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Assassin's Creed: Brotherhood review
bladelyon | 4:14 PM on 11.19.2010 5 comments




-by Logan Witt

Last year, Assassin's Creed II improved upon the gameplay of the original and enhanced the storyline further, expanding both the past and present lives of Desmond Miles. This year, Assassin's Creed: Brotherhood was released amongst a bit of concern as to the quality and length of the single player element, and mixed emotions over the multiplayer modes. Brotherhood does not disappoint and rises easily to meet and even exceed expectations.

The single player mode puts you back in the Animus and once more into the life of Ezio Auditore da Firenze, this time needing to dismantle Rome from within the city walls. Most of the gameplay occurs in Rome, and bring along the investments elements from the villa in AC: II, increasing your wealth and wrestling Rome from control of the Borgias at the same time. A new antagonist is introduced, one whose lust for blood and power made him a perfect fit, as well as logical considering the point in history, and any fans of the era will have more reason to enjoy just how well Ubisoft has designed, scripted, and utilized the ambitious Cesare Borgia. The campaign offers many of the same offshoot missions as before in order to continue renovating Rome, and along with the return of the feathers and flags and cryptic messages from Subject 16, adding to total well over 18 hours of playtime. But a simple story mission only playthrough will still take 6-8 hours, depending on your style.

The gameplay mechanics from AC: II remain and have been upgraded, most noticeably to make the freerunning more seamless and eliminate most of the "wait I didn't aim for that" moments that plagued the series up to this point, as well as increasing the pace of the climbing, swinging, and the use of the hanging baskets. The combat is much, much more fluid and bring the AI into the fight more quickly, leaving none of the standing around waiting to counter as you will have to be on the offensive as much as the defensive. One added element to help the combat situations is the killstreak mechanic, letting you flow from the current kill to the next one by aiming the analog stick and a quick button press. Another more enhanced piece is the use of horses, both in travel and in some very slick assassinations. You will use horses more frequently, as although most of the game takes place in Rome, the city is a massive location, the biggest of any city by far in Assassin's Creed.

The graphics are a slight enhancement from AC: II, which means that the landscapes are even more rich, the character models more detailed and precise, and the cinematic moments of viewpoint synchronization are even more breathtaking than before. Likewise Jesper Kyd's score is largely similar in style and quality, fitting in beautifully with each different scenario, and I'll never get tired of the majestic crescendo at the top of a viewpoint. The voice acting is all well-delivered and with perfect lip-synchronization, continuing to make the characters more alive.



Then we come to the multiplayer, something that many people questioned not only whether or not it could be executed well, but whether or not something like this was even necessary. I wondered how Ubisoft would pull off the multiplayer, and the more I saw, the more I kept thinking that it was simply "kill somebody and then try not to get killed in the meantime". It does boil down to that, but the way it's presented and how much fun it is shows that they knew just what they were doing here.

The first gameplay mode is "Wanted", and plays very simply: you're given a picture of what character you're looking for (and the selection is quite impressive with more than 15 characters) and a compass at the bottom to point you in the right direction that glows when your target is in sight and grows wider when you draw closer. A chase mode begins if you're not stealthy enough in hunting your prey and you now have to catch them before they escape, or you lose the contract and they score an escape bonus, providing a little bit more incentive. Highest score wins, with bonus points being included for killstreaks, aerial assassinations, killing your prey in midair, and for how stealthy you were in each kill as well as a bonus for escaping a chase. An "Advanced Wanted" mode is unlockable, which is essentially the equivalent of "hardcore" mode.

The second gameplay mode is "Manhunt", or a team version of "Wanted" and also plays simply; two teams of four, one being hunted by the other. The goal of the prey team isn't to fight back, but to hide and not be killed, simple enough. There are two rounds per game, with team roles switching at the begging of each round. Scored the same way, bonuses and all, as "Wanted", highest team score wins.

The last gameplay mode is "Alliance", and is a more interesting mode in which players are paired up to kill the same prey and have to watch each other's backs. It's just like "Wanted", but with a partner, which adds an unexpected depth to the gameplay. Highest scoring pair wins.

There are plenty of unlockables, from characters to clothing colors to gameplay items that unlock as you level up. There are quite a few items to use, like the "disguise" ability which changes your character, or the "morph" ability which can only be used in a crowd and changes them all to match your character, or my favorite, the "hidden gun" which adds an element of long-range assassination at the cost of the stealth bonus. There are twelve different active abilities, each of which can greatly alter the gameplay dynamic, and are also upgradeable themselves (for instance, the "hidden gun" can be unlocked to upgrade to firing faster and reloading faster). There is also an upgradeable killstreak bonus which adds more a larger bonus to your score after a killstreak of 3, and a few extra abilities to either reset your active ability cooldowns or double your score should you fall into a loss streak.

All together, Assassin's Creed: Brotherhood is a fantastic package with an engaging and full single-player mode as well as a simple, yet tremendously well put together multiplayer section. There is more than enough content in a campaign mode that also takes a little time showcase more of Desmond's emerging talents as an assassin to make it a tremendously satisfying title by itself, but the amazingly well designed and implemented multiplayer make this an awesome experience and a triumph for the Assassin's Creed franchise.

Score- 10.0/10.0



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4 comments | showing # 1 to 4
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PlayHangman's Avatar - Comment posted on 11/20/2010 05:21
PlayHangman
Hmm, I don't know. See, I was never too keen on AC as a whole, and this seems only a minor upgrade to the series, but the multi is very tempting.
Elsa's Avatar - Comment posted on 11/20/2010 10:20
Elsa
Nicely written... though the game is still a question mark for me.
bladelyon's Avatar - Comment posted on 11/20/2010 12:00
bladelyon
I was a huge fan of AC: II, mainly because of it's setting in late 15- early 16-century Italy (one of my favorite pieces of history) and because of the way they included historical characters and the way that they fleshed out the Auditore family and characters. I was a bit bummed that there were still quite a few gameplay bugs, and once you went through and completed everything there wasn't much reason to go through it again. Brotherhood makes the characters even better, fixes the glitches, and adds a really addictive multiplayer which I wasn't sure would work well. It's definitely something that anyone who hasn't played an AC game before should try, and it's an absolute must have for anybody who likes the series.
Francis Nyarku's Avatar - Comment posted on 11/20/2010 14:14
Francis Nyarku
The discrepancy between this and the ACII review kinda makes me laugh...
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