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Back from the dead...and not the good kind of dead, either
archimedes17 | 11:13 PM on 02.18.2009 6 comments


Wow, it has been awhile since I've logged in here. It's been a hectic month, and I miss Dtoid something fierce. Work has been anxiety-inducing with the threat of downsizing hanging overhead; I had to fly home to visit my grandmother's grave; and, on top of it all, my PS3 up and died on me in the middle of an episode of Angel. That sent me off the edge. I owned that ebony obelisk for barely over a year (less time than my still-functioning 360), and it fizzled while playing a DVD. It could have at least had the dignity to keel over while playing a BD. To top it off, the warranty has expired, and I conveniently lost my receipt, so there's no way I could send it in, expecting a free repair, without being suspected of being a con artist/burgler. Looks like that tax return will be arriving just in time.

Anyways, after getting caught up on all the news I missed (the site got hacked?), I'll reenter the collective tide pool and participate again. I'm liking the semi-new look already. It's great to see you all again, and I hope things haven't changed too radically.

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Game I Hate to Love: Mirror's Edge
archimedes17 | 2:44 AM on 01.08.2009 31 comments


I was looking through my games collection the other day, seeing which one would strike my fancy, when my hand drew back from the copy of Mirror’s Edge sitting next to my cabinet. It wasn’t a dramatic gesture—it was more of a slight, backward motion, as if my fingers balked at the idea of touching the case. I own plenty of games that I don’t give the time of day most of the time (sorry, Dead Space, I’m just not that into you). But DICE’s latest brings out that faint sense of revulsion that comes from leaving something organic in the back of the car for a few months.



I’m hesitant to label my feelings as “dislike” and be done with it. When I was playing Mirror’s Edge, I felt two alternating emotions, both of which I felt intensely. The first was the sensation of pure momentum heightened by the game’s ability to make me feel clever. Every mission had a section or two that I flew through without interruption. Each mission also had several sections that demanded either an obtuse sequence of movements discernable after brutal trial-and-error; exact timing that I am not sure I could ever replicate again; or a gauntlet of soldiers who, unlike most first-person games, can shoot accurately. The schizophrenic result was enough to make me reach for the lithium.

Maybe I’m just feeling some sort of Stockholm syndrome to cover the painful psychic scars. I sunk $60 and ten hours into the dream of EA releasing a good, new IP, and in return, I received a hand-job followed by a kick in the balls. That had better been a good handy.

Another part of me wants to believe that I’ve become a better person after forcing myself to finish Mirror’s Edge. Too many narrative-based games like Mass Effect and Fable II have made me soft. Those games want me to finish them, want me to soak in their honeyed plots and praise them for their storytelling prowess. Mirror’s Edge doesn’t care if I’m invested in the plot or not. It never reveals exactly what turned the country into the glaring, inorganic monstrosity as it appears in the game; we must content ourselves with Faith’s sparse background information, which says that the government wanted to control everything, and although some people fought it for awhile, eventually they quit and accepted the tyrannical yoke. Overall, I would have preferred something akin to the Metal Gear VR Missions game—no real story motivates the player, only a desire to complete the scenarios.

Come to think of it, Mirror’s Edge almost seems like it doesn’t care if I’m enjoying the game at all. The squint-inducing color palette, the sickening crunch at the end of a fall, the frustrating accuracy of soldiers, the capricious “Runner Vision”—all of the elements conspire to evoke antipathy and rage. So I suffered through a vanilla story and questionable level design, and instead of returning the game after the first hour, I persevered. I gritted my teeth, took my lumps, and threw Faith off buildings until I got it right. This must be how those arcade junkies feel after topping the high score in Frogger. Or perhaps it’s more akin to an old-time Puritan’s self-flagellation, paying for my sins by indulging in a little masochism. Either way, I’m afraid I’m stuck with Mirror’s Edge until I die. It’s not so bad—it lets me wear the gimp mask.

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 about me

Hi, there. Welcome to this den of iniquity, this cesspool of perversity, this hive of scum and...

...er, maybe not. Anyway, my name is Scott, age 24, and I am doomed to wander the earth in pursuit of my favorite interests: academic theory and video games. I don't take either one too seriously, though, so I enjoy pitting them against each other to fight for my favor. I've been playing video games since I was wee lad; my first console was a dusty Intellivision that my parents unearthed from the cellar. My favorite genres are RPG, sports (NHL in particular), adventure, puzzle, strategy, and some FPS.


Front Paged:

Playing with Others: The Act of Betrayal
Those about to Die: Random Pedestrians


Currently playing:

360:
Civilization: Revolution
Fable II
KOTOR 2

PS2:
Persona 4
Way of the Samurai

PC:
Mount & Blade

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