladly shell out 60 for a full version of the game. The
concept itself is innovative, but it's the delivery and style of the game that cement it as one
of my all-time favorites. The writing is the wittiest I've ever encountered. I was actually
laughing out loud, something few games could ever dream to accomplish.

Ratchet & Clank Future: Tools Of Destruction

Ratchet & Clank is one of those rare games that is just a total joy to play. It's so incredibly
chaotic that you can't help but smile when you boot it up. The graphics really do rival that
of a Pixar film, something we've been promised for about five years now. The weapons are
zany, and the experience system is very intuitive. The writing is also top-notch here, being
genuinely funny all around. This really is one of the best action-platformers out there.

Rock Band

When I first heard about Harmonix's new project Rock Band, I have to admit that I was
skeptical. But they delivered and over-delivered. This game is THE definitive local
multiplayer experience out there. Getting a group of bros together to jam the night away
will be one of those experiences you remember forever. You really feel like you're on top
of the world and rocking out in arenas across the globe. And, unlike with GHII and the
more recent GHIII, the delivery of DLC for the game has been solid. Hopefully they'll start
releasing those full albums soon. (Fingers crossed for Weezer's Blue Album)

Super Mario Galaxy

Probably the best description I've heard about Galaxy goes something like this: First there
was Super Mario Bros., and then Super Mario Bros. 3 perfected that formula. Then there
was Super Mario 64, and Super Mario Galaxy perfected that formula. Super Mario Galaxy
is the best 3D platformer ever made, if not the flat-out best platformer ever made, if not
the best game period. The level design is the most innovative I've ever seen. The
gameplay is fun from start to finish. The music is easily the best of the year. My praise for
this game really knows no bounds.

Uncharted: Drake's Fortune

Apart from being one of the true graphical showcases of the year, Uncharted boasts some
seriously solid gameplay. Nathan Drake is basically the bastard child of Marcus Fenix and
Lara Croft, as Uncharted combines the platforming and puzzle elements of the Tomb Raider
series with the stop-and-pop gameplay of Gears Of War. And throw in some solid vehicle
sequences to boot. And it all works. It's like living out an action movie, which is something
I've been meaning to do for a while.


Warhawk is one of my favorite online experiences of the year, and I only started playing a
few weeks ago. I don't have much experience with the PSN, but I know that having
dedicated servers on a console game is pure gaming bliss. The game has a very Battlefield
feel to it, albeit a slightly cartoonish variant of it. There are so many ways to lay damage
to your foes that I often find myself really stuck debating which avenue I want to take. Do
I load up the flamethrower and lay siege to tanks? Do I get on a missile turret and lay
down some heavy AA support? Do I get in a Warhawk and drop clusterbombs to take out
all those ground units? The only real answer is to do them all. A lot.

Honorable Mentions: Metroid Prime: Corruption, Assassin's Creed, Zack & Wiki: Quest For
Barbaros' Treasure   read

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