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About Me

anomalous_underdog was constructed one fine Sunday morning when mother and father was talking about the birds and the bees to themselves, as it were. He likes coffee, 3d graphics, 4chan, video games, writing stories, music, peace, quiet, and the sound of necks breaking. He is currently a drop-out in college, and is currently employed in the game development industry.

Great games:
Vagrant Story
Silent Hill 2
Half Life 2
F.E.A.R.
Max Payne 1
Quest for Glory I: So You Want to be a Hero?
Einhander
Bookworm
Magic Inlay
Crimsonland
Resident Evil 4

Honorable Mentions:
Gunroar http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html
Warning Forever http://www18.big.or.jp/~hikoza/Prod/index_e.html


Great books:
Thud!
A Hat Full of Sky
(all the other discworld books)
Neverwhere
Bromeliad Trilogy
Neuromancer




Gamer Profile
3DS friend code:
Steam: anomalous_underdog
Battle:
PSN: AnomalusUnderdog
Mii:
Gamertag:
Following ()
Zombie Fields
anomalous underdog | 12:11 PM on 02.18.2011 0 comments




I started this game out as a learning experience in using Unity, then it was pushed aside as a side project. When I got hired, my employer looked at it and saw it as a viable commercial product. I agreed to give it to the company, and now its an iPhone game.

A really really simple game, its just a simple top-view game where you have a gun and zombies swarm you on all directions. My inspiration for this game was Crimsonland, and its similar to games like Dead Nation, or Nation Red, but mine is vastly simpler.






I'm busy adding updates like an iPad HD version, plus OpenFeint integration having online leaderboards and achievements.

So, I wonder, is it ok with Destructoid if I add a Destructoid mascot character in the game?



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