My name is Arthur Damian, I am 28 years old, and I've been gaming since the NES era. I like the new school and the old school. Chrono Trigger is the bestest game ever, and Junction is the worstest. I love to write, and am currently working at Lehman College, helping students transfer in their credits from other universities. I also love vidja gamez, and right now I'm playing games on the Sega Genesis, even though I have a huge backlog of games on the Wii and 360 to go through. BLURG. I also work for That VideoGame Blog now, writing and editing daily news posts! YAY!
I am assuming everybody has seen this shit and jizzed accordingly, as I did myself, because NNNGGGGGG. Castle of Illusion was and always will be one of the Genesis' finest platformers, and though I did not own it, you can bet your sweet, delicious booty that I walked around the corner from my house to the local video store to rent Mickey's orgasmic adventure so much that I wore the cartridge's cover art away. Fun times were had by me, but what of my friends? When would they get to experience such a magical, fun-fun, good time? SEGA must have been asking themselves the same question, and figured out that adding a murderous duck for co-operative madness was the answer. Thus, World of Illusion Starring Mickey Mouse and Donald Duck was born, one of the greatest games for two partners to play through together ever conceived by human beings in the 1990s.
Once you and preferably your friend/partner/soul mate/girlfriend/boyfriend/escaped convict start playing, you will be greeted with some storybook malarkey that spews out the game's plot, which is basically this: Donald trips over some scenery and finds a scary door and goes in it because he's a dumbass and Mickey has to follow in after him to save him and there is an evil magician that wants to test your skills before you can get home and yadda yadda yadda, exposition exposition, this is all a roadblock to the good stuff. Controls are simple: hold A to run, press B to attack, press C to jump. Once the first level begins, you are greeted by this:
Now, that is indeed a caterpillar in the foreground on a leaf. What you cannot see is that it MOVES UP IT, TURNS AROUND, SHOWS YOU ITS FACE, THEN CONTINUES TO THE TOP.
.... .... ....
That's it, 1992. It's over. 7-year-old me just gave World of Illusion the award for Greatest Graphics That Gave Me An Accidental Boner.
CONTINUING ON, you and your partner tied up/sitting next to you willingly will start to experience INTENSE GAMEPLAY mere SECONDS after you start: soldiers will come at you and you can stun them with a magical blanket if they are far enough away from you. If they get close, your handkerchief will turn them into flowers. That's right, you don't kill enemies in this game; instead your Curtain of Mystery turns them into harmless butterflies, shrimp, and birds. Be careful when playing with your buddy, because your cape can affect them and tie them up momentarily; though this doesn't do damage, it gets annoying and can lead to damaging your relationship with your friend (also he or she will want to remove various internal organs from your body after the 10th time this happens). A couple of minutes in, World of Illusion starts showing you its true greatness: a seesaw thingee will propel one of you upwards and onwards, leaving the other stranded below, asking for help. What you must do is go to the edge of the platform you land on and hold A to bring a rope down to help your friend up. This is what makes World of Illusion such a great co-op experience: you need each other to survive and get through the game's levels together. There are many more instances of this as the game progresses that I will gush about soon.
DONALD CAN'T CRAWL UNDER THE TIGHT SPACE SO MICKEY HAS TO PULL HIM THROUGH, MMMM! This co-op is fantastic. You won't even be at Level 2 yet and you will already have to time jumps on a pressure-controlled cart with your buddy to make your way through a mine with tracks that fall away almost as soon as you hit them. Speaking of Level 2, Donald and Mickey will recite the magic word ALAKAZAM to make a flying carpet appear out of thin air (either one will say it, though the voices sound tinny through the Genesis and Donald will overly emphasize the word: "ALAAAAKAAAZAAAAMMMM!"). To this day, I don't know who controls the carpet when both players are on it: I assume one controls the direction and the other controls the height. Also, let's say you or your friend die in one of the game's measly 5 levels. Well, the surviving cartoon character can find the other one usually toward the end of a level, dazed out of their minds and high as a kite. One touch from you will bring them back from their acid trip so you can face the ridiculously easy bosses together (one of my few complaints with World of Illusion stems from the game's difficulty, or lack thereof).
I love full-body bubbles. The way they wrap around your every inch, like they were made for you and JUST you, your specific specifications always in mind...ahem. World of Illusion's true magic comes from the different ways it can be played. Sure, the game only has 5 levels, but it has different variations of them, and that's what is so cool about it. Playing alone as Mickey is quite different than playing alone as Donald. Whereas Mickey will be scaling a mountain in Level 2 at one point, Donald will be going through dangerous rapids on leaves at the same point; you experience different parts of the same stage depending on who you are playing as. Playing with a friend opens up parts you wouldn't see alone, and incorporates mechanics based solely around playing with another human being, like using the rope to pull each other to safety and the seesaw mine cart. World of Illusion offers 3 unique adventures in one tiny cartridge, and you don't even need to buy DLC expansions to experience each and every one (though you do need a friend to play co-op with, because fuck AI).
So you fight through spider, dragon, shark, and witch (IT'S FUCKING MADAM MIM, YOU GUYS) bosses to end up fighting the evil magician Pete, who looks more like a giant hobo than a master of witchcraft. Whacking him enough times with your rolled-up towel causes him to shrink back to normal size and he presents you with a glowing ice cream sandwich, which sends you home. Then Donald and Mickey do the magic show they have spent no doubt YEARS preparing for in front of an awesome audience that includes Goofy, Pluto, and Huey, Dewey, and Louie. Afterwards, the credits roll as the two best friends for life go through the forest Mickey treks through at the opening of Castle of Illusion. Such a fantastic game and adventure. As happy as I am that Castle of Illusion is getting a remake, I would love for World of Illusion to get the same treatment; hell, you could just port the Genesis game to current consoles and I'd buy it in a heartbeat. I love Disney adventures and being a part of them, but I love them just a bit more having someone at my side to share that experience with; because of this, World of Illusion is right up there with Gunstar Heroes as the definitive, most iconic, wonderful, and special co-op platformer I have ever had the pleasure of playing.