Quantcast
Community Discussion: Blog by brainderailment | Death Magnetic, my take. (NVGR)Destructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About

Consoles I own are:
GameCube,
PS2,
PSP,
Xbox360,
Playstation3,
NDSlite,


Player Profile
Follow me:
brainderailment's sites
Badges
Following (25)  


I'm not a Metallica fan, but I find this small controversy interesting because I produce audio for 5 radio stations here in Nashville. (I don't produce music, mind you, but I produce commercials, PSAs and the like. Producing music is much more tedious and intricate, but still uses the same principles as what I do.)
I'm not going to compare the album to the Guitar Hero version simply because I don't have it on GH. But I am going to take an objective look at the waveform of the first track of DM "That was just your life" and compare it to And Justice For All's "One". It is a fair comparison to take one Metallica song and put it beside another because we're comparing the technical differences that translate to audible differences.

I took these screen-caps earlier today, and I will share my opinion with you regarding them.
You can see here that "That was just your life" (top) has a much less dynamic waveform than "One" (bottom) even in the most busy and heavy point in both songs.
Sometimes the timing of the song can make the waveform to have the appearance that it lacks dynamics when zoomed out.

Yet if we look closer you can see that even down to the second of music the first track on Death Magnetic has very little dynamics compared to the loudest and most heavy point in "One". What does this mean?
When you take a waveform and reduce the dynamic range and raise the levels, the tracks "run into each other" and start to sound like white noise. This can be done a couple of ways. One way would be "Hard Limiting" a track. Hard limiting (depending on how it's done) is easiest explained by saying it chops off any sound beyond a specific decibel level, usually you would raise the levels of the rest of the waveform closer to that level to allow all the different nuances to be louder. But if hard limiting isn't done sparingly and carefully, you end up destroying your louder sounds to bring up the rest of the sound.

Sorry about the wall of text.

I don't think this album was "Hard Limited" but I do think they reduced the dynamics another way so that the album just sounds "loud as hell". But even the average person without a trained ear can hear at certain points of the songs there is too much noise and not enough distinguishable sounds. Cymbols sound like loudly hissing snakes rather than smooth attack and sustain.

Basically what I'm saying is the album DOES sound like shit, and you can even see it on the waveforms.
Photo Photo Photo



Is this blog awesome? Vote it up!





Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Ah yes, that's quite an astute observation. Well done good sir.

Hopefully my use of fancy word will distract from the fact that I have absolutely no idea what he's saying...
Hooray?

I still like it.
@Shipero:

Nope, you're still clueless.

Also, All you have to do is read the last line people.
well i illegally downloaded it assuming it would suck, and apparently the pirate version was altered in some way which magically made it sound good, and frankly it does.

now since i really like the album i would go out and buy it if it weren't for all the negative press the production has gotten. either i will wait for a remasterd version or just bite the bullet and buy the current one, because if what i already have is any indication of the sound quality, i'm more than happy.
WAVEFROMS? WHAT HAS SCIENCE DONE?!

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more