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I am a 20 year old student who:

Runs around Philadelphia spray painting Bullet Bill on blank walls.

Makes animations including but not limited to bright-colored affairs involving video game hallucinations.

Dreams of one day making an interactive cellular automata.

Refrains from uttering the stereotypical "back to square one," in favor of the much more robust "back to World 1-1."

Cried not for Optimus Prime but for Cyborg Ninja.

Is obsessed with art, video games, film, gizmos and gadgets, and anything else that makes me forget I'm no longer 12.

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Flash in the Pan: TRIGMA Edition
avierkant | 3:40 PM on 07.18.2007 0 comments




It's no secret that I'm addicted to a large number of mindlessly awesome flash games, but lately I haven't been able to stop playing Trigma, the first (so far as I can tell) internet flash game by FigBox Games.

The game itself takes a bit of a departure from the standard top-down arcade shooter formula by stripping you of all weapons, save for a large screen-clearing blast that can only be used once your special meter builds up. Your main method of surviving in Trigma is your multi-colored shields, which act as barriers to oncoming fire of the appropriate color.

If you think this sounds a bit like Ikaruga you'd be right, but it's great to see a similar concept taken on by another game.

Via Digg.



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