Hi D-toiders. First off I'd like to say I don't plan on making this "Theory Thursday" thing a
weekly blog, or even continuing it.
Today, I'm going to be blogging on a theory I made up concerning skate. Please don't
flame me like you did on my blog about the Mario/Metroid picture.
As we all know, EA Skate's innovative gameplay with the Flickit controls gave some tough
competition to the guys working on the Tony Hawk games. Now, when we think about it, it's
weird how this skating title didn't hit the Wii. I mean c'mon, the wiimote sensors just
scream flickit controls.
So, I have spent the last couple of weeks meditating on this mystery. I have finally come to
the following educated conclusion:
1. Before Skate came out, SSX' newest installment, Blur (who was also developed by EA)
came out on the Wii. Complete with innovative controls that involved flicking your wrist and
drawing shapes with the motion sensors, these controls are very similar to what you do in
Skate with your Joystick.
2. SSX Blur could have been a test to see if these controls would work on the Wii. After the
negative reviews on the controls, EA thought the controls would not work that well on the
Wii, and decided not to develop it on the console.
Final Conclusion
SSX Blur was a test, to see if the controls would work on the Wii. After the reviews criticizing the game for it's "unresponsive controls" (That was total bullshit, I got the Treble
Clef Uber on my first try) EA decided not to release the game for the Wii.
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there's one thing about skate that annoys me. With all the in-game advertising, why isn't it cheaper? isn't that the point of the advertising in the game, not for a "real" world, but to keep costs down?
If you are going to tell us a "theory" you've thought up, at least research it a TINY bit.