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PLEASE NOTE: The first half of this blog (up until the end of 2008) was written over a year ago for my old blog, gradebmedia.blogspot.com and since then my writing style has improved greatly, so try to excuse the fact I call Half-life 2 "crap" and so on. Enjoy!
It's been roughly around 9 years since the last-generation consoles launched; the PS3 and Xbox 360 have both sold around 70-80 million units each despite being repetitively challenged by new entrants such as the revolution in the smartphone space around 2009 and the ebb and flow of new indie channels, with a new supposed competitor, the Ouya, arriving in 2013. (<- Can't believe I wrote that)
But no one can deny the outright success of what are essentially old boxes of silicon; from the outset these consoles have adapted to the changes in the market like no other generation. It's no longer about a £40 game pressed onto a disc, it's about downloadable content, online stores...and Netflix. In retrospect it's almost surprising that the PS3, without the already established online base of the 360's LIVE system, managed to gain such a competitive footing in the living room (it's the top device for Netflix streaming) and eventually even out-sell the 360, despite it's year advantage.
This article will highlight some of those wow-factor games from the past 8 years, so sit back and reminisce in the glory days of that black box in your bedroom...
When it comes to the launch of a new generation, it is often fraught with new and exciting IP to kick off a fresh start to a new console with new capabilities. Motorstorm, whilst also remembered for it's 100% fake E3 2005 trailer, brought racing fans a taste of intense off-road racing. But who cares about the racing when you were given those crashes? Flipping your rider off a bike was practically an integral gameplay feature, and made Motorstorm all that much more enjoyable. 8/10
The PS3 launched with nothing else all that notable besides Resistance: Fall of man. It's funny to see that the PS Vita's launch was criticised afterwards despite around 30 games launching, when in 2007 the US got 12 games with the PS3, with 5 of them being annual sports games.
Bioshock (360, PC, PS3 later on)
If you are unaware of what Bioshock is or simply haven't bothered to buy it yet, stop reading the damn article and do so! I cannot overstate how much I love this series. Really, don't even ask. 10/10
The orange box (PC, PS3, 360)
Yeah...it was alright. I honestly don't see why everyone loves Valve; Team fortress was good, although it never seemed to work across my various computers. Portal was by far the best, and Half-life was, in my opinion (so don't get too fired up, eh?), a little crap. Well, it certainly didn't live up to the lofty heights of the Valve fanboy's proclamations of the greatest game ever and such, so perhaps it was that which killed it for me...
And as for the rest of the year, Halo 3 and Battalion wars 2 were released, alongside the behemoth that is MySims. All three were pretty good, although I've never played a Halo game...
Burnout Paradise (PS3, 360, PC)
2008 truly was a golden year; the year in which all of the huge releases built up to. The year began with such legends as Burnout Paradise and No More Heroes. Both games were pretty fantastic and I still occasionally go back to Paradise for a spin. The environments of both these games were what really made them; the sun-soaked coasts of America made for perfect playgrounds for Burnout's high-octane street races and No More Heroes' assassinations and...lawn mowing. 10/10 and 9/10 respectively.
Bully: Scholarship edition (360, Wii)
It was 2008. I had a Wii, and there really wasn't all that much on the platform that I could call a perfect experience, besides maybe Super Mario Galaxy. Then along came Bully; perhaps the best open world game I have ever played. Yep, it was that good. The atmosphere, the story...my god, the soundtrack. Everything came together in Bully somehow to create this immersive piece of software, so much so that I have owned it on PS2, 360 and Wii depending on when I had each console. I urge you to buy it on whatever platform; it encapsulates the atmosphere of seasons almost too well... 11/10
God of war: Chains of Olympus (PSP, HD version on PS3)
Perhaps the finest PSP game of all time, with the only contender being the sequel and Metal gear Solid: Peace walker. The fighting controls, graphics, sound and overall presentation feel like something that simply shouldn't be possible on the older Sony portable. You can pick up a PSP for less than £50 these days, or perhaps you've got one tucked away in a draw somewhere. Either way, if you like melee combat games this is a simply essential purchase, you can even buy a HD version in 3D on PS3, you lucky people with 3D TVs!
Uncharted 2: Among Theives (PS3)
In my opinion, perhaps the greatest cinematic experience in a game ever; the good type of cinematic too, not the 24fps with screen tearing type of 'cinematic' as we've come to expect from some companies. Perfectly paced with great variety and stunning set-pieces. Easily a 10/10.
Batman: Arkham Asylum (360, PS3, PC)
Another game with something a lot of games now, and some of its own sequels, seem to neglect: pacing. Asylum's lovingly crafted atmosphere along with still unbeaten fighting mechanics and perfectly cast voice actors created an unforgettable experience for both fans of the Dark Knight and newcomers, such as myself, alike. Another 10/10 hit.
Call of Duty: Modern Warfare 2 (360, PS3, PC)
Whilst I don't much care for the Call of Duty series anymore, I can't deny the first three of this generation brought me a lot of fun. Whilst the campaign here was never as good as the original or World at War, the multiplayer holds up as some of the most fun I've had with friends bar one game (coming up). It's a shame that the various flaws and apparent ease for people to hack it ruined the game after the initial launch, 8/10.
Battlefield: Bad Company 2 (360, PS3)
Fuck EA so much for making this game. I wish sometimes I'd never played this game, because then I wouldn't shed a tear every time I see the pile of sewage that is the two latest games in the series, creatively titled Battlefield 3 and Battlefield 4, two utter, utter disappointments in the face of a game that is, in my opinion, the best online game of all time. Bad Company 2 is perfection, with wonderfully balanced combat, a simple class system and a focus on fun over 'realism'. I find myself completely baffled as to how EA and DICE could ruin such a perfect series like they have. It just goes to show that a more advanced graphics engine usually means a lesser focus on the actual gameplay; DICE are fast becoming the new Crytek and I dread to see the result. I spent roughly 230 hours online in this game, using a squad system that actually worked to meet up with friends and cause havoc. Truly deserving of a 10/10. Don't even get me started on the Vietnam expansion, my god.
Red Dead Redemption (360, PS3)
Outlaws to the end. From the first few minutes during the train intro sequence I was enthralled with the world of Redemption. The story and atmosphere of the game world in particular are standout aspects of this game. I'm not sure anyone who played this game came away from that scene not even a little upset. Everything felt so fresh, despite the structure of the game being vastly similar to GTA, with a varied cast of interesting, intricately designed characters all struggling against the enroaching frontier waged by the Federal government. It almost felt like I was experiencing part of this pivotal moment in American history, and consequently made me yearn for times I would never experience. On top of all this, it had a stellar multiplayer mode which brought in the idea of using the game world as a lobby, leading to organic escapades and fierce gun battles with opposing posses. Another 10/10 smash hit. I'll buy a PS4 on credit if they announce RDR2 soon...
Heavy Rain (PS3)
Whilst many readers will no doubt bring up the still hilarious 'emoshons' joke popularised by Jimothy Sterling, hold off on your keyboard bashing for just a second and let me reminisce in memories of this frankly wonderful game. Sure, the quick-time events and apparent lack of control over some events might have put some people off, and it's generally far from perfect, but I love this game. The dark styling intertwined with the Noir aesthetic and masterful soundtrack made this one a hit for me, and consequently I've played through the story roughly five or six times. Overall, Heavy Rain is, at its core, a fun murder-mystery adventure. It's always fun to see the effects the four characters have on the storylines of the others, and the reveal of the killer's identity was genuinely unexpected. I simply have to give this a 9/10.
Just Cause 2 (360, PS3, PC)
This romp through the fictional isles of Panau can be summed up quite easily, just go and watch some gameplay for ten seconds or so and then immediately buy this game. There's yet to really be an open world game to challenge Just Cause for its level of ridiculous stunts, explosive missions and colourful characters. It never once takes itself too seriously and consequently becomes one of the most fun experiences you can have in a sandbox within around an hour of gameplay. Fans of this game looking for more content should try out Mercenaries 2 or the original Just Cause. This game does suffer from a lack of content and some awkward shooting and driving controls, so it has to be an 8/10.
2010 turned out to be one of the best years for the last generation, with games such as Mass Effect 2, Mafia II, Fallout: New Vegas, Bioshock 2, Alan Wake and Super Mario Galaxy 2 topping off an already solid year in games.
The Elder Scrolls V: Skyrim (360, PS3, PC)
Easily the most anticipated game of the year, Skyrim came to stay, spurring on idiots across the globe to perpetuate the 'joke' that we must unfortunately remember. The 'Arrow to the knee' thing thankfully died down after a few torturous months, leaving everyone to enjoy the game in peace. I bought Skyrim in 2013 due to the severe issues it had with actually running on PS3 hardware, and whilst I can't deny Bethesda's world building and storytelling is almost second to none in RPGs, I could never really appreciate the boring, floaty melee combat and endless fetch quests, and so I can only give Skyrim a solid 7/10.
Dark Souls (360, PS3, PC)
I admit I've never played the Dark souls series; I got Demon's souls with PS Plus some time ago and barely managed it through the first level, and thus I concluded it wasn't for me. I can however appreciate why some people love it, and I can even say I enjoyed those first twenty minutes I played before I was slaughtered again and again, I'm even thinking about investing some time in Bloodbourne when it comes out. The Dark souls series has a strange way of hooking you into it over and over, and whilst I'm sure many out there would give the series a perfect score, I can't shake the feeling that dated mechanics for the sake of difficulty marred my experience rather than enhancing it, 8/10.
Dead Space 2 (360, PS3, PC)
Another game I felt was a little tainted by bad controls (or perhaps I just wasn't very good), Dead Space 2 set a new precedent for atmosphere in horror games; the lighting in particular in this game was stellar, backed up by some great graphical work and a rock-solid frame rate on both consoles. It would be another three years until we were gifted a proper Alien horror game, but this was a just substitute, just don't mention the unfortunate third game...9/10.
Portal 2 (360, PS3, PC)
Although the only game to do so thus far, Portal 2 had Steamworks integration on PS3, meaning that PC and PS3 players could play together for the first time. Let us hope for total platform integration one day, but until then we have this. Portal 2 took the concept that was the original Portal and amped everything up to eleven, with all new mechanics, co-op and a much lengthier story mode. Again, however, a game I've never owned (not sure what I was doing in 2011), but having played it a few times with friends I can say it's probably as good as I just said it was...9/10.
2011 was perhaps a lackluster year in comparison to 2010, but it did bring about a sudden change in the way we think about games today; LIMBO's release in 2010 arguably started a surge of interest in indie games, but 2011's Bastion sought to bring it even closer to the mainstream eye. This year also brought about Uncharted 3, Batman: Arkham City and the yearly installments of both Call of Duty and Assassin's Creed.
We're almost there, hang on.
Hitman: Absolution (360, PS3, PC)
Absolution was the direly needed shakeup that the Hitman series needed. Whilst Blood Money was a ton of fun, going back to it now feels far too easy; the old mechanics revolved around putting on a disguise and consequently being able to run around restricted areas unnoticed, but Absolution forced you to avoid restricted areas altogether unless you wanted to get spotted through your disguise. This simple change, along with some great new additions in terms of killing methods, traversal skills and overall graphical and AI imporvements made this game a stellar comeback for Agent 47. The story was perhaps more ridiculous in comparison to previous entries, but overall it stands as the game with the most variety and replayability of the series to date. 9/10.
Dishonored (360, PS3, PC)
Much like Corvo, the game's protagonist, this game came out of nowhere and offered a unique blend of stealth and magic that, whilst not perfect in execution sometimes, offered a ton of fun across the increasingly challenging, although somewhat short, missions. The atmosphere in particular was another strongpoint of this game as well as the ability to make organic feeling choices on whether to go on a murder spree or silently complete your objectives like a ghost. It all came together to make a great base that I hope the developers build upon in the sequel, or Prey 2, whatever they're doing. 8/10.
XCOM: Enemy Unknown (360, PS3, PC, Mac, iOS, Android)
A strategy game on a console that actually works? Need I say more? Enemy Unknown also introduced some interesting mechanics such as permadeath and was generally just very good. 9/10
2012 was also home to the release of such titles as Assassin's creed III, Borderlands 2, FarCry 3 and Resident Evil 6. Not a particularly memorable year.
Tearaway (PS Vita, PS4 coming 2015)
Whilst not technically a game of last-gen, I couldn't help but put it here. God. Damn. No other game has managed to make me smile as much as Tearaway. Sure, a lot of these games had their own little 'wow' moments, but playing Tearaway was like experiencing one of the moments perpetually, constantly being wowed by the art design, music and all of the funky ways Media Molecule thought of to exploit the Vita's features. In many ways it's worth owning a Vita just for this game, 10/10.
Bioshock: Infinite (360, PS3, PC, Mac)
The stunning conclusion to my favourite trilogy of games ever. A lot of people like to isolate parts of the game and call out how either some mechanics are as good as in that, or how the narrative is dissonant to this etc. This game's story, no matter how 'dissonant' fools like to make it seem, is perfection. Before this game, I had never taken to reading up on several articles about both the timeline of the game itself and also things such as quantum levitation. This game made me smarter, and that's surely worth a 10/10.
The Last of Us (PS3, PS4)
Not only was this game a great apocalypse tale with stunning graphics and sound design, it also had two gay characters and you probably didn't even realise! How's that for equality? It's all well and good when a developer touts gay characters in their games, but when a developer just does it without making a fuss, well that's what I call progress. 10/10.
Grand Theft Auto V (360, PS3, Xbox One, Ps4, PC)
Initially I didn't think all that much of GTA V, it seemed quite similar to the previous entries and I was concerned that Rockstar were losing their touch with the series. Whilst this opinion still holds on to this day somewhat, it has grown on me. The cast of characters are interesting to a point, and the much improved mechanics make for fun gameplay when you're not on a fetch quest. GTA Online however was never really any good, with poor lobby sorting and horrible matchmaking leading to a fairly dull experience with friends. Oh yeah, almost forgot: Heists. 7/10.
In 2013 we were also treated to such gems as COD: Ghosts, Battlefield 4, Assassin's Creed IV and Beyond: Two Souls. What a great year.
And here we find ourselves in the present. 2014 is pretty much the last year of the PS3 and 360 before they become second-tier devices. Thankfully, they're still receiving decent ports such as Destiny, Alien: Isolation and some upcoming games such as Shadow of Mordor and LittleBigPlanet 3. This generation often gets a lot of hate due to the anti-consumer practices implemented during the past few years, but people are quick to forget that this generation has brought some of the best games we've ever seen, its brought about the Indie revolution and sparked (some) discussion of issues concerning equality, themes and story tropes. It has been a rocky generation, but arguably also the most important yet. The changes we've seen over the past few years have set precedents to shape the future of gaming, and whilst some of that future doesn't look too promising, there's no doubt now that the consumer controls it. Just imagine what the Xbox One would've been without us.
Here's to an even better generation of games. Leave a comment below about your favourite games from the past generation and your hopes for the future. Peace.
Vib-Ribbon was released on PSN in Europe last week, and as soon as it became available I bought and downloaded it. Before even that 25mb download had finished I had created and burnt my own playlist to disc. Below is my first playlist, and I'd like you to share your own! Try and give us an idea of how complex the patterns are and the tempo, or links, if you can, and enjoy each other's potentially insane choices!
So there you have it! Leave your own playlist below and I'll update the blog with my favourites.
I'm a bit of a sucker for progress in games. That is to say, I hate it when I have to repeat things. Bioshock 2: Minerva's den made my PS3 freeze and as a result I lost roughly ten minutes of progress once. That was six months ago and I have yet to face the game again.
When I lose progress, it hits me hard.
Enter two games I've recently been playing: Alien:Isolation and Vib-Ribbon. Two completely different games, yet two games that have given me the same euphoric feeling of both progress and the infuriating fire of frustration. Both can be boiled down to the essential experience of being a player thrown against increasingly impossible odds, failing often yet inducive of a hunger for more.
I only started playing Vib-Ribbon today, in fact, and already I can't get it out of my head until I boot it up again, then consequently hammer on the Playstation button five minutes later. Sometimes I think of the obstacles as unfair, or perhaps I'll mimic a COD player, shouting "Lag!" at the top of my voice as I miss yet another beat. I'm a musician after all, how could I have missed that?! And so after countless missed beats I simply refuse to press buttons, condemning my fate to failure.
The thing is, I might have already cleared a whole song from my Vib-Ribbon mixtape (Tracklist below) and thus upon failure I've lost between two and four minutes of my life, yet somehow I'm driven to try again, and again, and when I quit I immediately regret such a decision.
I feel much the same way about Alien: Isolation. Currently my progress is frozen in the medical facility during the first encounter with the Alien, and I have now hopelessly attempted to evade the creature four or five times, each attempt getting closer to my objective. Alien is similar to Vib-Ribbon in that every failure feels, frankly, unfair. The Alien might pop into a vent only to immediately drop out of the same vent and kill me, or it might simply walk out into the corridor at the wrong moment, spot me and kill me. Since there's yet to be a method to fight the Alien in terms of my progress, I'm fairly screwed from the outset, but despite the uneasy feeling of my blood pressure rising and heart pumping harder than usual, I can't help but come back again and again, despite losing precious minutes of my life I could have used to further my score in Vib-Ribbon.
All-in-all, it's sometimes fun for a game to be completely unfair (besides The Evil Within), especially when the fear of failure gives you yet another reason to come back and seek the thrill once more. I'll take an unfair death any day over the impossible to lose combat of Assassin's Creed or other such 'games'. Peace, and check out my track list for Vib-Ribbon below, turns out they're pretty hardcore for the most part!
Back again, for the very second time. Here's my last-gen port report for all of you poor bastards still stuck on the machines of yesteryear. This time it's 'The Evil Within', another horror game for October, but is the performance as scary as the game itself?
Well, to put it in simple terms, no. The performance across most areas of the game holds up remarkably well on the Playstation 3, with framerate taking dips as expected, but nothing particularly excessive and well within the threshold set by games such as The Last of Us and Grand Theft Auto V. Screen tearing is present in some cutscenes, but again nowhere near as prevalent as seen in a game like Alien: Isolation.
In terms of graphical detail, the game is a lot closer to its current-gen counterparts than you may expect, with a high resolution refresh and most of the post-processing effects that appear to be in the current-gen versions. In this sense the last-gen versions are only a straight downgrade of current-gen visuals, with lower resolution shadows and textures. Impressively, assets such as grass and physical hanging objects are fully present and don't appear to have been downgraded aggressively.
Check out my video below for some PS3 gameplay:
There are a few minor, but in no way experience-breaking issues. Firstly, there appears to be no anti-aliasing at all present, which creates some jarring jagged edges in cutscenes, but is barely noticeable in gameplay. Secondly, there are a few instances in which pop-in can bring the player out of the experience, most notably in one of the first cutscenes in which the reflection in a car's rear view mirror takes a second to actually appear (in the video above, skip to 1:57 for the cutscene).
Overall, however, these minor issues do not affect the game. In fact, it's very pretty on PS3 and has, so far, been an enjoyable experience. One thing to note, however, is that the game displays in a 2.4:1 cinema aspect ratio, meaning you will suffer massive black bars on the top and bottom of your (presumably) 16:9 ratio monitor. This design choice in particular immediately brought me out of the experience and distracted me for some time from the gameplay, and I frankly can't see what it has added to the game, but this is an issue of personal taste.
So go ahead, make your own choice! Remember to upvote this blog if it was helpful and leave a comment below if you'd like me to check anything out. Peace.
UPDATE: Here's a video of a game-stalling bug which causes Ripley to fall through the floor, I'm not aware of any other instances but something to consider; this was recorded on the 1.0 release (skip to 4:50):
I've now had my 'phat' 80GB PS3 for nearly 6 years, yet only now am I starting to realise it is not long for this world. It could physically last for years to come, but recent purchases have signalled to me that developers no longer care about last-gen machines, which are starting to receive below-par ports.
I'll say this first: Alien: Isolation on PS3 is a satisfactory port considering the age of the hardware and several other factors including the lighting effects and AI systems in this particular game. However, there are a few issues which I feel could have easily been adressed with some extra little attention to the hardware, which I can't imagine would have taken much effort considering the age of the hardware.
The two main issues the PS3 version faces are the framerate and screen-tearing. For the most part, the framerate is nice and solid, but on occasion during a busy scene with lots of lights or geometry, the refresh can drop considerably to what I'd estimate to be around 22fps at its lowest. Initially when I started the game I also noticed that the pre-rendered cutscenes suffered severe frame drops and appeared to be compressed to utter shit for some bizarre reason.
The screen tearing is perhaps less prominent to my eyes, although at its worst it can cause irritation and confusion, which is not pleasant when trying to run from the various enemies of the Sevastapol. This is again most prevalent in areas of higher lighting density.
One severe issue I noticed roughly two hours into the game was the way in which the sound decided out of nowhere to unsync itself with the on screen action, completely ruining the first encounter with the Alien and removing all tension.
Other issues to note: I fell through the floor within the first hour when initially following the Scottish man (can't remember his name) and had to restart a 10 minute segment, which could have been much worse had I not saved often. The last issue to note is a small one and probably a non-issue, but I'm cautious of it being a potential problem; some doors in the Sevastapol load their respective areas behind them like in Metroid Prime games, leading to a short delay when trying to get through them, which may or may not lead to a few accidental deaths along my journey.
So there you are, all the issues I have found within roughly two hours of Alien: Isolation. I'll update this page with the video of the disappearing floor trick soon (and posting new gameplay on my YouTube channel throughout the week) and I'll be back next week with The Evil Within.
In this age of modern military shooters, single-button combat mechanics and increasingly frequent checkpoints, it's easy to become accustomed to the simpler, dumbed-down gameplay that has become the norm rather than the exception in what we see as 'core' games. Before yesterday, I liked to think I was above all of that, playing games with mature themes such as Bioshock, Metal Gear Solid, Heavy Rain and LA Noire, that I could fairly easily outwit any puzzle put before me.
Silent Hill 2 changed that.
After seeing the PT demo played through (alas, I do not posess a PS4), I was immediately drawn into the horror genre. All of a sudden what I used to think of as exciting or innovative in both games and films suddenly became dull and drab, I couldn't keep myself away from the thrill of the Horror genre. So, of course, I immediately bought Resident Evil...6. After discovering that Resident Evil 6 wasn't quite the type of Horror I was after (despite the Leon campaign being deftly tense), I dusted off the old PS2 and purchased a copy of Silent Hill 2, avoiding any mistake with the HD 'remaster'. I had, after all, heard much about it; being touted as the 'best Horror game ever' and other such titles, I was excited to step into the foggy town for the first time.
After what seemed like a very long jog through the misty dirt tracks towards the town I was greeted by large smears of blood on the road. Obviously I wasn't going to follow that shadow through the dense clouds of grey, but as it turned out, the road ahead had collapsed, and as it transpired somewhat later in the game, all the others had too. As is to be expected in a Horror game, nothing is ever left unlocked.
Following the spectre through the overbearing gloom, I was quickly introduced to the piss poor combat system, and thus I learned the lesson that running is always your best option. This lesson would first come in handy on my return to the streets, from which there seemed to be no escape. I was clearly missing something. I had picked up a key from an alley, but all it told me was that it was for some sort of apartment, what apartment? There were more than a few places that looked like apartments here, and trying every one in that same alley proved fruitless. Thus, roughly twenty minutes into the game, I perused a guide to find an answer; the key did in fact say exactly where it came from, but without first using the 'Examine' function in my inventory, James would simply conclude it was for some sort of apartment. Lesson two: examine everything.
After passing by two more Straightjackets and searching a few apartments, I found a torch. At this point I assumed I would be able to solve the clock puzzle, surely all I had to do was make James see the writing and a cutscene would trigger, right? After crawling back into the arms of the guide once more, I finally found the key to the clock, and to cut it short, I looked at the guide again to figure out what time to set it to. Lesson three: I'm awful at videogames. Within an hour of playing a game I'd figured would be difficult because of combat, I had been defeated by a clock, and left untouched by the gruesome, nigthmarish creatures on the other side of the door.
All I can say is, I'm looking forward to Alien: Isolation today.