So this is a fan trailer I made for Mirror's Edge. Since there is only one trailer out for the game, it is basically a re-edit for that trailer. When more media is released for the game, I'll make a second version. I basically made this version to see if the song fit the game. The song is "1,000,000" by Nine Inch Nails. I threw this together pretty quickly, so it isn't that great. I'll make a better one once more media is released. Anyway, here it is. Watch it if you want to.
While browsing GameTrailers today, I found a trailer for an upcoming game that looks better
than GTA IV and MGS4, combined! You might be asking yourself, how come I haven't heard of
this game? I don't have an answer for that question. All I know is Dtoid better review this
game. Ready to see the game? Okay, here it is.
YAY! A bicycle simulator. Awesome! I'm so excited.
Seriously now, a bike simulator? I mean come on. While I will say the bikers do look good,
everything else looks ridiculous. How about the crowd getting out of the way while you are
biking. Exciting! If I ever played this game, I'd do the same thing I do with NASCAR games:
get in the lead, then turn around and cause the biggest crash ever.
I know what you might be thinking to yourself, how is one of the best games of 2008
similar to the most over-hyped game of 2007? One is extremely sci-fi, the other is a crime
game. One is extremely well received, the other had mixed reviews. Just looking at them at
the very basic level, they are not very similar at all. But if you dig deeper, you will find that
the two games are pretty similar.
Last night I was listening to The Podcastle. It has turned into one of my favorite podcasts
on the Internet. Anyway, Jim Sterling and Wardox were talking about GTA IV. I remember
Wardox made the comment "GTA IV is just a broken game." I thought about that for a
while, and I remembered that I heard that before about a game, but I couldn't remember.
Then it hit me. Thats what everyone was saying about Assassin's Creed. The more I
thought about it, I realized that GTA IV and Assassin's Creed have similar problems with
their gameplay, yet GTA IV received significantly higher review scores than Assassin's
Creed. Right GTA IV has a Metacritic score of 98, while Assassin's Creed has a score of 81.
While 81 is not a low score at all, I really do believe that it is better than that. But I think
the biggest difference of score is with IGN. They have GTA IV a 10/10, while giving
Assassin's Creed a 7.7/10. Lets look at the similarities these games possess.
This is one area that Assassin's Creed got blasted for. Everyone was complaining about
repetitive gameplay. Same investigation missions, traveling on a horse got boring, sword
fights were the same. But a quick Google search shows that many people feel that GTA IV
is pretty repetitive. Even in the GameTrailers review they mention that each mission has
some guy telling you to go kill someone. And if you think about it, the missions in GTA IV
are pretty much the same. Drive somewhere, get into a firefight, drive back, rinse, repeat.
GTA IV has side missions, like stealing cars for Stevie, or hunting down the pigeons in the
city. But Assassin's Creed has things like this to, like finding flags...thats about it. But each
game has their own way of breaking up the action between missions. I think this is an area
where the games are similar, but GTA IV is let off easier than Assassin's Creed.
Both GTA IV and Assassin's Creed are filled with glitches. I really don't hold it against either
development team for said glitches. I understood that for both teams, it was the first time
they were using a brand new engine for a huge game. When working with any engine for
a sandbox game, there are going to be glitches. Now if both games were FPS where there
was one path for each level, then I would be upset about glitches. People do get upset over
the glitches with GTA IV, but not as much as Assassin's Creed did. Anyone who started
bitching about glitches basically stopped playing the game. Assassin's Creed does have
some big glitches, like falling through the level. I haven't run into many glitches in GTA IV,
but there are plenty of them. Once again, GTA IV is let off easier than Assassin's Creed.
You might ask yourself, "why the hell are you comparing the stories?" Because I feel both
of these games have some of the best storylines ever in a game. I think the story for both
games is one of the best parts of the game. Assassin's Creed had an awesome, sci-fi story
behind its medieval setting. I really liked the ending boss in Assassin's Creed, and I thought
the last cinematic was done really well. I can't wait for Assassin's Creed 2. I just hope you
play as the guy in the future now. Make it all Bourne-like. GTA IV has a great crime drama
storyline mixed with humor. GTA IV reminds me of the movie Snatch. Both have colorful
characters, involve crimes and drugs, and has wonderful dialogue. If GTA IV was a movie,
it would definitely be considered one of the best crime movies of all time. For each game, I
think this is the area where they both shine.
Don't get me wrong, I think that GTA IV is a better game then Assassin's Creed. But the
reason I wrote this blog post was each of these games possess similar problems, yet GTA
IV is one of the highest rated games ever, and Assassin's Creed is just pushed under the
bed. I'm a big fan of Assassin's Creed, and it makes me upset to see a game like GTA IV
that is similar in some areas be praised in the same areas that Assassin's Creed was
blasted for. So my question to Dtoiders is, do you think that GTA IV got a high score
because it is a really good game, or because it has Grand Theft Auto in the title. Think
about what I have said.
For being an American, I'm a pretty big fan of soccer. Along with that, I've really enjoyed
the FIFA series on this generation of consoles. I like how they reworked the engine to have
better ball physics and great animations. While FIFA '08 had its flaws, it was still pretty
good, and the quality of the FIFA games is catching up to the PES series.
Recently, EA Sports started showing off some of the upcoming '09 sports games, but they
haven't shown much of FIFA '09 yet. So I used my awesome internet skills (Google) and I
was able to dig up a little information on FIFA '09.
First off, the game has an improved AI system. What EA has given each player an area
around them that they watch. Depending on the situations, their behaviors will change. It is
supposed to be a lot more realistic than '08. Also, your teammates are smarter off the ball.
So no more of passing to an area where a player should be, but he doesn't get the pass.
They have also fixed the responsiveness of the game. This means that they game will
recognize the input from the controller a lot better than in the past. The game will feel more
fluid because of this.
EA also reworked the physics of collisions. In the past, the games never took into account
the strength and the weight of the to players that were battling for a ball. Now that has all
changed. Players that are stronger will go down less. Also, collisions are specific to different
areas of the body. So if a player gets hit in the leg while it is planted, there is a good
chance he will go down, and maybe be injured. The player with the ball will also be able to
dodge tackles now. This makes for more realistic gameplay.
Some more features include:
- Improved graphics and lighting system. There will also be a fully implemented weather
system that can and will affect the conditions on the pitch. If you watched the UEFA
Champions League final, you will know that weather can change a lot about a soccer match.
- Ability to tinker with formations and how your team plays. According to EA, there are
thousands of different combinations of different factors, like defensive style, offensive style,
if you want your team organized or running freely, etc. They say it changes a lot about the
way FIFA is played.
- Referees on the field, finally. Also, there are dugouts where the subs and coaches sit.
They have unique animations for the sidelines, like subs warming up before going in.
- More teams and stadiums.
- Interactive celebrations, like the ones from UEFA Euro 2008.
Two magazines from the UK have features on FIFA '09. Here are scans from OPM UK.
The new issue of PSM3 had a cover story about FIFA '09. On the cover it says "EA's latest
silences its sternest critic...yes, us." PSM3 usually favors the PES series, but they were very
pleased with early builds of FIFA '09.
I'm really excited for FIFA '09. From early reports, journalists are saying this could be the
best FIFA game yet. The official site went live today, and there
should be a trailer and screenshots for the game soon. FIFA '09 comes out in late
September, with a demo probably in late August to early September. For all you FIFA fans
out there, are you excited for this new version of FIFA?
In case you haven't checked GameTrailers recently, they have three new videos of Killzone 2. It is a developer walkthrough at a recent Sony press event. After E3 '05, I think everyone has been paying attention to this game. I think one of the main reasons many people are watching this game closely is to see if it comes close to what was shown at E3 '05. After a less than averaging showing last year, I think that the game is actually shaping up pretty nicely. I don't think it is going to the best FPS ever like many people are making it out to be, but I think that it might turn out better than the first one.
Things I like:
- Graphics look nice. I like the dark, grey look it is going for. It has sort of a Gears style of art, but a little more grainy I think.
- The gunplay looks pretty fun. And that is the most important thing with a FPS. While I do prefer the 360 controller for shooters, it doesn't take that much time to get used to the PS3 controller.
- I like how Guerrilla Games didn't include a cover system, but more of a lean-and-peek system. It keeps you in the first person view the entire time. While most shooters don't include a cover system, it is the new trend in this generation. I like it when shooters don't include a cover system because I feel it makes it more realistic. You have to find your own cover and get behind it, not press X when the prompt comes on the screen.
- The wide open environments look great. They have also implemented a pretty good particle system, as well as a physics engine. The animation is spotty in some areas, but I think that it will smooth out with time.
Things I didn't like:
- The AI needs a lot of improvement. While they do maneuver around the battlefield, I didn't notice them trying to flank you or really pose a threat. Sure they shoot at you, but most of the time they were just standing in the open, or popping in and out of cover. I wish that someone would develop an AI system that doesn't include an enemy just staying in cover, and you just aim at them until they pop their head out. The AI for your teammates look like any other shooter. I don't like how when they are behind cover, it looks like they are just relaxing there.
- The developer mentions their attention to detail, and the game does have great detail. But there are some things that I think they need to work on. For example, when the main character reloads the assault rifle, it looks like those two clips taped together have unlimited ammo. I would like to see the character throw the clips away after both of them have been depleted. Also, when you heal a teammate, he just pops back up. It would be nice to have a healing animation, but again, its a minor detail that I'm sure they can fix before the game ships.
- Sixaxis bullshit. It is cool that they are trying to incorporate the Sixaxis functionality, but I think it is just a nuisance. And plus it looked like their was a crazy amount of lag from when you turn the controller to when your character moves.
Overall I think that this game may live up to the hype. I'm looking at getting a PS3 soon, so I'm definitely going to be paying more attention to the game now. It won't be the Halo killer, or make people stop playing Call of Duty 4, but it looks like it may be a good addition to your game library. Here is a tip for Guerrilla: If you want a game to meet expectations, don't show a CGI trailer for your first video of the game.
Over the past few years, it seems like EA is the company in the gaming industry to bash.
While they used to be king of the gaming industry, they have fallen due to poor company
management and releasing average games. As of late, I started to gain a little more
respect for EA. They have a few new IPs they are working on, and they have released
some decent games for this generation of consoles. I thought Army of Two was decent, and
Dead Space looks like an interesting game. But I lost all integrity for them when I watched
In case you don't know what the video is, or you just don't feel like watching it, it is a trailer
for Madden 09. In the trailer, it features the New England Patriots playing against the
(edit) New York Giants (sorry, not a big football fan), a rematch of the recent Super Bowl.
And if you have played Madden in the
past, you will realize that this new version looks exactly like the previous ones. This is why
EA disappoints me.
I'm not a big sports gamer at all. I did enjoy MVP Baseball '05. The way you could manage
your teams was great fun, and it was the perfect mix of arcade and simulation that made
the game a little realistic, but not as boring as the real sport. I also enjoy the FIFA series,
and the new FIFA games are actually pretty good. I'm not a big Madden fan. I've only
owned one version of Madden, the 2005 version with Ray Lewis on the front. But this video
makes me mad, and I'll tell you why.
If you watch the video, you will notice that the only thing it looks like they changed was the
presentation. There doesn't seem to be any improvement to the animation, AI, or graphics.
I'm really upset about this. Don't get me wrong, they have made some improvements. The
new lighting system looks pretty neat, and so do the stadiums. But that doesn't really
matter when the gameplay on the field isn't that great. I think the thing I'm most upset with
is the animation. There are plenty of games that show dynamic animations can work, not
pre-scripted animations. I'm talking about GTA IV, Force Unleashed, and the new Indiana
Jones game coming out. Euphoria is the future of physics and animation, and I wish EA
would realize that. I don't think they realize how big of an opportunity it would be to get a
license for Euphoria. Not only would they be able to cut down on the number of animations
they would have to program, but the game would look a lot more realistic. The main reason
I want to try the football game Backbreaker is to see the tackling. It looks awesome.
This year marks the 20th anniversary of Madden football. While Madden is the biggest
selling game, it definitely is not the best. It is disappointing to know that a company like EA
can put little effort into a game and make a ton of money. I'm not saying EA has slacked
off for the past year, but I know they could improve the game in many more ways then
they do every year. It disappoints me as a gamer and as someone who wants to make
games someday. But hey, as long as people are buying Madden, EA doesn't care, right?
Well I wish they would care. I can only hope they are working on a tackling system similar
to Euphoria. That would be neat. Otherwise, I don't think Madden will ever be truly
phenomenal. Come on Peter Moore, challenge your developers!