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Retro's Broken
angusm | 12:58 AM on 08.06.2008 14 comments


A lot of games come with a learning curve. The game holds your hand and walks you through the basics, then once you've got them down introduces some more complexity and eventually once you've got it all figured out, turns up the difficulty slightly to keep things entertaining.



Eternity's Child does not have this.

Eternity's Child has a fucking learning WALL.



A wall which it'll grab you and slam you up against violently and repeatedly.

Nobody likes having a game make them its bitch, Eternity's Child does this.

Seriously, it's harder than Chad Concelmo at Sea World.



I felt different when I was playing Eternity's Child this morning, their was something familiar about its gameplay. It took me awhile to figure out what it was but then it hit me, Eternity's Child plays a lot like old retro platformers.

It provides you with transparent and unforgiving systems and mechanics which are at their core broken by today's standards. It reminded me alot of Abe's Odyssey, a game I had tried to get through recently, everything done well except for the gameplay. And in a more complimentary comparison, I'd liken it to the original Mario Bros. where you could hang onto a platform with a single-pixeled toe.

As with alot of retro games, Eternity's Child is not about getting good at the game mechanics, but rather finding loopholes and glitches that allow you to operate outside of them. Essentially playing it in a way it wasn't intended to be played, so you know, you can actually beat it.

So if you paid for the game and want to make it easier on yourself:

- I find standing still then jumping will get you farther than a running leap. True story. Stupid but true.
- Enemies can't shoot down through platforms, neither can you. But you can shoot up through platforms. Stand a platform beneath a turret and blast that son of a bitch.
- Those exploding metal heart-bats? Yeah don't shoot them, just run, you'd only be punishing yourself. Unless you can really get them from a distance, in which case the probability of a heart drop is worth it.
- The charged shot? Useless against anything but turrets. Often you can hide behind a platform, wall or some other barrier and guide the charged shot around and into the enemy.
- Bouncing springs? Time you jump right and you'll get some sort of crazy super-jump, go ahead, skip a few platforms, you deserve it.
- Gotta go up? Take a ride on a giant robot bird. Skip a few platforms as you fall from his clutches.
- Call up a buddy. Game gets a ton easier if one of you runs the mouse while the other uses the keyboard.


I've only played a little while, but from what I understand, the game's supposedly fairly buggy, I'm sure there's more exploitation to be had.



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12 comments | showing # 1 to 12
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dephect's Avatar - Comment posted on 08/06/2008 01:40
dephect
But they fixed the jump... how could this have happend?!
Totally Tubular Thomas's Avatar - Comment posted on 08/06/2008 02:24
Totally Tubular Thomas
I think that's the first time I've ever seen clip art used appropriately.
RJG's Avatar - Comment posted on 08/06/2008 03:31
RJG
Seriously, it's harder than Chad Concelmo at Sea World.

Fucking GOLD!

I don't mind learning curves. In fact, I like it when a game, like Super Metroid, tells you your basic controls in the options menu, and then lets you figure the rest out yourself, or shows you, in that classic Super Metroid fashion, that maybe you have abilities you don't know about yet.
Dyson's Avatar - Comment posted on 08/06/2008 03:46
Dyson
Super Metroid didn't have a learning curve, it had a learning serenade!
Mushman's Avatar - Comment posted on 08/06/2008 06:32
Mushman
BUT WILL THE JUMP BLEND?


[b]HELL FUCKING NO[b]


After playing the game(patched) I still hated it, last time I played a retro platformer, I could barely walk I was that young, I did not need reminding of how bitch hard they are. Never mind the jump button, the whole play system is broken, srsly.
Mushman's Avatar - Comment posted on 08/06/2008 06:33
Mushman
DAMN BBC CODE

/facepalm.
Cataract's Avatar - Comment posted on 08/06/2008 08:42
Cataract
"Harder than Chad Concelmo at Sea World"

You win the internets, all of them.
Char Aznable's Avatar - Comment posted on 08/06/2008 10:18
Char Aznable
Yeah, great Sea World line there. Fun fact: I saw a walrus masturbating at Sea World when I was 6 years old. I had no idea what was going on, but it was still as funny as it sounds.

So did that Eternity's Child demo come out on Monday like Luc said? I kinda want to see what all the fuss is about now.
perri's Avatar - Comment posted on 08/06/2008 10:33
perri
How the hell does a walrus masturbate???

Also, its the programmers fault.
king3vbo's Avatar - Comment posted on 08/06/2008 10:36
king3vbo
harder than Chad Concelmo at Sea World

Char Aznable's Avatar - Comment posted on 08/06/2008 10:45
Char Aznable
@Perri

Did you ever think that you'd type that sentence out in your lifetime? haha Well, if ya really want to know, it kinda smacks its dick around with its...flipper things. I don't know, he seemed to be enjoying himself; who am I to judge?

Another fun fact: "The males possess a large baculum (penis bone), up to 63 cm (25 in) in length, the largest of any mammal both absolutely and relative to body size." -Wikipedia

I think it's time for me to move on to another subject...
perri's Avatar - Comment posted on 08/06/2008 13:30
perri
haha, true about the sentance! Fun fact delivers as well.

I respect your passion for animal genitalia.
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