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A funny thing happens when I browse this fine site. Many times, I'm more interested in people's reactions (and the reasons for them) then the actual stories themselves. I find Destructoid not only to be an awesome place to get news and even make some friends (if you're into that sort of thing), but also an interesting community with a subculture all its own. I find that at certain times, the Dtoid community reacts to things in a way that no other site does in quite the same way. Figuring out why this is the case is a nice challenge from time to time. So of course, after braving the comments sections of a few stories related to Heavy Rain, I wondered why the game provoked such intense reactions. What follows, fine folks, is the result of painstaking research, good ol' fashioned hard work and a little bit of just plain making shit up. The question was obvious: what is it about Heavy Rain that pisses people off or even makes them give a damn at all? I, like most of us the majority of the time, can bypass stories about games I have no interest in without feeling compelled to stop in and comment (again) about just why I won't be playing said game. However, any Heavy Rain story (even early on, before the "games vs. movies" nonsense really got started) would attract numbers of people who simply felt the need to tell us why they wouldn't be playing it. Furthermore, people seemed to be a little more passionate about this game than they really should be, especially if they really didn't care (as they claimed). There had to be something about this game that got people's panties in a bunch, so to speak. What I've realized is that Heavy Rain has inadvertently created a "perfect storm" of rant-inducing, argument-starting, fanboy-enciting madness. There are a few buttons that a game or its developers/publishers can push that will set people off a bit, and Heavy Rain pushes many of them, maybe more so than any game in recent history. Here they are: It's a PS3 Exclusive
I don't have to point out to anyone who has visited a gaming website before that all you have to do to stir up the ol' controversy pot a bit is to release your game as an exclusive to one system or another. While scientists have quietly kidnapped console fanboys for years in order to perform grisly experiments on their underdeveloped craniums, they still have not found any real reason for the condition that has plagued gaming websites and forums since the beginning of time. Er, internet time, that is. Still, it is an irrefutable fact that if a game comes out just for the PS3 or the Xbox 360, there will be drama. Lots of it. That's the most obvious reason that comes to mind for the shitstorm that ensues in the comments sections of even the most uneventful Heavy Rain story. It didn't help that last May, before the game was even on some people's radars, we got the obligatory "only possible on the PS3" comment. Of course, it wouldn't be a perfect storm with just that. The Developers Love Their Game Too Much; Can't Shut Up If there is one clear way to get many Dtoiders to hope your game sucks, it is to endlessly talk it up to anyone and everyone who will listen. How many times have we seen this happen? Peter Molyneux. Denis Dyack. Luc Bernard. Peter Molyneux again. Cliff Bleszinski. Well, Quantic Dream's David Cage surpassed all but the most elite in this category with the rapid-fire quotes that were fed to the community regularly, inciting anger from members who do not take kindly to such cockiness. We heard Cage proudly state that Heavy Rain had morphed from being a game into something else entirely. We heard Cage say that he didn't want us distracted by Trophy alerts during play. We heard Cage call for more mature themes, characters and situations in games (he had a good point here). We heard Cage fire back at criticisms about his game, which almost no one had actually played yet, and the supposedly QTE-heavy gameplay . Cage also wished aloud that players would only play through the game once, in order to preserve their initial experience, which prompted quite a few incredulous comments. And it wasn't all Cage, either. Sony reps boldly (stupidly?) stated that Heavy Rain graphically "blows Uncharted 2 away". They also stated that Heavy Rain is a "gamble" (which it is), and the game's producer even weighed in on the Modern Warfare 2 "No Russian" controversy. Of course, this overexposure of Heavy Rain in general and Cage in specific worked hand in hand with another thing that is sure to get people riled up around these parts... People are Too Damn Excited There is a certain trend that emerges with a high-profile game, which Heavy Rain has surprisingly become, at least here at Destructoid. When the game is announced and first spoken of, reactions tend to be almost entirely comprised of optimism from those who think it's up their alley and non-commital comments from those who aren't sure whether they'll be into it or not. However, as more information comes out about the game, those who are pumped for it already become really pumped, and an interesting phenomenon occurs: those who aren't interested in the game somehow feel the need to counteract what they feel is an excess of hype or excitement by, well, shitting all over the game whenever they get a chance. I don't know what this is all about; perhaps these negative Nancys feel as if they are somehow "bringing balance to the Force" or something. For whatever reason, though, people in general can't stand to see a game that they personally aren't interested in get too much attention. Particularly when that game contains... Quick Time Events!
Just like Heavy Rain itself, Quick Time Events push all the wrong buttons for some folks. Which is ironic, because pushing the wrong buttons in one of Heavy Rain's Quick Time Events will likely get you crushed to bits in a junkyard compactor. Because Heavy Rain, like Indigo Prophecy (or Fahrenheit, if you prefer) before it does not appear to have dedicated controls for many of the actions you will perform in-game, its critics have taken to lobbing many a slight towards the game- including the ultimate critique of saying it's not a game at all. To me personally, such statements have no merit whatsoever. I would like those in the "Heavy Rain's not a game" camp to make a couple of things clear to me. First of all, what makes a video game a video game? If you're so sure Heavy Rain doesn't fit the criteria, you must know what your criteria are, and I would love to hear them. Second, what makes Heavy Rain anything other than a game? Is it because of the emphasis on story? Is it because you aren't always using predefined controls, like "right trigger to shoot, B to crouch," etc.? So, what other games aren't actually video games? Are point and click adventures games? What about console versions of board games? How about old-school JRPGs that require little more of you than to walk from place to place, select actions from a menu and watch the story unfold? After all, in many of these games, you don't even have an effect on the story, unlike in Heavy Rain, where your actions will determine how things proceed. One of the funnier arguments I read was that Heavy Rain isn't a game because you could play it with a DVD or TV remote. You couldn't do that with many of the Final Fantasy installments? The thing is, while no one wants to stand up and say that something like a Final Fantasy game or Secret of Monkey Island isn't a game, Heavy Rain hasn't come out yet and doesn't have that place in gamers' hearts where such a criticism would be met with a zillion "STFU"s. Still, it doesn't make the argument any less silly. And a quick note on QTEs- you may hate them, but that doesn't make them any less legitimate of a gameplay device. Most of the time when you play a game, you react to a visual stimulus by pressing the appropriate button(s) on your controller. QTEs just break this down to its barest essentials, but make no mistake, pressing "X" when it pops up is essentially the same as jumping over a Goomba as it approaches. It's just a stripped down take on one of the core mechanics of video games. If you want to call them unimaginative or annoying, fine, but it's just not correct to say QTEs aren't gameplay. GASP- It Wants to Be a Movie?!?! Recent articles on Destructoid have highlighted this last fire-starter, as many have come forward to say that they aren't big fans of what they perceive to be an attempt to make Heavy Rain more like a movie than a game. The thing is, Indigo Prophecy already did the same exact thing- how big of an issue should this be in 2010? Well, this is just poor timing and bad luck, honestly. Since Indigo Prophecy, we've had more "are games art?" debates than you can shake a frozen turd at, not to mention the continuing onslaught of awful film adaptions of games, as well as the continuance of the time-honored tradition of shitty games based on film licenses. Gamers simply don't want their games and movies to mix. Then, there was Avatar. What normally would have been just another blockbuster got blown out of proportion entirely in the gaming community, particularly because James Cameron insisted upon making comments about certain characters being influenced by gaming culture, as well as insisting that his movie was even more immersive than a great game could be. Now, I agree that games should focus on their strengths and not try to be something that they're not, but is Heavy Rain really trying to be a movie? No. The quoted blurbs from the review mailer Jim Sterling received compared two elements to that of films- the narrative and the production values. How many of you really want to say that gaming, as a whole, seriously competes with mainstream films in those areas? Come on, now. That's ignoring the fact that this type of crap is written to sell the game to people who are on the fence, and are not written by the people that actually created the game. So, Heavy Rain is bad for gaming because some marketing majors decided to compare a couple of elements of the game to movies? Okay, So What Does All This Mean? So, that's what I came up with. This all comes together at a perfectly bad time, as the "console wars", the tradition of cocky developers bragging up their games, people's dislike of QTEs (and the "casual gaming" fad that they supposedly represent) and the non-troversy regarding games trying to be movies have all built up to a high level. For one game to represent all of these issues means that there is probably no end in sight to the ridiculousness we've already seen in the comments sections of any and all Heavy Rain-related stories here. I'm not naive enough to think that pointing out all of the characteristics that get people riled up about this game will change much, though. If you're the kind of chap that gets fired up about a game that you haven't even played yet because of something a developer says or gameplay elements that you haven't even tried yet, self-evaluation is probably not your strong suit. And as for the other stuff, well, we've already seen that nothing will bring an end to the great console wars. However, if even one person can just acknowledge that maybe the reason that they hate (or love) Heavy Rain before it has even been released has little to do with the game itself, I will be pleased. Maybe at some point later this month, we can all give the game a chance and STFUAJPHR.
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Jim wants them to basically ford the river without making a bridge first. Just as FinnE brilliantly said in the thread, film had to compare itself to theater before it could become legitimate in the eyes of the general populace. David Cage is attempting the same thing with Heavy Rain: THEN we can flaunt how great our video games are all we want.
As for the article - excellent job. I love looking into the Dtoid subculture as well, and this was extremely interesting. 10/10, would read again.
I recently picked up Indigo Prophecy and I'll admit that the QTEs make that game a challenge for me to finish (not because it's too difficult). I enjoy what's going on in the story a lot, it just seems that the QTE method of interacting with the game world is not always intuitive. It becomes a bit of a distraction because I have to keep focused on the HUD telling me what to press and I can't really see what's going on in game. If they are looking to create an immersive experience, it should either be a more intuitive system (that doesn't require visual focus on any one part of the screen) or lighten up on it a bit.
I'm definitely interested in seeing what new tech and a few years of writing will do for Heavy Rain. I just hope they've better integrated the QTEs to the experience where it's a little less demanding on my attention. I'm not busting down the door of the local Gamestop to get this thing, but I'll definitely GameFly it to see if it's worth a buy. I'll probably be skipping the reviews of this one simply because I think it's going to be a very love it or hate it experience.
Fappity fap fap.
I think my primary interest in the game actually arises from the "risk" factor. I like that devs and Sony are willing to take risks on something completely different. Just as the merging of game genres is becoming more common (Borderlands being an FPSRPG), I like to see this melding of gaming with the non-interactivity of a movie - but with the heavy concentration on those "production values" and story.
I'll definitely be playing the demo to get a better idea of the game though.
I was one of the people who was kind of interested when Heavy Rain started rearing its head in my gaming news. I was on the fence for a long time, but the more I heard about it, the more I got excited. If narrative elements and production values are what its borrowing from film, then I say by all means, take them.
This was a very good journalistic look at the situation, so much that I can't tell what your stance is on the game? Excited? Think it's overhyped? I'm curious man!
@ Prodigal Son- I agree with you on QTEs. Don't get me wrong, I'm not crazy about them, but I see their place, especially in situations where it's hard to map every little thing a character will be doing to the normal game controls. However, sometimes it does bother me in games when you want to be watching what's happening during the sequences, but you are more focused on looking for what buttons to press...
@ callmeAlex- Yeah, I thought about putting more as far as my responses to common criticisms of the game as well as my own thoughts on it at this point, but I was worried about the blog running a bit long. I tend to be a bit verbose, and I know that not everyone wants to read a 3,000 word c-blog. :)
I should have said in the interest of full disclosure, though, that I'm pretty pumped for this game. It was one of my more anticipated titles since being announced, simply because I loved the idea of Indigo Prophecy, and much of the execution of the game, too. I just like games that are different once in awhile, which is why I'm surprised by some of the backlash against Heavy Rain. Why should we dislike something for trying to do something different with the medium? That's a good thing, right?
@ Elsa- Agreed! I think there will always be a place for "pure" genre games, but I am a huge fan of the combining of genres, like FPS/3PS with RPGs, etc. Well, I think just about everything is better with RPG elements, honestly.
@ Magnalon- Exactly. I think it's worth noting that every form of art has its strengths and weaknesses. I think that games eventually could be the most valuable form of them all, but there is a long way to go yet and aspiring to reach the level of films, books, etc. in terms of story-telling and other aspects is a good thing. Games will eventually have the edge, as they aren't limited to a 2-3 hour window like movies, can offer immersion by allowing the player to dictate what happens and identify with the character in a new way, and will hopefully one day be able to take the artistic chances that movies and books have been able to for years.
I actually tried out Indigo Prophecy after I heard about Heavy Rain. Since the two were garnering so many comparisons, I decided to give it a try to get a better idea about Heavy Rain. I only got about 3 hours into IP (it's not mine, played it at a buddy's place) but freakin' loved it because it was such a breath of fresh air. From what I've seen of Heavy Rain, it looks like everything IP was and then some.
I think a lot of people are just set in their ways. Maybe the whole movie-thing is really off-putting to some people. And like you said, some people may want to maintain that "hype balance" but evening out the hype by shitting on the game. Either way, I'm excited for something out of the norm. I love love love the idea of me affecting so much of the story. I also love the idea that if a character dies... then they're dead, and the story goes on. I cannot think of many games that do that. It could bring in a whole new dynamic to games we haven't seen much of before.
I'm trying not to get my hopes up too high over it though, I don't want unrealistic expectations that can't possibly be met. But I am hella excited for this to come out.
Video game blogs can be trivial, so when I come across one, such as this, that encourage thought it's very inspiring. DTOID houses an amazing, intelligent gaming community. And I'm super proud to be a part of it!
Fap away, people. Fap away. ;)
now, where are the reviews.
i hope the game does good and i absolutely love a good story in a game.
Heavy Rain appears to be a glorified laserdisc game. QTEs simply replace the "chapter" you advance to. Dragon's Lair and Space Ace did it in the 80s.
To me, a current-gen game even mildly expanding on it by way of "choose your own adventure" is quite antiquated. Decrepit. Even a old western vector dungeon RPG or MUD is more progressive than this is going to be.
@The Prodigal Son: I don't think we'll have to worry about QTEs in this game. They won't be distracting because the buttons appear where you are already looking, where the action happens on the screen. God of War 3 too does them in a good way, where they always appear in the same location. For example the X button always appears on the bottom of the screen, the O button always on the right and so on, so you can concentrate on the stuff happening in the game, and use your peripheral vision to spot the QTE buttons.
EXCEPT!!!!!
QTEs.
Yeah I said it.
The fact is, that QTEs, unlike the interfacing on other games you mentioned that you were comparing to, are basically press this random button quick or something bad happens.
In terms of strategy, skill, cranial exercise, co-ordination or spatial awareness it has never been, nor will it ever be, more sophisticated than a test of reflexes and controller layout.
And that's why I believe they should only be used sparingly to do cool shit that you don't normally do (dive away from a boulder in RE4, spear a Hydra in God of War) and should not be the basis for an entire game's control system.
Hopefully Heavy Rain will follow suit, and show QTEs as a useful tool in moderation, but will generally stick to a smooth control system that allows you to be in control of your fate through the choices you would truly make, rather than your ability to press a button really fast when prompted.
I wasn't arguing that it *couldn't* be played with a TV remote. What I'm saying is that even if that is true, it's not a compelling argument for Heavy Rain not being a "real" video game. Like I said in the article, how many JRPGs that many of us count among the greatest games of all-time could also be played without dual analog sticks and a dozen buttons? Nobody is saying that they aren't games because the controls are simple.
I can't argue whether or not the gameplay is appealing or not to you. That's for you to decide.
@ CaptainBus-
True indeed. It is a rather strange way of deciding whether or not your character lives or dies in a pivotal part of the game. I think that developers just may not have the tools to really move away from them yet. Perhaps if there was a catch-all button for "get away from danger" or "attack", etc. it would work, but depending on the specific game situations, it just may not be do-able. I would say that I'm not a huge fan of QTEs, but if they allow devs to stick to what they want to do without making compromises (such as epic boss battles in the God of War series), I'm all for them.
Unfortunately, we won't really know specifically how it's all incorporated until the review embargo is lifted, and of course, until we play the game for ourselves! Which was kind of one of my points...so many people are getting worked up about the gameplay, even though they don't specifically know how it will function throughout the game.
I think it's accurate enough. Heavy Rain does seem to push all the wrong buttons with many people. I didn't say that it pushes all my buttons, per se.
Thanks again to everyone who read and commented so far. I was hoping to get more dissenting opinions, but so far...not so much!
also made me wish to write something about online community. Wonder what the future holds for us if this kind of thing perpetrates forever...
Also, you must have worked pretty hard on this, what with all the links and such. Good job dude. Front page?
The reasons I don't have any faith in this game stretch back a long way.
*I played Dragon's Lair when I was a kid and hated it because one wrong move lost me like a dollar, which was half my allowance at the time. Heavy Rain's gameplay is stripped down enough that it still reminds me of those days.
*I didn't play Shenmue because of Dragon's Lair at first, and none of the reviews or word of mouth opinions convinced me to play it. Shenmue reminds me of the same quicktime events that Heavy Rain has.
*Even God of War was hard for me to get into. I found that in the middle of a cool combat system were quicktime events that took all the control away from me. Yes, the events were epic and cool, but I didn't feel like it was 'me' doing them. I want control of my character. I want to actually 'do' the things that are in the cut scenes - and not just because I reacted quickly and made one arbitrary button press. To me, this is a frustrating and lazy challenge. God of War should take a cue from games like Castlevania: Symphony of the Night.
I will be very surprised if Heavy Rain is so good that I like the quicktime event-type gameplay.