As many of us know, the original
No More Heroes is
making the jump to the PlayStation 3 and Xbox 360. When I first heard this, I was immediately giddy with joy at the thought of my favorite Nintendo Wii title with a fresh coat of pretty HD paint. After the initial excitement wore off though, I started thinking about some things.
After playing an HD version, will I want to go back to the Wii for
No More Heroes 2 in SD? Should I even get the sequel upon release, or wait for an HD edition of that too? Will the HD even look that good? Some of the screens I’ve seen don’t seem to have kept that cel-shaded charm. The motion controls were actually kind of fun on the Wii; will the combat get too repetitive on a standard controller?
Let’s have a look at both sides of this.
Heads:
Bringing
No More Heroes to other platforms gives a lot more people the chance to enjoy a great experience that I think shouldn’t be missed. I want people to enjoy this game just like I did. I want people to not be able to pull away from their TVs for three days until they have beaten it, and then love it so much that they immediately do it all over again. Suda51 and company will earn a little more money for their efforts and hopefully get some more recognition, rightfully deserved.
This also gives the developers a chance to fix and add some things. It’s pretty mutually agreed upon that the open world aspect isn’t
NMH’s best feature, and while I’m sure they won’t overhaul the whole thing, there are some little things they could do to make it a bit more bearable. Better control of the motorcycle comes to mind, as well as better driving physics in general. I would be fairly happy if I didn’t come to a dead stop every time I hit the littlest thing, or even a wall. Give me a crash or something!
The one thing I always wanted is a boss select screen! This would make a great unlockable feature after you beat the game. For me, the best part of
No More Heroes was its crazy bosses, from their quirky personalities to their unique fighting styles. I was always immensely satisfied after I figured out how to beat each one. I would love to replay my favorite battle, with Bad Girl, right now but I don’t want to have to play through the whole game again to do it.
Another little tweak that would really help this game out would be a “retry” option after those fights where you can’t get hit even once. Those things were brutal, I don’t think I ever beat even one. Came close, but no dice.
Trophies/Achievements are an obvious addition, and while I don’t consider myself a trophy whore by any means, I am a little excited for this because
NMH is one of the few games I can see myself getting 100% on. Except I bet they’d make beating all those “no-hit fights” one of them, damn.
And of course the most prominent advantage of bringing
No More Heroes to the PS3 and 360 is the upping of the graphics to HD quality. My main disappointment with the Wii version was that the graphics were nowhere near as good as those of
the first trailer. If they made
NMH look like that (while keeping some of the design changes) then I would be one happy hero.
Tails:
My only hold-up with the graphics upgrade is that what I’ve seen so far doesn’t look very cel-shady. I hope this is just my bad eyes or bad images, because I would hate to see this game go the way of regular polygons.
Obviously, bringing
No More Heroes outside the realm of the Wii will change its control scheme dramatically. This is the one thing that got me thinking maybe this re-release won’t be quite as good as I initially thought it might be. Some have said maybe it will be compatible with Sony’s Motion Control or possibly even Microsoft Natal. Sony’s Motion Control I could see happening, but Natal? I don’t think so. I’m going with the assumption it will be redone with standard controls.
I know motion controls aren’t a lot of people’s jam, and are almost considered a sin in the gamer community to not mind waggle that much, but I do believe
No More Heroes on the Wii got it right. Its use was subtle most of the time with choosing the position of the beam saber. Motion controls weren’t used solely a majority of the time, so it didn’t feel overdone. They picked the right times to implement them, and it was extremely satisfying when you used them because of that.
Mapping the combat to the buttons while using motion just for finishing blows and wresting moves was a stroke of genius. These were methods of finishing that particular enemy off, and changing up the control to do it made it feel that much more epic. There was nothing better than taking a swing to take some guy’s head or to slice him down the middle. I just don’t see how they can make these moments feel any different from the rest of the combat on a standard control. When you get down to it,
No More Heroes is a hack and slash game, without those deviations from button mashing, it seems it would get very repetitive very fast.
On a standard controller, the job mini-games would be more a chore than they already are. I was already tired of doing them after the first time I tried. Some of them might be better than others, but can you really imagine pumping gas using only control sticks? Well, using sticks for the graffiti cleaning job would remind my slightly of Jet Set Radio (even though I’m cleaning OFF the graffiti), and that can only be a good thing.
And I'm sorry, using the Wii remote as a phone was one of the coolest and most clever things they could have done. I nearly flipped the first time it happened.
Oh, and charging up your beam saber wouldn’t be nearly as fun on a standard controller.
While I’m skeptical of a change in control scheme, I’m still extremely excited about this. I can’t wait to see what they do with it. Day one purchase for me, definitely.
[BTW, I started writing this before the news of Ubisoft saying they wouldn’t publish it. Hopefully another publisher picks it up, and some of the potential awesomeness I’ve mentioned can be realized.]