I'll be playing this AFTER I beat Galaxy...and Mass Effect...and COD4 on Veteran....and Halo 3 on Co-op Legendary.....and Zack and Wiki....and Oblivion (yeah i know I'm a slacker)....and Stranglehold on PS3.....and Uncharted...But I will be playing this game.
I own Assassin's Creed for the 360, and I must say I am rather enthralled about the whole thing. Just running around town and free-running across the rooftops is a lot of fun.
It is reptitive, yes. But what games aren't these days? There is enough in Assassin's Creed to keep me going for quite a bit yet.
My thoughts? A rental, since it isn't for everyone. But it's a game that shouldn't be passed over.
It is reptitive, yes. But what games aren't these days? There is enough in Assassin's Creed to keep me going for quite a bit yet.
My thoughts? A rental, since it isn't for everyone. But it's a game that shouldn't be passed over.
I wish the game had a screenshot tool so I could show the world how much fun this game is when you slaughter entire outposts full of guards.
->D: I wholly know what you mean. This is the type of game I wish I had someone watching me play, just so I could share the "oooooo" moments. Probably my favourite thing to do is killing templars without them spotting me first. Sure, you can pretty easily kill them in a sword fight, but it's just not as fun.
->Savant: While I wouldn't disagree with a rental verdict for the monetarily unendowed, I think there's enough of a game here to justify a purchase. Hunting down all of the flags and templars would take a pretty long time.
->Savant: While I wouldn't disagree with a rental verdict for the monetarily unendowed, I think there's enough of a game here to justify a purchase. Hunting down all of the flags and templars would take a pretty long time.
->D: I wholly know what you mean. This is the type of game I wish I had someone watching me play, just so I could share the "oooooo" moments. Probably my favourite thing to do is killing templars without them spotting me first. Sure, you can pretty easily kill them in a sword fight, but it's just not as fun.
->Savant: While I wouldn't disagree with a rental verdict for the monetarily unendowed, I think there's enough of a game here to justify a purchase. Hunting down all of the flags and templars would take a pretty long time.
->Savant: While I wouldn't disagree with a rental verdict for the monetarily unendowed, I think there's enough of a game here to justify a purchase. Hunting down all of the flags and templars would take a pretty long time.
my take on the repetitiveness-issue:
its not the gameplay mechanics that get repetetive, as this seems to be your argument against this criticism. the way i see the, the game doesn't ever change. in the examples you brought up, you are right in what you say, but i think you have missed the point about the issue. in those games (yes, you always shoot and always do this and that) the way that you do all these things change.
in assassins creed, you're presented with the premise for the game off the bat, and you're stuck with going through these steps again and again and again. you're still always climbing, running and killing dudes (just the same as you're always running and shooting dudes in halo), but these (excellent) gameplay mechanics are constrained within the confines of the story structure.
i hope i've explained myself clearly, but the gist of it is that i think you have to make a distinction between the gameplay mechanics and how you're actually forced to play the game.
PS: i fucking love this game right now. i'm climbing everything, saving everybody, just having a blast
its not the gameplay mechanics that get repetetive, as this seems to be your argument against this criticism. the way i see the, the game doesn't ever change. in the examples you brought up, you are right in what you say, but i think you have missed the point about the issue. in those games (yes, you always shoot and always do this and that) the way that you do all these things change.
in assassins creed, you're presented with the premise for the game off the bat, and you're stuck with going through these steps again and again and again. you're still always climbing, running and killing dudes (just the same as you're always running and shooting dudes in halo), but these (excellent) gameplay mechanics are constrained within the confines of the story structure.
i hope i've explained myself clearly, but the gist of it is that i think you have to make a distinction between the gameplay mechanics and how you're actually forced to play the game.
PS: i fucking love this game right now. i'm climbing everything, saving everybody, just having a blast
->Xper: Might be too late for you to see this, but I don't entirely agree with your argument. In a game like halo, you're presented with the premise(ie. shooting shit) right off the bat, and you continue to do it for the whole game. The only real difference here is that AC is a huge, open sandbox type game. GTA established a precedent for a large variety of missions, and the fact that AC doesn't copy by rote seems to be what bothers people. Personally, I'd rather a small variety of missions executed excellently than a large variety with frequent problems(the copland mission from vice city comes to mind). I don't think it's entirely fair to criticise a game becaue it's not exactly how you thought it would be, especially if you have no solid reason for thinking it would be.

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