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I absolutely love Sonic the Hedgehog games. I own an Xbox 360, PS3, PS2, PSP, Wii, N64, Game Boy Advance, SEGA Dreamcast, and SEGA Genesis. I'm not sure what else you want to know. Oh, and this is for Chad Concelmo, I got to swim with dolphins before you. :P

Playing now:

Portal 2 Co-Op (PS3 and PC)
Halo: Reach (Xbox 360)
Killzone 3 (PS3)
Legend of Zelda: Windwaker (GameCube)
Final Fantasy VII: Crysis Core (PSP)
Final Fantasy VII (PS1 on the PSP)

Wii Friend Codes:

Super Smash Bros. Brawl: 3351-3952-6462
Guitar Hero World Tour: 356658218218

Rating System Legend (based off of a 5 point rating system):

Robotnik - 1
Silver - 2
Knuckles - 3
Sonic - 4
Shadow - 5

Adding "Super" in front of the name makes it a half point higher. Ex. "Super Sonic" = 4.5
Following (13)  

Hey guys, sorry about the hiatus of my blog posts. But all summer Ive been busy with moving, working, and having very little fun in the plans. Then school decided to take over... Of the games that Ive played over the the previous months, Ill basically list off the games and post a score (just dont feel like writing a ton of reviews all at once). If you feel as if my score is off, go ahead and post a comment asking why I scored it as that and Ill be glad to explain. So first of all, the reviews (for as useful as they are now...):

No More Heroes 2: Desperate Struggle Sonic
Red Dead Redemption Super Knuckles
Bioshock 2 Sonic
Transformers: War for Cybertron Knuckles
Alpha Protocol Silver
Split/ Second Sonic
3D Dot Game Heroes Super Knuckles
Dead to Rights: Retribution Sonic
Mafia II - Sonic

I haven't had a lot of time to actually get into a game lately. I'm hoping to do reviews again over the summer.

As an update for people who read my blog a while ago, BragGame Rights closed down :(

I just finished Portal 2's Single Player, I'm hoping to write a review of that soon.

I'm in the process of playing Killzone 3, Call of Duty: Black Ops, Portal 2 Co-Op, Halo: Reach, Assassin's Creed: Brotherhood, Legend of Zelda: Windwaker (haven't had the opportunity to play it until now).

I got a girlfriend in the fall!! She has been playing Castle Crashers with me and I'm trying to get her to play Portal 2 Co-Op now, to no avail currently.

I definitely hope to post more regularly over the summer....

On April 10th, 2010, I was able to enjoy the ambiance of some orchestral music that was put on by the Minnesota Orchestra. But this was no ordinary night consisting of Bach or Beethoven. This night consisted of video game music. And it was 100% SOLD OUT, which isn't uncommon for Video Games Live. We were able to get row 5, so we were ridiculously close. I paid $50 per ticket, so it's not horribly priced, along with the fact that it lasted 2 1/2 - 3 hours.

Me and my friend made it to the Orchestra Hall at 6pm to sign up for the Costume Contest and the Guitar Hero Contest. Neither of us had a costume on, so we just signed up for the Guitar Hero Contest.

Costume Contest Pics

I got my picture with Megan VanBurkleo from GameInformer

So as of 7:30, we made our way in to the orchestra hall and boy was everyone excited. All the videos are below followed by my actual review of the night.

They first started off with a few videos to get everyone pumped up.

Yuri The Only One For Me - LeetStreet Boys

Michael Quest III

Before the night fully started as the seats were still filling up

Classic Games Medley

Legend of Zelda

Tommy Tallarico's Introduction/Metal Gear Solid Music (music starts at 4:52)

Chrono Trigger and Chrono Cross

Space Invader Competition

Martin Leung Playing Music From Final Fantasy (sadly, my batteries died right at the end...)

Super Mario Bros.

Martin Leung Playing Super Mario Bros. Blindfolded

Guitar Hero Competition

Kingdom Hearts


The "Candles" in the crowd for Video Games Live

Everyone's favorite...ONE WINGED ANGEL!!!



Ok, this entire night was one of the best times that I've had in a while. Tommy was able to get the crowd involved enough to where EVERYONE had a great time (regardless of age or gender). The music was done, if not perfectly, almost perfectly. You could easily put these tracks behind their respective games and not be able to tell a difference. Tommy said that they have around 80 scores that they can play, but are obviously unable to play them all. As you can hear in the videos, both me and my friend had a blast. I would definitely recommend floor seats, if you can grab them. It feels like you're a little more involved with the orchestra. While writing this review, I've been listening to each of the videos that I posted to YouTube, and I STILL get chills from listening to them. Talking to Tommy and Jack after the show was great too. They were both funny and willing to talk to us about whatever we were talking about. Tommy signed my friends Zelda belt buckle "Yo Tommy Tallarico was here (with an arrow pointing down)." You never once felt uncomfortable there. There were fellow gamers that ha the same appreciation for the music as the next person.

The one thing that I didn't like is that Square Enix didn't give Video Games Live the rights to use gameplay footage from Final Fantasy or Kingdom Hearts. But that's not even that big of a deal.

I'm already looking forward to the next time they come into town, and I'll be one of the first to buy tickets. I recommend that you go if you like video games, or even just appreciate different genres of music. Like I said before, it was one of the best nights that I've had in a while.

Rating: SUPER Shadow

To see if they're coming anywhere near you, check out their site

1:06 AM on 03.23.2010

Heavy Rain

Heavy Rain is the third game released by Quantic Dream. Their previous game, Fahrenheit/Indigo Prophecy was received very well within the gaming community. Even though a lot of the game was QuickTime Events (QTEs), people played it more for the story rather than the gameplay. Heavy Rain is no different.

This video doesn't have any spoilers, it's from the demo on PSN.

Heavy Rain (Playstation 3 (Reviewed))
Developer: Quantic Dream
Publisher: Sony Computer Entertainment
Released: February 23, 2010
MSRP: $59.99

You play as one of four characters at a time. You'll end up playing as all of them. You play as Ethan Mars, Madison Paige, Scott Shelby, and Norman Jayden. The game is a murder mystery story. There isn't much "gameplay" to the game, but the story is quite immersive. The game also does a great job at keeping you immersed. The game doesn't allow pop-ups (messages, game invites, trophy pop-ups) while the game is being played. All your pop-ups show up during the loading screens when you switch characters. Your decisions float around your head, and you choose whatever you want the character to do. The more stressed you are, the faster and more blurry the decisions are, so you can run the possibility of picking the wrong choice.

Ethan Mars is the father of Shaun Mars. Shaun gets kidnapped and Ethan is going around the town trying to find his son and get him back. Madison Paige is a reporter for a newspaper that ends up meeting up with Ethan and helping him out. Scott Shelby is a private eye that has been hired by the families that their son was killed by the Origami Killer. Norman Jayden is an FBI agent investigating the killings by the Origami Killer. The characters seem really fleshed out, but when it comes right down to it, their actions are ultimately chosen by you.

There are multiple endings, depending on the decisions that you made throughout the game. The only problem, is you know who the killer is the second playthrough. Your decisions don't change who the Origami Killer is. So, in order to see what the other endings are, you need to play it again. But the game isn't as immersive because you already know the story and the ending.

For as well designed as this game is, there are quite a few flaws that I have to point out. For one, and probably the most noticeable, is the walking mechanic. You hold R2 to walk and the left analog stick to change the direction. It's an interesting idea, but the use of it is so broken. You find yourself walking into so many things and walking past items that you can look at. Another thing that I have to complain about are some of the animations for talking. For the most part, they're fine, but when Scott talks, it's quite noticeable that he's a videogame character. Some of the voice acting doesn't seem to fit the situation. I heard a few times where Ethan is in a really stressful situation, and he sound really calm talking.

I'd really like to go more into detail, but the game is so spoiler heavy, that it makes it difficult to do a legitimate review. I don't want to put spoilers in my reviews, because I want everyone to be able to read it, especially people who are reading my review to see whether or not they should buy the game.

For those of you that are looking for a different genre of games, this is quite a good game. There were a few times where I had a difficult decision and it took me a good 5-10 minutes just to figure out which would be more beneficial. I'd recommend it to anyone who owns a PS3, but I wouldn't say it's a game that will sell a PS3 to someone who doesn't have one.

Rating: Super Sonic

Hey guys, just wanted to post pictures and some videos of the Christmas City of the North Parade and the BragGame Rights float. It pretty much looked awesome.

Tell me what you think of them.

Borderlands, the latest combination of FPS and RPG genres since Fallout 3. Personally, I haven't been able to get into Fallout 3, but Borderlands is much easier to get into. The learning curve isn't so big. When you pick up the controller, the button mapping feels a lot like the Call of Duty games, showing that it put the FPS genre before the RPG genre. I had to change my button mapping on the PS3 because I can't stand R2 to be the "shoot" button. That just doesn't compute in the Playstation mind. So I changed it to the only configuration that has R1 as the "shoot" button.

Borderlands (PC, Xbox 360, Playstation 3(reviewed))
Developer: Gearbox Software
Publisher: 2K Games
Released: October, 20th 2009
MSRP: $59.99
BGR Price: $57.49

You start off in a bus, your character selection screen and you have a choice between Roland, The Soldier; [color=violet]Lilith, The Siren[/color]; Mordecai, The Hunter; or Brick, The Berserker.
Roland specializes in increasing bullet damage and also serves as the team's medic, if available. His special ability is to spawn a turret.
[color=violet]Lilith has the ability to be more specialized in elemental bonuses. Her special ability is to "Phase Walk," which means she basically turns invisible.[/color]
Mordecai specializes in sniping. His abilities increase his accuracy with sniping. His special ability is to summon Bloodwing, his hawk, to attack an enemy. This can become very useful when you get surrounded by lots of enemies.

I chose Mordecai, the Hunter. He's difficult to play in the early stages of the game, but once you start leveling up and upgrading weapons, he becomes a very fun character to play. Getting headshots becomes so gratifying, especially when the enemies also have no head after the headshots. "BOOM HEADSHOT!!!"

I did not complete the game, but I did become level 21. I was able to get to the next "world" which then ramped up the difficulty by quite a bit. The Arid Badlands became decently easy after I hit level 15 or so. There were a few places that had bad guys that were a couple levels higher than me, but they became easy with the better and better weapons that you came across.

The terrain, however, had it's fair share of glitches. There were numerous times where a part of the terrain glitch out and block my shot of an enemy. The "deaths" weren't really what I was looking for, but they had a great idea with that. Every death you have, you respawn at a "New-U" station, while having to pay a price (I think it's about 10% of your money). Everyone who is dead at that point, is still dead, but if you had an enemy down to 1/4 health or so, they'll be full health again. The nice thing with the deaths though, is that it doesn't pass any time. It's instantaneous.

Claptrap has got to be my favorite character though. For as much as most people hate him, I love the fact that he can get the cheap laughs from people. Here's a video of the main menu of the game, which has a bunch of Claptrap's antics.

I stopped playing the game only because I had to return it. The game was a lot of fun, really addicting, and I had an all around good time playing it.

I would recommend that anyone who is a fan of Fallout 3 to get this game. The game does a great job at sucking people in right at the beginning of the game.

Rating: Shadow

With the recent acquirement of a PS3, I played Uncharted 2 and found the game to be just as amazing as all the reviews said. For those of you who haven't seen the Playstation 3 commercial that has Uncharted 2 in it, here it is. It pretty much sums it up.

When I wasn't busy fapping over Chloe and Elena, I was able to notice how truly amazing this game is. Again, having it be the first game that I played on the PS3 probably isn't the fairest thing in the world, but I don't care. Don't worry, no spoilers will be given.

Uncharted 2: Among Thieves (Playstation 3 (Reviewed))
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Released: October, 13th 2009
MSRP: $59.99

The first thing that I loved was I popped in the game, hopped onto my computer (thinking it was going to take forever for the game to install), looked up to see if it had gotten to the install screen yet, and it was already at the Main Menu. THERE'S NO PS3 MANDATORY INSTALL!! The game starts off with you on a train hanging off of a cliff. It follows the same beginning as Bioshock in regards to the fact that it's not obvious that you now have control of your character. This is your tutorial.

The next part of my fapping contest was the character models. Not only were they very detailed, but they changed with the environments as well. I noticed that when I walked into a puddle, Nathan Drake's pants were wet about up to the ankles. Same thing happened when I walked in snow. The witty comments that Drake says are great to hear every once and a while. They aren't over done, and it keeps reminding you that you're actually playing a character, rather than a character model on a screen. There's a joke that I legitimately laughed hysterically. I jumped into a pool and was swimming around, just to be funny, and Drake kept yelling "Marco." After a little bit, Chloe finally responds with "Polo." There are also the times when the scene gets really tense, and you hear Drake yell "no no no NO NO NO!" which makes you feel a little more tense. I could go even more into detail, but I don't want to accidentally give spoilers. So, just play the game, and you'll pick up on what I'm talking about

Level design was AMAZING! The detail and expansiveness of the levels left me boggled. My only complaint is in some of the "puzzle" (climbing) stages in the game, there are textures that you think you can climb, but when you jump for them, you end up falling to your death. This was probably the 2nd common reason why I died. Most of the time, it's pretty obvious where you're supposed to go, but there are also the times where you have no idea, and you just start jumping randomly trying to figure out where he can and can't jump onto. Rather high falls kill Drake instantly, so be careful to not drop from too high up. But the fluidity of the climbing worked really well in my mind. There were the few glitches, but no game can be "perfect."

Negatives: For as detailed as this game is (which usually means lots of things are wrong), this game doesn't have many negatives. But I'll touch on a few of them. For one, the cover mechanic has the same flaws as it does in Gears of War (the magnetic stick, and having the game guess what you want to take cover behind), which killed me a lot in the game. Another issue is the inconsistency in the guns and AI. There were a ton of times where I'd be in the middle of a melee combat with an enemy, and another AI walks up, stares at us for a little bit, then instantly kills me by shooting me with a shotgun. Then there's also the weapon issues. For one, an enemy can take a full magazine of bullets, and still live; but the Pistole and Desert Eagle (which I found to be one of my favorite guns in the game) kill almost instantly. The final boss battle was pretty lame, once you figured out what you were doing (although I do have to say it got the adrenaline pumping when I almost died 5 times in it). The story following it was funny, but not too great.

The game took me just about 11 hours to beat on normal. There is also the Hard and Crushing difficulty. But this game has multiplayer too, which adds some replay value to it. I didn't have a chance to play it much, but I played it when the Beta was out, and I really liked it. I can't really go too much more into detail until I play it more.

Final Note: If you own a PS3, buy the game. If you don't own a PS3, buy a PS3 then buy the game.

Rating: Super Shadow

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