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Community Discussion: Blog by bobyoko | What this gen of gaming is really about.Destructoid
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Alright, I’ve been thinking about the current gen of gaming, and I’m trying to figure out what the hell it is that has made it so awesome for me. As background, I’ll add that I primarily game on the Wii, but I do enjoy HD gaming from time to time as well. As such, many would say that I’m not really experiencing everything that the current games have to offer, due to the fact that I don’t see the HD systems as “high tech.” I know that I just turned all the HD guys against me, but hear me out. I view this gen as the first to move past the limitations of graphics, and into the wholly new world of choice in control. Not just motion control, mind you, but CHOICE of control.

For most of “teh hardcore” gamers, this gen is all about HD graphics and internet gaming. Both of these qualities have their time and place, but we really did have access to them last gen. The fidelity in graphics saw a huge jump from the N64/PSX to the PS2/Cube/Xbox gen. So did the style of control, as analogue controls became the norm. If you take a look at the jump from last to current gen, the great forward strides are missing. For example, Xbox Live is basically the same as concerns gameplay, and HD graphics really aren’t a huge jump forward, more of a half step. Neither advancement caused the industry to change.

Enter that oh so controversial white box to the mix. I don’t think that anyone can deny that motion controls are the biggest advancement to the industry this gen. All three major hardware developers are now in the motion market, and it’s obvious (to me at least) that motion control is here to stay. Now, I don’t think that motion in and of itself is the key to advancing the industry. We’ve all played games where the movements feel tacked on, and sometimes it seems like they put in waggle for the sake of gimmick. As a fan of the Wii, I’m completely willing to admit that these wagglefests were the norm, at least to begin this gen. I, like any other gamer, have detested these so called “games,” and understand that for many, this is a driving reason to hate the Wii. I’ve come to tell you that those days are gone and that it’s time to enjoy the fruits of the Big N’s labor. This gen will go down in history as the generation of choice.










The choice I mention above is one of playstyle. Many games are now coming out with multiple control options. Games now exist that can be played with classic button configurations, current high tech controllers, and even last gen control options. No other time in gaming (well maybe the NES gen) has given us these opportunities to enjoy games in such a freeform manner. It is now possible to have a fighting game like Tatsunoko vs Capcom, which is a hardcore fighting game in the Street Fighter style, in which a series vet and a complete newbie can compete on a more even playing field. Sure, the newb is going to have to pick up a real controller at some point to master the game, but with wiimote alone, that same newb can jump right in and enjoy the game against that vet right from the start. This is an occurrence in gaming that has NEVER happened before. Even though most of us aren’t going to spend much time trying to play Tats with grandma, it’s nice to have the option.

The other point I want to make about play control choice is what I’m more excited about. It’s the ability to change the experience of the game. For example, Resident Evil 4 on the Wii allows you to play the game just like you did on the Gamecube, same controller and all. In addition, you can switch to the more current control style of wiimote and nunchuk, changing the entire experience. Or, barring both of the aforementioned control styles, you could even play the game with the classic controller, if you prefer controlling the game with a style more akin to the PS2 version of the game. One game with three distinct gameplay options. To take my example one step further, look at Sin & Punishment. S&P also allows for the aforementioned control options, but this time the playstyle is both completely different and also genre defining. With the IR pointer on the wiimote, this game plays like nothing before it. With the dual stick controls, you could say the same thing. (I know that the first title could be considered an exception to that statement.) Effectively making S&P a “multi-experience” title. This is the sort of gameplay that has NEVER been available in the past. This is the experience that I’m going to remember from this current generation of gaming.










I also want to take this idea of control choice one step further. Recently, I purchased a device which allows me to connect NES, SNES, Genesis, and N64 controllers to the Wii through the Gamecube ports. At first, this might seem like a nice way to experience the virtual console and not much else, but it also allows for more compelling control situations. I now get to experience the game Ikaruga with a fully functioning d pad (I know about the Hori digipad, but that would put me back $100 and would still mean using the cumbersome ‘cube face buttons). Along with the SNES pad, I also opt to turn the screen sideways through the in game menus, and now I’m playing the game in 480p as a side scroller. Pretty cool, right? This same control combo makes the game Chaos Field (a similar styled shmup for the ‘cube) actually playable. When I bought the game at launch last gen, I found out that it was a competent shooter with poor controls. It turns out that the game just needed a decent d pad and repositioning of the face buttons. Now I’ve got a dusty relic to pull out on occasion. A game that I never got to enjoy is getting a second chance, five years after it’s release. Nice.

This is where things take a turn to the retro. It doesn’t really rate as an accomplishment of current gen technology, but I’ve taken this idea a step further. I’ve taken the time to dig out all the Nintendo gear that I collected last gen and have now combined my parts like Voltron to form one of the ultimate gaming setups that I’ve yet experienced. I’ve got a Gamecube with Gameboy Player being controlled with an NES Advantage controller hooked up through my magic third party device. I use the thing to play original Gameboy games on my flatscreen. The only thing that’s missing is the ‘cube component cable, so I can play Battletoads in 480p. Too bad the damn things were only made for the first year of the purple box’s life, after that they discontinued support. I do have a launch ‘cube, however, so if I ever do find one… I’d also like to add that it’s pretty damn cool to play Excitebike through the E-reader, through the GBA Player, with the Advantage. You know why? Because it takes out the flicker effect you get from connecting an NES to a flatscreen, and stretches the screen due to the GBA being so close to widescreen. In the future, I plan on coming up with a network of connections to bring GBA, GCN, Wii, and as many tvs and alternant controls as possible. Anyhow, enough of my nerd rant.










I’m sure that over the course of reading this, you’ve come up with your own dream combination. Personally, Punch Out! with the Advantage is sounding pretty good right about now (I’m starting to sense a pattern here, hmmm). A six button Genesis controller would be great for those old VC fighting games. I could go on, but I won’t, that’s what comments are for. I think I’ve made my point here about play control options being part of the future of games. Goldeneye, for example, is going to be very interesting due to the ability to play with either the pointer controls or the dual stick controls. That’s kind of a special first in gaming. For the first time we’re going to have an online title that allows for two completely separate control styles. I’ll just let that sink in.



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Legacy Comments (will be imported soon)


Never much liked the motion control. I agree that it is here to stay but I don't think it will ever replace gaming with a controller or mouse/keyboard.
@Beece
I guess the thing is, this "X will take over Y in gaming" thing is just a common BS those guy in suits love to throw out. No controller dwarfs nor reigns over the other, no game OWNS over EVERY OTHER game, no platform is greater, no company is bigger...

Okay, i admit, i must be spitting BS myself here but. For me, they're all valuable in their own right.

and as for Bobyoko;
meh, I still think it's always the success of each and every aspect; from controls, to graphics, heh, even to...storytelling if i may say so. Maybe it's just that you didn't felt these advancements on those parts because of their subtlety. Good read anyway, i still like the thought you try to deliver. :)
Motion control gaming needs to die.
how did i know the internet would miss the entire point?

@lenigod
your examples are mostly analogue vs analogue controls, that or keyboard vs analogue controls. don't you see how a game that allows you to play with analogue vs pointer input (on the same system no less) is something to notice?

why the fuck do i even bother?
@bobyoko:

why the fuck do i even bother?

lol
The term "HD gaming" is one of my biggest pet peeves. I have no clue why it angers me so much.

Having multiple control options is a nice outcome this generation. Each console is different enough to provide a unique experience. My favourite thing this gen would probably be the growth and development of online gaming though. I know it's nothing new but it has never been this accessible before.

Oh and Goldeneye won't be the first game with multiple controller options for a console online shooter. I'm pretty sure MAG is getting its Move update before November and Unreal Tournament III already allows use of either a controller or keyboard & mouse on the PS3. Actually I'm pretty sure Quake 3 Arena on the Dreamcast had keyboard and mouse support as well now that I think about it. Of course these are only a few examples....
@celica crazed
you get the point. i wasn't aware that UT3 had made that step, but it's still the same point that was made in the article. this is the first gen where these things are possible. i also agree with you on the advancement of online, i just don't think that they've done enough to advance it, yet.

the point about Goldeneye specifically was of a broader sense. if you read the blog and only take away the idea that somehow 007 is the end all be all of this gen only due to control style, you kinda missed the entire point.
Sorry. No need to get defensive but when you say "I’ll just let that sink in." right after "That’s kind of a special first in gaming. For the first time we’re going to have an online title that allows for two completely separate control styles." it kind of seems like a major point. It was what was tying your entire article together, this idea of options. I was just adding to your and Lenigod's discussion.

Actually now that I think about it, Goldeneye's multiple control scheme is a huge step back for the Wii. I mean my Wii has always tried to deliver unique experiences that I could not find on my PS3 or 360. While games built specifically for motion controls are few and far between, and I'm talking about more than just "waggle", they always left me wanting more out of my other consoles. I literally cannot play a soccer game that's not on the Wii because the Wiimote controls just feel so right. But once the Wii gives me the ability to compare it to other consoles, subconsciously I cannot stop. First it'll be the sensitivity and feel of the dual-analog controls. Then the match-making service. Where's my friend list and persistent online ID?? How's the voice chat? Can I make a clan or invite friends to join my group?? How in-depth are the server options?? Will the game see post-release support?? And this is all before I start critiquing the graphics, physics and art style. Considering that FPSs are the bread-and-butter of the PS3 and 360, Goldeneye will really need to wow me to overcome just the Wii's online structure alone. Basically what I'm saying is that games are at their best when they are built specifically for one controller type.
@celica

yeah, i get your point about how i ended that, but i thought that people would still remember the whole mouse and keyboard vs dual stick controversy that dominated fps games of the past. that's the special thing about goldeneye and mag, that now we have a competitive online fps with two completely differing control styles. it's going to be a situation where we'll find out which style is more efficient.

what you say about not being able to go back to dual stick method for your soccer title is the exact same feeling i have about fps' of this gen. i've gone to pointer control, and i'm never going back. dual stick just isn't as good.

what you're saying about online options is also completely true, but that's the choice we have this gen. we can either have a fully developed motion style game, OR a competent online game, OR whatever the ps3 does best (i still don't know).

so the idea here is to see the big picture. the post isn't about any one game, or even any one system, it's about the new choice that we're given. i certainly show my own preference throughout the post, but i don't mean to say that any one system is better than another. you could even take it a step further to say that move/kinect are going to offer even more variety of gameplay. i decided not to comment on it, because i haven't been hands on with either yet, and i don't think anyone really knows what the effect of the HD system jumping into motion control are going to be.
@bobyoko
Alright, I better understand your stance now. Thanks for expanding on it. While I'd still rather see developers build an experience around a specific controller, increasing a game's accessibility to a larger user base really isn't a bad thing I guess. I know many people personally who still can't grasp dual-analog shooters.

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