games  anime  |  toys
This is a Destructoid readers's blog. For staff blogs click here. Confused? read this Create you own Dtoid blog, it's free!  |   Returning members: Login now


[ akathatoneguy's blog ]



(NVGR) Nightmare on Elm St. Remake Trailer and Reactions!
akathatoneguy | 11:10 AM on 09.28.2009 4 comments


As posted in the title, this is not video game related, but I know there are a fair amount of horror fans here on Dtoid, and I had to see what you guys thought of the trailer for the Nightmare on Elm Street remake trailer that was just officially released. Here's the trailer for anyone who hasn't seen it.



Now, before I say what I thought, here's a little background on my Freddy fandom. I saw the first movie on cable when I was like 6 or 7 due to a lazy babysitter falling asleep and leaving me unsupervised. Needless to say, it scared the shit out of me, but I always loved the movies anyway. To me, Freddy is the most iconic horror character of all-time, but I recognize that I'm very biased on that matter, as well. Even though really only half of the movies (by my count, the original, the 3rd, New Nightmare and Freddy vs. Jason) are any good, I still enjoy all of them for different reasons, even the corny ones.

Having said that, I was not opposed whatsoever towards having a remake done of the movie. I firmly believe that a remake can't harm the integrity of the original, and is actually less harmful to the original than a bunch of crappy sequels are. A lot of people say, "it's all about the money, blah blah blah", but when is making a movie NOT about the money? I'm talking about from the studio's perspective. To the talent involved, from the director to the actors to the crew, whether it is a remake or not, it is still an exercise in trying to make the best film that can possibly be made. When did we start giving a shit about the motives of producers and executives? It's just like with video games. I don't care if Kotick or whoever else is a big asshole, because I know there are hardworking programmers, designers and developers who are trying to make a game worth playing. If you go to the top of any company, you will always find money-grubbing, greedy bastards.

But I digress. My original thoughts on Jackie Earle Haley playing Freddy were positive ones, and once I finally saw Watchmen, I was actually really excited for him to be playing the horror icon. However, after this trailer...I'm not so excited. First of all, let's talk about the makeup. More realistic in its depiction of what a burn victim would look like? Yes. The problem is, real burn victims aren't scary! I don't want to have a joke-telling Freddy, but that doesn't mean a sinister grin isn't welcome now and then. After all, Freddy is a sadistic bastard who enjoys what he does. How would he make any facial expression whatsoever with that makeup? I'm just not a fan of it.

Also...the voice. I thought Haley's voice in Watchmen was already close to ideal for Freddy, and the voice he used in the trailer was just...no. And what's with the lisp? The last, minor problem for me is just a matter of Haley's height. This may seem like nit-picking, but any Freddy connoisseur knows that Freddy has about fifteen shots of his silhouette in every one of his films. It builds suspense and adds a little creepiness. With Haley, it just doesn't work. He's just way too short. I would have preferred a stand-in for the silhouette shots, since you're not seeing the makeup or anything anyway at that point. I know Robert Englund was also not very tall, but still.

I'm still going to go see this for sure. I'm willing to give it a shot. However, I think I'm definitely an easy mark for this one, and I still managed to walk away from the trailer disappointed. If you're going to rehash the original movie so much (right down to individual kill scenes and dialogue being repeated), why change Freddy's makeup so drastically or give him a fruity voice? I will say that the opening parts with the origin of Freddy were pretty bad-ass though. And as to the kids he's terrorizing...meh, just more crappy young actors that look like they belong in a Dawson's Creek re-run.

Oh, to make this post a little bit game related:



What a brutal game that was.

read more



Attached photos:

Photo

EA Sports MMA Will Boast Fedor Emelianenko as Cover Boy
akathatoneguy | 8:35 PM on 07.29.2009 7 comments




There has been a lot of doubt cast on the upcoming EA Sports MMA game (aptly titled EA Sports MMA) based upon a perceived lack of star power outside of the Ultimate Fighting Championship. However, you can't fault EA for it's cover athlete: Fedor Emelianenko, the #1 ranked heavyweight MMA fighter in the world. Boasting a record of 30-1 (with the one loss coming from years ago from a doctor's stoppage due to a cut), Emelianenko has beaten everyone from former UFC champions to outright freaks of nature (see: 7'2", 350+ lb. Hong Man Choi).

During a press conference today where most hardcore MMA fans were hoping a UFC deal would be announced or at least hinted at, Fedor was excited to announce that he would be the headlining athlete of EA Sports' first foray into the quickly growing sport of mixed martial arts. Other fighters mentioned officially today include Gegard Mousasi and Renato "Babalu" Sobral.

Of course, there's no fun without a bit of speculation, and there are many more fighters that have either individually announced their participation in the game, or are highly expected to be included. Those would include Randy Couture, Nick Diaz, Frank Shamrock, Tim Sylvia and Jason "Mayhem" Miller. Really, I don't see this as a failure-in-the-making like many do because of the lack of UFC license and fighters. After all, there are tons of great fighters outside of the UFC to bring in the hardcore MMA fans, and many casual fans will give this game a shot solely based on the EA Sports logo. If the gameplay is as tight as it is with the Fight Night series, THQ could be in for some serious competition.

And hey...competition is good for all of us, right? We all know how stagnant franchises can get when there is no competition...say, due to an exclusive licensing agreement.

By the way, Hong Man Choi is also know for being the man who beat Jose Canseco into the fetal position recently. Despite such a great feat, he is not known for his tremendous skill as a fighter, believe it or not. Full press release follows.

FEDOR EMELIANENKO HEADLINES EA SPORTS MMA ROSTER

World’s Top Ranked MMA Fighter Joined by Gegard Mousasi and Renato Sobral as First Fighters Announced for All-New Product

Electronic Arts Inc. (NASDAQ:ERTS), announced today that Fedor Emelianenko, the world’s top ranked* MMA heavyweight, will headline the EA SPORTS™ MMA fighter roster. Emelianenko will be joined by Gegard Mousasi and Renato Sobral, both of whom will be featured in a title bout at the STRIKEFORCE fight on August 15, as the first of a long list of fighters who will appear in EA SPORTS MMA, the all-new mixed martial arts title coming in 2010.

"I have fought all over the world and I am excited to be in EA SPORTS MMA because this game is going to show the global appeal of mixed martial arts,” said Emelianenko. "I know MMA fans have been wanting to play as me and pitting me against any opponent. Now they will have their opportunity.”

Fedor Emelianenko, a 6’0”, 231 pound Russian heavyweight mixed martial arts fighter, who excels in Sambo and Judo, holds a 30-1 record and is the current WAMMA Heavyweight champion. Emelianenko defended his WAMMA championship by knocking out former UFC Heavyweight Champion Andrei Arlovski.

Gegard Mousasi, a former Dream Middleweight champion, has a current record of 25-2-1 and won his last match in Dream 9 against Mark Hunt this past May. The 6’1”, 185 pound Dutch-Armenian fighter will be taking on Renato Sobral to determine STRIKEFORCE’s Light Heavyweight champion and has a fight style that is a unique blend of Dutch kickboxing and judo.

Sobral, hailing from Brazil, is known for his aggressive style, grappling prowess, and high-caliber submissions. He is the current STRIKEFORCE Light Heavyweight champion and has a record of 35-8 with his last victory coming against Rameau Thierry Sokoudjou at Affliction: Day of Reckoning fight earlier this year.

"I am very excited to have Fedor, the number one heavyweight in the world, as one of the top fighters in EA SPORTS MMA,” said Executive Producer Dale Jackson. "He is one of the elite fighters in the sport today and will provide the ultimate competition for our gamers. The EA SPORTS MMA team at Tiburon has been working on the game for over a year already and we will have a lot more great fighters and other exciting news to talk about soon.”

In addition to appearing in the EA SPORTS MMA video game, Mousasi and Sobral will be sponsored by EA SPORTS for the STRIKEFORCE fight.

EA SPORTS MMA will feature the most authentic, intense and broad mixed martial arts experience to date – complete with a vast array of top fighters and fighting styles from around the world. EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system and the PLAYSTATION®3 computer entertainment system.

For more information about EA SPORTS MMA, log onto www.easportsmma.com or follow the game on Twitter at www.twitter.com/easportsmma.

EA SPORTS™ is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football and Tiger Woods PGA TOUR®.

* As ranked by Sherdog.com

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. John Madden, NFL, NCAA, NBA, FIFA, NASCAR, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. Xbox 360 is a trademark of the Microsoft group of companies and is used under license from Microsoft. PlayStation and PLAYSTATION are registered trademarks of Sony Computer Entertainment Inc.

read more



Attached photos:

Photo

Games and Crap (inFAMOUS edition)
akathatoneguy | 7:29 PM on 06.25.2009 10 comments


So, as an underachieving blogger here at Dtoid, I’ve decided to find some of the barriers that keep me from blogging more often, and systematically eliminate them like some sort of genocidal dictator. Only, instead of leaving death and destruction in my wake, I will hopefully leave smiles and heaps upon heaps of comments from adoring readers. Or at least a half-dozen comments from really bored people who just feel bad that I’m not getting any comments. Whatever.

Most of the time, I don’t blog because when I do blog, I spend a couple of hours really thinking everything through, writing my post, etc. Sometimes, I just want to spew out some random thoughts like so much bile into the vomit receptacle that is the internet. In those cases, I’ll write an installment of “Games and Crap”. This way, I can write about a few different things, be more active in the Destructoid community, and maybe one day reach my ultimate goal of joining the ranks of Jim Sterling and Samit “the other guy here who likes sports games” Sarkar as an editor of this fine place. But enough about me…let’s get on to my biased opinions that I will oh-so-boldly state as fact:

inFAMOUS Doesn’t Suck, Other Than the Caps in the Title



Perhaps you were under the impression that inFAMOUS was an overrated piece of trash. Maybe you thought that it was just another AAA title gone wrong; yet another big game that doesn’t meet expectations. It could be that you thought that the formatting of the title was stupid, too.

Well, you’re wrong. Er…except about that last thing.

I picked up inFAMOUS as part of a sweet “buy 2 PS3 games, get 1 free” sale. I wasn’t even that interested in it, actually. However, given my fairly-strict policy of not picking up anything but exclusives for the PS3, I gave it a chance.

And guess what, you jerks? It’s fun. That’s right. The game that you mocked, slighted, insulted, persecuted and then forced to carry a cross before torturing it to death is FUN. No matter how badly you ridiculously biased haters wanted me to rip this game out of my system, break it into a zillion pieces and give it a “burial at sea” courtesy of my toilet, I overcame the odds.

But, this isn’t about me or my triumphant story of perseverance and bravery. This is about inFAMOUS, and how there is a lot of fun to be had zapping the shit out of bad guys and innocents alike, blowing crap up, gliding along power lines and somehow floating around in the fucking air occasionally, and pissing off Cole’s wet blanket girlfriend. If you had previously written off this game, give it a chance, with these caveats:

1. Play as an evil duder. Don’t mess around with trying to save all the idiot NPCs writhing around in pain and otherwise acting like despicable human turds. Instead, fry them! Fry them all!

2. Give it a try on “normal” difficulty. I’m not that great at shooters, and I rarely die playing as an evil Cole on normal. I heard a lot of complaints about the enemies being too accurate or Cole feeling underpowered, and I have to wonder if those fine folks were playing on a harder difficulty level, or whether they have opposable thumbs, for that matter.



I make no guarantees about the quality of the Sesame Street morality system, or that there will be no repetition in the types of side quests you’ll encounter. But, unlike Assassin’s Creed, most of the repetition involves fun things to do. Like frying the crap out of people.

Confession: I Never Beat Mike Tyson



I have a lot of skeletons in my gamer closet. For one, for many years I was more of a casual gamer. Not in respect to the games that I play, mind you. More in the respect of the amount of time I played games, which was somewhere between “zero” and “not nearly as much as now”. I never owned an SNES, never was a big fan of JRPGs (so I missed out on many games that most of you known inside and out), and generally played sports games. I think it’s a good idea to get it all out in the open, you know? Cleanse myself of gaming sins, if you will. So, every now and then, I’ll make a confession. Here goes.

I never beat Mike Tyson. In fact, I never even really got to him when I was a kid and Mike Tyson’s Punch-Out was actually a new game. Years later I made it to him, but I could never get past the opening uppercuts. Maybe once I did, but I didn’t last much longer than that.

I know, I know: when he flashes, dodge! Dodge! DODGE! But I can’t. I’m too twitchy. I get jumpy, and I’m dodging when he’s not doing anything in anticipation of him knocking my head off, and then he actually does punch, and I’m at the end of a dodge and get floored by a huge uppercut.

I like Punch-Out. I actually love it, it’s one of my favorite games of all time. That’s why my inability to beat Iron Mike stands out as such a glaring flaw on my already very flawed gaming resume. I enjoy beating Glass Joe’s ass, and beating the crap out of Von Kaiser, and knocking Bald Bull’s dick in the dirt, but the fun all comes to a halt when I face Tyson. Now, when I do play it, I feel like a man who is living a lie.

RIP Michael Jackson, Leave Your Molester Jokes in the Comments (le sigh)



Thanks for “Thriller”. Well, thanks for pretty much everything previous to “Bad”. You guys can rant all you want about molestation allegations and a crazy white dude with a skinny Skeletor nose and pet giraffe. Black Michael Jackson was the man, and he was somewhere inside that husk that passed away today. I would ask for a seven-day amnesty and ceasefire from little boy molesting jokes, but I know that’s not realistic.

read more



Attached photos:

Photo Photo Photo Photo

Regarding E3: When Games Aren't Enough
akathatoneguy | 3:45 PM on 06.02.2009 3 comments




Ask any gamer, and they will tell you that the most important parts of the game industry are the games themselves. That should seem obvious enough, right? With a nod to the consoles and computers that allow us to enjoy them, this entire hobby and the multi-billion dollar industry that it provides are both all about the games.

So why is it that E3's press conferences no longer reflect this simple truth?

Each year, we expect to hear details and see footage of the most highly-anticipated games coming out in the year or so to come, and usually we do get a certain amount of that from the "big three". However, in recent years there has been a steady increase in the amount of emphasis on objects other than games during Microsoft, Nintendo and Sony's time on the stage, whether those objects are peripherals, controllers (or lack there of), or system redesigns.

The question is not only, "when did E3 become less about games and more about peripherals, system upgrades and technical innovations?" but also, "why do we not only condone this, but expect it?" Of course, as with any intriguing questions, there are multiple reasons and events which led to a less game-centric E3.'



First of all, you have the changes within E3 itself over the last couple of years. E3 famously went from being a sort of celebration among gamers who wanted to test out the best upcoming games to a press-only affair that was as much about graphs and sales figures as game demos and videos. Sure, E3 is trying to go back towards what it used to be, but in the meantime, a lot of the mentality behind the original changes remains. Only one of the three major console manufacturers was able to resist the use of sales statistics in their presentation, and even that company still spent a large amount of time talking about things other than the upcoming games themselves.

Also, you can't understate the impact of all of the gaming blogs and websites in all of this. It would simply seem underwhelming to have a press conference consisting of simply the same video game trailers and gameplay videos that we have already seen on gaming websites, anyway. While console manufacturers want to wait to reveal their own changes and innovations until E3, most third-party developers see no real reason to wait until E3 to announce upcoming games or release gameplay footage or trailers. This means that at E3, we are usually unlikely to get our first look at a new third-party game, especially at the press conference of one of the "big three".

However, we can't have a discussion about the decreased emphasis on games themselves at E3's press conferences without looking at perhaps the biggest reason behind the trend: the continued courtship of the ever-elusive "casual gamer". Since the Nintendo Wii and DS alike attracted never-before-seen numbers of folks who traditionally didn't play video games, all three companies have decided that it is in their best interest to implement new ways to not only keep the hardcore gamer interested, but also to attract legions of new gamers, albeit in sneaky ways that avoid the traditional stigmas surrounding video games (ie the overly-complicated controller, or the guy sitting almost lifelessly on his couch, with a trance-like stare towards the television).

Thus, this year the big news at E3 wasn't just the announcements of a new Metal Gear game for the Xbox 360, Final Fantasy XIV for the PS3 (when XIII isn't even out yet, gotta love that!), or some new Mario and Metroid action on the Wii, but also the addition of motion controls for the PS3, body and voice recognition for the Xbox 360, and ummm...a "vitality censor" for the Wii. Whether your reaction to the previous announcements was one of awe, being vaguely creeped out, or just shaking your head, it's undeniable that E3 has become center stage for the annual revealing of new and improved video game gadgetry...even at the expense of video games themselves, perhaps.



It's perhaps unsurprising, then, that we have begun to expect these types of announcements at each year's E3, as a sort of Pavlovian response. At this point, it would be more shocking if Microsoft didn't feature a British girl chatting up a creepy robot boy, or if Sony didn't announce yet another redesign of one of their systems. I'm still surprised that we aren't getting a SuperDuperElite Xbox 360, complete with limited addition Halo: Teabag graphics, to be honest. In other words, we can't blame it all on the companies themselves, because if Microsoft had unveiled Natal and Sony had just been like, "oh, here's some really cool games that are coming out", we'd be talking about how underwhelmed we were by their presentation, and wondering how they're going to counter Microsoft's new technology.

Still, at times it makes little sense to reveal some of these new items to this particular audience. Did anyone in attendance or watching via the internet really care about the Wii Vitality Censor? It's hard to think that the target audience for some of this stuff is the person sitting at home, watching the press conferences on G4. Most people who will be taking advantage of the new Wii Fit functionality probably don't even know what G4 is. Did any of us ever see the day when a company would even bother mentioning a Hannah Montana game during an E3 press conference?

For better or for worse, E3 isn't just about games anymore. In the big business of 21st century gaming, the games themselves are just one aspect of our favorite hobby, and the fascination with new gadgets, technology and Skynet-esque, I-Robot creepiness is now along for the ride. If you're lucky enough to be there in person, E3 is probably still seen as mostly a great chance to play and see the most anticipated games that the industry has to offer. For those of us stuck at home, living through the coverage of gaming blogs and the press conferences themselves, the focus has definitely shifted.

read more



Attached photos:

Photo Photo Photo

Those About to Die: Every Character I've Controlled
akathatoneguy | 7:33 PM on 05.03.2009 12 comments


As so many have pointed out over the last month, we're all guilty of being cold-blooded killers. However, I would propose that my crimes are even more demented than those of the majority. I would suggest that what I've done is even sicker than curb-stomping alien foes during battle, or recklessly smooshing an entire race of Goombas.



For gamers like myself, it's the character that I'm controlling that should be nervous. When I have the controller, nobody is safe, but the protagonist is probably in more danger than anyone else. This is because my questionable motor skills, lack of elite level reflexes and general ineptitude has led to the deaths of thousands of characters who trusted their lives to me.

Let me explain. It all started with the NES. During that generation, games were famously more difficult than they are today. Trial-and-error gameplay was not the exception, but the rule. You simply had to die a certain number of times while figuring out things such as enemy placement, how to time your jumps, or what items to use at what time.

At least, that's what I always told myself. Still, even after my brothers and friends had safely guided their characters past the dangerous obstacles and hideous monsters that presented themselves, I was still behind, leading my helpless minion into a never-ending hell of repeated deaths. Some of the greatest heroes in the history of video games were mistreated, tortured and put to death by my hand(s). I led Mario away from the safeness of solid ground and into pits which appeared to have no end. I recklessly forced his brother to jump into the menacing, sharp teeth of killer plants, when all he wanted was to collect some coins and help out a damsel in distress. There's no telling how many times I slaughtered the noble Simon Belmont, keeping him from saving the world from the evil Count Dracula.



Even when I was kept from doing great harm to my character or others, I still managed to make the lives of those who trusted me into a living hell. I quickly turned my garden of beautiful pinatas into a sort of black market, where I would force them into procreation and then sell their children, while answering all protests with a brutal swing of my trusty shovel. When I was allowed into the Sims' neighborhood, I quickly used my god-like abilities to bar Sims from going to the bathroom, forcing them to soil themselves and cry in shame. Or, even worse, I would seal them into an area with nothing but walls, quickly building a tomb in which they would spend their last frantic hours.

Then, there was the dark side of myself. When I found out about the (at the time) very gruesome and graphic ways that your character could die in The Immortal, I couldn't help myself. I led him to be eaten alive by giant worms, forced him into the paths of arrows, and stood idly by, refusing to help as his skin and organs were devoured by flesh-eating slime. Little did he know that I never had any intention of helping him to survive, and I just wanted to see him suffer in as many ways as possible.

I've done the same with many games over the years. Even when Leisure Suit Larry was just looking for love (in all the wrong places), I giggled with glee as I led him into a dark alley to be beaten to death, forced him to have unprotected sex with a hooker (knowing full well of the terrible diseases he'd contract), and threw him into the path of oncoming traffic. Long before I ever took Larry to meet Eve, the woman of his dreams, he had already endured countless deaths, including drowning in a bathroom stall when a clogged toilet filled the bathroom (and his lungs) with water.



As time went on, not a whole lot has changed. Oh sure, I managed to save Cyrodiil, and I led a team of heroes who stopped Gongora, as well. There have been other successes, to be sure. Still, the combination of my lack of top-notch skills and tendency towards the demented side of playing games has ensured that no character that is guided by my controller is safe.



Still, you should not judge! Even the most skilled among you has blood on your hands. The next time you think of death and killing in video games, don't just think of the monsters that you have slain or the evil that you have vanquished, but also the brave heroes that you betrayed; the ones who trusted you with their very lives. Surely, I am not alone in leading so many great men, women and creatures to their violent and untimely deaths.

read more



Attached photos:

Photo Photo Photo Photo

I hugged whoever told me what the Ron Workmeng hugs are all about...
akathatoneguy | 10:01 AM on 01.04.2009 20 comments


...I must have missed something. What happened with Ron? And why was Heretic banned (more specific than "he was a dick" plz).

I'm not trolling, I swear.

I just thirst for knowledge.

*prepares to hug*

read more


« OLDER



akathatoneguy
+ follow this blog   RSS

about me

I've been on D-toid for quite some time, and I got into video games back in the NES days. Here's my console history, because that's relevant and all...NES->Genesis->Playstation->PS2->Xbox 360. I've also owned an N64, Dreamcast, and a bunch of portable systems, and I recently bought a PS3 in addition to my 360.

I'm also into sports, movies, and other stuff that is pretty much enjoyed by most everybody. My main hobbies are MMA (mostly watching, although I do jiu-jitsu and have done some kickboxing), the Chicago Bears/Cubs, and video games. I spend a ton of time here, though I've usually confined much of my time to reading stories and commenting on them. I'm in college right now and I work part-time as a writer (both for MMA and freelance crap).

Promoted Stories

And the gamers who play them: Sports Gamers
Other Worlds Than These: I live in Liberty City
Untapped Potential: Moral Choices

 Xbox 360 gamertag

manage your gamer profile

 friends' updates
atheistium's Profile atheistium
I'm in Canada for a Ubisoft Montreal Event
BahamutZero's Profile BahamutZero
Pachter's dumber than a bag of rocks, buy Borderlands.
BluDesign's Profile BluDesign
A More Positive Katamari Forever Review...
bovine's Profile bovine
New HAWP
Daxelman's Profile Daxelman
Short Blog: Continuing Hiatus.
Def JM's Profile Def JM
SFIV actual gameplay
DtoidChicago's Profile DtoidChicago
DtoidChicago is here -- Chicagoans unite!
Excremento's Profile Excremento
A Weird Kid's Top 10 -- NES Games That You Had To Leave on All-Night To Beat
Jonathan Holmes's Profile Jonathan Holmes
Cave Story Wii gets closer to release, much more yellow
Monodi's Profile Monodi
The Fragility of a Player's Enthusiasm (an Assassin's Creed rant)
Novakaine's Profile Novakaine
My Uncharted 2 Review
Ocified-Xboxer's Profile Ocified-Xboxer
When 12 & 200 Just Isn't Enough
pheonix-blood's Profile pheonix-blood
That s**t so pringles. PAX group photo.
pinksage's Profile pinksage
E3 Memories: Gamer Grub
Professor Pew's Profile Professor Pew
Pew Review: Call of Duty: Modern Warfare 2 (360) (spoilerfree no less)
Racoon's Profile Racoon
Street Fighter 4, It's 3d! Kind of...
Rygiz's Profile Rygiz
Altitude: 2D "Fast-paced aerial combat"
Samit Sarkar's Profile Samit Sarkar
Infinity Ward pulls MW2 Hamels video after Internet furor
ShadowXOR's Profile ShadowXOR
Any other third-party characters coming to Brawl?
Tristero's Profile Tristero
BREAKING: New Punch-Out character leaked

manage your friend list





 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006