You know the book that comes with every game you get? You know how the last few pages of all of them have a few blank pages with "Notes" at the top? (if a game doesn't have this, return it immediately for they have violated the laws of the universe) Well, the question I pose to you is, have any of you ever taken advantage of this space and written in notes? Have you ever flipped through a friends booklet to see his notes on the game jotted into the back of his manual? All those millions and billions of blank pages out there that nobody is using for notes, its a shame. I remember my NES days, the excitement of flipping through those booklets, (most of them suck and are only useful if you are a complete retard who is looking to find the button used for pausing) (more on that later) the anticipation of filling up those few pages with the best notes ever, only it never happened. I say enough paper has been wasted, It is time to start utilizing these pages. But what to write?
Notes, page 1. *"I just beat the first level, that was cool. - oh, at the end of the level, before the boss, where it gets hard, don't fall of the edge...."
Page 2. "Wow, I just beat the second level. That was intense, I must remember that towards the end of this level, things get difficult and I cant allow those flying bats to knock me off the edge to my death." (lots of blank space).. Perhaps one could fit his notes from the second AND third level onto one "notes page"?? They only give you 3 or 4 pages max, so I doubt you'll be able to devote a whole page to each level. The want you to take notes, (but not too many).
Page 3. "Holy shit, today is 2 - 12 -08 and I just wrapped up the 3rd level. It was intense, out of nowhere towards the end of the level, things got tricky. Flying tarantulas will come from nowhere/everywhere and will try their best to knock me off the bridge. I must watch out for that on my next play though." (phone rings, its the pizza delivery man, I accidentally begin to write my price total in the notes section). (damn)
Page 4. "I must remember that the game gets a little tricky at the beginning of level 4. Apparently they have decided to send swarms of flying half man, half raccoon monsters at me right when this level starts, and if im not careful they will push me right off of the top of this building." level 4 = "very tricky." At this point I would most likely have to start differentiating between whats important enough to be written in the notes section and what should be left out, left to my own memory (based on space limitations). 1 free page, 6 more levels, hmmmmmm. (must write smaller)
Level 5, "this was a good one!" Level 6, "I was stuck on this level for 3 days, the switch to activate the elevator is curiously placed inches away from the elevator doors, on next play through dont backtrack to the beginning of the level looking for it." Level 7, "must remember to kill all the enemies on this level before trying to proceed." Level 8. "On this level a headless dog will fall through the ceiling in front of me and begin to chew me apart with the hole in his neck if I dont have the correct weaponry, remember to save a few bullets." Level 9, "this mission was EASY, I dont even need to write any notes for this one." Level 10, the final level. "Remember this level the will bring back every enemy AND boss from the entire game, I have to beat them all (again) to progress." (Final Page) "I did it!! I finally beat it, must remember the technique I used to beat the final boss, attack him until his health meter is empty, before letting him empty mine, also I wanna thank everyone who made this possible, my mom and dad for buying the game, all of my friends who told me it was good, the pizza delivery man who helped provide the nourishment I needed to make it though, all of".... (out of space)
Well, I guess at this point its somewhat of a tradition to put that section into the booklet, much like the press start screens were all so used to. Its cool with me, if I ever need a sheet of blank glossy paper in a pinch I know where to go. read