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12:44 PM on 09.14.2009

Beatles: Rock Band: A Dialogue between friends.

The following is a real conversation between myself and King3VBO about Bealtles: Rock Band. I think it summarizes my feelings more than anything. Also, please play RB: Beatles responsibly and do not drink yourself into a stupor so you pass out during the middle of a song. [/psa] [/speakingofthingswhichIknownot]

Mark
12:32
did you get Beatles: Rock Band?

king3vbo
12:34
Of course
I loves me some Beatles
and subsequent Rock Banding

Mark
12:35
you know
I have so very mixed feelings about it. And they aren't subtle.
I am almost moved to tears at some of the songs; the presentation and visuals are amazing
but I feel gypped at 41 songs of 2.5 minutes or less.
(on average)
I don't feel gypped on the production values at all. I think it's horribly engrossing and fascinating; even the unlocks are great. I have no qualms about the game AT ALL, just the content (or lack thereof)

king3vbo
12:39
its short
but... so fantastic

Mark
12:39
yeah, and I think that's why I'm so torn.
It IS fantastic.
I can say NOTHING bad about it.
but the bear Jew in me is crying out 'foul play!'

king3vbo
12:39
playing I Want You (So Heavy) is like a religious experience

Mark
12:40
lol yes
and While My Guitar Gently Weeps

king3vbo
12:40
oh yes
oh god yes

Mark
12:41
and for me, Sgt. Pepper/Little Help from my Friends is probably my favorite song on the disc.

king3vbo
12:42
So Heavy is my favorite song just because... it is. But Sgt Pepper/Little Help is probably number 2
It's just so much fun to sing

Mark
12:42
Yes...
I was surprised, there were quite a few I didn't know.

____________________________________

It's still a great experience; I am just not sure fiscally if we are getting enough songs. What do you think?   read


11:50 PM on 07.03.2009

I dreamed a dream, and then it was real. (NVGR, but PA related, d&d related and WIN related)

Someone pinch me because I feel like Susan Boyle. Only not looking like her. And not coming in second. I think I need to work on my analogies...

So, I've been mostly away from dtoid for a while because of work. I post sporadically, but a lot of time has been with work and a bunch of side projects I've been working on.

One of those projects is that I've become an Apple Developer for the iPhone/iPod touch. I made a little program with the help of two other wonderfully talented individuals called iNit Non iTunes folks can read about it here.

It's an initiative tracker for D&D or any other RPG you can imagine. After playing with a virtual tabletop for so long, when I finally went back to sit down at the table for real with a local group, I had a problem keeping track of everything. So that's where the idea came from.

We had a bit of hiccuping at the start with a crash bug, but we got the update online today, so I started a small guerrilla marketing campaign; giving away some codes here and there.

I sent some emails and included my phone number... and was working away at the credit union when my phone rings and I'm not recognizing the number AT ALL.

And the next thing I know, I'm talking to Jerry Holkins, aka Tycho Brahe from Penny Arcade. For 35 minutes!
He was really nice (I was freaking out a bit) and he said to me at one point, Mark, keep your shit together, Mark. And I laughed. We geeked out and I told him where I saw the program going and he offered some suggestions as well.

We also geeked out about role-playing and tech stuff and I was just floored. I don't think even reporters get 35 minutes of one-on-one time with those guys, but Jerry was extremely nice and had some great ideas. And he was on vacation, and still took the time to call me. I am floored, still.

All I can do to summarize my day is reflect upon the words of, I think, the voice of our generation, one Mr. Ice Cube:

[embed]138505:20381[/embed]
I have to say it was a good day...

that is all.   read


12:53 PM on 06.23.2009

Hey dudes from White Stripes and Led Zepplin... Shut the F**k up.

I saw this story spammed across all the major news sites today:

http://kotaku.com/5301071/jimmy-page-and-jack-white-arent-fond-of-music-games

If you haven't seen it, I'll spare you the story. Jack White of the White Stripes and Jimmy Page of Led Zepplin said the following about music rhythm games:



"You think of the drum part that John Bonham did on Led Zeppelin's first track on the first album, Good Times Bad Times," Page said. "How many drummers in the world can play that part, let alone on Christmas morning?"

Ok, I see his point, but he's obviously missing the point of the genre. The point of music GAMES is to PRETEND you are John Bonham, not to BE John Bonham. Otherwise we'd be in a band. Making real music. Some of us professionals don't have time for all that.

Then, the other guy (I sort of hate him; hated him before now, really hate him now) said the following:



"It's depressing to have a label come and tell you that [Guitar Hero] is how kids are learning about music and experiencing music." While he added that he doesn't try to limit "which format people should get their music inif you have to be in a video game to get in front of them, that's a little sad."

You know what, Zack White?


That may seem an over-aggressive response, but it's people that have such a limited and narrow worldview that really gets my blood boiling. What.the.fuck.do.you.care HOW people get your music as long as you get it in front of them? From sooooo many standpoints, his comment comes across as nothing more than egotistical, elitist bullshit. Let's break it down with the outline points:

1) You're a musician. Your job is to create something (music) and get it out to as many people as possible.

2) You're a businessman. You've already sold out, what do you care if you get another revenue stream?

3) You're a PR person. You have spoken negatively about a huge and growing cross-culture of fans, and a genre that introduces people to your music.

4) How could you possibly think, in the society that we live in today, that exposing people to music is bad no matter HOW it's done? With our schools consistently shrinking their programs for bands and music, as an active musician yourself, if you cared about your craft and truly wanted to see it grow, you'd encourage learning about it in every form and way possible.

Instead of sitting back behind your wall of RIAA nazis, look at bands and business models that aggressively seek to get their music in front of as many as possible. Reznor and NIN (whom I admittedly love) have done an excellent job of this. Releasing albums online AS WELL as traditional bricks and mortars, but to boot aggressively pricing their product to the point that it is TOO CUMBERSOME AND TOO MUCH OF A HASSLE TO PIRATE.

But, let's steer this back off the music industry's outmoded and outdated forms of thinking. We were talking about how Zack White *should* want everyone to have and hear his music.

But instead, he holds himself to an elitist pedestal placing himself above all those *pshaw* 'sad gamers' who happen to probably overlap with his fans, are mothers and fathers of the next generation of children yet-to-be-exposed-to-his-music and create more revenue streams that will allow him to retire a wealthy older man.

Page, I can see, doesn't get the point. I suppose what irks me even more is that Gamespot titled their piece [url='http://www.gamespot.com/news/blogs/sidebar/909182374/26930598/rock-legends-rail-against-guitar-hero.html?&part=rss&tag=gs_news&subj=6212381]Rock Legends rail against Guitar Hero'[/url]

Gamespot, what the fuck are you smoking? Page? Legend. White? Not even close. Come see me in 30 years and we'll see if anyone gives two shits about what Zack White has to say.

Now if you want to compare and contrast an educated statement of why not to have your songs in a music game, look at Prince. He cited his main reason for not wanting to list his songs as 'principle,' with the following explanation:


"I just think it's more important that kids learn how to actually play the guitar. It's a tough instrument--it's not easy. It took me a long time, and it was frustrating at first. And you just have to stick with it, and it's cool for people who don't have time to learn the chords or ain't interested in it, but to play music is one of the greatest things."

Now that, my friends, is an educated statement. He chose to think about his message and principles, and deliver something that stuck to his guns, but wasn't derogatory towards anyone.

I, for one, won't be purchasing any of the White Stripes tracks that evenutally WILL one day come to a music genre game. Not because I don't enjoy a few of the songs, but because I have a habit of using my money NOT in a way that supports douchebags.

By the way, if you doubt the validity of my personal opinion of Jack White, feel free to follow along with the example picture and flowchart provided.

that is all.



  read


6:56 PM on 06.22.2009

Someone's got a case of the Mondays.

You know what? I'm bored.

Not
;

not even


I mean Samuel L. Jackson

motherfucking bored.

And I don't swear. Much. Unless I've got the popeye suit on. But I digress...

See, here's the deal. I've got shooter A, shooter B, shooter C, shooter D... I am Michael Bay fatigued.

I've got Little Big Planet, from which I'm suffering from terminal cute fatigue AND terminal 'oh my god it will take me six months to make a level so I don't even want to boot the game' fatigue.

I can't play Rock Band by myself. It's against my religion. Stealing my spotlight.

Fallout 3 is fantastic, but there's soooooo much to do, still. And just meh. I have this catalog of games that just sits here, staring at me.

It asks me "Whatcha playin', Ash?' and then I'm stepped on with the OTHER giant robot foot. (continuity for those keeping up.)

It looks like someone's got a...
.

What's to be done? Well first, this is actually not just a pictogram post for those that aren't past the age of 13 and cannot stand to read. I have a point.

The point is this: videogaming, like every other industry on the planet, is cyclical. Comics are a prime example of this. When things are on a down cycle, invention and new storytelling ideas are brought forth. Once the upswing for the industry begins, stagnation in creativity sets in, leading to another eventual decline. Market analysis and trending helps extend the upswing as long as possible these days. Noone wants a repeat of the 80's crash.

And to an extent, videogaming is the same way. As I have gotten older, I sort of do trending with my friends, informally, of course. It seems we all 'fall out of games' for a while, and then come back bigger and badder than ever.

I have to say, after last holiday season's barrage of games released, I'm actually fatigued. I'm finally finishing all these games I wanted to play back then, and now I'm feeling blas about the whole thing. Work, side projects (like my new iphone app (insert shameless plug for iNit here), starting up 3 other companies AND running/playing in 4 d&d games a week has sort of left me... not wanting for the current crop of games coming out. It probably didn't help that I plowed through *2* plays of infamous in 3 days.

And now...really.. until Beatles Rock Band, Modern Warfare 2 and Dragon Age: Origins, there's not much out there I'm interested in. But I know, as the summer heat wanes, so, too, will my case of the Mondays. And then it will be time to hit the controller just that much harder.

that is all.   read


5:14 PM on 02.19.2009

l0w3r - A short review. Language Warning.

That Game Company (I always think of 'that 70's show'), the same company that brought us
has been hard at work for the PS-Triple putting together another very unique game called:

.

The setup: You're not dust on the wind, much to Kansas' chagrin (RHYMING, I HAS IT). Instead, you are a petal gently blowing on the breeze. If you wanted to do nothing more than use the game as an aesthetic simulator, you could do so; warm gentle breeze playing through your surround speakers, marvel at the pretty hi-rez pictures.

Oh ho, don't be fooled, tho! As Samuel L. Jackson would say, Pizza, Pizza, Motherfuckers! as he detonates the bombs strapped to his waist, killing all the terrorists.

What that has to do with 'flower' is not entirely clear, other than it is a vague attempt at an analogy to show that there is much more to this game. It uses the Sixaxxis controls to steer (pretty responsively) the petal in 3D. The interesting part is that this is secretly....


...wait for it...
















That's right, this game is a racing game in a flower-coated shell. It has a track, namely the unopened flowers. And the more you hit, the faster you go. The wind whips behind you and in all your horrific 600 HP (that's Horse Petal) engine bears down on the course. Of course, there's no lap timer, you can take all the time you want in the world. But there is a course, and there are checkpoints (end of levels).

But don't let that fool you; it is a beautiful game that as everyone's favorite Beardtoid put it, in his nearly unintelligible Indigo Montoya accent, "Nearly a religious experience."

This game pushes the envelope of games towards art. It's that good. I think there is a strong narrative; the game sucks you in, but manages to keep making you think not only about the mechanics and the confines of which you play, but also about WHAT THE FUCK HAPPENED?

And that's where I'll leave it. I don't want to spoil the ending, but it's part existential and part philosophy. I believe That Game Company has made a genius of a casual/short/open game that pushes towards art.

I give it four out of five beardtoids.






(I'd give it five if it was longer, fyi.)

Also, addendum, I've been locked out of the site since the |-|@|<3R incident, props to Hamza for helping me get back in.

that is all   read


11:19 AM on 12.26.2008

Miss Suzi via Dtoid = sucky sucky?

When I woke up this morning, I found this in my inbox:

Hello,
How are you and how is your work hope all is moving fine.i seek for honest partner and i meet you at destructoid.com and it was interesting and attractive then i drop by to know who this was, i will like to know more about you. if you wouldn't mind you can reply my mail.
i will be very glad to read your mail with all pleasure. it will be nice to meet you and also read from you. please do honor my invitation so that we can exchange our pictures and maybe become partner.
Remember the distance does not matter what matters is the love we share with each other.
i wait to hear from you soon.

Kiss Regards Miss Suzee


(Picture not included)

Just wanted to give others a heads up, as I'm not looking to 'partner' with anyone spamming via dtoid.

Also, Happy New Year!   read


10:37 AM on 12.23.2008

Prince of Persia (POP), not to be confused with Milk of Magnesia (MOM), a similar acronym that goes well together.

No, we aren't talking about mating. If you came in for the mating pictures, you'll have to move on.

We're talking about:



I played the original, ORIGINAL PoP on the PC way back in the day before most of the loyal dtoid readers were in short pants. It was definitely patterned after its generation, which I lovingly refer to as 8-bit batshit hard.

You didn't just die, you died every seven seconds. Thought about sex because you were male? Yep, that's a distraction, and you're dead. Hmm, I might be on to something with that... but I digress.

Anyways, Throw-Your-Swords-On-The-Ground-They're-Attacking-Us and We-Got-Outbid-For-One-Of-The-Best-MMORPG-Companies-By-Broke-Ass-Atari Developers Ubisoft have brought us a new romp through the Prince of Persia world involving a ... Prince? Ok, not so much. How about a thief with a donkey, and a Princeess.



So technically, I think they honestly should have called it Princess of Persia.

Honestly, she's the one *doing* stuff half the time.

Let's break it down.

First: Art. The new style is pretty nice. I thought I'd hate it at first. And I didn't. Until I saw a shadow. So they have this beautiful artwork, and shadows that look like blocks. It makes no sense.

Gameplay: The running and jumping and climbing mechanics and animation are all fine. No problem there. The problem with gameplay comes from the fact you cannot die. Literally. Ever. There is no risk, ever. And that means....

No reward.

For our word impaired frends, let me break it down with teh picture:


The princess saves your horrible-timing ass every time. What's worse, is I don't LIKE the main character. I'd rather play as the princess, to be quite frank. She's far more developed as a character, and far more interesting.

I am not really sure why they decided to use the two person mechanic, when it's really only a one-person effect. Most of the time, she simply follows silently behind you, like a good woman does. And then, when you go to climb something, she's all over your backs, strangling your thiefs as you climb.

She sort of magically super-speeds there, onto your back. It looks pretty poor and makes you wonder why they didn't just have her climb behind.

So I'll tell you right now, I didn't even beat the game for this review. I got so fricking bored, doing the same thing over and over... Eventually you unlock more magic spells for the princess to use. I thought that might vary the gameplay up.

It does not. So if you've played for about three hours of the game, really you've experienced the whole thing. The only difference is your eyes aren't bleeding from having finished the journey. I really did give it a fair shake; I was bored after the first full level (not a good sign), and persevered another two and a half because I thought they would really vary things up more. But the truth is, that yes, it looks nice; but a good looking does not a fun game, make.

Sound: The sound is great, the music is ok, but nothing that will sodomize itself into your brain. Take that how you will ;)

Summary: So after everything is said and done, the creators of POP wanted to change up the game, make it more appealing to 'the masses.' However, in doing so, they have alienated the fun out of the series, leaving a series of pretty pictures, yet falling short of truly achieving anything worth a $60.00 price point. (also why it has been already discounted as new to $39.99 at most GameStops.)

Play enough POP, and you'll probably need the
  read


12:43 PM on 11.12.2008

Smackdown vs. Raw 2009: A skeptic's review.

Hello, cheeel-drun! [insert fallout radio announcer here]

Today I would like to talk to you about a game for the PS3/360 (Wii and Ps2 also have it, but gimpified versions, so we won't discuss them) called:



First, let me tell you that I HATE WWE. As in, I want to kill Vince McMahon, should I ever get the chance and noone would ever know. I'd I'd stab him to death with an icicle while shouting 'You actually PAY writers to write things like Mae Young giving birth to a HAND!?' and the icicle would melt and there'd be no murder weapon.

Not that I've thought about it.

Don't get me wrong, I LOVE wrestling. But not WWE. No Bromance wanted. Ring of Honor. Some TNA (non ex WWE ppl with the exception of Christian Cage who really has stepped up since going to TNA). When the wrestlers get out of Vince's control, sometimes you have excellent WWE matches like Rey vs. Tajiri and Rey vs. Evan Bourne (ex ROH alum Matt Sydal); but those are the exception, not the rule.

Anyways, I bought TNA: Impact because I have [u]*HATED*[/u] 2007 and 2008's iterations of the Smackdown franchise.

1. They took away my beloved N64 controls. I'm still upset. Seriously, how hard is it to allow someone to make their own frigging control scheme. I mean, really. In this day and age? Get with it, Yukes/Jakks/THQ.

2. 30 or 32 created wrestler slots. How 1997. We have hard drives. Hello!?

3. Significantly less moves with the reworking to next gen consoles. Weaksauce.

4. Online characters not usable if you put any kind of markings/decorations on them. Double Weaksauce.

5. Match pace is equivalent to a snail slugging uphill in the middle of a blizzard with a shaker of salt on it. If you have no idea what I'm talking about, typical gameplay in 2007/08 consisted of Punch... mash x mash x mash x, repeat for 30 more seconds, get up if no other moves had been done to you. So building a luchadore style match was painfully slow and impossible to do.

6. Couldn't edit superstar's movesets

I purchased TNA, but although the gameplay was EXTREMELY entertaining, the CAW system was horrible. Although the Canadian Destroyer looked awesome. One thing it FORCED me to do was learn a new control scheme. And it wasn't half bad. So I decided to give SvR2009 a try and see what could be done.

I will start by saying that only #5 and #6 are off my list of complaints above. You can edit movesets, and match pace is a bit faster. But there are a lot of plusses that aren't on that list, as well.

1. Create a Finisher - Greg Miller's IGN review hit the nail on the head when he said it's there, but it feels unfinished. I believe they agreed on a set number of moves to work with, instead of really opening the potential of what could have been done. But, most of what folks want is being approximated over at caws.ws (for those looking for created finishers for their favorite wrestler CAWs). Hopefully they will expand on this either by patch (doubtful) or by new monetary iteration (more likely)

2. WCW Roster - That's right, you can make additional rosters and transfer people where you want. Want to put Rey and his homies back into WCW? Go right ahead.

3. Road to Wrestlemania - I actually like this. Seven storylines that are fun and well thought out, that you have to play multiple times in order to collect unlockables. The match commentary is altered to talk about the storylines, it actually feels like you're watching the show (even when the WWE logo and copyright 2008 pop up at the end of that week's storyline, as if the show was going off the air). It's little touches that really make it interesting.

4. Graphics. With the exception of some yelling mouths (their jaw kind of unnaturally hinges as if to imply they are going to suck you in a vortex), the graphics are PHENOMENAL. Just stunning, in a lot of cases.

5. Tag team finishers - This is a nice touch, but implemented rather poorly in some regards. See drawbacks section below. What is super nice is that if you have a stable, you can assign different tag finishers based on who you're teaming with in the stable. Me likey.

6. Career Mode - While it's no GM mode, I really like the ladder climbing you have to do to win all the belts. This mode is simple, but fun, IMHO. I'm totally cool with the lack of story option, half the fun is making that up in your head, anyways. Did I just commit that to virtual paper? Disregard the man behind the curtain. Anyways, I have already made my proverbial provisional persona, Balpocalypse, in the game. But this time, I'm building up the stats of another CAW of mine, a kickass Diva named The Red Menace (she's totally awesome). What's nice and different in this game, is you can take your divas through ANY championship career path. Red is currently my Women's Champion, Intercontinental Champion and ECW Champion. She's Hardcore ;) The only thing I DON'T like is if you try to go for Tag Titles, you don't get to choose who your partner is... that is to say, they give you a list, you cannot choose from anyone.

7. Career Mode Patch - if you are playing as a Create A Wrestler (CAW), then you build your stats by doing things in game. This is kind of cool RPG style, but you'd have to do it with EVERY wrestler and it will take, to perform some gimmick infringement, for-eeeeeeeeeeeeeeeevvvvvvvvvvvaaaaaaaaarrrrrr, Junior. So they are releasing a patch to allow you to mod all your other CAWs' stats once you've finished it once.

8. DLC - extra costumes, arenas and wrestlers. Awesome do it. If they were smart, they'd offer the entire roster of superstars from ECW, WWE, WWF and WCW. ALL of them. Take the Rock Band approach. They won't do it, but it would be nice!

Wow it sounds like I'm glowing about the game at this point. And I would have to say I AM pretty satisfied with it, actually. But I do know that's the 'new wife smell.' Or is that 'new car smell'? I always get those two confused.... I know that eventually, several drawbacks I've noticed will eventually leave me pining for a more complete experience.

Here's what I have noticed:

1. Online hasn't changed in four years. At all.
2. See complaints 1-4 above
3. Two, maybe three interactive submissions. That's it.
4. Create A Finisher (CAF) is from the front standing position ONLY. So don't think you're going to be able to make submissions of any type, or anything complicated, really.
5. Once you drop/slam an opponent in CAF, you're done. It forces you to end the move. So no, you can't Piledrive someone three times (yes, I really wanted that.)
6. Still a limited number of moves, down from what even SVR 2006 had.
7. Still no way to manually change targets of who you are facing. This year's auto targeting system seems to be a little better, but I still like my manual option.
8. AI is still retardedly lame. I'm not asking for skynet, folks; but I would like a *challenge* from the computer.
9. It still takes 3 finishers to pin someone to the mat, even with the 'finisher damage' slider set to max. It's called a 'finishing move' for a reason, otherwise it would be a 'signature move'
10. Custom ring entrance music is almost unbearably loud. I'd listen to what you were saying now, but my ears are bleeding.

So, in closing, it gets a passing grade. It's kind of like Eugene. It has GREAT wrestling potential, but when all is said and done, ends up being a little 'yellow bus special.'

Just like me.

Six and a half out of ten robot heads of domination and destruction.



that is all.   read


7:23 PM on 10.24.2008

I don't want to break the Internets, but LittleBigPlanet Arrives tomorrow, guaranteed.

As a man with his hooks in those with the know, I received a call at 3:45pm this afternoon, telling me that LBP would be in tomorrow at my local GameStop.

I did some legwork and through a regional district manager, found that it is confirmed in tomorrow, no street date.

What that means, kids, is that if you preordered it, retail outlets (at least GameStop) should be distributing and selling them tomorrow.

I'll see you all in the world of dreams, tomorrow.

[edit: I just got a call from Aerith at GameStop (isn't she dead?), letting me know in her prerecorded do-me voice that the game would indeed be in tomorrow. She also called me five seconds later to remind me about the midnight launch of GHWT]   read


3:11 PM on 10.17.2008

LBP Delay is Complete and Utter B|_|115417

Elsewhere on the site, you'll find a very nice and well-thought post on why we shouldn't be upset about the LBP release.

That's not what you're going to get here.

You're going to get angry typing, from someone who was affected.

No snippy your mom jokes today, no cute pictures.

Simply unadulterated bile.

There's three parts to my problem: one personal, one theological and one methodical.


First one: Personal.

I took vacation for the launch date once it was solidified. A friend in the Air Force, who is about to deploy, did the same. We coordinated so we could play together. Now, neither of us have a game, nor can play together. Fuck you, Sony. You're 'we're sorry if anyone was inconvenienced' doesn't cut it.

Most of my anger comes from WHY it was delayed, number Two: Theological.

Sony reports that the game was delayed due to words in the Quran being sung in one of the background tracks. Sony is pulling the entire game to not offend anyone.

Resistance: Fall of Man sure as hell wasn't pulled.

Did anyone else notice that the first DLC for LBP (a preorder from GameStop) is to promote a game about KILLING GODS and RELIGIONS?

Does noone else see the hypocracy? I'm not saying it's any one religion's fault, and I'm not saying people can't be offended. What I'm saying is that

Third: Methodical

Sony, you have shown for the umpteenth millionth time what jackasses you truly are. I don't know WHO in their right mind makes your decisions, but they must be batshit crazy.

So let me get this straight. The physical copies are in the stores already. The patch to remove the song or turn it on/off is already done, so instead of releasing the game (which has garnered worldwide attention and is going to make you a shitton of money), you decide to delay it and recall it and attempt to reship it to stores within a week.

What.

The.

Fuck.

Institute a return policy, where anyone who DOESN'T have online can return the disc and get it swapped for the new 'sans song disc' with your heartfelt apologies if they were offended.

DO NOT FUCK YOUR USERBASE.

God, what does it take to get you people to make fucking decisions that make fucking sense?

MORONS.

that is not all, but it's all I'm putting for now before I get a stroke.   read


10:43 AM on 10.16.2008

Want to REALLY finish the fight... in Fable 2? Now with MOAR Master Chief.



First let me assure you that according to Daily Game these aren't shoops.

And you aren't THE master chief per se, but you are sporting the Mjonlir (pronounced Mee yon lihr for you unfamiliar-with-Norse-j types) armor and Vibra blade. (mm the times I've had with your mom with the vibra-blade


Yeah, that was pretty much the face she made...well, right before she couldn't talk anymore, anyways.

-- er, the Elite Energy Sword made it in there as well.)



Check out the article for the full details; I don't even own an Xbawks, and even I think this is fairly Carbuncle.

via Daily Game

that is all.   read


4:39 PM on 09.23.2008

Appreciating Dtoid Member: king3vbo (community, nvgr, nsfw)

For those of you that don't know him, let me take a moment to lean on a stump, draw you in close like I'm your friend, and tell you all about king3vbo.



I've never met him. I don't play any videogames with him. (Mainly because he's a commie and doesn't have a ps3). But we do play *games* together, of the pen and paper variety... only... online and using a computer program. It's complicated.

Look, he drinks...

But let me tell you what I do know about king.

1. He is made of half-demon.


Actual picture taken from PAX, after king3vbo was infected with SARS.

Most people aren't aware of this, but his finely-honed help desk skills aren't learned, they are actually passed on by the pacts made by his ancestors. Did you know that demons controlled computers? If you didn't know, now you know. Makes Bill Gates a little more understandable, eh?

2. He likes to kick ass.

Causing mischief? He'll join you. Laughing at people who are worse off than you? He's right there. Causing misery and mayhem to an undeserving populace? He's gonna ƒu@k you up, meng.

3. He does it with daisies and rainbows.

At first, he was very manly and used the dark pact of his forefathers to skewer people dead. But now, he kills with kindness.

His favorite thing in the world is



and his second favorite thing are



Now that second one may seem ghey, but once you've seen a man choke to death on them, you never quite look at them the same.


BTW, I've upgraded your avatar. All you need to do is shoop a crown onto it, and you'll be set!



So here's to you, king3vbo! Kicking ass and blasting rainbows since 3 months ago.


Rainbow...BLAST!   read





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