Every once in awhile, you just have to get the word out on some book, movie, game, music, hobo, yada, yada... so I present the first in the "Go [BLANK] This!" A series to give some attention to something, whatever (hence the blank)
With Zack and Wiki coming out soon I've got the graphic adventure fever.
One of the first PS2 games I played, Shadow of Destiny had an interesting story, hammy acting, and quite a few endings...I think there was a homunculus in there somewhere too.
What I didn't understand was, during the medival stage, after I used my cell phone, people ran away. The next day they talk to me like I belonged there! So I would use my cell again, but they just stood there...lame. Maybe someday, someone will fear my text messaging skills.
Deathnote will begin it's American broadcast tonight (or you can watch it legally on adultswim.com right now.) If prodigies outsmarting each other with wits and supernatural notepads (made from 100% recycled paper) isn't your cup of tea, might I suggest Monster?
While Deathnote is like the protagonist and antagonist plotting an intracate game of chess many moves ahead, Monster would be like the pawns in the middle on the action.
Taking place first in 1986 and then ten years later, it tells the story of Dr. Tenma an up-and-coming japanese brain surgeon in Germany. Sick with office politics he saves the life of a young boy, but in the process is too late to cure the town mayor. Dejected, and humiliated, by the hospital board, he is treated no better than an intern. Soon, convinent deaths lead to his rise in status. Ten years later some deaths in town corrolate with the killings back in 1986. Tenma quickly discovers that all these killing can be traced back to certain boy he saved a decade earlier.
Whew... The overall theme here is choice, defines us, and our future. Monster has so many moments where you wonder how things would have gone if Guy (x) did (a) instead of (b). It's an effective way to get the authors message about morality, humanity, and the greater good without being preachy.
But Deathnote's awesome as well.
Choice can be fearsome, be it the choice to eat Hardee's or Mickey D's, or the choice to say "I Do" at the marriage ceremony. It's those few words or actions that separate us from the unknown..spooky, eh?
Tomorrow:sexuality in the video game industry.
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