Checkpoints! We love them, we have them, we shout at them, we scream for them. Vital or not, checkpoints are here to stay. Moving away from the old days where some of us bums would actually enter a menu and save. I still manually save from time to time, just in case.
One thing I have learned however is that checkpoints piss me off, as well as produce copious amounts of joy! I mean, what if I had happened to not saved after that boss fight? What if this section was really long and I got past 3 quarters of it and died and then had to go back? Indeed, my ass has relied on getting to certain checkpoints for piece of mind. That security that the hard bit is over, lulz.
So what's brought this all on? Well I've gotten frustrated with COD4 single player on vet, trying that last bloody level. After the debocle of the sniper mission and waiting for that damned heli (that took its sweet time) to pick me & my useless comrade up I decided to take a break and play some Half Life 2.
I'll admit it now - I've never really tried to complete a Half Life title. I've wanted to but something shiny would distract me and I'd be off chasing after flowers or some such nonsense. After the complete "success" that is Portal I decided that it's time I took my copy of Orange Box and play through all of the Half Life titles in it. I owe it to Valve and to myself. I started my HL2 game and so far it was going really well, really interesting, beautiful graphics and I really understand why everyone has a nerdgasm when a HL title is released.
To get back to the topic of checkpoints, I've got to this section in HL2. I'm wading around in this river (early in the game) and met some of the underground people's. I get to this tunnel area and saw above some guards. I shoot at them and they go running off somewhere, so I continue to venture through these tunnels and the next area is a small, room with deep water and a gate. I head towards the gate which on closer inspection wont let me through. I look up and I see guards throwing in flammable barrels, oh shi--- it blows up! Ripping a hole, I much needed, in the gate and giving me a bit of a burn leaving me with 5hp left (the bastard).
I think nothing of it and walk out of the tunnel, I hit a barrel near some wooden bridge and get 2 guys out. Take out another on the ground and I found a small medi pack which I used. Walked around and another guy dropped down, killed him, took out a wooden bridge and then made my way towards there. OH SHI-- 2 guards owned me. Each time they get me, so I thought "I know, I'll just go back to my manual save point and not get owned by the before mentioned barrels".
Wait.
My manual save?
Overwritten by an auto one just after I get hit by the barrels...
but..
wha???
You bastards!
I really felt like a Half Life marathon but this has kind of kicked it in the balls. I suppose if I really tried hard I could get past those two guards, but getting rid of the first 2 with only 5 hp and trying not to get hit was a challenge in itself. Why the HELL would the game save there? I mean, they must of know lots of stupid people (like me) would of just walked into that flaming barrel trap! Why auto-save just after? I mean, who the fuck thought that was funny!?!!?
I'm of to whine and cry now.
lol.
BUT, @ least you're not playing Turok. OMG that game is INSANE difficult on the easiest setting. & after you beat it there's another difficulty setting that's unlocked " INHUMAN ".
Gamespy said that they took several hours to figure out then beat one of the bosses... Every time they get INSTAkilled by the boss. They played several minutes of the HARD game. Just to get back to that point again to be INSTAKILLED.
So count your blessings! BTW Turok is a bad ass hardcore game! Extremely Violent I liken it to the new Rambo Movie.
It's actually a GOOD time!
Still, I understand your pain. Halo 3 is just as guilty of the inconvenient autosave, and I cannot remember how many times I had to trudge through parts of that game over and over and over again, even on normal, just to beat it. It's worse on legendary.
this blog post is lolworthy.
@Atheistium: I just finished playing through Rainbow 6 Vegas for the first time (just got my 360 in Jan) and I really hate the checkpoint system. There were so many times I would make it through waves of dudes only to be shot by someone I wasn't expecting. At least the checkpoints in HL2 usually make sense.
Fuck FAQS.
@notdryad find my save then, for some reason it's gone. I've already re-started and it wont take me long to get back to where I was.. im just frustrated because I have to re-start due to some weird bug I've been effected with.
anyways, keep on keepin' on haha & i hope those save points don't keep screwing u over
Seriously, though, I love/hate checkpoints. I don't give a damn if manual saves are considered cheating or not. I hate, hate, HATE replaying large portions of levels in most games. If I can, I will save after every annoying section. I don't usually run into this problem in Half-Life 2 too much, simply because the game has very few long, auto-saveless sections that I hate playing. So yes, checkpoints can be a pain, but... not.
Yeah, even manual saves can be excruciatingly annoying. I remember that the quicksave button in Medal of Honor: Allied Assault on the PC was F5 (one of the few PC games I’ve ever played through). I was on the last level in that game, and I saved right before I got killed by a sniper. The manual saves overwrite any auto saves, so each time I loaded the game, I died. Grr...
I thought that Half-Life 2 not only keeps your manual saves separate, but also has the last two checkpoints saved as well. Frankly, I think the Half-Life checkpoint system is one of the best in shooters, allowing you to go back further in case you really need to. There are times in Call of Duty 4 where if you're too slow (I'm looking at you, missile silo), you have to start the whole goddamn level over again because you have a checkpoint with only a minute left to clear a room.
I love versatility and ease of the HL2 save system personally. Especially on a keyboard. A quick flick of my middle finger to the Fkeys every so often and all worries go out of the window.
I haven't beaten Heat yet (I can not get back down that damn hill...), and the only way I passed OSOK was to hide in a spawn point and pray I could get him to the chopper without dieing.
Honestly, after I beat the rest of the game I'll probably do a writeup on those two missions. Even on normal they were ridiculous, especially Heat.
--
Wow, bummer about your HL2 save file. In the PC version though you can always start a new game at the beginning of a chapter. Does the 360 version allow that? Usually you'll lose an hour of gameplay at the most.
On the subject of quicksaves, I've had enough save files leave me in an impossible position that on top of any quick/auto saves, I'll try to always do a manual save at the very beginning of a section that I can fall back on. Of course this is with PC games that allow practically unlimited saves, so I don't know how it works for the console versions.
I too loved Max Payne for these reason. I think it was in the first one when you have to run thru a flaming building that was nigh impossible on full health, and bc of some save bs, I had a sliver.
I blasted through somehow, and my room mates were amazed. It was awesome.
Did you like the second one? I was surprised at how poorly it did.