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Hi, there. Welcome to this den of iniquity, this cesspool of perversity, this hive of scum and...

...er, maybe not. Anyway, my name is Scott, age 24, and I am doomed to wander the earth in pursuit of my favorite interests: academic theory and video games. I don't take either one too seriously, though, so I enjoy pitting them against each other to fight for my favor. I've been playing video games since I was wee lad; my first console was a dusty Intellivision that my parents unearthed from the cellar. My favorite genres are RPG, sports (NHL in particular), adventure, puzzle, strategy, and some FPS.


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Game I Hate to Love: Mirror's Edge
archimedes17 | 2:44 AM on 01.08.2009 33 comments


I was looking through my games collection the other day, seeing which one would strike my fancy, when my hand drew back from the copy of Mirror’s Edge sitting next to my cabinet. It wasn’t a dramatic gesture—it was more of a slight, backward motion, as if my fingers balked at the idea of touching the case. I own plenty of games that I don’t give the time of day most of the time (sorry, Dead Space, I’m just not that into you). But DICE’s latest brings out that faint sense of revulsion that comes from leaving something organic in the back of the car for a few months.



I’m hesitant to label my feelings as “dislike” and be done with it. When I was playing Mirror’s Edge, I felt two alternating emotions, both of which I felt intensely. The first was the sensation of pure momentum heightened by the game’s ability to make me feel clever. Every mission had a section or two that I flew through without interruption. Each mission also had several sections that demanded either an obtuse sequence of movements discernable after brutal trial-and-error; exact timing that I am not sure I could ever replicate again; or a gauntlet of soldiers who, unlike most first-person games, can shoot accurately. The schizophrenic result was enough to make me reach for the lithium.

Maybe I’m just feeling some sort of Stockholm syndrome to cover the painful psychic scars. I sunk $60 and ten hours into the dream of EA releasing a good, new IP, and in return, I received a hand-job followed by a kick in the balls. That had better been a good handy.

Another part of me wants to believe that I’ve become a better person after forcing myself to finish Mirror’s Edge. Too many narrative-based games like Mass Effect and Fable II have made me soft. Those games want me to finish them, want me to soak in their honeyed plots and praise them for their storytelling prowess. Mirror’s Edge doesn’t care if I’m invested in the plot or not. It never reveals exactly what turned the country into the glaring, inorganic monstrosity as it appears in the game; we must content ourselves with Faith’s sparse background information, which says that the government wanted to control everything, and although some people fought it for awhile, eventually they quit and accepted the tyrannical yoke. Overall, I would have preferred something akin to the Metal Gear VR Missions game—no real story motivates the player, only a desire to complete the scenarios.

Come to think of it, Mirror’s Edge almost seems like it doesn’t care if I’m enjoying the game at all. The squint-inducing color palette, the sickening crunch at the end of a fall, the frustrating accuracy of soldiers, the capricious “Runner Vision”—all of the elements conspire to evoke antipathy and rage. So I suffered through a vanilla story and questionable level design, and instead of returning the game after the first hour, I persevered. I gritted my teeth, took my lumps, and threw Faith off buildings until I got it right. This must be how those arcade junkies feel after topping the high score in Frogger. Or perhaps it’s more akin to an old-time Puritan’s self-flagellation, paying for my sins by indulging in a little masochism. Either way, I’m afraid I’m stuck with Mirror’s Edge until I die. It’s not so bad—it lets me wear the gimp mask.



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23 comments | showing # 1 to 23
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ArrestedDeveloper's Avatar - Comment posted on 01/08/2009 03:23
ArrestedDeveloper
I'd like to soak in Faith's honeyed plot, amirite?
Justice's Avatar - Comment posted on 01/08/2009 04:53
Justice
@DanGale
I enjoyed it with no problems really and I would go back to it if I did have an assignment to finish. It was thoroughly enjoyable.
Clance's Avatar - Comment posted on 01/08/2009 07:01
Clance
I enojyed it greatly. It is the only game I can remember that, once I finished, I instantly loaded up a previous level.

It could have been longer and perhaps had more parts where I felt like I was really moving, as it dd those so well. But it was too few and far between.

The rumour that no sequel is planned due to poor sales is a sad one for me. I think it could turn out fantastic. Add one or two driving sequences or, better still, some cycling and we'd be laughing.
Justice's Avatar - Comment posted on 01/08/2009 07:28
Justice
Yeah it should have been it a bit longer, and as you said Clance, the times where you're seamlessly moving across the level with ease are just incredible.

I didn't hear that rumour about the sequels being canned, but if true that's really unfortunate since it was planned as a trilogy.
Justice's Avatar - Comment posted on 01/08/2009 07:31
Justice
I looked up the rumour and found it posted in November. I then found a quote from EA in December reading:

“Many times with a new intellectual property, the first edition doesn’t generate the units that subsequent editions could generate,” Riccitiello continued, “Mirror’s Edge is one that was very strongly reviewed, that one’s going to go forward. We’re probably going to look into some issues around the design to make sure strong IP is married with strong business.”

So gladly it looks like at least one sequel will go ahead as planned.
Tubatic's Avatar - Comment posted on 01/08/2009 08:10
Tubatic
"or a gauntlet of soldiers who, unlike most first-person games, can shoot accurately. "

You know, I hadn't really thought too much about it, but that's something I think I really liked about this game. Not the realism of it, but the fact that enemies were really a threat. Going through the story mode, I enjoyed that challenge of being gimpy against capable opponents and having to figure out a safe method of dividing and conquering.

See, I'm gonna have to play through that game again soon . . .

The game's fun as hell. I love doing the first official stage, because its a great run. Also, that near-last level, where you have to puzzle climb your way up and then survive (or crazy evade) your way down an office tower: I thought that sequence was pretty clever/satisfying.
Half left's Avatar - Comment posted on 01/08/2009 08:24
Half left
I liked everything about Mirror's Edge except its length.

Yet I can FULLY understand why so many dislike it. To each their own I guess.
pascuz46's Avatar - Comment posted on 01/08/2009 08:34
pascuz46
Honestly Im glad when I finished that game, I dont think I could of put up with it anymore. I rented the game and Im glad I did because I managed to finish the game in like 5 days. I was overall frustrated by the experience but Im glad I got through it and beat it.
Tubatic's Avatar - Comment posted on 01/08/2009 09:02
Tubatic
Man, that's the other thing. I actually like the time trials, and I'm not usualyl a time trial guy!

the way it highlighted different paths in the levels by assigning different objectives. The design of each stage seems godly when you realize that, without changing anything in the layout, there are so many ways navigate across a level.

though ultimately, without the spectre of danger, its not *quite* as interesting as the main game somtimes . . .
pascuz46's Avatar - Comment posted on 01/08/2009 09:11
pascuz46
@ Dangale, No not really, I just had my fill of Faith by the time I was done the quest. I felt the same way after I beat POP (that one I also rented) I beat it and I said thank god now I will never pick this game up again. Both Mirrors edge and prince of Persia are just one of those games that your happy you played them but you just don't want to play them again. But that's just the way I feel.
covah's Avatar - Comment posted on 01/08/2009 09:12
covah
I really liked Mirror's Edge. Sure It was frustrating when you're running around getting shot at and not knowing where to go, but other than that it was a good game.
Haxan's Avatar - Comment posted on 01/08/2009 09:59
Haxan
I love you guys! I was seriously going to comment asking if I was the only one who loved this game.

As I was playing I thought there were only three things I would change: 1) Too many checkpoints made the game too easy. I would have preferred more memorization to add to the length. It already felt like a modern 2d platformer. That would have made it perfect. 2) A level creator. I wanted to build my own levels and play ones that others had made. 3) Those flash-animated cutscenes looked like ass. Why not use the in-game engine?

I payed full price and didn't regret it a bit. It's an amazing game.
Half left's Avatar - Comment posted on 01/08/2009 10:51
Half left
Does the upcoming DLC have a price affixed to it yet?

I've pretty much got the best timetrial times I can get.
Tubatic's Avatar - Comment posted on 01/08/2009 10:52
Tubatic
In game story telling would have been pretty righteous.

I can get why they didn't do a fully connected open world: the game flow is all about set pieces. The final mission takes place at night, the wrestler fight takes place at washed out sunset and that's what they were going for. But having it all connect and having Faith need to travel back to home base would have been pretty effective from a narrative/connective standpoint. The last homebase cutscene woudl have been way more meaningful if you had to travel there for yourself.

Also, did anyone else really appreciate that they didn't explain what was in any of these packages, or who any of the clients were? I like that the respect of privacy and professionalism was underwritten that way.
Mentok the Mindtaker's Avatar - Comment posted on 01/08/2009 11:31
Mentok the Mindtaker
loved it and cant wait for dlc to come out!
Primo's Avatar - Comment posted on 01/08/2009 13:24
Primo
@archimedes

I got this game as a Christmas present but I'd never shell out 60 boners for it. It has it's moments as far as gameplay is concerned but the story is worthless in my opinion.
AgentMOO's Avatar - Comment posted on 01/08/2009 15:06
AgentMOO
The game was a perfect rental. I had low hopes for it based on all the people getting burned from over-hype, and I was pleasantly surprised. Playing for more than an hour made me get a little queasy, so the game was lengthened by the fact that I took breaks. ;)
Stuart Scofield's Avatar - Comment posted on 01/08/2009 16:03
Stuart Scofield
Great read, and I agree completely.
Artemus's Avatar - Comment posted on 01/08/2009 20:26
Artemus
Nice to see I am not alone...
I have yet to beat Mirror's Edge, but have, through fierce frustration of certain levels, throughly enjoyed this game.
Yee!
archimedes17's Avatar - Comment posted on 01/08/2009 21:24
archimedes17
It heartens me that such a wellspring of support for Mirror's Edge exists. For awhile, I was afraid that my devotion to it was something that necessitated discretion.

Oh, and the DLC could be one of the most game-enhancing additions to reach a console game.
BulletMagnet's Avatar - Comment posted on 01/08/2009 22:09
BulletMagnet
I found your comment about the game "not caring whether you're enjoying it or not" interesting - in all honesty, I consider that one of its strengths. In an age where publishers and developers are trying to be all things to all gamers a bit too often (granted, mass appeal isn't in itself a bad thing, but it also limits how far you can go in many respects), Mirror's Edge is a game that some will love and others will hate, and it makes no apologies for it. The game is what it is, and however you react to it, it's not going to treat you any differently - while I have my own issues with the title, I've got to respect DICE for experimenting as it did, and EA being willing to give the game a decent push. The title acknowledges what far too few are willing to admit - you're not going to please everyone, so you might as well do what comes naturally. Not nearly enough games can say that about themselves these days, and warts and all I'm glad to see a high-profile release that shouts it loud and proud.
zgerhard's Avatar - Comment posted on 01/10/2009 16:52
zgerhard
Written like an 8th grader with repeated improper use of a semi-colon.

Mirror's Edge was one of EA's new IPs that didn't even make me take a second look.

I agree completely with Bulletmagnet - the game is what it is and that's the end of it. Some people will love it and some will hate it, and some won't even take a look at it (like me). Big props to EA for taking a risk - it is a risk like this that made me stick with playing PC games only for a long time. On a PC, any knowledgeable individual or group can create a game and push it online for download, bypassing any need to find a publisher's approval to sink money into distributing the game. Because of this, a lot of people were able to make what they wanted, free of filters, and yes, a lot of games sank, but a lot of quirky but very well done games came out of the mix.
archimedes17's Avatar - Comment posted on 01/10/2009 23:10
archimedes17
^

Interesting points, though I beg to differ about the semicolon.
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