Never much liked the motion control. I agree that it is here to stay but I don't think it will ever replace gaming with a controller or mouse/keyboard.
@Beece
I guess the thing is, this "X will take over Y in gaming" thing is just a common BS those guy in suits love to throw out. No controller dwarfs nor reigns over the other, no game OWNS over EVERY OTHER game, no platform is greater, no company is bigger...
Okay, i admit, i must be spitting BS myself here but. For me, they're all valuable in their own right.
and as for Bobyoko;
meh, I still think it's always the success of each and every aspect; from controls, to graphics, heh, even to...storytelling if i may say so. Maybe it's just that you didn't felt these advancements on those parts because of their subtlety. Good read anyway, i still like the thought you try to deliver. :)
I guess the thing is, this "X will take over Y in gaming" thing is just a common BS those guy in suits love to throw out. No controller dwarfs nor reigns over the other, no game OWNS over EVERY OTHER game, no platform is greater, no company is bigger...
Okay, i admit, i must be spitting BS myself here but. For me, they're all valuable in their own right.
and as for Bobyoko;
meh, I still think it's always the success of each and every aspect; from controls, to graphics, heh, even to...storytelling if i may say so. Maybe it's just that you didn't felt these advancements on those parts because of their subtlety. Good read anyway, i still like the thought you try to deliver. :)
how did i know the internet would miss the entire point?
@lenigod
your examples are mostly analogue vs analogue controls, that or keyboard vs analogue controls. don't you see how a game that allows you to play with analogue vs pointer input (on the same system no less) is something to notice?
why the fuck do i even bother?
@lenigod
your examples are mostly analogue vs analogue controls, that or keyboard vs analogue controls. don't you see how a game that allows you to play with analogue vs pointer input (on the same system no less) is something to notice?
why the fuck do i even bother?
The term "HD gaming" is one of my biggest pet peeves. I have no clue why it angers me so much.
Having multiple control options is a nice outcome this generation. Each console is different enough to provide a unique experience. My favourite thing this gen would probably be the growth and development of online gaming though. I know it's nothing new but it has never been this accessible before.
Oh and Goldeneye won't be the first game with multiple controller options for a console online shooter. I'm pretty sure MAG is getting its Move update before November and Unreal Tournament III already allows use of either a controller or keyboard & mouse on the PS3. Actually I'm pretty sure Quake 3 Arena on the Dreamcast had keyboard and mouse support as well now that I think about it. Of course these are only a few examples....
Having multiple control options is a nice outcome this generation. Each console is different enough to provide a unique experience. My favourite thing this gen would probably be the growth and development of online gaming though. I know it's nothing new but it has never been this accessible before.
Oh and Goldeneye won't be the first game with multiple controller options for a console online shooter. I'm pretty sure MAG is getting its Move update before November and Unreal Tournament III already allows use of either a controller or keyboard & mouse on the PS3. Actually I'm pretty sure Quake 3 Arena on the Dreamcast had keyboard and mouse support as well now that I think about it. Of course these are only a few examples....
@celica crazed
you get the point. i wasn't aware that UT3 had made that step, but it's still the same point that was made in the article. this is the first gen where these things are possible. i also agree with you on the advancement of online, i just don't think that they've done enough to advance it, yet.
the point about Goldeneye specifically was of a broader sense. if you read the blog and only take away the idea that somehow 007 is the end all be all of this gen only due to control style, you kinda missed the entire point.
you get the point. i wasn't aware that UT3 had made that step, but it's still the same point that was made in the article. this is the first gen where these things are possible. i also agree with you on the advancement of online, i just don't think that they've done enough to advance it, yet.
the point about Goldeneye specifically was of a broader sense. if you read the blog and only take away the idea that somehow 007 is the end all be all of this gen only due to control style, you kinda missed the entire point.
Sorry. No need to get defensive but when you say "I’ll just let that sink in." right after "That’s kind of a special first in gaming. For the first time we’re going to have an online title that allows for two completely separate control styles." it kind of seems like a major point. It was what was tying your entire article together, this idea of options. I was just adding to your and Lenigod's discussion.
Actually now that I think about it, Goldeneye's multiple control scheme is a huge step back for the Wii. I mean my Wii has always tried to deliver unique experiences that I could not find on my PS3 or 360. While games built specifically for motion controls are few and far between, and I'm talking about more than just "waggle", they always left me wanting more out of my other consoles. I literally cannot play a soccer game that's not on the Wii because the Wiimote controls just feel so right. But once the Wii gives me the ability to compare it to other consoles, subconsciously I cannot stop. First it'll be the sensitivity and feel of the dual-analog controls. Then the match-making service. Where's my friend list and persistent online ID?? How's the voice chat? Can I make a clan or invite friends to join my group?? How in-depth are the server options?? Will the game see post-release support?? And this is all before I start critiquing the graphics, physics and art style. Considering that FPSs are the bread-and-butter of the PS3 and 360, Goldeneye will really need to wow me to overcome just the Wii's online structure alone. Basically what I'm saying is that games are at their best when they are built specifically for one controller type.
Actually now that I think about it, Goldeneye's multiple control scheme is a huge step back for the Wii. I mean my Wii has always tried to deliver unique experiences that I could not find on my PS3 or 360. While games built specifically for motion controls are few and far between, and I'm talking about more than just "waggle", they always left me wanting more out of my other consoles. I literally cannot play a soccer game that's not on the Wii because the Wiimote controls just feel so right. But once the Wii gives me the ability to compare it to other consoles, subconsciously I cannot stop. First it'll be the sensitivity and feel of the dual-analog controls. Then the match-making service. Where's my friend list and persistent online ID?? How's the voice chat? Can I make a clan or invite friends to join my group?? How in-depth are the server options?? Will the game see post-release support?? And this is all before I start critiquing the graphics, physics and art style. Considering that FPSs are the bread-and-butter of the PS3 and 360, Goldeneye will really need to wow me to overcome just the Wii's online structure alone. Basically what I'm saying is that games are at their best when they are built specifically for one controller type.
@celica
yeah, i get your point about how i ended that, but i thought that people would still remember the whole mouse and keyboard vs dual stick controversy that dominated fps games of the past. that's the special thing about goldeneye and mag, that now we have a competitive online fps with two completely differing control styles. it's going to be a situation where we'll find out which style is more efficient.
what you say about not being able to go back to dual stick method for your soccer title is the exact same feeling i have about fps' of this gen. i've gone to pointer control, and i'm never going back. dual stick just isn't as good.
what you're saying about online options is also completely true, but that's the choice we have this gen. we can either have a fully developed motion style game, OR a competent online game, OR whatever the ps3 does best (i still don't know).
so the idea here is to see the big picture. the post isn't about any one game, or even any one system, it's about the new choice that we're given. i certainly show my own preference throughout the post, but i don't mean to say that any one system is better than another. you could even take it a step further to say that move/kinect are going to offer even more variety of gameplay. i decided not to comment on it, because i haven't been hands on with either yet, and i don't think anyone really knows what the effect of the HD system jumping into motion control are going to be.
yeah, i get your point about how i ended that, but i thought that people would still remember the whole mouse and keyboard vs dual stick controversy that dominated fps games of the past. that's the special thing about goldeneye and mag, that now we have a competitive online fps with two completely differing control styles. it's going to be a situation where we'll find out which style is more efficient.
what you say about not being able to go back to dual stick method for your soccer title is the exact same feeling i have about fps' of this gen. i've gone to pointer control, and i'm never going back. dual stick just isn't as good.
what you're saying about online options is also completely true, but that's the choice we have this gen. we can either have a fully developed motion style game, OR a competent online game, OR whatever the ps3 does best (i still don't know).
so the idea here is to see the big picture. the post isn't about any one game, or even any one system, it's about the new choice that we're given. i certainly show my own preference throughout the post, but i don't mean to say that any one system is better than another. you could even take it a step further to say that move/kinect are going to offer even more variety of gameplay. i decided not to comment on it, because i haven't been hands on with either yet, and i don't think anyone really knows what the effect of the HD system jumping into motion control are going to be.
@bobyoko
Alright, I better understand your stance now. Thanks for expanding on it. While I'd still rather see developers build an experience around a specific controller, increasing a game's accessibility to a larger user base really isn't a bad thing I guess. I know many people personally who still can't grasp dual-analog shooters.
Alright, I better understand your stance now. Thanks for expanding on it. While I'd still rather see developers build an experience around a specific controller, increasing a game's accessibility to a larger user base really isn't a bad thing I guess. I know many people personally who still can't grasp dual-analog shooters.

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