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About


My name's Ben. I'm pretty quiet but really easy to get along with. I've been playing video games since I was a little kid, watching my brother play the NES and sometimes playing with him. The first game I ever beat was Super Mario RPG, and that's when I developed a love for video games.

I'm also the Friday recapper for the Cblog Recaps team!

I was on an episode of the Secret Moon Base Podcast! You can listen to me talk about video game bosses with the gang!

Games that I thoroughly enjoy:
Katamari Damacy
Shadow of the Colossus
EarthBound and Mother 3
Cave Story
Demon's Souls and Dark Souls
Persona 3 and 4
Catherine
Mega Man Legends
Super Meat Boy
VVVVVV
Okami
Aquaria
Bit.Trip series
Rayman Origins
Super Mario RPG
Team Fortress 2
Tokyo Jungle
Bayonetta
El Shaddai: Ascension of the Metatron
WarioWare
Beyond Good & Evil
Psychonauts
Dragon Quest VIII
Final Fantasy IV, VI, VII and IX
Tomb Raider
Majora's Mask
Chrono Trigger
Mega Man 2
Mister Mosquito
Tomba!

My Backlog

Other things that I thoroughly enjoy:
Sweet potatoes
Beards
Studio Ghibli films
Eels (the band... and the animal I guess)
Cowboy Bebop
Michael Crichton books
Crossword puzzles
Green tea
Giant squids
Cartoons
Sergio Leone's spaghetti westerns
Radiohead
Krazy Kat comics

Promoted Blogs:
Let's go swimming! Top 10 underwater levels
Downloadables: Double Fine on the PSN and XBLA
Labor Day: Meat the Kid
The hidden joys of buying used
Actions speak louder than words: The advent of anonymous multiplayer
The incredible indie games of PAX 2012

Freeware Indie Game Series:
Batch #1, Batch #2, Batch #3, Batch #4, Batch #5, Batch #6, Batch #7, Batch #8, Batch #9, Batch #10
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PSN ID:bbbain
Steam ID:bbainn
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Hello friends! Welcome to another batch of awesome freeware indie games! I had to skip last weekend's post, because of Easter and midterms. I've also been quite busy playing Portal 2 at my friend's house, so that's been taking up a lot of my time. I've still had some time to find and play some more indie games, though, so now I can share with you what I've been playing.

Here we go!

Spelunky by Derek Yu



Spelunky is by far my favorite cave exploration game (with the exception of Cave Story, of course). It takes influence from La-Mulana, a game which I could never really get into. Basically, Spelunky presents you with randomly generated cave levels and arms you with bombs, rope and a whip. These levels contain gold, jewels and artifacts to collect, damsels to save, enemies to kill, traps to avoid, and items to find or purchase to help make your exploration easier. There are four different worlds to play through, as well as a hidden bonus world which you can find if you're a particularly talented spelunker. Each world contains four levels that you must beat in order to move on to the next world. The game will occasionally throw a special level your way, such as a snake pit level or a darkness level which requires you to use flares to navigate. The game can be pretty difficult, as you can die fairly easily and have to start over, but I wouldn't say that the game is mercilessly frustrating. You just have to figure out strategies to defeat certain enemies and learn how to avoid certain traps in order to navigate the levels efficiently. There's really just so many little details about this game that make it absolutely wonderful which I could probably write an entire blog post on. I feel like I learn something new about this game every time I play it. It's very addictive once you get the hang of it, and the randomly generated levels and tremendous attention to detail give it a very high replayability factor. I don't really want to spoil too much for you though, so if you haven't played it yet you should definitely give it a try.

L'Abbaye des Morts by locomalito



Yet another game by my favorite indie developer, Locomalito. This game might just be my favorite of his. The game follows the story of Jean Raymond, a 13th century Cathar trying to escape persecution by the Catholic church. He finds an old church to hide in, and begins to explore the creepy ruins that he discovers hidden beneath the floorboards. The presentation of this game is very unique, with ZX Spectrum-inspired graphics consisting of bright colors against a black background, with each sprite consisting of a single color. The music fits with the style of the graphics, and is appropriately creepy. The controls are very simple, you only use the directional buttons to move, up to jump and down to crawl. The game involves avoiding enemies and jumping over obstacles in order to find and collect crosses. Once you've found all 12 crosses, you can confront the final boss. It's a particularly dark and creepy game, and the simplicity of the gameplay and graphics work very well together. Beating this game without any outside help is a very rewarding experience.

Seven Minutes by Virtanen



Seven Minutes is a rather strange and somewhat disorienting platformer. After touching a strange light that you are warned not to touch, an angry deity appears and informs you that you have only seven more minutes to live. What will you do with your remaining seven minutes left in this world? As you progress through the game, the deity will constantly pester you, confuse you and try to discourage you from continuing. You get infinite lives, however, so it's just a matter of persevering to the end and figuring out the various tricks that the levels try to throw at you. The game features simple graphics consisting of grays, whites and bright blues against a black background. The music is good, although the sound effects are kind of weird. The sound that the deity makes sort of gets old after awhile. The pulsating effects of the deity and his speech are also kind strange, I'm not sure how I feel about them. They definitely induce a sense of panic, however, which is a key element of the gameplay. I imagine you wouldn't want to play this game if you were epileptic. The idea of the game is quite brilliant, however, and I definitely enjoyed the game and how panicky and urgent it felt. There are two endings to discover, the proper ending contains the credits, so you'll probably need to play it multiple times in order to "beat" the game.

Cathode Rays by Christoffer Hedborg



Cathode Rays is a very ingeniously designed puzzle game which can be downloaded to your desktop or played in a browser. The game is described as a "zero-button" game, since you don't actually use any buttons to play, just your mouse. You must guide various colored rays of light from one prism to another to complete each level. The rays will follow your mouse's movements, but they will disappear if they touch something of a different color from their own, which means you will have to start the level over. The graphics consist simply of colored lines against a black background with some sort of a vibrating visual effect, and the music is pretty awesome. The level design for this game is excellent, and many levels require very precise mouse movements in order to complete them. You'll often find yourself stuck staring at a level for a while, thinking it's impossible, before it suddenly hits you and you realize what must be done. The "zero-button" design may not sound very fun at first, but it actually works very well for this puzzle game.

Digital: A Love Story by Christine Love



Digital: A Love Story is a very intriguing, immersive and emotional experience. It's a text-based game which places you back into the Bulletin Board Systems of the late '80s. The game is presented as a computer desktop, namely the Amie Workbench, which you navigate much like your own desktop. You can open messages, download programs to the desktop, dial numbers, and reply to messages on the BBSs. There is also a music player which comes along with your desktop, which will play different songs depending on your progress in the game. The music is quite nice. Digital does an excellent job of pulling you into the world of the game. Once you start reading the various messages and getting to know the characters, you won't want to stop playing until you've beaten the game. You learn about the characters solely through their messages and replies. You are unable to read your own sent messages, although you can usually infer what you said based on the replies that you get. It might have been nice to be able to read your sent messages, as I would've liked to know what I could have said that warranted a "FUCK YOU!" from one of the characters, but I guess you can just be creative and decide what you would have said yourself. The game also has a strange way of inducing paranoia in the player. I don't really want to spoil the game or the story for anyone though, so I won't say anything more about it. If you're unsure about whether or not to play this game, I say at least give it a try. I'm not really a fan of text-based games myself, but this one was a very interesting and rather emotional experience for me.

Hope you enjoyed these picks! And don't forget to donate to the developers if you can. See you guys next week!
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Also, shout-out to Omegas Squared, who introduced me to Digital: A Love Story. Thanks man!
I'm going to give Digital: A love Story and Spelunky a try. Thank you for introducing a poor gamer to some hidden (and free) gems. Again, thank you for everything! Fap!
Okay, I'm ten minutes into Digital: A Love Story and I'm loving it. Wow, it's such a strange game, but it has this unique charm to it - I'm having a hard time explaining it. I think I need more time with it, but does leave a good first impression.

Very strange game.
You know, this is the first thing I've ever bookmarked. I have no PC of my own right now, so I've bookmarked all of these series so the moment I get one I can download all these games.

Thanks again for highlighting these great free games.
Oh my, I'm sorry I'm posting another comment, but you're right! I'm addicted to it. I want to know what these people will say next. Damn, I wish I can read what I send, but the ambiguous nature of it is kind of cool.
I wonder what is going to happen to Emilia.
These blogs brighten up my day. I've almost began to anticipate them. Thanks for opening my mind up to 'indie' games, a genre I used to profess my hate for. I would have never stumbled upon these brilliant games were it not for you, bbain.
That's it! I love this game!
I love this series, keep up the good work

I'm gonna go play Digital: A Love Story
Wow, this game is awesome: the music, the writing, the ambiguity, the whole vibe of the internet just starting up. Oh my, I'm rambling, I'm so sorry for all these silly comments I'm making. It's just, this game is a breath of fresh air, almost like how 999 was. It's funny how a game so simple and primitive can get this type of reaction from me. There's a reason why I like minimalism in films, literature, and games.
Venus, Chill pill. Take one.
Haha, wow Venus, I'm glad you're enjoying it so much! It really is a completely different experience from any other game I've played, and I wasn't sure if I would even be able to talk about it properly (I still don't think I did it justice in the write-up). I had started playing it at like, 3am one morning and ended up staying up til 7 or 8am. I just couldn't put it down. To me, it's kind of like an emulation of the way we communicate on sites like Destructoid, although in the game you only had someone's screenname to go off of rather than avatars and bios. You can create such a strong connection with people you've never even met and have no idea what they look like. Digital does an excellent job of capturing that feeling. I also kinda want to go into the paranoia aspect that I mentioned a bit more, as I don't know if it was just me being weird or not. But when the game asks you to give it your real name, and then come up with passwords and download things to your desktop, I kept thinking, "This is just a game right? Should I be doing this?"

@Lord Death: Thanks for the comment! This was one of my intended goals for when I started the series. I know that some people have a stigma against indie games as being really artsy and pretentious, or just not very good. What I've found is that the indie game genre tends to be a way for developers to show their love for the video game medium, usually by taking influence from the games they grew up on. I have found plenty of indie games that did seem to be artsy and pretentious, and I didn't enjoy them, so I've made this blog to focus on the games that really seemed to capture the essence of gaming (for me at least, and I hope others might agree with me).

@Wolfy: Haha, I can't wait for you to get your own PC then!

@Scissors: Thanks! I hope you enjoy it :)
OMG! Yes, I thought the same thing! I actually hesitated to give my real name and password...okay I will shut up now.
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Seven minutes looks amazing! I hope it's as scary and strange as Virtual silence , another great game by the same guys!
Thanks for the shout out bbain, i'm glad you loved it so much. I felt much the same as you regarding Digital: A Love Story , and I cannot tell you how much it touched me, it's just such an incredible game. And you too, Venus!
Also really looking forward to Seven minutes, thanks as always
I came in here expecting to see a bunch more enthusiastic posts from Venus, but it turns out it was just Kaggen going crazy. Haha :P

I just played Virtual Silence though, and it was pretty cool! The last part reminded me a lot of how I felt the entire time I was playing Seven Minutes.
I'm too busy playing the game. I'm playing it and surfing the web. It's scary how this game resembles us in Destructoid.
I'm having a hard time logging in to the Underground Library, the password it gives me doesn't work...
I clicked (technically tapped) thinking that people finally seemed to notice this awesome series.

I was disappointed to find only an overenthusiastic Venus and some crazy octo post by kraggen. Though honestly, all the excitement Venus is showing for this game is getting me seriously hyped.

I WAN TO PLAY THIS GAME ALREADY!
@ Wolfy-Boey

The game is like us. The way I click to see if I got new messages resembles how I refresh the C-Blogs to see if my blog got any new comments. The PM's and social e-mail is fascinating. My only problem, is that I'm stuck at the Underground Library - the password it provided doesn't work (it told me it might not work). Help, bbain!

Also, the music is really good, and there's this story of you and this lonely girl exchanging e-mails - it's heartbreaking.
Stop getting me hyped about this damn game! I have no laptop or anything, I can't play it!

JUST STOP ALREADY!!
L'Abbaye des Morts definitely seems worth a look. The art style heavily reminds me of my personal favorite indie game, Banana Nababa. Not sure if anyone is familiar with it, or if it would ever show up in a future installment.

Always love these, keep em coming!
@ibesm: I haven't heard of Banana Nababa, but I really like the name, haha. I'm downloading it now.

@Venus: There is a clue to the password in one of your messages, I believe it's a message from Sector 001.
Oh God! It took me so long and it was so easy! Anyway, I have to give this game a break, I a got a test tomorrow!
I've had Digital downloaded on my laptop for ages and haven't played it yet. :(
Dowoaded Digital: A Love Story because I LOVE reading and it looked interesting. Thanks for the heads up.
I'm perhaps a little late, but I'm loving Digital: A Love Story.
How long is this game? Im getting scared, I dont want to beat it.
Haha 7 minutes was great, It make me wonder if there is another ending to it though :O I liked virtual silence more though xD The crazy sound design really makes a huge chunk of the game :) I love this series ! Most indie games are great cuz they don't require a huge time investment, I mean I'm still 100h in in persona 3 and I've owned that game for over 1,5 years, I will finish it some day though , some day :P What am I talking about now again? Uh yeah.. have you played Painajainen or Seiklus bbain?
@Kaggen: There are two endings for Seven Minutes that I know of, but I feel like there should be three. I've played Seiklus, but not Painajainen. Seiklus was good, very relaxing, but I can't remember if I ever beat it.

@Venus: You should be close to the end if you've gotten into the Underground Library. I didn't want to beat it either...
There's a spiritual successor to Digital: A Love Story by the same developer which takes place in the future rather than the past. It's called "don't take it personally, babe, it just ain't your story" (not capitalized on purpose).

I should probably get around to playing both of them, they've been on my backlog for a while now...
What the heck is going on with the comments here? Also, Digital was wondeful, and now I need to play the next game by the author.
@FTomato
I'd be hesitant to call Don't Take it Personally a spiritual sequel, as it has completely different gameplay and purpose, and even a different feel. It explores different concepts, is more of a simple graphic novel, and feels more like a niche anime visual novel, as opposed to Digital which was more of an unclassifiable adventure game which felt like a simulator or something.
I don't think I'm getting my point across the right way, but I guess what I'm trying to say is that I love both games dearly, but I wouldn't go in expecting Don't Take it Personally to be like Digital, because it's not, and in my opinion at least, Digital is actually a better game.

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