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About Me
Real name: Mike

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bleh, man
Age:29
Lives in: Dallas, Tx
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Hi! My name is Jack Klassen.! I'm a completely ordinary teenage boy from San Diego, California. My interests include soccer, surfing, writing poetry, and luge. I am homeschooled by my father who fought in the Korean War and was exposed to nerve gas. He is kind of crazy but I still love him. We got the Internet two years ago and I started making new friends on Yahoo! messenger. Surprisingly, most of these new friends were older men who wanted to have illegal, underage sex with me. Needless to say, I got a boner like a rocketship and cybersex quickly became my favorite thing in the entire world. Wait, did I say boner like a rocketship? I meant my vagina got as wet as Lake Titicaca. I started saving all of the hot chat sessions I was having with the Pakistanis, lesbians, child molesters and other monsters who were instant messaging me all day and all night, and I decided to put them up here on this website so you can see exactly how disgusting the entire human race is. Since then, I have been in a waterskiing accident that mangled my genitals beyond repair, been diagnosed with cerebral palsy, brain cancer, and Crohn's disease, learned to speak Urdu and French, covered my naked body in superglue, went to French lesbian camp, made a Hindu eat a roast beef sandwich out of my vagina, and ruined perfectly good cybersex for at least one hundred people. Use the menu above to find out more about me and start reading my sexy adventures,





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Feel the Hatred: Back-tracking
blehman | 12:46 PM on 09.10.2008 23 comments



I've got to go back where?

What's the worst part of having a huge open world, or conversely, a huge 2d world to explore and find new things? How do you add hours of play to a game that might be lacking in other areas? What are the two words guaranteed to wipe that smile off your face when you realize you're up against it?

Back-tracking.

So why has this outdated mechanic hung around and even thrived in the last twenty years of gaming history? If it's so hated, why do we put up with it anymore?

The first game, well, the first game that I remember that forced you to backtrack down it's paths was the first Metroid game. It's a brilliant example of what's right and wrong with the mechanic however. First, it adds play time to what, if you know where everything is after multiple playthroughs, amounts to a pretty short game. But that's what's so great about it, the fact that it takes multiple playthroughs to figure out where everything is and the best way to reach them in a certain order to achieve maximum power with minimal playthrough time.


Noooooooooooooooooo!!!!! Don't take mah weapons!!

Starting out weak and gradually gaining enough power to defeat enemies later on in the game is also a staple of backtracking games also. In Metroid, and later, the Castlevania series, this amounts to you starting out with an epic amount of powerful weapons and armor in the very beginning of the game, being stripped of said weapons and armor, and gradually gaining them back. So, the enemies in the beginning levels of the game are weak, enemies in later sections more difficult. So, how do you stop a weak player from getting into a more difficult section without putting up invisible walls or sectioning a game off into levels? It's simple. Instead of putting up an invisible wall, you put up a wall that can only be opened by a certain item or weapon, and put the item or weapon on the other side of the castle/ship/whatever. Here's where the hatred starts.

So, traversing the level the way the game designer wants you to you end up on another side of the level, probably much more powerful than you were before. You remember that said ice beam/magic spell/transformation will get you through where you were stuck before. However, that area is clear across the map, which is now filled with filler enemies. So to get back to where you need to be, you're now accosted by hordes of enemies too weak to tie your shoes/moon boots, but not too weak to accidently knock you into pits, spikes, water, or other general nastiness, not to mention if enough of the little buggers get together, they can still probably kill you.


I don't WANT to go back there!

Not only that, but by the end of the game, by the time you've aquired all the items and weapons you need, you still have to track down and find the boss in middle/bottom of wherever you are, which is usually convienently located in a flashing box much further away from you then you wish. So you have to go back through whatever dungeon you're fighting through, much to the pleasure of whatever weaker creatures are there, who have no thought except to weaken you for that final battle between good and evil.

Seriously though, as annoying as it is to find that your princess is in another castle, an even worse feeling is that your princess is back on the other side of the game where you started, you just didn't find that block hidden underneath that wall that needs to be destroyed with that gun. As great as the Metroidvania style of gameplay is, it's still a real pain in the ass to realize that you're on the wrong side of the game to continue.



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21 comments | showing # 1 to 21
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Kryptinite's Avatar - Comment posted on 09/10/2008 13:00
Kryptinite
yep, I don't see it :). I'm quite content with the back tracking in Metroid. Item doors are better than invisible walls.
NotAZombie's Avatar - Comment posted on 09/10/2008 13:02
NotAZombie
I totally agree. One other thing I hate about it is if you stop playing for a while and try to come back, you usually can't do it because you've forgotten where to go.
randombullseye's Avatar - Comment posted on 09/10/2008 13:07
randombullseye
Yeah, but those games are the best kind of games. Super Metroid and Symphony of the Night are two of my favorite games. All their sequels are also fun.
Perry Simm's Avatar - Comment posted on 09/10/2008 13:23
Perry Simm
In every game that's not 100% linear you sometimes visit an area several times. Never really understood what's wrong with that.
Brian Szabelski's Avatar - Comment posted on 09/10/2008 13:32
Brian Szabelski
There is a point where it goes from being acceptable to being absolutely ridiculous. That's usually when I put the game down for a bit until I cool down a bit. :)
SurplusGamer's Avatar - Comment posted on 09/10/2008 13:35
SurplusGamer
Hmm. I can see your point when backtracking is a result of bad design, but in something like a metroidvania the whole point is that you're sort of exploring the world in an outward direction, opening up new paths in all directions. Usually there are things built into the design that minimise the backtracking necessary in this (such as a new power giving you a faster route to get around, or having teleporters in castlevania).

But things like 'You didn't pick up an item you need 3 hours ago, so go back and get it' or 'Get me a flower. *gets flower* okay, now get me a different flower from the same place.' THOSE really annoy me.
blehman's Avatar - Comment posted on 09/10/2008 13:38
blehman
@Nihon: Exactly. I don't mind some, but when I have to go back through the entire game several times, that's ridiculous.
Timmeh's Avatar - Comment posted on 09/10/2008 13:43
Timmeh
I'm guessing you aren't a fan of Devil May Cry 4!

I hate games that make you backtrack through large parts of them, I'd rather just have a 4 hour game than something that amounts to the same 4 hours x2.

I find that large amounts of backtracking through the same areas, while making the game last longer initially, are so exhaustive in pushing through to the conclusion that it puts me off subsequent replays. In the case of DMC4 I had insane fun with the first part, and were there less repetition in the second part I'd still be popping it in the tray now.
SilverDragon1979's Avatar - Comment posted on 09/10/2008 13:54
SilverDragon1979
As I read this I thought up and entire paragraph I was going to write about how I agree yet disagree with your hatred of back tracking. Then I read everyone else's comments and realized everyone had already beat me to it. So in short I'll say it totally depends on how the back tracking is designed into the game which determines whether it is worth while or worthless.
BlindsideDork's Avatar - Comment posted on 09/10/2008 14:13
BlindsideDork
Would you call going through the same level just backwards in Halo backtracking?

Extend gameplay ftw?
dephect's Avatar - Comment posted on 09/10/2008 14:20
dephect
It's all about the air ship pass... YEAAAAAAAAAAAH.
Phantom Spaceman's Avatar - Comment posted on 09/10/2008 14:23
Phantom Spaceman
-Backtracking in Super Metroid: integral, fun
-Backtracking in STON: sometimes annoying
-Backtracking in Metroid Prime 3: ridiculous
noxious's Avatar - Comment posted on 09/10/2008 15:28
noxious
With SOTN I only found the initial foray across the Castle to be backtracky -- the inverted castle though, so easily to methodically go through it since you finally have all of the tools.

Some of the Metroid games though.. Oy.
Scientist tz's Avatar - Comment posted on 09/10/2008 16:31
Scientist tz
I know there's a game out there (probably more than one) in which the door to the last guy is literally in the first room of the game. I just can't remember any of them right now.

I stopped playing Paper Mario (GC) when the game lays a step-and-fetch (or step-and-kill; i can't remember) quest on you that makes you go back to every level and do something before you can go to the last level. Fuck that.
mcbennet's Avatar - Comment posted on 09/10/2008 16:37
mcbennet
eh i don't really mind back tracking in 2d games..something like resident evil would always piss me off when it came to back tracking.
randombullseye's Avatar - Comment posted on 09/10/2008 18:19
randombullseye
Backtracking a handful of screens in a 2D game, not a problem. Going twenty or more until you're on the far side of the map screen, that is the problem.

Backtracking through a first person shooter where one area is indistinguishable from another, that is the problem.

Also lets throw in the third person shooters and "action adventure" games like that as well.

I also dislike Mario 64's style of replaying the same levels for different objectives. It works better in Galaxy, since you branch off and its like a different level, in the same world. I never did like that about Mario 64. I think Gex 2 did that as well.

Finding the keys to doors in a first person shooter and then hunting for the doors they go in can be a chore. Especially in a game like Final Doom.
nebones's Avatar - Comment posted on 09/10/2008 19:53
nebones
This month has shown me how much I hate in games.

Here's another I can add to the list.
Y0j1mb0's Avatar - Comment posted on 09/10/2008 20:26
Y0j1mb0
Good write up Blehman. Enjoyed the read.
Respectable Gentleman's Avatar - Comment posted on 09/10/2008 22:46
Respectable Gentleman
I've had to put down a couple games without completing them for this very reason. It stops being a game and starts to become a chore.
Electro Lemon's Avatar - Comment posted on 09/10/2008 23:15
Electro Lemon
PHANTOM MOTHERFUCKING HOURGLASS. FUCK YOU!
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