I finished watching the movie, Quills, (a decent film, though inaccurate) and started mulling over what really draws the line between offensive and art in movies and videogames, how censorship comes into play, etc. After all that intense thinking, (i.e. staring at a wall) I realized the golden rule of sex and violence: watching is so much worse than simulating…only on alternate Tuesdays, and when Jack from legal is out to lunch.
What I mean to say is people’s taste in offensiveness is as fickle as a Valve release date.
People find things like this offensive:
God of War is really violent, and there’s that scene with the *ahem* “party of three…”
Bioshock’s killing of little girls
GTA’s “Hot Coffee”
Now funny this thought was brought on by watching Quills, because everything I’ve listed is in this movie, sort of. I won’t go into too much detail for those who want to see the movie, but this was an Academy Award nominated film, and can’t recall a single lawyer bugging Fox Searchlight.
Arguments about video game persecution are quite common, so I won’t continue a debate in which I have nothing fresh to contribute.
Rather I would like to focus more on the concept of sexuality in video games. With games leaning more towards a cinematic experience, I eagerly await when games evoke major emotional reactions to events surrounding characters. Developers are getting there, but they haven’t hit it yet. One thing that would help would well defined characters, a major factor being desires of the character. I will dive into this topic next time I post, Sunday Oct 21. (I’ll also explain the Wii Remote part)
By the Way;
Thank you for reading my first post!
I intend to write weekly on ideas such as the topic of my next post and how they fit into the video game community and industry. My goal is to entertain or at least keep you interested. I’m not a writer, so any critiques, suggestions for topics, etc. are welcome.
|
dont suck
also, welcome
Also hi and welcome!