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Elements of Game Design : The Stupidly Hard Final Boss
boatorious | 3:52 PM on 09.03.2007 12 comments


(Before I do the actual article, I'm not sure what's going on with the blog -- I started this blog four days ago but when I posted it five minutes ago it showed up ... four days ago -- I reposted it so sorry if it shows up twice)

Picked up a 360 a couple months ago. I never had an Xbox so I picked up Gears of War and three old Xbox games -- Halo, Crimson Skies, and MechAssault 2.

I've now played through all four of these games, and they all have one thing in common : a stupidly hard final boss.

A final boss should be hard. It should be different. But it should not be so hard and different that it's stupidly hard. Let's look at my final boss no-no's.

Do not make the player beat the hardest encounter in the game with a brand new mechanic

In Gears of War you kill the final boss with a sniper rifle which (if you're like me) you've never used before. Ditto MechAssault 2 : you beat the final boss with a mortar (which I'd never used before). Ditto Halo : the final level is a race. Like, in a truck. I've never beat a racing game but I'm guessing that most times the final level doesn't have you shooting aliens in an abandoned space ship.

These were, otherwise, good games. But the designers must not have liked them too much -- why else end the game doing something completely different?

The final boss should be hard. But not too hard.

As stupid as Halo Truck Rally was, at least it wasn't too hard. Gears of War and MechAssault 2 had insanely hard end bosses, however -- Fifty-Dollar-Controller-Throwingly-Hard.

Now, it's one thing to have a final boss that takes four or five hours to beat. It's entirely another to have a ten or fifteen hour game where the final boss takes four or five hours to beat. You should never, ever spend more than about 10% of your total game time on the final boss. In Gears of War, I'd say I spent more than a third of my time in game just working on the final boss. MechAssault 2 probably would have ended up the same way, but after about two hours I decided quitting was the better part of valor.

Do not make the final boss fight a ten or fifteen minute long encounter with no save points

While nice in theory, in practice you spend hours beating the same easy part of the encounter fifty times and it's boring. I'm looking at you, Crimson Skies.



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10 comments | showing # 1 to 10
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BFeld13's Avatar - Comment posted on 09/03/2007 16:09
BFeld13
Gears of War wasn't that hard to beat. If you were playing alone on Insane, that was your own stupid fault. The developers specifically said that Insane mode was meant for co-op. If you couldn't beat it on Hardcore, you just aren't that good. It took me maybe 6-7 tries at most.
Coonskin05's Avatar - Comment posted on 09/03/2007 16:12
Coonskin05
I think we as gamers are spoiled on difficulty on games. Oh noes, RAAM is hard! At least you can get to RAAM, go play Ghosts N Goblins or TMNT 2 without using game genie, you can't even get to the final boss.
Jester's Avatar - Comment posted on 09/03/2007 16:15
Jester
pfft, play through Samurai Shodown II and then you'll have something to REALLY bitch about.
Edarios's Avatar - Comment posted on 09/03/2007 16:28
Edarios
I'm going to add the original God of War to this. The final boss fight consisted of threee separate fights, one after another, with no save points in between. On the hardest difficulty, the clone fight was absolutely insane. IF you dont know, you basically fight hundreds of copies of yourself, trying to protect someone.

up until then the fights were easily managable, but the final fights required you to do everything perfectly, and it was quite a lengthy ordeal..
Eschatos's Avatar - Comment posted on 09/03/2007 17:40
Eschatos
Oh come on, Halo didn't have a final boss. And the driving sequence was awesome, you'd only die if you really fucked something up.
Cowzilla3's Avatar - Comment posted on 09/03/2007 17:41
Cowzilla3
The reason it showed up four days ago is the blog posts when you save. So if you saved it four days ago that's where it went in on the blogs. It's how most blogs work and doesn't matter if your just posting for your friends to read but if your trying to get space on the clogs here it's a pain in the but.
braulio09's Avatar - Comment posted on 09/03/2007 18:07
braulio09
huh? Gears of War with the sniper? i dont remember that...i did it on hardcore and it wasn't that hard. also, games nowadays are way easier than the games we grew up with. even The Magical Quest: Starring Mickey (awesome platformer by capcom, for the "omgz you play mickey lulz" kids) is a lot harder now than i remembered
Def JM's Avatar - Comment posted on 09/03/2007 18:42
Def JM
I dont really mind if they take forever. To me thats why they are the final, but it do agree that if i go through a game and the last boss is shite then im pissed.
JRisJunior's Avatar - Comment posted on 09/03/2007 18:52
JRisJunior
i agree and disagree at the same time. the "halo truck rally" was pretty amusing, and i thought that after shooting up everything and their mother throughout the game, driving through the pillar of autumn was simple and rewarding. i totally agree with crimson skies, that level sucked. and your telling me that u didn't use the sniper rifle once in Gears of War? fair enough, but it was quite effective. and the mechassault 2 boss sucked. i hate mortars.
Bob Muir's Avatar - Comment posted on 09/03/2007 19:04
Bob Muir
I just beat Half-life (PS2 port) this weekend, and I loved the option of quick-saving anywhere I wanted, even in the middle of boss fights (i.e., the Gonarch and Nihilanth battles on Xen). However, due to how much I had quick-saved throughout the game (it did get kinda ridiculous, but I had to compensate for the controls), my roommate DMV refused to let me quick-save during the bosses. Once I had beaten phases 1 and 2 of the Gonarch and kept dying on the third 15 times in a row, DMV finally said to go ahead and quick save before the third time...though it didn't matter, as I beat it that time.

Still, there's something to be said for that feeling you get beating the level in Viewtiful Joe with five bosses in a row and no save point.
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