It's no secret that I'm addicted to a large number of mindlessly awesome flash games, but lately I haven't been able to stop playing Trigma, the first (so far as I can tell) internet flash game by FigBox Games.
The game itself takes a bit of a departure from the standard top-down arcade shooter formula by stripping you of all weapons, save for a large screen-clearing blast that can only be used once your special meter builds up. Your main method of surviving in Trigma is your multi-colored shields, which act as barriers to oncoming fire of the appropriate color.
If you think this sounds a bit like Ikaruga you'd be right, but it's great to see a similar concept taken on by another game.
Seeing as I've been actively on the lookout for amazing game-based art ever since I am 8-Bit came and largely underwhelmed me, much of what I will likely be blogging about in the immediate future will consider the overlap between game culture and the art/DIY scenes.
While what Nerdcraft does would technically count more as, well, craft than art, you have to commend him for spinning the Paper Mario concept into a DIY reality.
What's more, with the greatness that is digital media and the internets, each of his creations is available for download in PDF format. All you have to do is print it out, spend a little time with scissors and adhesive, and you could forever have portions of Worlds 1-1 and 7-3 on display.
Notably though this is only one iteration of what is becoming a growing trend of videogame papercraft. Some other stellar examples: