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Metal Gear Online's identity crisis
arcadias | 5:30 AM on 04.27.2008 22 comments


First things first, I'm a huge fan of the Metal Gear Solid series. I have been since I first popped the PSM demo disc in my Playstation back in 1999. Just so you know where my bias lies before going into Metal Gear Online.

There have always been several major flaws with the Metal Gear Solid games. The camera and the control scheme. Both of these have been addressed in MGO. Thats not to say that things are perfect, and in fact it seems to have acquired a few new issues as well. The camera is much improved with the over-the-shoulder view and being able to actually move in first person view instead of just being fixed on the spot. Rolling sideways is a new addition and handy for quickly getting behind cover. Moving around in the crouched posture is extremely handy for sneaking unseen and pressing a button to lock in and out of cover, much like in Gears of War, is great. All in all they're all improvements, some of which are long overdue.

The big problem with this game though, is that its not Metal Gear. It doesn't know what it is. MGS is Tactical Espionage Action, but every game of MGO that I played devolved to running and gunning. All of the tactical controls are there. The less-than-lethal weapons and the CQC, its all there in multiplayer. The problem is that they're just not required. The whole point of knocking enemies out MGS is that it give you the ability to pass through the area without killing anyway unless you actually want to. In MGO you're out to defeat your enemy, not sneak past them, so shooting the bastards with real bullets is the way to go. But first you actually have to fucking hit them...



And the problem there is that the netcode is wank. Its never clear if you're actually hitting someone and even if you are, it doesn't fell like it. The only surefire way to actually kill someone is to get to point blank range, turn on the auto-aim mode and fill them with bullets. If you do that then you have a guaranteed kill. The majority of players have found this and thats all they do. The Tactical Espionage Action is out the window and in its place, the run and gun game reigns supreme.

The main reason that the tactical game style doesn't work very well is because MGS runs at a slow pace, being patient until the right time to make your move, but multiplayer is anything but slow. The item and weapon menus that have been in every MGS are still there, but in the previous games when you use those menus the game pauses. In MGO, you just end up stood there like a fucking lemon and ultimately get shot in the face... or maybe the chest, because the fucker is using auto-aim!

I think Metal Gear only truly works as a singleplayer venture. Not that it isnt fun to run around with a fucking frog on your head, I just think COD4 provides the more solid multiplayer experience. I'm going to give it a little longer and try it again when the final version is released. It is just a beta, after all.

Also, the personnel launcher is fucking epic! ;)



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22 comments | showing # 1 to 22

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aj2good4you2's Destructoid Blog
i still dont see where all the cod 4 comparisons come from,the only thing the two have in common is that they both have guns.

i think most people seem to think the beta sucks due to the game just being plain broken. i think the core game works perfectly its just that when any of the games ive played started lagging the whole system breaks down. the reason cqc isnt very effective is because of all the lag,cqc is very precise is this game so any lag will throw it off completely.im sure lots of people have experienced the whole "get killed then get killed again magically as soon as you respawn" cycle. this game just cant deal with any sort of lag.

so i understand why people would think mgs just isnt made for online when the netcode is so terrible. thats the one thing the developers really need to work on.
MagicAQ's Destructoid Blog
I have to say i agree on more points than i thought i would...

the highly INeffective weapons results in the shotgun being totally useless... The assault rifles being the long way around (or like you said get in close) or the sniper rifle being the quick kill option (from 4-5 meters). It really bugged me.... that assaulting a group with a shotgun at close range produced little impact (not one body flew.... a shotgun trademark)

And true, the run and gun detracts from the Metal gear feel.

I have had a few good games , but more frustrated death parties. The random spawning and poor ability to work as a group also makes the SOP system "optional" to some. I enjoy it, but not all think it necassary to get in on.

And lastly i have had some probs working out the POP OUT and SHOOT mechanism, as i want to pop out and shoot far to the one side, but the pop out has me do a 90 degree face... i need to work that one out.

The comparisons are unessacary as they are NOT trying to make a copy of any other game... but all your complaints should go to their BETA comments page. They are valid remarks.
arcadias's Destructoid Blog
I'm not saying that they're trying to copy anyone. Its definitely not Call of Duty after all. I should have been more clear in my post. COD4 has set the bar for multiplayer. The netcode is very good and it actually feels like your bullets hit home.

DM and TDM will always be run and gun modes, however I think that the more objective based game modes could lend more to the MGS-style of play. Once they iron out the kinks, of course. :)
MagicAQ's Destructoid Blog
Sorry i see what you mean. Then by all means, but his is the beta...

Of the the TDM ...

There is one map, the big one with the factory and the launcher... feels great for TDM... open spaces, and tight corners... and big enough so as not bump into the enemy straight off, the sniper towers are usefull there is plenty of oportunity to flank enemy squads and you really can make good use of boxes and barrels. Like a real battlefield. This in my opinioin is the games feel. The smaller condensed map with the many wall devides and little tower... cramped and not too enjoyable.

i will admit though i will get this game regardless. Simply one of those MUST haves....
cbre88x's Destructoid Blog
ZOMG NEWZ FLAYSH!

IT'S A FUCKIN' BETA!
MagicAQ's Destructoid Blog
yeah we knowz that.... thing is , this is what needs testin...

even the lag issues.... they need the feedback ... so we needs to figure and discuss.. and then tells them. playing the beta and having nothing to criticise/appreciate will leave us with a release much like this current release.

forgive the explanaition, its a sunday ...
Clockwork's Destructoid Blog
Well, I probably won't get a chance to play the beta but maybe if I buy a PS3 it'll all work out.

I don't think it's so much trying to feel like any Metal Gear Solid game, but more of the fourth, which is based in the middle of a battlefield. But I understand what you're saying. I would also love a tactical espionage multiplayer game.
MagicAQ's Destructoid Blog
The trailers indicated some form of "hunt" game or i am just assuming too much. If not it surely will come with the final game where the team is hunting "snake" and you have to try and take the team down, or survive so many minutes scoring extra for opposition take down.....

its not impossible for them to do.
animateria's Destructoid Blog
OMG! This is only a Beta!

Is a dumb argument since the blog is criticizing the current MGO Beta.



That said, I disagree. The tactical component exists.

I've been in a server with almost all players with a headset. They do all the tactical maneuvers such as flanking, covering others, revealing enemy positions, picking which direction a group should advance towards etc.

Advance players would also use SOP exploits by injecting you with a serum of some sort that reveals all your allies to the enemy.

I've already seen 2 man tactics, one CQCs the other kills you with a headshot. Hiding in corners then CQC, then inject serum then kill. Snipers using magazines to stop you from reaching them in their positions.

I've actually hid in a box and enemies would just walk by, giving me a chance to takeover their base.

Simply most players are doing it wrong. And its no surprise since its early on in the beta or most people generally don't know how to use tactics in the first place.
MagicAQ's Destructoid Blog
Cool! well thats good to know...

i have not been able to get my mic to play along...

but i have seen exactly the same, (the claymores to fend peeps off the sniper tower, hid in a box my self) and well all the other stuff is impresive... i guess playing the auto matching has the begginers doing exactly nothin with SOP....

my fingers crossed that pushing into higher games gets me to this promised land of radio chatter and tactics. Thanks for the heads up! My faith is restored!
arcadias's Destructoid Blog
@ cbre88x

ZOMG SRSLY?! :O

@ MagicAQ

Yeah I'm hoping for a game mode in that vein. Although it could just have been Kojima's wacky sense of humour. Remember that trailers with the circle of directors chairs and Snake and Raiden fighting over who gets to sit in the last seat?

@ animateria

I wish I'd played with the same people as yourself. I cant help but feel that these people are in the minority and I agree that most people are doing it wrong. I use a similar box tactic on Blood Bath. I like playing in true MGS style. Perhaps all thats required is some sort of incentive to use such tactics instead of run and gun tactics. Thats certainly what I'll be suggesting in my feedback, rather than all my griping about other people play styles. :)

As I said, I'll continue to play the beta and will still be getting the final game, since I know that further improvements will be made prior to release.

If you want to play some time, my character is arcadias. PSN id is arcad1as.
MrSadistic's Destructoid Blog
i like stabbing people in the faces

*stabby, stabby*
AngelsDontBurn's Destructoid Blog
I'm still trying to get used to the game, I like it. It's just very different.

But yeah, there's no way you could compare this to COD4, I mean that was practically MADE for the multiplayer experience. Considering COD has always had good multiplayer. If anything I could kind of compare it to Lost Planet's multiplayer. I say that because the game wasn't made to have an extraordinary multiplayer experience, but there's definitely a fun one. Just one that's kind of different and doesn't appeal to EVERYONE.

In the end I like MGO so far, there's just alot to get used to. :P
mix's Destructoid Blog
@animateria

I've played a few rounds with you (Saffron) and that box tactic works pretty well sometimes! I make sure to crush every box I run by just to make sure no one pops out of it to stabby, stabby, me in the face like MrSadistic.

So far I use my SVD about 95% of the time and it handles pretty well and sometimes I come out ahead in one on one battles.

Areas on the beta:
I feel the shock knife thing is over powered to some degree as people run around swinging it and after playing against a whole team of people who use the M4 Custom, I found that I have never gotten more head shot raped more in my life...
but dammit it is fun, just need more levels.
aj2good4you2's Destructoid Blog
@ mix

yea i noticed you sniping the shit out of people yesterday, i was quite surprised when i saw u were using a sniper while moving around.your not bad
mix's Destructoid Blog
@aj2good4you2

Thanks man!

Yeah, I played with you a bunch last night as well!
I think leveling my sniping up to lvl 2 helped a ton and I'm ever so close to lvl 3, just lets me shoot faster when I need to be on the move. Plus, I'm getting the hang of where I need to aim in 3rd person to get them head shots while running.
mix's Destructoid Blog
Add me on PSN: Saffron
Dan CiTi's Destructoid Blog
There's nothing wrong with it really. It's not shooter. The clan stuff sucks. I made a clan randomly and can't delete for another week.
cbre88x's Destructoid Blog
My comment was definitely a sarcastic look at the obvious. If you saw it as some sort of argument..well..you just need to stop over analyzing.
arcadias's Destructoid Blog
Yeah, that was pretty obvious. Thats why you got sarcasm in return. No arguement here. :)
MagicAQ's Destructoid Blog
Here; sone that sucks.... the other day i decided to play dead... well a grenade went off and i hit the ol triangle and lay there, heart pounding in the excitement ..... 2 guys come running my way ... and this is how i think it played out...

1st soldier: mic "Hey he is on the ground but i dont see a kill on my hud"

2nd soldier : "ROGER THAT!"

1st soldier:mic "i think iwill shoot these bodies , just in case!"

2nd soldier: "AWSOME!"


....and then i was dead.

Kindalame considering that tactic should be usefullin some way.
arcadias's Destructoid Blog
Well the tactic can work. If they weren't directly involved in the fight then they might not have noticed. It could certainly come in handy in a situation where its hard to account for all the bodies. The problem is that people will just start to make a point of shooting all boxes and corpses just to be sure.


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 about me

Greetings my fellow robots. My name is John, I'm 23 and live in Exeter, England. I'm a technical support analyst for an ISP, I also do a bit of graphic/web design in my spare time. I've been playing games since a young age when my dad gave me a Commodore 16. I like a wide selection of games, although mainly action-adventure, beat-em-ups and FPS.

Currently playing:
X360: Street Fighter IV, Resident Evil 5,
PS3: Infamous, Killzone 2
Wii: Legend of Zelda: Majora's Mask, Disaster: Day of Crisis
PS2: Devil May Cry 3 (again), Metal Gear Solid 3: Subsistence (again)

XBL: arcad1as
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