As any RPG fan knows, the story is one of the driving forces behind playing and finishing one of these behemoth games. These monstrous storylines can take anywhere from ten to twenty to forty hours or more to be revealed to the player, as bit by bit the plot is slowly fleshed out through cutscenes and in-game dialog. As games have advanced it's become easier and easier to figure out where to go next to move the story along, as vague comments about cities and dungeons unknown to the player have evolved into hand-holding linear pathways, neon sign lined routes, and quest reminder pages. However, one thing these games lack is a synopsis of what has occurred throughout your playing time, leaving it up to the player to remember what has happened and why it's so important that you should care about moving to the next level, why you're so dead set on defeating the plight that darkens the horizon. So what happens when an influx of new 'must-play' games comes out and your current RPG flame is put on the back-burner at twenty hours in?
The story that's been invested in so far is forgotten, and the urgency felt during the initial playtime is lost. Trying to get back into a subtle and nuanced storyline after a long delay is one of the hardest things I've ever tried to accomplish. Remembering who hates who, who likes who, what I've done in the world to change it, why this town hails me as savior while that town hails me as villain, all lost. That's one of the reasons this is my second playthrough of Lost Odyssey, and why my copy of Persona 3 is laughing at my four month absence.
Now, of course, this isn't limited to role playing games, as similar things as this can happen in any type of game. Set a game down for two weeks and the vague outline of plot can still be remembered, but other parts of the game can be forgotten. On games like fighting games or action games, the hardest part of picking it back up is muscle memory based on button combinations and combos. On platforming games timing, level memorization, and character movement are what's lost during long absences. On shooters the twitch specifics are lost, control placement becomes muddled(on consoles at least), and weapon preferences can be forgotten. However, these problems are just a lack of fundamentals, and if picked up and played for an hour or two they can be adjusted to.
In a longer, more story driven quest however, the controls aren't the problem when picked back up. In fact, most RPG's these days all play the same with 'twists' to the control scheme to differentiate them from others in the genre, so getting back into the swing of things is usually pretty easy. The same can be said for action RPG's too, as usually attack is mapped on one button, magic another, items another, etc, and can be found through trial and error in the course of about ten minutes. The problem is direction. If you lose the jist of the story, you lose the sense of direction you've been following from the beginning of the game, and the flow of the game is directly impacted, as you spend the next several hours trying to pick up hints and clues to what has happened before and what's to come next. And most likely the NPC's that you're questioning are commenting directly about what was occurring in the storyline right then, and oftentimes have no context relating to anything helpful unless you know what has been going on.
So what does one do? Well, one option is going back through a FAQ and trying to pick up where you left off, however the problem with this is that most FAQ's don't involve storyline in their pages, leaving you with how to do the next objective, but not why. Wikipedia can be helpful, but usually the story is stripped down to a bare bones synopsis, and spoilers can be found a mere sentence away. Besides, reading the plot of a game from a webpage is like reading the story from a movie in the newspaper, it gives a nice overview, but much of the emotion and life is taken out of it. So often times I find myself lost, frustrated, hitting the reset button, and starting over with a new game.
Is this a bad thing? For me I don't think so. Yes, it sucks starting in a thirty hour pit, yes it sucks losing all that time that I'll never get back, but it really makes you appreciate what you've been through. Not only that, but as you replay through the game the memory of what has previously been accomplished slowly comes back, and the time spent between story advances becomes less than it was the last time the quest was attempted. Previously convoluted parts of the story line may become clearer, and previously unknown areas and secrets may be found due to a more focused second run of a game. While I don't always want to go back through a game, sometimes a second run can help smooth out the edges of the story, or let's you see more clearly how you end up where you end up.
On the negative side, you are going back through hours upon hours of already accomplished game, so if there was a slow part that didn't really appeal to you the first time, it has to be fought through again. On the 360 this can be a mood killer too, as all those achievements already unlocked won't give you the smug satisfaction of bloop, and makes it seem as if you're playing for nothing, at least until you reach where you last left off. Grinding too can be off putting, as on a second play you generally know what level you need to be around to push on through, and may try to skirt it to more quickly reach further in the game, leading to more deaths and furthering frustrations.
So, in the end, is it really worth it to play back through twenty hours of a game to get to and through the remaining hours? Or is it more worthwhile to forget about what you've learned and press on regardless to finish the game? For me, I'd rather experience a game as a whole, enjoying it from start to finish with no questions besides what is presented to me in the game as opposed to what I should know but have forgotten. I'd rather replay through what I've already seen and done to garner a greater appreciation of where I stopped the last time, to justify the time and effort spent, and also to be more dedicated to finishing the story and wrapping up the tales of these characters whose lives I've gained a vested interest in.
Good read.
Guess what I just started playing after owning it all this time, Blehman? Persona3 FES. I can't stop playing that game man. I LOVE it.
Forget Lost Odyssey, play P3, dude!
I kinda lost the story in this blog. I'll re-read it after 30 or 40 blogs.
I'm not very good at long RPGs, ever since I stopped playing Chrono Trigger near the end, and now I'm scared to go back cause I have NO idea what's going on, who my characters are, what items I have, or what a Chrono is.
Also, Takeshi, lol.
OK, I'm ready.
Nice blog.
It is indeed quite hard to continue a story driven RPG. I usually replay it completely. But your blog made me think about my actions. Is it really a good choice to replay those 20/30 hours? I suddenly don't think so. Maybe it takes some time to get back in the story but not 20/30 hours. Not at all. I guess we need to put some time into retracing our steps and we'll be good to go after say, 1 or 2 hours.
I realise that this is only possible if you can remember what the hell happened before. If you forgot the whole story completely just stop and replay.
Like you said, I'd rather play the game again and let it get it's grips on me one more time. So even after thinking about it I'll stick to that.
This happens to me all the fucking time. I tried to get back into my game in Lost Odyssey and I couldn't remember where I was supposed to go and what had happened
I generally stay away from RPGs simply because I don't want to put 30-40 hours into a game. 10-15 hours is just fine by me.
This is why I try not to play them, or play them in one long sitting. Eternal Sonata and Blue Dragon can go suck a dick though :)
You wrote this article about me didn't you?
also what king said.
My almost 3 year old unfinished Baten Kaitos file says hi.
Crap, I stopped playing Resident Evil last week as well. I need to jump back into that before I forget everything.
I usually just fumble around and try to move forward... if I forgot things about the story, I figure that if it's important, I'll be reminded.
That's why I really like Oblivion... there are times where I'll dump 40 or 60 hours into the game, then put it down for a few months. Thanks to it's mission-like quest structure, I can pick up the game months later and just get back to what I was doing.
I've actually just recently gotten back into Lost Odyssey after a couple months off, but I disagree. I certainly forgot a fair amount of what was going on, but pushing on from where I was would bring stuff back into my memory. I wouldn't want to have to go through the first two discs of the game again, especially when so much of the interesting stuff and sidequests happen on the third and fourth discs anyway.
Good article and a common problem I have as well. I can't count the number of times I've taken a break from an RPG only to wander around the game world while not advancing the story what so ever. What the hell am I supposed to do now?
I've begun to record exactly what I need to do next before ever stepping away from an RPG it makes my life that much easier.
I got back into Persona 3 today and something remarkable happened, I remembered everything. That game had gotten so embedded in me that I remembered everything, from the story to what the enemies' weaknesses was.
This happens to me quite a bit, and is the sole reason I almost never finish RPGs again. I just don't have enough time to start the game over and become immersed in the storyline once again
Excellent article, and I totally agree. I'm currently in this situation on my second playthrough of Mass Effect, because I forgot what I need to do next and what I've already accomplished.
I think this is more a testament to the fact that lost odyssy sucks than your fault for forgetting. if a game's character's and plot points don't stick out, then it's crappy game design.
It doesn't quite need it as much, but Pokemon FireRed/LeafGreen had recaps of your last actions every time you turn on the game (skippable, of course). If I recall, Alone in the Dark also had a recap between episodes (in addition to a preview of the next episode). Here's hoping more games include some basic options like these.
I suddenly remember Dragon Quest 8 had some sort of recaps as well.
Happens to me all the time. I still haven't finished FFXII for just that reason. Good read.
Good read brother. For me, it's not a real issue. I keep a notebook/journal of all places visited and characters interacted with. After I complete areas and grow stronger, I'll check my notebook for things I couldn't previously do or places where I got my ass kicked. As I complete them, I strike them out of my notes. My latest is a replay through FFVII. I'm close to resuming it, but it's been a few months since I've touched it. I'll review my notes and be good to go. I draw maps(for games that don't have them) and keep notes on locations as well. Surely I'm not alone in this type of behavior..
I enjoyed this read. I put down Lost Odyssey about seven hours in so I could whore out Rock Band 2, but I'm not going to be too seriously lost, since I haven't really invested much into the game yet. But this is definitely the fundamental reason for why I did not finish Final Fantasy 8. I got to Disc 3, stopped playing for a month, came back, drove a mountain around for two hours trying to figure out what I was doing, why I was doing it, and where I was going next, and then I just gave up.
Incidentally, Persona 3 is amazing. I just started playing The Answer finally (put it on the back burner because I beat Persona 3 right before FES came out), and I can tell you that every moment not spent on P3 is a moment you're missing out on something beautiful. :P