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9:32 AM on 07.14.2009  

Bioshock 2 Press Pack GETS!



So the video speaks for itself but yeah... BIOSHOCK 2 RECORD GETS!! I'm told there are only 100 in the world so I
feel happy. If there are more then I have been lied to but feel good about it in the process :3

Please let me know what you think of the video, I am rubbish at them.

As always check out my latest gaming blog random shit on http://www.viera.nu.

DTOID BLOGS STILL DONT WORK IN GOOGLE CHROME :D

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4:12 PM on 03.15.2009  

Resident Evil 5 is awesome sauce! [Spoilers]


Okay so I've spent 33 hours this last weekend and a bit playing RE5 over and over and over again. I've got all
the achievements, unlocked all of mercenaries levels and characters and am now just waiting until versus
gets released so all my extra points I have piled up can be spent on delicious versus character unlocks!

Holy crap though! How is everyone enjoying the game?! It's so impressed that I haven't even completed Lara's
Shadow (Tomb Raider Underworld DLC) because I keep thinking "I could be playing RE5 right now" and quit
out.

Also ROCKET LAWNCHERR]!!! Why on professional mode do rocket launchers pretty much 1 hit kill 90% of
bosses.

This was a professionally written blog with 'High Quality' images taken by my mr.Phone 9001, displayed on
awesome 19" W/S Monitor of win. I did a review of RE5 too at my website.

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7:03 AM on 02.15.2009  

Resident Evil 5 [Hands on Preview]

I was invited (on behalf of consolemonster.com) to Capcom Headquarters in West London to check out a near to final build of Resident Evil 5. Setting us up from the start, in co-op campaign mode, was Ben LeRoutetel, Head of PR at Capcom, who offered up some tips and tricks in tricky situations as we were given free reign within the game.



I won’t go into detail about the story line because it would really ruin the game but the basic jist is that you (Chris Redfield) have just arrived in Kijuju to investigate and meet up with Sheva, your new partner. Walking through the streets, you can see there is certainly something wrong with the situation, the people are brutal, beating down creepy body bags with nail covered planks, and even though there is no real threat (since you are currently unarmed) there is this aggressive atmosphere in the air. The people don’t want you there. Obviously, you are there to find out what is going on, and as you know, kill a lot of ‘infected’ people!

The control system is very familiar to fans of the series; maybe those new to Resident Evil will find the stop and shoot tactic a little uncomfortable but not something too difficult to understand. It’s when a large horde of infected start to group around when quick thinking and control is needed. Oh, no there is no ‘Gears of War’ styled ‘action’ controls as rumoured before, I just wanted to clear that up.

Quick time events are back but only as an occasional affair. Gorgeous cut scenes aside you’ll need to really be concentrating for the buttons appearing on your screen, co-op mode also has features where only one of you will be pulling off certain QTE moves. One cut scene had Chris pushing Sheva out of the way with a button press and then Sheva shooting her gun at just the right moment to cut him away from a chain dragging him across the floor. They are done in a tasteful manner where cut scenes have taken a long turn. This really keeps the player engaged and keeps up the tense atmosphere throughout the game.

Co-op play runs rather smoothly and is particularly more enjoyable than alone with an AI partner. I was previously concerned with how this would affect the ‘horror’ aspect of the title but for some reason, relaying on someone else to help you is even more terrifying than being on your own. A great example would be when traversing around pitch-black tunnels – you can’t see anything if you both head in weapons ready. There is a lantern available but it takes out your ability to fire weapons, one of you must lead the way while the other protects. This causes a lot of panic while one of you is trying to protect and the other is trying to alert you of the infected appearing behind you at the same time. It’s that chaotic feeling that brings a new lease of life into Resident Evil 5. While RE4 has been hailed as the ‘best of the series’, many people complained it had too much action and not enough horror – RE5 seems to have worked around this with putting you against the odds too many times. Even the most experienced team will have to learn how to run as ammo is in short supply.



The combat has not changed dramatically from the forth instalment, its stop and shoot game play keeps things frustrating and frantic as usual. There seems to be a larger variety of weapons available this time around and they certainly feel much more comfortable to shoot. Get used to marking up your shots and don’t always rely on head-shots at the start of the game, they just don’t work until you have started upgrading your weapons. Logic would dictate you to pump as much lead out into the infected, but with such shortage for ammo it’s advisable to try getting the infected down to the floor with a swift blow and then stabbing them while they are down. One pet peeve I experienced was having to quickly stab the body, while a horde was around me, as well as being at a right angle to get the knife in. There were also occasions where I had stabbed the body just as it was getting back up only to have my knife drive through it and no damage occur. Of course, this was not a retail build of the game so I can safely assume it’s been fixed in the final version. Other frustrations included knowing when you could use your combat moves; a button will appear on the screen informing when you can use kicks and punches, but when being attacked by a group of infected it became hard to judge when to use this move. It becomes available when an infected has become dazed by a shot, leaving themselves open for close combat, it’s just being able to tell when that has happened when you have a variety of enemies around you is quite a challenge.

While you lack the ability of buying directly from a certain ‘merchant’, each chapter ends with a chance to purchase, upgrade or sell items/weapons that you have picked up. Now the gold and diamonds make complete sense. This also lets you organise your inventory so you can select what items go into your quick switch slots, which you select with your d-pad. Before heading into the shop section, my advice is that you sell any diamonds and treasures you have picked up along the way, most of which offer a hefty amount of gold.

There are only a few weapons available to purchase near the start of the game, most of which you can pick up in certain area’s so you might not want to pour all your money into a new armoury just yet. While you cannot purchase any ammo, you can buy upgrades for your weapons. These included; Reload Speed, Capacity, Critical/Penetration Damage and Ballistic Damage. While capacity and reload upgrades were relatively cheap, others such as increasing the damage strength on the weapon cost considerably more. The ‘Critical’ upgrade was an interesting choice which I used on the N2fs (pistol), and it increased the chances on true head-shot instant kills.

So the game play feels solid, upgrade shop and combat system are enjoyable and the co-op is running smooth. What brings this all together so wonderfully? The breathtaking graphics and art-style. Okay, so graphics are not everything, but the detail on Resident Evil 5 is defiantly worth a mention. Just panning around Chris and Sheva was a real delight, certainly some of the most beautifully rendered characters I have seen. Resident Evil has always excelled in detailed character models and 5 is no-exception. Watching my co-op partner run off in front of me gave me real chance to see the hard work put in. Everything on the models seems to move, from hair to weapon holsters.



Character stances were realistic and stylish, even during combat. I particularly enjoyed the kicking animations used when saving each other and how Chris places a reassuring hand on Sheva’s shoulder while healing her – little details like that have really brought the whole experience together. While some details are a little over done, Chris’ ‘big gun’ arms for example, they are lavished with amazing detail. I couldn’t stop myself looking at the veins on his arms!

It felt strange to play a survival ‘horror’ type game in the blazing sun of Africa. It’s seemed to work in their favour however. Stale, maggot ridden corpses litter the floor only making your experience that little more uncomfortable. While we only got as far as mid-chapter 3 in our 2 and a half hour hands on with the game – each chapter appeared to progress the day along. Chapter 3 seemed to be getting darker as we hit desert like areas and motorcycle crazed infected. Environments were polished well and the whole experience was an enjoyable one.

I was lucky enough to experience my co-op play with someone who was new to the Resident Evil franchise. Seeing them enjoy the title as much as I did only confirmed the feeling I had an hour into the game. Resident Evil 5 has taken the success of Resident Evil 4 and added so much more. The horror is back, the zombie-dogs are back, Resident Evil is back. Against all speculation the co-op works and this is certainly a title well worth a purchase.

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5:40 PM on 02.07.2009  

Planning your Playing

Originally posted at Viera.nu
----
While this does not effect a large number of gamers, those who feel the need to get 100% on everything can only understand the tormented feeling I recently got when I found out I had basically screwed up royaly in The Last Remnant.

RPG's are the bane of my existence. I adore them so much, I just don't know when to stop. I will sit in front of them, grinding away, for days on end - forgetting my reality just for that next level. That treasure chest in the corner. Those side quests for that awesome sword. I am to jRPG's what World of Warcraft is to MMO players (aka Crack). I was pretty casual with gaming before I got Final Fantasy VII - which started the problem. I was happy as Larry with my action adventure titles, occasional FPS and puzzle games. Nothing could have prepared me for the tormenting addiction to an RPG. NOTHING.

After picking up FF7 off of the shelf to notice the Anime styled characters on the back, begging my mum to buy it and getting home, I popped it into my PS1 and gasped in it's graphical glory and FMV sparkly goodness. Of course, you look at FF7 now and it looks a pile of crap but back then... back then it was SO AMAZING. Oh man! Remember FF8 looking real? The dance scene in Balamb Garden, so fantastic. My mother never really noticed my gaming 'addiction' as at a young age a couple of hours a week was never a problem. Final Fantasy 7 was my first game to rack in over 300 hours of game play. I'd gone from thinking 30 hours was crazy to 300.

So after I progressed in each RPG I felt really accomplished. My friends at school would ask me for advice, I remember being asked about a certain boss in Final Fantasy X and me popping round their house taking control of the console and showing them what a real pro does. It sounds all very ridiculous but at the time this was serious business. If I was not to be popular for being pretty, cool or rich - I might as well be known for being bad ass at RPG's!

So it was not until The Last Remnant that I started to feel the strain of pre-planning my gaming. So basic jRPG conventions;

Train like mad. Level 100++++
Find everything.
Finish every side quest.
Get ultimate weapons.
Find secret characters/bosses.
Girly looking men.
Boobies.
You know the drill. The Last Remnant works with some of these conventions - treasure chests and side quests all weave together seamlessly during play. However there is one massive problem with TLR that is not well known. So much that it took me just over 30 hours of game play to find out and have to restart my game - The leveling system.

Battle Ranks

Welcome to the Last Remnant - Hosting most confusing leveling system known to man.

Okay so it's not that confusing but it sure as hell does not point you in the right direction. You see you are told many a time to link as many battles as you can together and train up. I read this as fight everything, get awesome items, kill of the bosses and don't afraid of anything! Like most people who I have spoken to about playing this game. After starting to struggle on a side quest fighting a large boss, I decided to hold it off till the end of Disc one. The side quest expires as soon as you hit disc two so I thought by the end of disc one I would be strong enougth to kill that boss. Apparently not. It seems that most people who power leveled through the game just did not have good enougth stats to pull through and defeat this beast.

I decided to investigate - surly there must be a way to victory! I found the answer, it was a punch in the face however. The Last Remnant has an odd leveling system. Instead of fighting everything you should just skip everything apart from boss battles and forced battles. Then you should just plough through the main story and some side quests until you recruit certain guild leaders, then head to one area to grind for an hour or three. The stat gains are different you see and you want to gain as many stats as you like before leveling up. It reminds me of the good old Myth of Soma days where you would kill yourself to loose XP before leveling up to gain some more stats. So yeah, unless you really know these things you are basically setting yourself up for a loosing battle.

Please man don't tell me I screwed up before BR70, because it is true that before that I tried to link as much monsters as possible. Damn, this is messed up, it is said everywhere that you have to link like crazy to get the best items and capture monsters to split them. So I did... There is no way in Hell I am doing this game twice and putting with another 80 hours of "Come on out !" that make me want to kill someone.

That was a reply from someone equally as frustrated as I was about the news. I had spent a large amount of time completing all the quests apart from the last one and was about to give up and head to disc two. I saw this and now everything I had worked hard to completed was pointless. I was going to have to do it all over again. A few others resisted, claiming they will just use the advice on disc two. It wasn't going to work, we were all screwed.

You can complete The Last Remnant rather easily without applying these new techniques, it's just if you want a god-like party who can kill all the secret extra bosses (like me) then you are pretty much digging your own grave. How frustrating is that? I've never ever had this problem with RPG's in my whole life and suddenly this quiet and underrated tale of politics and magic has just slapped me in the face and laughed.

I have a few forum threads open just while I plough threw my new game. You'd not believe how hard I raged before heading back to the start screen and starting my new playthrough. Thing is... I love the satisfaction of finishing an RPG 100%. So I am dedicated to doing this.

My advice - Go online and find threads about leveling and such before starting your game. It will save you so much frustration.

Subscribe to the RSS feed for updates. Thank you!

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1:12 AM on 02.04.2009  

10 things you should know about me. Wait.. wha?

I'll try to fit in and make one of these.

1. I'm fucking annoying.
I have an opinion and I state it, very clearly. It's frustrating for others cos I'm a bitch.

2. I WANNA BE ZOEY
GOD DAMMIT! I WANNA BE ZOEY! Bill is a rapist and Francis hates everything, he even hates me :( Lewis
tried to take my bike.

3. FFFFUUUUUUUUUUUUUUUUUUU
I think 4chan is awesome. I'm a massive faggot.

4. It will always be 'proper' awesome.
I talk weird.

5. In a min, I just gotta do this bit.
In a min means in an hour or however long it takes me to get to the end of this level/battle/puzzle. You have
been warned.

6. It's more funan if you addan 'an' at the endan of wordan.
I talk like that in real life.

7. Tomb Raider is is a pretty cool guy, he shoots tigers in tombs and doesn't afraid of anything.
Tomb Raider will never be a bad game. Ever. It will always be a shining beakon of hope for thousands of
children across afrikaz.

8. I twitter too much.
twwet.

9. I have a bookmark problem.
I like it, I bookmark it. Took me 3 hours to sort my bookmarks out the other day. BOOKMARKZ.

10. I'm rubbish at life.
I hate people but want to be their friend!

http://www.destructoid.com/blogs/Genki-JAM/10-things-you-already-know-about-genki-jam-
120123.phtml
- GENKI IS NOT AS AWESOME AS CHEESECAKE.

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5:27 AM on 12.19.2008  

MAH BURFDAI ... lul?


It's my birthday which means I am allowed to spam random crap like a new fag. Nothing will ever top last
years post by Cannibalcalvin, but.. for now I shall talk shit.

First I wanna say thanks to everyone for their birthday twitters and
messages. I will touch you later on, with... money? Or cake...

I will be shootanz the carz and walking through metal detectArz later on in Left 4 Dead (evening GMT
tiem). So if people want to join my gamercard is to the right of this post and you can send me party invites. I'm
looking at you Young Scot! D:<

I has new haircuts today (hence picture above) and even though I just turned 22 I am still mistaken for 16! The
hairdresser was a little surprised :P /hi5 SO TODAY IS GOING VERY WELL.

Anyway kinda wanted to say sorry as well for being away. Life sucks right now, some people know that the
last few months especially has been hard. Deaths in the family and work being a total dick arse, I haven't
really had time to commit to dtoid like I used to :( I sowwy. I'll be back to regular bitch next year when things
have calmed down.

So yeah... not much to say really apart from that I'm a massive fag.

For those who don't know I gave my blog a bit of an overhaul, you can check it out at
viera.nu - it's full of crap. Enjoy <3

P.S when did everything fuck up in the cblogs? I wrote this in the cblog editor and it's fucking it up hard tiem.

Also Powerglove is a fucking legend!

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6:37 AM on 11.15.2008  

Underworld trailer is so AWESOME


I don't care what you say - this is so freeeeeekiinn' awesome maaaannn!

In other news - Mirror's Edge is awesome. Getting Tomb Raider early. Will be spamming avatars on this blog
when I try out my NXE tomorrow and the gathering 08 event coverage when I finish up the report.

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2:00 AM on 10.30.2008  

TOMB RAIDER UNDERWORLD DEMO


As we get closer to the dawn of a true next gen Lara Croft, Eidos released a tasty Tomb Raider Underworld demo via Xbox Live. While the demo proved far too short for a veteran raider, fans were getting a look in at the new Lara and how this adventure proves so different from past titles.

After reading around on various Tomb Raider communities one thing is clear - This will be a love it or leave it title. While new fans to the series seemed to enjoy the faster control of Lara, old fans found the new motion cap animations too edgy to deal with. I myself have always been fascinated with how previous Tomb Raider titles have been hand animated so to see how mo cap has ruined a good flow between running around, combat and exploring is particularly disappointing.

You start off on a boat near a Thailand temple. A cut scenes starts and you can see where the motion capture has really come into play. Lara’s lips look gorgeous as they talk locations and artefacts and all you can see is sit back and enjoy the delicious visual display on hold in from of you. So graphically Tomb Raider Underworld has a fantastic start, truly next gen and so breathtaking. The style and environments have always been a very important and popular aspect of Tomb Raider and to see it like this is a dream come true. I can only hope I can afford a better TV to run this on soon as I feel I am missing out so much on my tiny 19″ W/s monitor.

The sea water was so impressive that not only does it looks beautiful below, the ambient blues and green drowning the screen, but above was just a sight to behold. The waves a great addition and the reflections from what's beneath really felt like underwater adventure will have such a key part in this game. I can’t wait to just swim around for hours in this beautiful blue sea. Ledges and pathways look natural rather than obvious and Lara just looked amazing. She has ages wonderfully and it’s great to see her new look hands on.

Animations though are a huge draw back. During the demo, for example, Lara is climbing across a large pit on small thin platforms that require her to keep great balance. Meanwhile she is also being attacked by spiders on the walls but instead of the combat feeling natural and difficult on the balance platform, her arms stretch out in all different directions in seconds making the whole process feel robotic and busted. Her body couldn’t keep up with the speed of her arms buzzing around to different targets and the whole act looks ridiculous.

The same can be said during general running around, the sensitivity and speed is just too high if you choose to turn around quickly and it looks like Lara seems to be on some kind of steroid trip. One good thing about Lara’s new control is that small obstacles that one would normally vault over no longer requires us to stop against the wall and vault over. Lara’s new AI allows us to just hold forward and she will hop over the wall with ease. This looks wonderful and is especially helpful during combat when you just require some distance between you and your target.

She has a huge selection of new moves available. The demo only really showed the new wall jumping skill in which Lara can reach higher ledges by jumping up between two pillars. Timing is key with these moves and Lara usually gets short second grip onto the wall giving you chance to react. This brings out so much more to the exploring aspect of Tomb Raider. Previous titles had really obvious ledges and jumps that after learning the basics pretty much proved the rest of the game a matter of time. The new environment and ways to use it in TR:U are so impressive that even for a veteran TR fan like myself, I had to really think about how I was to get from A to B. Her balancing act is also been tweaked to make it more difficult to just walk forward, previous titles usually had a timer where you would have to straighten Lara up. Now the only reason Lara would waver on the pole is if you are not keeping a straight line on the controller.

Most of her climbing/vaulting animations, minus a few demo bugs, are great and natural. The only one that I did not enjoy was the wall climbing. Her legs stretch out and her robotic style of climbing turns her into this rather creepy looking spider. It’s actually quite a shock at first to watch, I just didn’t know how to react.
Combat has never been an important part of Tomb Raider. The run and gun tactic as well as auto targeting has been a simple but enjoyable break from the exploring and puzzle solving. Lara’s jumps feel unnaturally fast and her quick targeting skills are a sore sight when stood still. While running around however combat feels much more enjoyable and round house kicking tigers in the face is a fun move to pull off. The slow down from previous legend and anniversary titles has been improved upon once again with a head shot system where while shooting you can press another button to slow the action down and gain a head shot at the right moment. This time to slow down is not as extreme so combat doesn’t feel separated into special move sets. New features include dual targets and shooting from walls. While I didn’t experience much of either, I can say it works pretty much the same as normal combat. It’s nice to be able to shoot a few pesky critters from afar.

The last section of the demo offers a short puzzle using the new Pole system. You can pick up objects from the environment and use them to help climb ledges for example. You can also use the pole to attack enemies as well which will be interesting to see what kind of objects will be available to use as potential weapons during the course of the game.

It all ends abruptly after solving the puzzle and pulling the leave however. Just as I was getting used to the new controls and animations the game fades out to the start screen. Initial impressions? I am not sure. I have been waiting for this game for a long time but I am not blown away. It’s just the animations that have put me off and if they can be quickly tweaked I will be a happy lady. Until then I can only grind my teeth during the irritations and enjoy the puzzle solving action that will hopefully unfold in front of me.

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5:35 PM on 10.23.2008  

Opinionated Idiots and rant


So I've been receiving some really stupid messages. This guy sent me a few stating that I knew nothing about games and that because I don't have a high end pc and a 1080p tv etc etc I am not a true gamer etc etc. Crysis is the best game evar!!1onoeneELEVEN

Frustratingly I replied saying that I didn't enjoy Crysis that much and thought the story was a bit generic. Though my PC runs games like Half Life 2 and Team Fortress 2 and I was happy with that. I went back to playing Fable 2 and enjoying my evening.So I get this sent to me. What is this man on about? So instead of arguing with him via text I sent him a voice chat invite.

Some 29 year old man was sat there telling me how he's played ALL the AAA titles and he knows everything. I know nothing. If he knew I was a GIRL he would not of contacted me (even though the inside xbox has a picture of me on it...) and that because my bio said that people should not contact me for COD5 keys (as I am being asked for them) that I am a vein person and think I know everything about games. /sigh

I tried to reason with him. Telling him it's his opinion to enjoy Crysis but he was having none of it. Team Fortress 2 is apparently an over simplistic game. Fable 2 is not free roaming (urmm?) and is too scripted.... it's... a RPG/Action? .. aren't they supposed to be scripted to some degree? I tried to say I just prefer things like Fable etc and then he went on about how COD5 is nothing on Crysis and how Crysis has the best physics ever and that no game for 5 years will beat it etc. While I don't know much on in game coding and physics all I know that Crysis is famous for is the fact when you pile barrels up and knock them down it looks cool. Oh and that there is an awesome LEGO mod for it....

Am I wrong to not thing Crysis is the greatest thing ever? Or am I such a simple person and should go get a better job and buy a 1080p tv and high end pc and every console ever because this guy does.

Also if you have time tell your opinions to that guy ;-) Just don't let him know I sent ya! hahahaha~

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7:57 AM on 08.24.2008  

Team Fortress 2 Remix Album

Got this forwarded to me this morning and if your a Team Fortress 2 fan you will enjoy the fun remix this guy has to offer. As well as an awesome BOINK and GRUNT version of Portal's "Still Alive".

There are 15 tracks altogether and all of them are using the in game sounds of TF2 and some original music. More for fans of dance and trance music but worth a listen non the less!

Anyway you can download it for free from: http://rockingfortress.wecreatestuff.com/

Also if anyone needs a TF2guest pass please add "atheistium" to steam and send me a message for a guest pass. First will get it!



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1:40 PM on 08.03.2008  

Possible images of 360 Avatar creator


360 Fan Boy claims to have official screens of the up and coming 360 Avatar Creator. While they do look pretty good I don't really understand how the creator is really going to work or if these are just sub menu's. I tend to like being able to see my avatar while creating a style for it and both these shots so no full avatar.

Real or fake? What do you think?



Rumored Avatar Customization Options

Hats:

* Black Baseball Cap
* Baseball Cap
* Flat Cap

Hair:

* Side Parting Hair (and with hat)
* Slicked Parted Hair (and with hat)
* Clean Cut Hair (and with hat)
* Compact Hair (and with hat)
* Crew Cut Hair (and with hat)
* Slicked Hair (and with hat)
* Ponytail Hair (and with hat)
* Swept Hair (and with hat)
* Flat Hair (and with hat)
* The Captain Cut
* Old Hair (and with hat)
* Bun Hair
* Thick Hair
* Pig Tails
* Hair Layered with Fringe Hair Tied On Top
* Bob with Fringe Hair
* Spiked Hair
* Studious Hair Number 66
* Shaped Hair
* Basin Hair

Eyes:

* Happy Eyes
* Sharp Eyes
* Half Moon Eyes
* Focused Eyes
* Harmless Eyes
* Passive Eyes
* Relaxed Eyes
* Surprised Eyes
* Soft Lashes
* Restful Eyes
* Monday Morning Eyes
* Bold Eyes
* Soft Eyes
* Funky Eyes
* Wild Eyes
* Comforting Eyes
* Droopy Eyes
* Content Eyes
* Slim Eyes
* Excited Eyes
* Eagle Eyes
* Polite Eyes
* Rested Eyes
* Puppy Eyes
* Rounded Eyes
* Strong Eyes
* Boxed Eyes
* Thin Eyes
* Studious Eyes
* Tranquil Eyes
* Dark Eyes
* Dot Eyes
* Tilted Eyes
* Delicate Eyes
* Almond Eyes
* Wavy Eyes
* Thick Lashed
* Eyes Wide
* Awake Eyes
* Calm Eyes
* Slender Eyes
* Kind Eyes
* Drowsy Eyes
* Acorn Eyes
* Sunset Eyes
* Genial Eyes
* No Features

Eyebrows:

* Normal
* Straight
* Arched
* Studious
* Curvy
* Large
* Familiar
* Thick
* Small
* Angled
* Big and Flat
* Delicate
* Small and Thin
* Short and Thick
* Straight and Thick
* Half Moon
* Soft
* Strong
* Monobrow

Ears:

* Fantasy Ears
* Butterfly Ears
* Round Ears
* Elven Ears
* Long Ears
* Prominent Ears
* Shapes Ears
* Small Ears
* Spiked Ears

Nose:

* Define
* Boxer's Nose
* Curved
* Drooped
* Angled
* Hooked
* Bulbous
* Large
* Sharp
* Perked
* Rough
* Rounded
* Small
* Straight
* Long
* Tiny
* Wide
* Soft

Mouths:

* Spiked Puzzles
* Gentle
* Small and Rounded
* Curvy
* Deep Lips
* Smirk
* Grin
* Vibrant
* Unhappy
* Cheeky
* Lined
* Cute
* Fearsome
* Tongue Out
* Teethy
* Full
* Happy
* Open
* Bunny
* Vampire
* Wide
* Small
* Locked Teeth
* Glamor
* Thin Lipped
* Square
* Thick Lipped

Chins:

* Jaw Stubble
* Large
* Thin
* Long
* Chiseled
* Rounded
* Sharp
* Square
* Small
* Wide

Accessories:

* Funky Shades
* Hip Watch
* Sports Wristband
* Gold Ring
* Silver Ring
* Watch With Leather Strap
* Plain Bracelet
* Pink Bling Ring
* Green Bling Ring
* Cool Earrings

Tops Etc.

* Zip-Up Jacket with Chain Power T-Shirt (Green)
* Power T-shirt (Purple)
* Red T-shirt
* Polo Shirt
* Studious Checkered Shirt
* Blue Shirt Black Jacket with Zips Alt T-Shirt
* Manly T-shirt
* Cheap T-shirt
* Green Flowered Vest
* Tight T-Shirt (Orange)
* Tight T-shirt (Blue)
* Move T-Shirt Open Neck
* Navy Top
* Grey Shirt
* Yellow Cardigan with Green Vest
* Cowgirl Shirt
* Black Crop Top with Sweat Bands
* Short Brown Jacket Tight
* Green Flowered Vest

Bottoms Etc.

* Blue Jeans
* Grey Skirt with Thread Detail Three Quarter Length
* Camo Trousers
* Short Frilly Black Skirt
* Layered Black Skirt with Belt Denim
* Short Shorts
* Hawaiian Hotpants
* Grey Jogging Bottoms
* Turn-up Surfer Shorts
* Fitted Black Trousers
* Polkadot Skirt
* Jeans with Pattern Detail
* Jeans with Side Stitching
* Beige Chinos
* Brown Trousers
* Faded Jeans
* Navy Jeans
* Brown Camo Jeans
* Surfer Shorts

Shoes:

* Formal Shoes
* Orange Sneakers
* White Trainers
* Hiker Trainers
* Brown Decks
* Light Loafers
* White and Red Trainers
* Orange and Blue Trainers
* Dark Brown Decks
* Sky Blue Decks
* Orange Decks
* Pink Decks
* Brown Sandals
* Black Boots with Buckle
* Sports Trainers

Gender and Basic Options:

* Male Body
* Female Body
* Male Body Head
* Texture Head

Neutral Animations:

* Closet Examine
* Lower Closet Examine
* Shoes Closet Examine
* Upper Closet
* Spin Animation
* Creator Walk On
* Creator Walk Off
* Creator Look Down
* Creator Look Left
* Creator Look Neutral
* Creator Look Right
* Creator Look Up
* Creator Turn Left
* Creator Pick Me Start
* Creator Pick Me Stop
* Creator Pick Me
* Generic Clap
* Generic Stand 0
* Generic Stand 1
* Generic Stand 2
* Generic Wave
* Generic Celebration

Male and Female Animations:

* Angry
* Confused
* Idle Looks Around
* Idle Check Nails (female only)
* Idle Shifts Weight (female only)
* Idle Stomp Spider (female only)
* Idle Stretch (male only)
* Idle Turn Around (male only
* Laugh
* Sad Cry
* Shocked Surprised
* Yawn

[Copy pasta of list from here]

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3:48 AM on 07.28.2008  

A DLC Debate

With consoles being connected to the internet, DLC is the next big thing. However are we getting ripped off or are we just getting a great service?

While Halo 3 continues to produce fantastic DLC which also becomes free over time, a lot of titles are not going under the same umbrella. I talked to Fourzerotwo yesterday while playing COD4 and he said "no new maps are coming", while he could of just been saying that to surprise us later.. I really don't see any new maps coming.. and that makes me a sad panda. So many great titles are just getting one update.. .and then bam.. that's it. Like Mass Effect, only one download has come after all that fuss about plenty of episodes. They even put a DLC section in the main menu! It seems a little pointless to just come out with one DLC pack when everyone makes a big deal about it at launch.


DLC should be something awesome they think of adding after the ship date. I don't like the fact that Samba De Amigo (coming to the Wii) has "DLC FROM LAUNCH"... which means we are basically paying for content we should of gotten with the game. I feel like I am getting ripped off a lot of the time. There should never be DLC from launch, it's an obvious cashwhore.



Plenty of music games do this and even Beautiful Katamari cashed in by requiring the user to purchase an extra level to get a complete 1000 gamer score on the title. I am a sucker for purchasing online content, so much so that I will need to upgrade to the upcoming 60GB xbox hardrive as my 20gb is running out of space.

Soul Calibur 4 is offering characters as DLC who should of remained exclusive to the consoles they released on. Why am I paying for a character they got boxed? And visa versa. All this is confusing and frustrating. The games cost enough as they are not to mention the content I will end up having to purchase.

So what do you guys think? I am fed up with paying for content that should of been boxed from day one. The fact that I cannot even be FEMALE in metal gear online unless I pay for the DLC.. it's ridiculous. I am all for extra content, but developers and the console companies them selves have got to realise it's turning into a rip off market.

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