MWHA-Track #9 - Heliopolis - Sphinx and the Cursed Mummy - Destructoid

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Just a gamer. Aspiring VG music composer. Pretty chill but also passionate about the things that matter to me ^_^ Also, one crazy kookaburra.

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Am I the only one who feels like anytime I mention a GameCube game that I'm talking about an ex-boyfriend/girlfriend that I dated for maybe a week? Well, your relationship with the short-lived GameCube set aside, there were actually some decent titles put out for this system, even though it only put out titles for about seven years. One that may have flown under your radar, was the relatively entertaining and kinda quirky Sphinx and the Cursed Mummy. This game has it's flaws as all games do, including a save-point debacle that causes a door to be permanently sealed and subsequently causing the player to have to restart the entire adventure over. But one thing that I did very much enjoy whilst exploring the various lands of this game was the music and I would be remissed if I failed to mention the delicate yet powerful piece for the land of Heliopolis.

Sphinx and the Cursed Mummy was released in North America late 2003, developed by Eurocom, a company recently fated to bankruptcy, and published by THQ. The storyline follows a demi-god by the name Sphinx and the undead Tutankhamen, mummified by the disguised dark god, Set. The game mischievously bounces between the two lead roles, with Sphinx doing most of the exploring of the various realms, and "The Cursed Mummy" sneaking around the castle of Uruk, solving puzzles to retrieve items to assist Sphinx. One of the areas Sphinx sails to, is Heliopolis.

You better get used to this face because he makes that same terrified look through the entire game.

"Heliopolis was once a great kingdom. Now it's no more than a forsaken desert wasteland." This composition is the background music to the realm where Anubis' temple is built. It provides the perfect ambiance as you explore the shores looking for the various species of monsters and solving the problems befallen the locals. The song is a perfect example of how well done the soundtrack for this game was put together as it utilizes some very eastern-desert sounding instruments to create the ancient-Egyptian sort of mood to dive into. I personally love the marimba/xylophone in the background of the piece giving a very soothing attribute to the main melody.

The composer listed for the soundtrack was Eurocom's "in house" composer Steve Duckworth. Considering how marvelous Heliopolis was for my ears, I was quite surprised to find very little information on Duckworth out in the expanse of the world wide web. But some of the other games you may recognize Steve from include 007 Legends and Cruis'n World.
Now, due to the pretty much COMPLETE lack of reception of this game, I was not even close to surprised to find a grand total of zero remixes of this song. In fact, when I mentioned the game to my friend, he quickly responded with, "Oh yeah, that game. I don't remember anything about it, but I remember that sphinx looking guy." But who knows? Maybe this blog will scroll across someone's browser one day and inspire them to make a remix for this game; a game that would appear to have been lost within the sands of time.
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