So the video speaks for itself but yeah... BIOSHOCK 2 RECORD GETS!! I'm told there are only 100 in the world so I
feel happy. If there are more then I have been lied to but feel good about it in the process :3
Please let me know what you think of the video, I am rubbish at them.
Okay so I've spent 33 hours this last weekend and a bit playing RE5 over and over and over again. I've got all
the achievements, unlocked all of mercenaries levels and characters and am now just waiting until versus
gets released so all my extra points I have piled up can be spent on delicious versus character unlocks!
Holy crap though! How is everyone enjoying the game?! It's so impressed that I haven't even completed Lara's
Shadow (Tomb Raider Underworld DLC) because I keep thinking "I could be playing RE5 right now" and quit
Also ROCKET LAWNCHERR]!!! Why on professional mode do rocket launchers pretty much 1 hit kill 90% of
I was invited (on behalf of consolemonster.com) to Capcom Headquarters in West London to check out a near to final build of Resident Evil 5. Setting us up from the start, in co-op campaign mode, was Ben LeRoutetel, Head of PR at Capcom, who offered up some tips and tricks in tricky situations as we were given free reign within the game.
I won’t go into detail about the story line because it would really ruin the game but the basic jist is that you (Chris Redfield) have just arrived in Kijuju to investigate and meet up with Sheva, your new partner. Walking through the streets, you can see there is certainly something wrong with the situation, the people are brutal, beating down creepy body bags with nail covered planks, and even though there is no real threat (since you are currently unarmed) there is this aggressive atmosphere in the air. The people don’t want you there. Obviously, you are there to find out what is going on, and as you know, kill a lot of ‘infected’ people!
The control system is very familiar to fans of the series; maybe those new to Resident Evil will find the stop and shoot tactic a little uncomfortable but not something too difficult to understand. It’s when a large horde of infected start to group around when quick thinking and control is needed. Oh, no there is no ‘Gears of War’ styled ‘action’ controls as rumoured before, I just wanted to clear that up.
Quick time events are back but only as an occasional affair. Gorgeous cut scenes aside you’ll need to really be concentrating for the buttons appearing on your screen, co-op mode also has features where only one of you will be pulling off certain QTE moves. One cut scene had Chris pushing Sheva out of the way with a button press and then Sheva shooting her gun at just the right moment to cut him away from a chain dragging him across the floor. They are done in a tasteful manner where cut scenes have taken a long turn. This really keeps the player engaged and keeps up the tense atmosphere throughout the game.
Co-op play runs rather smoothly and is particularly more enjoyable than alone with an AI partner. I was previously concerned with how this would affect the ‘horror’ aspect of the title but for some reason, relaying on someone else to help you is even more terrifying than being on your own. A great example would be when traversing around pitch-black tunnels – you can’t see anything if you both head in weapons ready. There is a lantern available but it takes out your ability to fire weapons, one of you must lead the way while the other protects. This causes a lot of panic while one of you is trying to protect and the other is trying to alert you of the infected appearing behind you at the same time. It’s that chaotic feeling that brings a new lease of life into Resident Evil 5. While RE4 has been hailed as the ‘best of the series’, many people complained it had too much action and not enough horror – RE5 seems to have worked around this with putting you against the odds too many times. Even the most experienced team will have to learn how to run as ammo is in short supply.
The combat has not changed dramatically from the forth instalment, its stop and shoot game play keeps things frustrating and frantic as usual. There seems to be a larger variety of weapons available this time around and they certainly feel much more comfortable to shoot. Get used to marking up your shots and don’t always rely on head-shots at the start of the game, they just don’t work until you have started upgrading your weapons. Logic would dictate you to pump as much lead out into the infected, but with such shortage for ammo it’s advisable to try getting the infected down to the floor with a swift blow and then stabbing them while they are down. One pet peeve I experienced was having to quickly stab the body, while a horde was around me, as well as being at a right angle to get the knife in. There were also occasions where I had stabbed the body just as it was getting back up only to have my knife drive through it and no damage occur. Of course, this was not a retail build of the game so I can safely assume it’s been fixed in the final version. Other frustrations included knowing when you could use your combat moves; a button will appear on the screen informing when you can use kicks and punches, but when being attacked by a group of infected it became hard to judge when to use this move. It becomes available when an infected has become dazed by a shot, leaving themselves open for close combat, it’s just being able to tell when that has happened when you have a variety of enemies around you is quite a challenge.
While you lack the ability of buying directly from a certain ‘merchant’, each chapter ends with a chance to purchase, upgrade or sell items/weapons that you have picked up. Now the gold and diamonds make complete sense. This also lets you organise your inventory so you can select what items go into your quick switch slots, which you select with your d-pad. Before heading into the shop section, my advice is that you sell any diamonds and treasures you have picked up along the way, most of which offer a hefty amount of gold.
There are only a few weapons available to purchase near the start of the game, most of which you can pick up in certain area’s so you might not want to pour all your money into a new armoury just yet. While you cannot purchase any ammo, you can buy upgrades for your weapons. These included; Reload Speed, Capacity, Critical/Penetration Damage and Ballistic Damage. While capacity and reload upgrades were relatively cheap, others such as increasing the damage strength on the weapon cost considerably more. The ‘Critical’ upgrade was an interesting choice which I used on the N2fs (pistol), and it increased the chances on true head-shot instant kills.
So the game play feels solid, upgrade shop and combat system are enjoyable and the co-op is running smooth. What brings this all together so wonderfully? The breathtaking graphics and art-style. Okay, so graphics are not everything, but the detail on Resident Evil 5 is defiantly worth a mention. Just panning around Chris and Sheva was a real delight, certainly some of the most beautifully rendered characters I have seen. Resident Evil has always excelled in detailed character models and 5 is no-exception. Watching my co-op partner run off in front of me gave me real chance to see the hard work put in. Everything on the models seems to move, from hair to weapon holsters.
Character stances were realistic and stylish, even during combat. I particularly enjoyed the kicking animations used when saving each other and how Chris places a reassuring hand on Sheva’s shoulder while healing her – little details like that have really brought the whole experience together. While some details are a little over done, Chris’ ‘big gun’ arms for example, they are lavished with amazing detail. I couldn’t stop myself looking at the veins on his arms!
It felt strange to play a survival ‘horror’ type game in the blazing sun of Africa. It’s seemed to work in their favour however. Stale, maggot ridden corpses litter the floor only making your experience that little more uncomfortable. While we only got as far as mid-chapter 3 in our 2 and a half hour hands on with the game – each chapter appeared to progress the day along. Chapter 3 seemed to be getting darker as we hit desert like areas and motorcycle crazed infected. Environments were polished well and the whole experience was an enjoyable one.
I was lucky enough to experience my co-op play with someone who was new to the Resident Evil franchise. Seeing them enjoy the title as much as I did only confirmed the feeling I had an hour into the game. Resident Evil 5 has taken the success of Resident Evil 4 and added so much more. The horror is back, the zombie-dogs are back, Resident Evil is back. Against all speculation the co-op works and this is certainly a title well worth a purchase.
Originally posted at Viera.nu ----
While this does not effect a large number of gamers, those who feel the need to get 100% on everything can only understand the tormented feeling I recently got when I found out I had basically screwed up royaly in The Last Remnant.
RPG's are the bane of my existence. I adore them so much, I just don't know when to stop. I will sit in front of them, grinding away, for days on end - forgetting my reality just for that next level. That treasure chest in the corner. Those side quests for that awesome sword. I am to jRPG's what World of Warcraft is to MMO players (aka Crack). I was pretty casual with gaming before I got Final Fantasy VII - which started the problem. I was happy as Larry with my action adventure titles, occasional FPS and puzzle games. Nothing could have prepared me for the tormenting addiction to an RPG. NOTHING.
After picking up FF7 off of the shelf to notice the Anime styled characters on the back, begging my mum to buy it and getting home, I popped it into my PS1 and gasped in it's graphical glory and FMV sparkly goodness. Of course, you look at FF7 now and it looks a pile of crap but back then... back then it was SO AMAZING. Oh man! Remember FF8 looking real? The dance scene in Balamb Garden, so fantastic. My mother never really noticed my gaming 'addiction' as at a young age a couple of hours a week was never a problem. Final Fantasy 7 was my first game to rack in over 300 hours of game play. I'd gone from thinking 30 hours was crazy to 300.
So after I progressed in each RPG I felt really accomplished. My friends at school would ask me for advice, I remember being asked about a certain boss in Final Fantasy X and me popping round their house taking control of the console and showing them what a real pro does. It sounds all very ridiculous but at the time this was serious business. If I was not to be popular for being pretty, cool or rich - I might as well be known for being bad ass at RPG's!
So it was not until The Last Remnant that I started to feel the strain of pre-planning my gaming. So basic jRPG conventions;
Train like mad. Level 100++++
Finish every side quest.
Get ultimate weapons.
Find secret characters/bosses.
Girly looking men.
You know the drill. The Last Remnant works with some of these conventions - treasure chests and side quests all weave together seamlessly during play. However there is one massive problem with TLR that is not well known. So much that it took me just over 30 hours of game play to find out and have to restart my game - The leveling system.
Welcome to the Last Remnant - Hosting most confusing leveling system known to man.
Okay so it's not that confusing but it sure as hell does not point you in the right direction. You see you are told many a time to link as many battles as you can together and train up. I read this as fight everything, get awesome items, kill of the bosses and don't afraid of anything! Like most people who I have spoken to about playing this game. After starting to struggle on a side quest fighting a large boss, I decided to hold it off till the end of Disc one. The side quest expires as soon as you hit disc two so I thought by the end of disc one I would be strong enougth to kill that boss. Apparently not. It seems that most people who power leveled through the game just did not have good enougth stats to pull through and defeat this beast.
I decided to investigate - surly there must be a way to victory! I found the answer, it was a punch in the face however. The Last Remnant has an odd leveling system. Instead of fighting everything you should just skip everything apart from boss battles and forced battles. Then you should just plough through the main story and some side quests until you recruit certain guild leaders, then head to one area to grind for an hour or three. The stat gains are different you see and you want to gain as many stats as you like before leveling up. It reminds me of the good old Myth of Soma days where you would kill yourself to loose XP before leveling up to gain some more stats. So yeah, unless you really know these things you are basically setting yourself up for a loosing battle.
Please man don't tell me I screwed up before BR70, because it is true that before that I tried to link as much monsters as possible. Damn, this is messed up, it is said everywhere that you have to link like crazy to get the best items and capture monsters to split them. So I did... There is no way in Hell I am doing this game twice and putting with another 80 hours of "Come on out !" that make me want to kill someone.
That was a reply from someone equally as frustrated as I was about the news. I had spent a large amount of time completing all the quests apart from the last one and was about to give up and head to disc two. I saw this and now everything I had worked hard to completed was pointless. I was going to have to do it all over again. A few others resisted, claiming they will just use the advice on disc two. It wasn't going to work, we were all screwed.
You can complete The Last Remnant rather easily without applying these new techniques, it's just if you want a god-like party who can kill all the secret extra bosses (like me) then you are pretty much digging your own grave. How frustrating is that? I've never ever had this problem with RPG's in my whole life and suddenly this quiet and underrated tale of politics and magic has just slapped me in the face and laughed.
I have a few forum threads open just while I plough threw my new game. You'd not believe how hard I raged before heading back to the start screen and starting my new playthrough. Thing is... I love the satisfaction of finishing an RPG 100%. So I am dedicated to doing this.
My advice - Go online and find threads about leveling and such before starting your game. It will save you so much frustration.
1. I'm fucking annoying. I have an opinion and I state it, very clearly. It's frustrating for others cos I'm a bitch.
2. I WANNA BE ZOEY GOD DAMMIT! I WANNA BE ZOEY! Bill is a rapist and Francis hates everything, he even hates me :( Lewis
tried to take my bike.
3. FFFFUUUUUUUUUUUUUUUUUUU I think 4chan is awesome. I'm a massive faggot.
4. It will always be 'proper' awesome. I talk weird.
5. In a min, I just gotta do this bit. In a min means in an hour or however long it takes me to get to the end of this level/battle/puzzle. You have
6. It's more funan if you addan 'an' at the endan of wordan. I talk like that in real life.
7. Tomb Raider is is a pretty cool guy, he shoots tigers in tombs and doesn't afraid of anything. Tomb Raider will never be a bad game. Ever. It will always be a shining beakon of hope for thousands of
children across afrikaz.
It's my birthday which means I am allowed to spam random crap like a new fag. Nothing will ever top last
years post by Cannibalcalvin, but.. for now I shall talk shit.
First I wanna say thanks to everyone for their birthday twitters and
messages. I will touch you later on, with... money? Or cake...
I will be shootanz the carz and walking through metal detectArz later on in Left 4 Dead (evening GMT
tiem). So if people want to join my gamercard is to the right of this post and you can send me party invites. I'm
looking at you Young Scot! D:<
I has new haircuts today (hence picture above) and even though I just turned 22 I am still mistaken for 16! The
hairdresser was a little surprised :P /hi5 SO TODAY IS GOING VERY WELL.
Anyway kinda wanted to say sorry as well for being away. Life sucks right now, some people know that the
last few months especially has been hard. Deaths in the family and work being a total dick arse, I haven't
really had time to commit to dtoid like I used to :( I sowwy. I'll be back to regular bitch next year when things
have calmed down.
So yeah... not much to say really apart from that I'm a massive fag.
For those who don't know I gave my blog a bit of an overhaul, you can check it out at
viera.nu - it's full of crap. Enjoy <3
P.S when did everything fuck up in the cblogs? I wrote this in the cblog editor and it's fucking it up hard tiem.