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The Create A Class system has been drastically improved from the original Call of Duty Series. This time, each Perk, Weapon, Weapon Attachment, piece of Equipment, and more will cost one point in the new Pick 10 System. In this way, every player will create a class in their own way, as long as their points don't add up over ten when going into a match. ... This allows players to switch up their play style and make each and every game unique.
So the choices you need to make become about how to tailor your preferences within these ten slots. You may decide not to equip a grenade at all, in favour of an additional attachment for your primary weapon. Or, alternatively, you might not even want a primary weapon. The choice is yours.
One of The Secret World's most unique selling points has been its lack of a traditional class system. Unlike most RPGs, which assign players to damage, tank, and healer roles, FunCom’s MMO has opened up its bank of skills to allow complete player customization.
Each character in The Secret World is given access to 14 ability slots – seven active and seven passive – that shape your role and determine your strengths. This is called your “deck,” and you can build it any way you like. Of course, with over 500 abilities to choose from, making those decisions can get a little overwhelming. That’s where the deck template system comes in.
Each deck template employs 14 abilities or "cards" to create a unique type of character, granting the player exclusive power and a deck-specific outfit.
Character growth in The Secret World has been pitched as 'Horizontal, not Vertical'. ... After a point, character growth stops being about becoming more powerful, and instead becomes about having more choices. And the best part is that that point is wherever you want it to be. If you're not having fun with a given weapon anymore, you can change it. Anytime you want. You might need to duck back to some easier content for a little while, but that isn't a big deal anyway.
Characters can use up to six skills at once, and may cycle between them with only minimal cooldowns. Characters can have up to 3 passive skills active...
Diablo 3 had skill trees during most of the game's development, but the entire skill interface was reworked numerous times during development, and ultimately the skill trees were removed and replaced with a sort of skill menu.
Jay Wilson: ...We've decided to remove the tree-type architecture and we are moving into a purely skill-based system. This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.
Like a collectible card game, we provide the player with a wide variety of choices and allow them to pick and choose skills to create a build that best suits their particular play style.
...as the player changes between the jobs, skills will be able to be transported over to the next... This addition of mixing skills (along with the jobs themselves) and the statistics gained from them, further developed the Job System...
...so those can all be mixed and matched.. ..once a character learns an ability, he can equip it at any time.. so once Kirklton has jp boost, he can put that in no matter what class he is..
Character abilities come in four types: movement, offensive, defensive and utility. Multi-classing comes into play with the character abilities--they’re the ones you can switch out to change up your build for the specific class. You might, for instance, make a warrior who can also do magical damage and has great defense against casters.
Unlocking a new class unlocks new skills to choose from within those 4 character skill slots. This is where your skill customization comes into play. A warrior might unlock a shadow knight class and then be able to choose shadow knight class abilities to replace his warrior class abilities.
The perfect example used on the class panel was building a Warrior into a Caster Killer. He swapped leap for a type of teleport. He swapped out his offensive move for a Mana Burn. His Defensive skill was swapped to a Spell Reflect and his utility spell swapped for something equally powerful vs. casters.