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8:05 PM on 10.08.2008

NBA Live '09 Review


Ok, now that I got that out of the way, let me explain why. Lets start off with the big new feature, DNA NBA 365 24/7. I don't know what it is called actually, and I don't really care. Basically what it does is it takes real world stats of NBA players and uploads them into the game to make the game play more realistic. But the season doesn't start for another month, so this feature is useless. Also, I got this game from GameFly, and you have to enter a code from the instruction book to use the DNA thing. So I'm screwed. If you rent it or buy it used, there is an option to buy it from Marketplace. I haven't checked the price because I don't care. The feature should be included on the disc no matter what. Fucking cheap bastards. I can still cuss on Dtoid right? Because this game pisses me off so much.

I want to discuss a serious issue with all of you, retarded AI players. This is a terrible issue in our society, and if we don't do anything about it, children will riot in the streets. Do you want children rioting, having sex with hookers? I thought not. In all seriousness, the AI in this game is the stupidest fucking assholes I've ever seen in any game. They are worse than your squad mates from Halo 3 when they try to drive the Warthog. Hell, the AI in NBA Live make those guys look like geniuses. I just got done playing a game where I ran a set play that had the ball passed the wing, then the low post sets a pick, and rolls to the basket, right? A very simple, middle school level basketball play, but effective for all levels of basketball if run right. The play looks like it is going to run beautifully, the post sets a great pick, I dribble to the top of the key, and I get ready to pass the ball down low because the post is wide open. I mean, the closest person to him was the guy sitting in the front row of the crowd. All of a sudden, the post decides it would be a good idea to cut back to the middle of the lane, and I pass it because I figured he would keep cutting towards the basket. Hey, there goes the other team for a lay-up. On defense, they could have just programmed the players to stand in place and whack off all game, because they may be more effective then what they do now.

Lets see, what else is there? Oh yeah, the passing. Like one of the most important parts of the game. Like coach always says, "Passing the ball advances the ball up the floor quicker than dribbling." So you would think, "Hey, maybe EA would get this aspect of the game right because it is pretty important." Well sir, you are wrong. Completely wrong. Imagine trying to pass the ball while tripping acid at a carnival, with evil clowns. Ok, maybe that is a bad example, but that is how it feels to me. To pass it, you press the A button. Very simple. But who you pass to is a completely different story. There is a gray target underneath the player you are passing to. The awesome thing is that since the target is gray, it is hard to see. YAY! Also, you would think that the game would recognize that you maybe want to pass it to the closest guy to you. I mean if you are on the left wing, and there is a post player on the low block and a shooting guard at the top of the key, you would think that the game would know that if you pointed the stick towards the post man, the player would pass there, or vice versa. Well, once again, you are an asshole. The game thinks it is a good idea to pass the ball to the other side of the floor, right through the defense. For those who have played basketball, or have watched a game before, you would know that you can't make a chest pass through the lane if the defense is there. But NBA Live thinks that you can do that. Another example of shitty passing was when I was working on alley oops. I was practicing a 3 on 2 fast break, working on my alley oops. I passed it to the left wing, and the point guard went to the right, while the right wing cut to the lane. I was thinking, awesome, that is usually how that goes down. Well the point guard cuts to the corner, and I try to lob a pass to the right winger for an alley oop, but my guy throws an alley oop to the player in the corner. I was royally pissed.

So those are the three main things I wanted to talk about. Lets talk more basic things. The animation is really hit and miss. Sometimes, the animation does look great, with players moving realistically and fluid. Other times, it looks like your players are playing a basketball game on quick sand. Why the hell does it take over a second for my guy to start sprinting when I hold down the sprint button? I'll see a big hole, hit the sprint button, but by the time his feet get moving, a defender is there. The same applies to jumping. Good luck blocking shots, or rebounding for that matter. I don't understand what EA is thinking. I get the whole thing about making the players feel like they have weight and aren't skating on the basketball court, but the way the implement it makes the game not fun. The physics in this game are terrible. How come I can't shoot the ball normally while dribbling? I was playing a game yesterday with the Mavericks, and I was dribbling to the left with Dirk. I pulled up to shoot, and Dirk starts fading away to the left. I thought maybe I was holding down the sprint button, which would sense why he didn't square up and shoot. So I tried it again, making sure my finger was off the sprint button. He did the exact same time. Fuck you EA. Did you ever realize that I might want my player to square up after dribbling. The graphics are once again, hit or miss. Some of the big name players look amazing. Other players look like hell. The presentation is alright. The cutscenes look decent if the players look decent. If they zoom in on one of the players that look like crap, it ruins the experience. I tried my luck at the dunk contest. Holy shit, that thing is broken. I swear every time the game switches up the timing. It is so confusing. One button takes off, another does the trick, you have to take off in the right spot, hold the button long enough, but not too long! I think in the four dunk contests I was a part of, I got 2 dunks in for 38 points.

My main gripe about this game is the gameplay though. It is not realistic at all. I can't figure out how to get into a defensive stance. If you hold the right joystick down, your defender turns his back to the player. I don't understand how sometimes a player will make a turn-around-fade-away-three-pointer with a defender in his face, but won't make a wide open three when there is no one around. Another flaw in the game is the pick and roll mechanic. It can't be stopped. No matter how many people are between you and the player rolling to the goal, the pass always gets through for an easy lay-up. Also, when you call a pick, the only person you can pass to for about five seconds is the guy setting the pick. So if he isn't open, you have to dribble around until the icon above his head disappears. To me, this game feels broken. This is by far the worst basketball game I've ever played, maybe worst sports game ever. Here is a little message to EA: Stop sucking on T-Mobile's, Adidas's, and Sprite's dick and make your game better. I thought NBA Live was getting better, but it is getting worse with every version. I need to get my hands on NBA 2K9 now, I need to play a good basketball game.

If I was to give this game a score, it would probably be a 3/10. The only thing going for it is the occasional animation that looks good, and the player models that look great. Having to into a code to use your biggest feature is so stupid. I seriously can't tell you how stupid it is. I understand that for the first year it is free for people who bought the game, but why not just put the feature on the disc, then when NBA Live 2010 comes out, charge people for DNA if they still want to play 09. EA, you need to fix your physics, passing, defense, and the entire gameplay. Also, get rid of the dunk contest you have now and make a brand new one. EA, you need to get your shit together. Every year 2K makes a basketball game that is better than the year before, and yours gets worse. Good luck next year, EA. If you don't make a good NBA game next year, I have a feeling you are going to lose a large percentage of your fanbase. Come on Peter Moore, you are better than that. I know basketball isn't popular where you are from, but this is just plain ridiculous. If anyone is thinking about picking up a NBA game, don't get Live 09. Even thought I haven't played 2K9 yet, I already know that it is better than this piece of squirrel shit.

I feel bad for whoever has to review this for Dtoid.   read

12:32 PM on 09.11.2008

FIFA '09 demo impressions

I love football. Not the American gridiron game, but real football. The game that "sissy's" play with no padding on, colliding into each other, using only their feet, trying to shoot a ball into a net. You know, REAL football. So it is no surprise that I enjoy football games, particularly EA's FIFA series. Since this generation started, the FIFA series has been getting better and better. FIFA '07 was the first FIFA game to use real ball physics. FIFA '08 was the first FIFA game to feature Be A Pro mode. But those two games in the series have nothing on the new game, FIFA '09. This is by far the best FIFA game I've ever played.

During production, the FIFA team made a list of over 250 improvements they wanted to add to the game. These include a new jostling system, greater urgency to off-ball running, better responsiveness, and a new collision system. Let me start with the better responsiveness. Every year, the one big complaint that gamers have with the game is the responsiveness of the game. Well they have definitely fixed that issue in this game. In one of my first matches, I was racing down the sideline, getting ready to cross it towards the goal box. In previous versions of FIFA, it took a few steps for the player to get control of the ball and cross it if you were going at full speed. But in FIFA '09, right when I let go of the sprint button, he slowed down and got control of the ball. I was stunned.

The new jostling system is pretty awesome as well. It is easier to get the ball away from attackers now if the person you are controlling is good at jostling. If not, its neat to see the players running down the sideline pushing each other trying to win the ball. This sort of ties into the new collision system, which looks fantastic. The collisions look very realistic. This one time I was trying to pass the ball, and a defender came from my side and knocked the ball loose. He was a bigger guy, and when I tried to keep on going, he put his shoulder into me and I just fell straight on my back. It was really cool.

EA has also worked on the animation across the entire field. One area that I especially like is the new header animations. They look a lot more realistic than they have in the past. You have guys climbing on other guy's shoulders, and people flying in to get the ball. Mix that with the new collision system and you have some awesome mid-air collisions. I remember specifically this one time I went for a header and I got knocked down. My player just sat on the ground pouting because the opponent didn't get a foul. It was awesome.

FIFA '09 is great. It definitely feels like a great improvement over last years version. The graphics have been upgraded as well. Players look even more realistic. Also, there is a neat transition from the main menu arena to the pitch. If you have played the demo, you know what I'm talking about. My only complaint so far: how come the UK gets a really cool cover, and the US gets a shitty cover? I want Rooney on my cover. Check out what I'm talking about below. Anyway, if you like football, go play the demo. If you don't like football, well you are a tool.



5:24 PM on 07.16.2008

Star Wars: The Force Unleashed & EndWar thoughts

While watching GameSpot's coverage of E3, I got to see demos of Star Wars: The Force Unleashed and EndWar. I've been very excited for Force Unleashed, but after seeing this demo, I think that I'm gonna be playing this game all the time. There are some really cool things that I saw, like the Apprentice blocking a blaster shot with his left hand, like Vader. Also, they have a combo called the Jawa Punt! It was incredible. You fucking punt a Jawa. Even if the game was shit, I would buy it for the Jawa Punt. Basically, this game is going to rock.

I also was extremely impressed with EndWar. If you don't know what EndWar is, it is a RTS coming out from Ubisoft that has the Tom Clancy name. The game is set during World War 3, and is basically the end of the world. The neat thing about the game is you can use a headset and give commands instead of using a game controller. I know many of you are thinking that games that offered voice commands in the past didn't work well, and thats how I felt when I heard about EndWar. But after seeing the demo, it looks like it has a great voice recognition system. The guy playing it was just talking normally, not emphasizing words or pitches. He was just talking naturally. The game recognized every command that he gave, and there was just a split second between him giving the commands and the soldiers carrying out the commands. Here is the video from the EndWar demo.


Did anyone see these demos? What did you think of them?   read

3:38 AM on 07.11.2008

Star Wars: The Force Unleashed launch trailer

For some reason, Lucasarts decided to release the launch trailer for the upcoming Star Wars game. I found this kind of weird considering the game is over two months away, and game companies usually don't release launch trailers until a week before the game comes out, or in some cases after the game comes out. Regardless of what other developers do, this game looks so freaking amazing. Not only are graphics incredible, the story and voice-acting look great. That digital apprentice is exponentially better at acting than whiny Hayden Christanson (or however the hell you spell his name). I was excited for this game, but after seeing this trailer, this is the game I am most excited about for this year. Lightsaber duel with Vader FTW! What do you guys think about the trailer? I would recommend watching it in hi-def goodness on GameTrailers site.

Hi-Def Goody

[embed]94702:13020[/embed]   read

11:34 PM on 06.22.2008

Lord of the Rings: Conquest trailer

A few months ago, Pandemic announced they were working on a Lord of the Rings game that was the same style as the Star Wars: Battlefront games. Over the weekend, the first trailer for the game was released. I have mixed feelings about the game right now. I'm a huge LOTR fan, and I really liked the games based on the movies. I'm excited to be able to play the big battles from the books and movies from the every-day soldier perspective. I'm also excited to be play as Uruk-hai and Trolls. But right now the graphics and animation look a little bland. There are some areas of the game that look fantastic. Some shots of the battlefield look spectacular. But then there are some areas that look like graphics from the PS2. The game is supposed to be released before the end of the year, and from just a first glance at the game, it looks like they have a lot of work. I have confidence in the team though. I really enjoyed the Battlefront games. Here is the trailer.


I'm excited to be able to take down Oilphants. That will be sweet. Also, who doesn't want to walk around as an Ent and throw enemies across the map? And it is confirmed that you will be able to play as Sauron himself. Hell yes! What do you guys think?   read

5:42 PM on 06.22.2008

Guitar Hero: Aerosmith set list revealed.

I didn't see anyone post this yet, so I thought that I would post it real quick. I think most of Dtoid is kind of "meh" towards this game. The set-list still looks decent. I like the inclusion of STP, even though that same song is part of the DLC on Rock Band. I am also glad to see they have the original version of "Walk This Way" in the game. I don't care much for the Run-D.M.C. version. I was scared that they wouldn't put the original version in the game, and I thought that would be a bad move. Anyway, here is the set-list for Guitar Hero: Aerosmith.

Tier 1: “Getting the Band Together” (Nipmuc High School)
1. “All the Young Dudes” by Mott the Hoople (cover)
2. “Draw the Line” by Aerosmith
3. “Dream Police” by Cheap Trick
4. “Make It” by Aerosmith (re-recorded)
5. “Uncle Salty” by Aerosmith

Tier 2: “First Taste of Success” (Max’s Kansas City)
6. “All Day and All of the Night” by The Kinks (cover)
7. “I Hate Myself for Loving You” by Joan Jett
8. “Movin’ Out” by Aerosmith (re-recorded)
9. “No Surprize” by Aerosmith
10. “Sweet Emotion” by Aerosmith

Tier 3: “The Triumphant Return” (The Orpheum)
11. “Complete Control” by The Clash
12. “Livin’ on the Edge” by Aerosmith
13. “Love in an Elevator” by Aerosmith
14. “Personality Crisis” by New York Dolls (cover)
15. “Rag Doll” by Aerosmith

Tier 4: “International Superstars” (Moscow)
16. “Bright Light Fright” by Aerosmith
17. “King of Rock” by Run-D.M.C.
18. “Nobody’s Fault” by Aerosmith
19. “She Sells Sanctuary” by The Cult
20. “Walk This Way” by Run-D.M.C. featuring Aerosmith

Tier 5: “The Great American Band” (Half Time Show)
21. “Always on the Run” by Lenny Kravitz
22. “Back in the Saddle” by Aerosmith
23. “Beyond Beautiful” by Aerosmith
24. “Dream On” by Aerosmith (re-recorded)
25. “Hard to Handle” by The Black Crowes (cover)

Tier 6: “Rock N Roll Legends” (Rock & Roll Hall of Fame)
26. “Cat Scratch Fever” by Ted Nugent
27. “Mama Kin” by Aerosmith (re-recorded)
28. “Sex Type Thing” by Stone Temple Pilots
29. “Toys In The Attic” by Aerosmith
30. “Train Kept A Rollin” by Aerosmith
31. “Guitar Battle vs Joe Perry” by Joe Perry

Bonus Songs (The Vault)
32. “Combination” by Aerosmith
33. “Kings and Queens” by Aerosmith
34. “Let The Music Do The Talking” by Aerosmith
35. “Mercy” by Joe Perry
36. “Pandora’s Box” by Aerosmith
37. “Pink” by Aerosmith
38. “Rats In The Cellar” by Aerosmith
39. “Shakin’ My Cage” by Joe Perry
40. “Talk Talkin” by Joe Perry
41. “Walk This Way” by Aerosmith

(source: Kotaku)   read

5:43 PM on 06.21.2008

Mirror's Edge fan trailer, made by yours truly

So this is a fan trailer I made for Mirror's Edge. Since there is only one trailer out for the game, it is basically a re-edit for that trailer. When more media is released for the game, I'll make a second version. I basically made this version to see if the song fit the game. The song is "1,000,000" by Nine Inch Nails. I threw this together pretty quickly, so it isn't that great. I'll make a better one once more media is released. Anyway, here it is. Watch it if you want to.

[embed]91720:12459[/embed]   read

12:19 PM on 06.13.2008

Game of the year is here!

While browsing GameTrailers today, I found a trailer for an upcoming game that looks better
than GTA IV and MGS4, combined! You might be asking yourself, how come I haven't heard of
this game? I don't have an answer for that question. All I know is Dtoid better review this
game. Ready to see the game? Okay, here it is.


YAY! A bicycle simulator. Awesome! I'm so excited.

Seriously now, a bike simulator? I mean come on. While I will say the bikers do look good,
everything else looks ridiculous. How about the crowd getting out of the way while you are
biking. Exciting! If I ever played this game, I'd do the same thing I do with NASCAR games:
get in the lead, then turn around and cause the biggest crash ever.

[embed]90523:12260[/embed]   read

11:08 AM on 06.13.2008

GTA IV & Assassin's Creed: Similar Games?

I know what you might be thinking to yourself, how is one of the best games of 2008
similar to the most over-hyped game of 2007? One is extremely sci-fi, the other is a crime
game. One is extremely well received, the other had mixed reviews. Just looking at them at
the very basic level, they are not very similar at all. But if you dig deeper, you will find that
the two games are pretty similar.

Last night I was listening to The Podcastle. It has turned into one of my favorite podcasts
on the Internet. Anyway, Jim Sterling and Wardox were talking about GTA IV. I remember
Wardox made the comment "GTA IV is just a broken game." I thought about that for a
while, and I remembered that I heard that before about a game, but I couldn't remember.
Then it hit me. Thats what everyone was saying about Assassin's Creed. The more I
thought about it, I realized that GTA IV and Assassin's Creed have similar problems with
their gameplay, yet GTA IV received significantly higher review scores than Assassin's
Creed. Right GTA IV has a Metacritic score of 98, while Assassin's Creed has a score of 81.
While 81 is not a low score at all, I really do believe that it is better than that. But I think
the biggest difference of score is with IGN. They have GTA IV a 10/10, while giving
Assassin's Creed a 7.7/10. Lets look at the similarities these games possess.

Repetitive Gameplay

This is one area that Assassin's Creed got blasted for. Everyone was complaining about
repetitive gameplay. Same investigation missions, traveling on a horse got boring, sword
fights were the same. But a quick Google search shows that many people feel that GTA IV
is pretty repetitive. Even in the GameTrailers review they mention that each mission has
some guy telling you to go kill someone. And if you think about it, the missions in GTA IV
are pretty much the same. Drive somewhere, get into a firefight, drive back, rinse, repeat.
GTA IV has side missions, like stealing cars for Stevie, or hunting down the pigeons in the
city. But Assassin's Creed has things like this to, like finding flags...thats about it. But each
game has their own way of breaking up the action between missions. I think this is an area
where the games are similar, but GTA IV is let off easier than Assassin's Creed.


Both GTA IV and Assassin's Creed are filled with glitches. I really don't hold it against either
development team for said glitches. I understood that for both teams, it was the first time
they were using a brand new engine for a huge game. When working with any engine for
a sandbox game, there are going to be glitches. Now if both games were FPS where there
was one path for each level, then I would be upset about glitches. People do get upset over
the glitches with GTA IV, but not as much as Assassin's Creed did. Anyone who started
bitching about glitches basically stopped playing the game. Assassin's Creed does have
some big glitches, like falling through the level. I haven't run into many glitches in GTA IV,
but there are plenty of them. Once again, GTA IV is let off easier than Assassin's Creed.


You might ask yourself, "why the hell are you comparing the stories?" Because I feel both
of these games have some of the best storylines ever in a game. I think the story for both
games is one of the best parts of the game. Assassin's Creed had an awesome, sci-fi story
behind its medieval setting. I really liked the ending boss in Assassin's Creed, and I thought
the last cinematic was done really well. I can't wait for Assassin's Creed 2. I just hope you
play as the guy in the future now. Make it all Bourne-like. GTA IV has a great crime drama
storyline mixed with humor. GTA IV reminds me of the movie Snatch. Both have colorful
characters, involve crimes and drugs, and has wonderful dialogue. If GTA IV was a movie,
it would definitely be considered one of the best crime movies of all time. For each game, I
think this is the area where they both shine.

Don't get me wrong, I think that GTA IV is a better game then Assassin's Creed. But the
reason I wrote this blog post was each of these games possess similar problems, yet GTA
IV is one of the highest rated games ever, and Assassin's Creed is just pushed under the
bed. I'm a big fan of Assassin's Creed, and it makes me upset to see a game like GTA IV
that is similar in some areas be praised in the same areas that Assassin's Creed was
blasted for. So my question to Dtoiders is, do you think that GTA IV got a high score
because it is a really good game, or because it has Grand Theft Auto in the title. Think
about what I have said.   read

7:26 PM on 06.10.2008

New FIFA '09 details surface.

For being an American, I'm a pretty big fan of soccer. Along with that, I've really enjoyed
the FIFA series on this generation of consoles. I like how they reworked the engine to have
better ball physics and great animations. While FIFA '08 had its flaws, it was still pretty
good, and the quality of the FIFA games is catching up to the PES series.

Recently, EA Sports started showing off some of the upcoming '09 sports games, but they
haven't shown much of FIFA '09 yet. So I used my awesome internet skills (Google) and I
was able to dig up a little information on FIFA '09.

First off, the game has an improved AI system. What EA has given each player an area
around them that they watch. Depending on the situations, their behaviors will change. It is
supposed to be a lot more realistic than '08. Also, your teammates are smarter off the ball.
So no more of passing to an area where a player should be, but he doesn't get the pass.

They have also fixed the responsiveness of the game. This means that they game will
recognize the input from the controller a lot better than in the past. The game will feel more
fluid because of this.

EA also reworked the physics of collisions. In the past, the games never took into account
the strength and the weight of the to players that were battling for a ball. Now that has all
changed. Players that are stronger will go down less. Also, collisions are specific to different
areas of the body. So if a player gets hit in the leg while it is planted, there is a good
chance he will go down, and maybe be injured. The player with the ball will also be able to
dodge tackles now. This makes for more realistic gameplay.

Some more features include:

- Improved graphics and lighting system. There will also be a fully implemented weather
system that can and will affect the conditions on the pitch. If you watched the UEFA
Champions League final, you will know that weather can change a lot about a soccer match.
- Ability to tinker with formations and how your team plays. According to EA, there are
thousands of different combinations of different factors, like defensive style, offensive style,
if you want your team organized or running freely, etc. They say it changes a lot about the
way FIFA is played.
- Referees on the field, finally. Also, there are dugouts where the subs and coaches sit.
They have unique animations for the sidelines, like subs warming up before going in.
- More teams and stadiums.
- Interactive celebrations, like the ones from UEFA Euro 2008.

Two magazines from the UK have features on FIFA '09. Here are scans from OPM UK.

OPM UK Page 1
OPM UK Page 2
OPM UK Page 3
OPM UK Page 4

The new issue of PSM3 had a cover story about FIFA '09. On the cover it says "EA's latest
silences its sternest critic...yes, us." PSM3 usually favors the PES series, but they were very
pleased with early builds of FIFA '09.

I'm really excited for FIFA '09. From early reports, journalists are saying this could be the
best FIFA game yet. The official site went live today, and there
should be a trailer and screenshots for the game soon. FIFA '09 comes out in late
September, with a demo probably in late August to early September. For all you FIFA fans
out there, are you excited for this new version of FIFA?   read

6:00 PM on 05.17.2008

Killzone 2 walkthrough impressions

In case you haven't checked GameTrailers recently, they have three new videos of Killzone 2. It is a developer walkthrough at a recent Sony press event. After E3 '05, I think everyone has been paying attention to this game. I think one of the main reasons many people are watching this game closely is to see if it comes close to what was shown at E3 '05. After a less than averaging showing last year, I think that the game is actually shaping up pretty nicely. I don't think it is going to the best FPS ever like many people are making it out to be, but I think that it might turn out better than the first one.




Things I like:

- Graphics look nice. I like the dark, grey look it is going for. It has sort of a Gears style of art, but a little more grainy I think.

- The gunplay looks pretty fun. And that is the most important thing with a FPS. While I do prefer the 360 controller for shooters, it doesn't take that much time to get used to the PS3 controller.

- I like how Guerrilla Games didn't include a cover system, but more of a lean-and-peek system. It keeps you in the first person view the entire time. While most shooters don't include a cover system, it is the new trend in this generation. I like it when shooters don't include a cover system because I feel it makes it more realistic. You have to find your own cover and get behind it, not press X when the prompt comes on the screen.

- The wide open environments look great. They have also implemented a pretty good particle system, as well as a physics engine. The animation is spotty in some areas, but I think that it will smooth out with time.

Things I didn't like:

- The AI needs a lot of improvement. While they do maneuver around the battlefield, I didn't notice them trying to flank you or really pose a threat. Sure they shoot at you, but most of the time they were just standing in the open, or popping in and out of cover. I wish that someone would develop an AI system that doesn't include an enemy just staying in cover, and you just aim at them until they pop their head out. The AI for your teammates look like any other shooter. I don't like how when they are behind cover, it looks like they are just relaxing there.

- The developer mentions their attention to detail, and the game does have great detail. But there are some things that I think they need to work on. For example, when the main character reloads the assault rifle, it looks like those two clips taped together have unlimited ammo. I would like to see the character throw the clips away after both of them have been depleted. Also, when you heal a teammate, he just pops back up. It would be nice to have a healing animation, but again, its a minor detail that I'm sure they can fix before the game ships.

- Sixaxis bullshit. It is cool that they are trying to incorporate the Sixaxis functionality, but I think it is just a nuisance. And plus it looked like their was a crazy amount of lag from when you turn the controller to when your character moves.

Overall I think that this game may live up to the hype. I'm looking at getting a PS3 soon, so I'm definitely going to be paying more attention to the game now. It won't be the Halo killer, or make people stop playing Call of Duty 4, but it looks like it may be a good addition to your game library. Here is a tip for Guerrilla: If you want a game to meet expectations, don't show a CGI trailer for your first video of the game.   read

2:50 PM on 05.04.2008

EA disappoints me

Over the past few years, it seems like EA is the company in the gaming industry to bash.
While they used to be king of the gaming industry, they have fallen due to poor company
management and releasing average games. As of late, I started to gain a little more
respect for EA. They have a few new IPs they are working on, and they have released
some decent games for this generation of consoles. I thought Army of Two was decent, and
Dead Space looks like an interesting game. But I lost all integrity for them when I watched
this video.


In case you don't know what the video is, or you just don't feel like watching it, it is a trailer
for Madden 09. In the trailer, it features the New England Patriots playing against the
(edit) New York Giants (sorry, not a big football fan), a rematch of the recent Super Bowl.
And if you have played Madden in the
past, you will realize that this new version looks exactly like the previous ones. This is why
EA disappoints me.

I'm not a big sports gamer at all. I did enjoy MVP Baseball '05. The way you could manage
your teams was great fun, and it was the perfect mix of arcade and simulation that made
the game a little realistic, but not as boring as the real sport. I also enjoy the FIFA series,
and the new FIFA games are actually pretty good. I'm not a big Madden fan. I've only
owned one version of Madden, the 2005 version with Ray Lewis on the front. But this video
makes me mad, and I'll tell you why.

If you watch the video, you will notice that the only thing it looks like they changed was the
presentation. There doesn't seem to be any improvement to the animation, AI, or graphics.
I'm really upset about this. Don't get me wrong, they have made some improvements. The
new lighting system looks pretty neat, and so do the stadiums. But that doesn't really
matter when the gameplay on the field isn't that great. I think the thing I'm most upset with
is the animation. There are plenty of games that show dynamic animations can work, not
pre-scripted animations. I'm talking about GTA IV, Force Unleashed, and the new Indiana
Jones game coming out. Euphoria is the future of physics and animation, and I wish EA
would realize that. I don't think they realize how big of an opportunity it would be to get a
license for Euphoria. Not only would they be able to cut down on the number of animations
they would have to program, but the game would look a lot more realistic. The main reason
I want to try the football game Backbreaker is to see the tackling. It looks awesome.

This year marks the 20th anniversary of Madden football. While Madden is the biggest
selling game, it definitely is not the best. It is disappointing to know that a company like EA
can put little effort into a game and make a ton of money. I'm not saying EA has slacked
off for the past year, but I know they could improve the game in many more ways then
they do every year. It disappoints me as a gamer and as someone who wants to make
games someday. But hey, as long as people are buying Madden, EA doesn't care, right?
Well I wish they would care. I can only hope they are working on a tackling system similar
to Euphoria. That would be neat. Otherwise, I don't think Madden will ever be truly
phenomenal. Come on Peter Moore, challenge your developers!   read

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