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Tomorrow is the 21st. A day before two significant individuals' birthdays. It's also the day that SingStar arrives in retail outlets across the land. I have done a lot of soulsearching on a topic lately that is hard to talk about, even within fanboy circles: social gaming.
I would absolutely label myself a hardcore gamer. I invest heavily in systems of choice, and leverage my spending to maximize my dollar-to-enjoyment ratio. Unlike some, I would call myself a fairly well-rounded individual, both in tastes and social skills. As a hardcore gamer, I have played countless hours of niche games, weekends with noone but myself and a game before me, and been quite content. But if you ask me what the highlights of my gaming career/hobby are, and quickly you'll find it's social gaming events that rise to the top. Competing in tournaments for Tekken 2, Virtua Fighter , Pinball, Mortal Kombat 2 and 3 for cash in arcades, playing and beating games like Alone in the Dark, Ultima Underworld, Chrono Trigger *with friends,* trading off the controller after dying, helping each other when we were stuck... things like these are the cornerstone of my love of video games. And now, social gaming has taken on a much larger context in our society. The games industry has surpassed the movie industry, and looks to continue climbing fiscally higher in the years yet to come. There is no fear of another industry crash; instead the industry has titles coming out that push boundaries in all directions, expanding the market further. With this came the advent of more and more casual games, alienating the 'hardcore' player. In my personal opinion, the reason why 'hardcore' gamers get angry about casual games is because to them, it's two steps backwards. It is retreaded ground. We all know how to navigate in 3-D with two analog sticks. But people like my mom, my older brother or my girlfriend; they do not. And this is where not only casual gaming, but social gaming has broken new ground. I have reveled in the recent releases of Guitar Hero and most importantly to me; Rock Band. Rock Band alone has converted people who detest video games into digital addicts. It has turned a game into a system seller. I have many friends who are professional musicians. They disdain aspects of the game, but freely admit they understand the attraction, and even enjoy doing what they normally can't with their friends in real life; jam. Is anyone really learning to play guitar? No. But they get a simulated thrill of it, without committing the years necessary to master the real deal. And it acts as a gateway to other videogames. Do you love to read? Try a RPG. Want a more social experience? Try a MMO. Watch Law and Order? You'll love Phoenix Wright. Nascar fan? Check out Gran Turismo! The point is that to me, social gaming may overlap the boundaries of casual gaming, but it is the most important tool we have in our individual arsenals to change the stigma of gaming itself. Social gaming is approaching, for the first time ever that I can think of, hardcore gaming. If you and your friends can expert Green Grass and High Tides on Rock band, how much hardcore do you need to be hardcore? I'd say that's pretty hardcore! And as new expansions and iterations of the genre come along, expect to see those non-gamers develop and grow into full-fledged gamers. And that's why I'm looking forward to tomorrow. I know, I'll have a room full of twelve people, singing a horrible rendition of 'And I Will Always Love You' by Whitney Houston, and they'll all be eating it up. It breaks people out of their shell, and creates a shared, social, emotional response that they will always remember whenever they a) hear that song b) are in that space (like my house) where it occurred or c) play again. And although my machine may not be used in the way I originally envisioned it, I suddenly find that I am enjoying these local multiplayer games more than I used to. I am suddenly looking forward to titles like Buzz! and Little Big Planet more and more. I have purchased almost all the Rock Band dlc, most of it not even for me, but instead on the off chance the people I play with might like it. Because I consider it a tool to help me recruit into our great nation of gaming. Who's with me?
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Sorry about that outburst, not sure what came over me.
My friends are really lazy, I have a hard time talking them into going to see a movie at the theater near their house let alone get them over to play a session of anything. Which is a shame because I picked up a copy of You Don't Know Jack for the PSX and have been dying to play with someone.
Also, BTW: I'll be picking up Singstar as well. Any game where I can humiliate myself in public is good in my book.
Neo is moving to the land of eskimos, so I dunno if he will have teh netaccesses, and I'm playing Where in the World is Yakamoto Joe at the moment.
But I swear upon all that is good and holy, and the might of my blade, that there shall be a Podcast next week, yea, verily.
And so it came to pass, and that was all.
Oh yeah nice write-up btw :P